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<h1>NL3D::CMeshBlockManager Class Reference</h1><code>#include <<a class="el" href="a05998.html">mesh_block_manager.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A class used to render instances sorted by MeshGeom first, then per material, where possible. This allow optimisation because less renderState swapping are needed. WARNING: if you add MeshGeom to 2 different <a class="el" href="a02875.html">CMeshBlockManager</a> at same times, it won't work, and will certainly crashes (not checked/assert).<p>
NB VBHeap part works, even if no User interface use it. It don't give greate performance Add, but will may be used.<p>
<dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a05998.html#l00056">56</a> of file <a class="el" href="a05998.html">mesh_block_manager.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagera0">addInstance</a> (<a class="el" href="a02879.html">IMeshGeom</a> *meshGeom, <a class="el" href="a02873.html">CMeshBaseInstance</a> *inst, float polygonCount)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagera1">CMeshBlockManager</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CMeshBlockManagera1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagera2">flush</a> (<a class="el" href="a02434.html">IDriver</a> *drv, <a class="el" href="a03348.html">CScene</a> *scene, <a class="el" href="a03325.html">CRenderTrav</a> *renderTrav)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagera3">~CMeshBlockManager</a> ()</td></tr>
<tr><td colspan="2"><div class="groupHeader">VBHeap part.</div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagerz453_0">addVBHeap</a> (<a class="el" href="a02434.html">IDriver</a> *drv, <a class="el" href="a04558.html#a15">uint</a> vertexFormat, <a class="el" href="a04558.html#a15">uint</a> maxVertices)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagerz453_1">freeMeshVBHeap</a> (<a class="el" href="a02879.html">IMeshGeom</a> *mesh)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Called by ~IMeshGeom(). <a href="#NL3D_1_1CMeshBlockManagerz453_1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagerz453_2">releaseVBHeaps</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">release all Heaps => clear memory of meshs registered. <a href="#NL3D_1_1CMeshBlockManagerz453_2"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map< <a class="el" href="a04558.html#a15">uint</a>, <a class="el" href="a04558.html#a15">uint</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagery0">TVBHeapMap</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Heap Map from vertexFormat to VBHeap Id. NB: do not contains 0th. <a href="#NL3D_1_1CMeshBlockManagery0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagerd0">allocateMeshVBHeap</a> (<a class="el" href="a02879.html">IMeshGeom</a> *mesh)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Try to allocate a MeshGeom into a specific Heap. <a href="#NL3D_1_1CMeshBlockManagerd0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagerd1">render</a> (<a class="el" href="a02877.html">CVBHeapBlock</a> *hb, <a class="el" href="a02879.html">IMeshGeom</a> *meshGeom, std::vector< <a class="el" href="a02876.html">CInstanceInfo</a> > &rdrInstances)</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02887.html">CMeshGeomRenderContext</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagerr0">_RenderCtx</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02877.html">CVBHeapBlock</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagery0">TVBHeapMap</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagerr2">_VBHeapMap</a></td></tr>
</table>
<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="NL3D_1_1CMeshBlockManagery0" doxytag="NL3D::CMeshBlockManager::TVBHeapMap" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> typedef std::map<<a class="el" href="a04558.html#a15">uint</a>, <a class="el" href="a04558.html#a15">uint</a>> <a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagery0">NL3D::CMeshBlockManager::TVBHeapMap</a><code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Heap Map from vertexFormat to VBHeap Id. NB: do not contains 0th.
<p>
<p>
Definition at line <a class="el" href="a05998.html#l00122">122</a> of file <a class="el" href="a05998.html">mesh_block_manager.h</a>. </td>
</tr>
</table>
<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CMeshBlockManagera1" doxytag="NL3D::CMeshBlockManager::CMeshBlockManager" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
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<td class="md" nowrap valign="top"> NL3D::CMeshBlockManager::CMeshBlockManager </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
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</td>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="a05997.html#l00044">44</a> of file <a class="el" href="a05997.html">mesh_block_manager.cpp</a>.
<p>
References <a class="el" href="a05998.html#l00137">_RenderCtx</a>, <a class="el" href="a05998.html#l00128">_VBHeapBlocks</a>, <a class="el" href="a06000.html#l00062">NL3D::CMeshGeomRenderContext::Driver</a>, <a class="el" href="a06000.html#l00064">NL3D::CMeshGeomRenderContext::RenderTrav</a>, and <a class="el" href="a06000.html#l00063">NL3D::CMeshGeomRenderContext::Scene</a>.
<p>
<div class="fragment"><pre>00045 {
00046 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr0">_RenderCtx</a>.Driver= NULL;
00047 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr0">_RenderCtx</a>.Scene= NULL;
00048 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr0">_RenderCtx</a>.RenderTrav= NULL;
00049
00050 <span class="comment">// Allocate at least the 0th heap</span>
00051 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>.resize(1);
00052 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>[0]= <span class="keyword">new</span> CVBHeapBlock;
00053 <span class="comment">// some reserve, avoiding first reallocation.</span>
00054 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>[0]->RdrInstances.reserve(100);
00055 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>[0]->RdrMeshGeoms.reserve(100);
00056 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CMeshBlockManagera3" doxytag="NL3D::CMeshBlockManager::~CMeshBlockManager" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" nowrap valign="top"> NL3D::CMeshBlockManager::~<a class="el" href="a02875.html">CMeshBlockManager</a> </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05997.html#l00059">59</a> of file <a class="el" href="a05997.html">mesh_block_manager.cpp</a>.
<p>
References <a class="el" href="a05998.html#l00128">_VBHeapBlocks</a>, and <a class="el" href="a05997.html#l00359">releaseVBHeaps()</a>.
<p>
<div class="fragment"><pre>00060 {
00061 <span class="comment">// must release any user heap.</span>
00062 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerz453_2">releaseVBHeaps</a>();
00063 <span class="comment">// Release the 0th one.</span>
00064 <span class="keyword">delete</span> <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>[0];
00065 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>.clear();
00066 }
</pre></div> </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CMeshBlockManagera0" doxytag="NL3D::CMeshBlockManager::addInstance" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::addInstance </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02879.html">IMeshGeom</a> * </td>
<td class="mdname" nowrap> <em>meshGeom</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a02873.html">CMeshBaseInstance</a> * </td>
<td class="mdname" nowrap> <em>inst</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>float </td>
<td class="mdname" nowrap> <em>polygonCount</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
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</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Add an instance of a MeshGeom to render. Only <a class="el" href="a02873.html">CMeshBaseInstance</a> can be added. For now, only <a class="el" href="a02878.html">CMeshGeom</a> and <a class="el" href="a02892.html">CMeshMRMGeom</a> are known to work.
<p>
Definition at line <a class="el" href="a05997.html#l00069">69</a> of file <a class="el" href="a05997.html">mesh_block_manager.cpp</a>.
<p>
References <a class="el" href="a06000.html#l00231">NL3D::IMeshGeom::_MeshBlockManager</a>, <a class="el" href="a06000.html#l00233">NL3D::IMeshGeom::_MeshVBHeapId</a>, <a class="el" href="a06000.html#l00228">NL3D::IMeshGeom::_RootInstanceId</a>, <a class="el" href="a05998.html#l00128">_VBHeapBlocks</a>, <a class="el" href="a05997.html#l00274">allocateMeshVBHeap()</a>, <a class="el" href="a05998.html#l00098">NL3D::CMeshBlockManager::CInstanceInfo::MBI</a>, <a class="el" href="a05998.html#l00097">NL3D::CMeshBlockManager::CInstanceInfo::MeshGeom</a>, <a class="el" href="a05998.html#l00101">NL3D::CMeshBlockManager::CInstanceInfo::NextInstance</a>, <a class="el" href="a05997.html#l00040">NL3D_MBM_VBHEAP_HEAP_MASK</a>, <a class="el" href="a05998.html#l00099">NL3D::CMeshBlockManager::CInstanceInfo::PolygonCount</a>, <a class="el" href="a05998.html#l00108">NL3D::CMeshBlockManager::CVBHeapBlock::RdrInstances</a>, and <a class="el" href="a05998.html#l00111">NL3D::CMeshBlockManager::CVBHeapBlock::RdrMeshGeoms</a>.
<p>
Referenced by <a class="el" href="a06570.html#l00178">NL3D::CTransformShape::traverseRender()</a>.
<p>
<div class="fragment"><pre>00070 {
00071 <span class="comment">// If the meshGeom has never been added to the manager, may do some precalc</span>
00072 <span class="keywordflow">if</span>(meshGeom->_MeshBlockManager==NULL)
00073 {
00074 <span class="comment">// Fill </span>
00075 meshGeom->_MeshBlockManager= <span class="keyword">this</span>;
00076 <span class="comment">// try to fit the meshGeom in one of our VBHeap.</span>
00077 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerd0">allocateMeshVBHeap</a>(meshGeom);
00078 }
00079
00080 <span class="comment">// TestYoyo</span>
00081 <span class="comment">/*extern uint TEMP_Yoyo_NInstVBHeap;</span>
00082 <span class="comment"> extern uint TEMP_Yoyo_NInstNoVBHeap;</span>
00083 <span class="comment"> if( meshGeom->_MeshVBHeapId & NL3D_MBM_VBHEAP_HEAP_MASK )</span>
00084 <span class="comment"> TEMP_Yoyo_NInstVBHeap++; </span>
00085 <span class="comment"> else</span>
00086 <span class="comment"> TEMP_Yoyo_NInstNoVBHeap++;*/</span>
00087 <span class="comment">// End TestYoyo</span>
00088
00089 <span class="comment">// Choose the HeapBlock to fit in.</span>
00090 CVBHeapBlock *hb= <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>[meshGeom->_MeshVBHeapId & <a class="code" href="a04574.html#a3">NL3D_MBM_VBHEAP_HEAP_MASK</a>];
00091
00092 <span class="comment">// If the mesh geom is not added to this manager, add it.</span>
00093 <span class="keywordflow">if</span>(meshGeom->_RootInstanceId==-1)
00094 {
00095 hb->RdrMeshGeoms.push_back(meshGeom);
00096 }
00097
00098 <span class="comment">// setup the instance.</span>
00099 CInstanceInfo instInfo;
00100 instInfo.MeshGeom= meshGeom;
00101 instInfo.MBI= inst;
00102 instInfo.PolygonCount= polygonCount;
00103
00104 <span class="comment">// link to the head of the list.</span>
00105 instInfo.NextInstance= meshGeom->_RootInstanceId;
00106 meshGeom->_RootInstanceId= hb->RdrInstances.size();
00107
00108 <span class="comment">// add this instance</span>
00109 hb->RdrInstances.push_back(instInfo);
00110
00111 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CMeshBlockManagerz453_0" doxytag="NL3D::CMeshBlockManager::addVBHeap" ></a><p>
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<td class="md" nowrap valign="top"> bool NL3D::CMeshBlockManager::addVBHeap </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02434.html">IDriver</a> * </td>
<td class="mdname" nowrap> <em>drv</em>, </td>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>vertexFormat</em>, </td>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>maxVertices</em></td>
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<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
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<p>
Add a Heap for a given vertexFormat. Any meshGeom added with <a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagera0">addInstance()</a> which has this vertex Format may fit in this heap. return false and fail if the heap can't be allocated or if the heap with same vertexFormat still exist.
<p>
Definition at line <a class="el" href="a05997.html#l00393">393</a> of file <a class="el" href="a05997.html">mesh_block_manager.cpp</a>.
<p>
References <a class="el" href="a05998.html#l00128">_VBHeapBlocks</a>, <a class="el" href="a05998.html#l00123">_VBHeapMap</a>, <a class="el" href="a06714.html#l00056">NL3D::CVertexBufferHeap::init()</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05998.html#l00114">NL3D::CMeshBlockManager::CVBHeapBlock::VBHeap</a>.
<p>
<div class="fragment"><pre>00394 {
00395 <span class="comment">// if find an existing vertexFormat, abort.</span>
00396 TVBHeapMap::iterator it= <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr2">_VBHeapMap</a>.find(vertexFormat);
00397 <span class="comment">// if found, abort</span>
00398 <span class="keywordflow">if</span>( it!=<a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr2">_VBHeapMap</a>.end() )
00399 <span class="keywordflow">return</span> <span class="keyword">false</span>;
00400
00401 <span class="comment">// create the block</span>
00402 CVBHeapBlock *hb= <span class="keyword">new</span> CVBHeapBlock;
00403
00404 <span class="comment">// allocate vertex space</span>
00405 hb->VBHeap.init(drv, vertexFormat, maxVertices);
00406
00407 <span class="comment">// add an entry to the array, and the map.</span>
00408 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>.push_back(hb);
00409 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr2">_VBHeapMap</a>[vertexFormat]= <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>.size()-1;
00410
00411 <span class="keywordflow">return</span> <span class="keyword">true</span>;
00412 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CMeshBlockManagerd0" doxytag="NL3D::CMeshBlockManager::allocateMeshVBHeap" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::allocateMeshVBHeap </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02879.html">IMeshGeom</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>mesh</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [private]</code></td>
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</td>
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<p>
Try to allocate a MeshGeom into a specific Heap.
<p>
<p>
Definition at line <a class="el" href="a05997.html#l00274">274</a> of file <a class="el" href="a05997.html">mesh_block_manager.cpp</a>.
<p>
References <a class="el" href="a06000.html#l00233">NL3D::IMeshGeom::_MeshVBHeapId</a>, <a class="el" href="a06000.html#l00235">NL3D::IMeshGeom::_MeshVBHeapIndexStart</a>, <a class="el" href="a06000.html#l00237">NL3D::IMeshGeom::_MeshVBHeapNumVertices</a>, <a class="el" href="a05998.html#l00128">_VBHeapBlocks</a>, <a class="el" href="a05998.html#l00123">_VBHeapMap</a>, <a class="el" href="a06714.html#l00125">NL3D::CVertexBufferHeap::allocate()</a>, <a class="el" href="a05998.html#l00116">NL3D::CMeshBlockManager::CVBHeapBlock::AllocatedMeshGeoms</a>, <a class="el" href="a06000.html#l00207">NL3D::IMeshGeom::computeMeshVBHeap()</a>, <a class="el" href="a05998.html#l00118">NL3D::CMeshBlockManager::CVBHeapBlock::FreeIds</a>, <a class="el" href="a06000.html#l00200">NL3D::IMeshGeom::getVBHeapInfo()</a>, <a class="el" href="a06714.html#l00153">NL3D::CVertexBufferHeap::lock()</a>, <a class="el" href="a05997.html#l00038">NL3D_MBM_VBHEAP_MESH_SHIFT</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a06714.html#l00171">NL3D::CVertexBufferHeap::unlock()</a>, and <a class="el" href="a05998.html#l00114">NL3D::CMeshBlockManager::CVBHeapBlock::VBHeap</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00069">addInstance()</a>.
<p>
<div class="fragment"><pre>00275 {
00276 <span class="comment">// Get info from mesh. </span>
00277 <a class="code" href="a04558.html#a15">uint</a> vertexFormat, numVertices;
00278 <span class="comment">// if the mesh do not support VBHeap, quit.</span>
00279 <span class="keywordflow">if</span>( !mesh->getVBHeapInfo(vertexFormat, numVertices) )
00280 <span class="keywordflow">return</span>;
00281
00282 <span class="comment">// In case of ...</span>
00283 <span class="keywordflow">if</span>( numVertices==0 )
00284 <span class="keywordflow">return</span>;
00285
00286 <span class="comment">// try to find a VBHeap with this vertexFormat.</span>
00287 TVBHeapMap::iterator it= <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr2">_VBHeapMap</a>.find(vertexFormat);
00288 <span class="comment">// if not found, abort</span>
00289 <span class="keywordflow">if</span>(it==<a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr2">_VBHeapMap</a>.end())
00290 <span class="keywordflow">return</span>;
00291
00292 <span class="comment">// access to this VBHeap.</span>
00293 <a class="code" href="a04558.html#a15">uint</a> vbHeapId= it->second;
00294 CVBHeapBlock *vbHeapBlock= <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>[vbHeapId];
00295 <span class="comment">// try to allocate sapce into the heap. Fail=> abort.</span>
00296 <a class="code" href="a04558.html#a15">uint</a> indexStart;
00297 <span class="keywordflow">if</span>( !vbHeapBlock->VBHeap.allocate(numVertices, indexStart) )
00298 <span class="keywordflow">return</span>;
00299
00300 <span class="comment">// All is Ok here => setup infos.</span>
00301 <span class="comment">//==================</span>
00302
00303 <span class="comment">// Keep track of the mesh => allocate.</span>
00304 <a class="code" href="a04558.html#a15">uint</a> meshId;
00305 <span class="comment">// try to get a free id.</span>
00306 <span class="keywordflow">if</span>( !vbHeapBlock->FreeIds.empty() )
00307 {
00308 meshId= vbHeapBlock->FreeIds.back();
00309 vbHeapBlock->FreeIds.pop_back();
00310 vbHeapBlock->AllocatedMeshGeoms[meshId]= mesh;
00311 }
00312 <span class="comment">// else, must add to the array</span>
00313 <span class="keywordflow">else</span>
00314 {
00315 meshId= vbHeapBlock->AllocatedMeshGeoms.size();
00316 vbHeapBlock->AllocatedMeshGeoms.push_back(mesh);
00317 }
00318
00319 <span class="comment">// info for delete in mesh</span>
00320 mesh->_MeshVBHeapIndexStart= indexStart;
00321 mesh->_MeshVBHeapId= vbHeapId + (meshId<<<a class="code" href="a04574.html#a1">NL3D_MBM_VBHEAP_MESH_SHIFT</a>);
00322 mesh->_MeshVBHeapNumVertices= numVertices;
00323
00324
00325 <span class="comment">// Fill VB.</span>
00326 <span class="comment">//==================</span>
00327 <a class="code" href="a04558.html#a7">uint8</a> *dst= vbHeapBlock->VBHeap.lock(indexStart);
00328 mesh->computeMeshVBHeap(dst, indexStart);
00329 <span class="comment">// unlock only what vertices have changed (ATI problem)</span>
00330 vbHeapBlock->VBHeap.unlock(indexStart, indexStart+numVertices);
00331 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CMeshBlockManagera2" doxytag="NL3D::CMeshBlockManager::flush" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::flush </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02434.html">IDriver</a> * </td>
<td class="mdname" nowrap> <em>drv</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03348.html">CScene</a> * </td>
<td class="mdname" nowrap> <em>scene</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03325.html">CRenderTrav</a> * </td>
<td class="mdname" nowrap> <em>renderTrav</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
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</td>
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<td>
</td>
<td>
<p>
Flush the manager and effectively render.
<p>
Definition at line <a class="el" href="a05997.html#l00114">114</a> of file <a class="el" href="a05997.html">mesh_block_manager.cpp</a>.
<p>
References <a class="el" href="a05998.html#l00137">_RenderCtx</a>, <a class="el" href="a05998.html#l00128">_VBHeapBlocks</a>, <a class="el" href="a06714.html#l00179">NL3D::CVertexBufferHeap::activate()</a>, <a class="el" href="a06000.html#l00062">NL3D::CMeshGeomRenderContext::Driver</a>, <a class="el" href="a05788.html#l00056">H_AUTO</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05998.html#l00108">NL3D::CMeshBlockManager::CVBHeapBlock::RdrInstances</a>, <a class="el" href="a05998.html#l00111">NL3D::CMeshBlockManager::CVBHeapBlock::RdrMeshGeoms</a>, <a class="el" href="a05997.html#l00177">render()</a>, <a class="el" href="a06000.html#l00066">NL3D::CMeshGeomRenderContext::RenderThroughVBHeap</a>, <a class="el" href="a06000.html#l00064">NL3D::CMeshGeomRenderContext::RenderTrav</a>, <a class="el" href="a06000.html#l00063">NL3D::CMeshGeomRenderContext::Scene</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05998.html#l00114">NL3D::CMeshBlockManager::CVBHeapBlock::VBHeap</a>.
<p>
Referenced by <a class="el" href="a06329.html#l00089">NL3D::CRenderTrav::traverse()</a>.
<p>
<div class="fragment"><pre>00115 {
00116 <a class="code" href="a04558.html#a15">uint</a> i,j;
00117
00118 <a class="code" href="a04365.html#a4">H_AUTO</a>( NL3D_MeshBlockManager );
00119
00120 <span class="comment">// setup the manager</span>
00121 <a class="code" href="a04199.html#a6">nlassert</a>(drv && scene && renderTrav);
00122 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr0">_RenderCtx</a>.Driver= drv;
00123 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr0">_RenderCtx</a>.Scene= scene;
00124 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr0">_RenderCtx</a>.RenderTrav= renderTrav;
00125
00126 <span class="comment">// render</span>
00127 <span class="comment">//==========</span>
00128
00129 <span class="comment">// sort by Heap first => small setup of VBs.</span>
00130 <span class="keywordflow">for</span>(j=0; j<<a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>.size();j++)
00131 {
00132 CVBHeapBlock *hb= <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>[j];
00133 <span class="comment">// if not the special 0th heap, must activate VB.</span>
00134 <span class="keywordflow">if</span>(j==0)
00135 {
00136 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr0">_RenderCtx</a>.RenderThroughVBHeap= <span class="keyword">false</span>;
00137 }
00138 <span class="keywordflow">else</span>
00139 {
00140 <span class="comment">// set to true => avoid mesh to setup their own VB.</span>
00141 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr0">_RenderCtx</a>.RenderThroughVBHeap= <span class="keyword">true</span>;
00142 <span class="comment">// activate current VB in driver</span>
00143 hb->VBHeap.activate();
00144 }
00145
00146
00147 <span class="comment">// Always sort by MeshGeom, in this heap</span>
00148 <span class="keywordflow">for</span>(i=0; i<hb->RdrMeshGeoms.size();i++)
00149 {
00150 <span class="comment">// render the meshGeom and his instances</span>
00151 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerd1">render</a>(hb, hb->RdrMeshGeoms[i], hb->RdrInstances);
00152 }
00153 }
00154
00155 <span class="comment">// reset.</span>
00156 <span class="comment">//==========</span>
00157
00158 <span class="comment">// For all vb heaps</span>
00159 <span class="keywordflow">for</span>(j=0; j<<a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>.size();j++)
00160 {
00161 CVBHeapBlock *hb= <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>[j];
00162
00163 <span class="comment">// Parse all MehsGeoms, and flag them as Not Added to me</span>
00164 <span class="keywordflow">for</span>(i=0; i<hb->RdrMeshGeoms.size();i++)
00165 {
00166 hb->RdrMeshGeoms[i]->_RootInstanceId= -1;
00167 }
00168
00169 <span class="comment">// clear rdr arrays</span>
00170 hb->RdrInstances.clear();
00171 hb->RdrMeshGeoms.clear();
00172 }
00173 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CMeshBlockManagerz453_1" doxytag="NL3D::CMeshBlockManager::freeMeshVBHeap" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::freeMeshVBHeap </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02879.html">IMeshGeom</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>mesh</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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<p>
Called by ~IMeshGeom().
<p>
<p>
Definition at line <a class="el" href="a05997.html#l00334">334</a> of file <a class="el" href="a05997.html">mesh_block_manager.cpp</a>.
<p>
References <a class="el" href="a06000.html#l00233">NL3D::IMeshGeom::_MeshVBHeapId</a>, <a class="el" href="a06000.html#l00235">NL3D::IMeshGeom::_MeshVBHeapIndexStart</a>, <a class="el" href="a05998.html#l00128">_VBHeapBlocks</a>, <a class="el" href="a05998.html#l00116">NL3D::CMeshBlockManager::CVBHeapBlock::AllocatedMeshGeoms</a>, <a class="el" href="a06714.html#l00142">NL3D::CVertexBufferHeap::free()</a>, <a class="el" href="a05998.html#l00118">NL3D::CMeshBlockManager::CVBHeapBlock::FreeIds</a>, <a class="el" href="a05997.html#l00040">NL3D_MBM_VBHEAP_HEAP_MASK</a>, <a class="el" href="a05997.html#l00039">NL3D_MBM_VBHEAP_MESH_MASK</a>, <a class="el" href="a05997.html#l00038">NL3D_MBM_VBHEAP_MESH_SHIFT</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05998.html#l00114">NL3D::CMeshBlockManager::CVBHeapBlock::VBHeap</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00359">releaseVBHeaps()</a>, and <a class="el" href="a05999.html#l00046">NL3D::IMeshGeom::~IMeshGeom()</a>.
<p>
<div class="fragment"><pre>00335 {
00336 <a class="code" href="a04199.html#a6">nlassert</a>(mesh->_MeshVBHeapId);
00337
00338 <span class="comment">// unpack heap and mesh id.</span>
00339 <a class="code" href="a04558.html#a15">uint</a> vbHeapId= mesh->_MeshVBHeapId & <a class="code" href="a04574.html#a3">NL3D_MBM_VBHEAP_HEAP_MASK</a>;
00340 <a class="code" href="a04558.html#a15">uint</a> meshId= (mesh->_MeshVBHeapId & <a class="code" href="a04574.html#a2">NL3D_MBM_VBHEAP_MESH_MASK</a>) >> <a class="code" href="a04574.html#a1">NL3D_MBM_VBHEAP_MESH_SHIFT</a>;
00341
00342 <span class="comment">// access to this VBHeap.</span>
00343 CVBHeapBlock *vbHeapBlock= <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>[vbHeapId];
00344
00345 <span class="comment">// free VB memory.</span>
00346 vbHeapBlock->VBHeap.free(mesh->_MeshVBHeapIndexStart);
00347
00348 <span class="comment">// free this space</span>
00349 <a class="code" href="a04199.html#a6">nlassert</a>(meshId<vbHeapBlock->AllocatedMeshGeoms.size());
00350 vbHeapBlock->AllocatedMeshGeoms[meshId]= NULL;
00351 vbHeapBlock->FreeIds.push_back(meshId);
00352
00353 <span class="comment">// reset mesh info.</span>
00354 mesh->_MeshVBHeapId= 0;
00355 mesh->_MeshVBHeapIndexStart= 0;
00356 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CMeshBlockManagerz453_2" doxytag="NL3D::CMeshBlockManager::releaseVBHeaps" ></a><p>
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<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::releaseVBHeaps </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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</td>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
release all Heaps => clear memory of meshs registered.
<p>
<p>
Definition at line <a class="el" href="a05997.html#l00359">359</a> of file <a class="el" href="a05997.html">mesh_block_manager.cpp</a>.
<p>
References <a class="el" href="a05998.html#l00128">_VBHeapBlocks</a>, <a class="el" href="a05998.html#l00123">_VBHeapMap</a>, <a class="el" href="a05998.html#l00116">NL3D::CMeshBlockManager::CVBHeapBlock::AllocatedMeshGeoms</a>, <a class="el" href="a05997.html#l00334">freeMeshVBHeap()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00059">~CMeshBlockManager()</a>.
<p>
<div class="fragment"><pre>00360 {
00361 <a class="code" href="a04558.html#a15">uint</a> i,j;
00362
00363 <span class="comment">// For all blocks but the 0th</span>
00364 <span class="keywordflow">for</span>(j=1; j<<a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>.size();j++)
00365 {
00366 CVBHeapBlock *hb= <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>[j];
00367
00368 <span class="comment">// For all allocated mesh of this heap.</span>
00369 <span class="keywordflow">for</span>(i=0;i<hb->AllocatedMeshGeoms.size();i++)
00370 {
00371 IMeshGeom *mesh= hb->AllocatedMeshGeoms[i];
00372 <span class="comment">// if the mesh exist.</span>
00373 <span class="keywordflow">if</span>(mesh)
00374 {
00375 <span class="comment">// free his VBHeap Data.</span>
00376 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerz453_1">freeMeshVBHeap</a>(mesh);
00377 <a class="code" href="a04199.html#a6">nlassert</a>( hb->AllocatedMeshGeoms[i] == NULL );
00378 }
00379 }
00380
00381 <span class="comment">// delete the block. NB: VBHeap auto released</span>
00382 <span class="keyword">delete</span> hb;
00383 }
00384
00385 <span class="comment">// erase all blocks but 0th</span>
00386 <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">_VBHeapBlocks</a>.resize(1);
00387
00388 <span class="comment">// clear the map.</span>
00389 <a class="code" href="a05378.html#a381">contReset</a>(_VBHeapMap);
00390 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CMeshBlockManagerd1" doxytag="NL3D::CMeshBlockManager::render" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::render </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02877.html">CVBHeapBlock</a> * </td>
<td class="mdname" nowrap> <em>hb</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a02879.html">IMeshGeom</a> * </td>
<td class="mdname" nowrap> <em>meshGeom</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>std::vector< <a class="el" href="a02876.html">CInstanceInfo</a> > & </td>
<td class="mdname" nowrap> <em>rdrInstances</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [private]</code></td>
</tr>
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</td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05997.html#l00177">177</a> of file <a class="el" href="a05997.html">mesh_block_manager.cpp</a>.
<p>
References <a class="el" href="a06000.html#l00235">NL3D::IMeshGeom::_MeshVBHeapIndexStart</a>, <a class="el" href="a06000.html#l00237">NL3D::IMeshGeom::_MeshVBHeapNumVertices</a>, <a class="el" href="a05998.html#l00137">_RenderCtx</a>, <a class="el" href="a06000.html#l00228">NL3D::IMeshGeom::_RootInstanceId</a>, <a class="el" href="a02879.html#NL3D_1_1IMeshGeomz457_0">NL3D::IMeshGeom::activeInstance()</a>, <a class="el" href="a02879.html#NL3D_1_1IMeshGeomz457_1">NL3D::IMeshGeom::beginMesh()</a>, <a class="el" href="a02879.html#NL3D_1_1IMeshGeomz457_3">NL3D::IMeshGeom::endMesh()</a>, <a class="el" href="a02879.html#NL3D_1_1IMeshGeomz457_4">NL3D::IMeshGeom::getNumRdrPassesForInstance()</a>, <a class="el" href="a02879.html#NL3D_1_1IMeshGeomz457_5">NL3D::IMeshGeom::getNumRdrPassesForMesh()</a>, <a class="el" href="a06000.html#l00212">NL3D::IMeshGeom::isActiveInstanceNeedVBFill()</a>, <a class="el" href="a06714.html#l00153">NL3D::CVertexBufferHeap::lock()</a>, <a class="el" href="a05998.html#l00098">NL3D::CMeshBlockManager::CInstanceInfo::MBI</a>, <a class="el" href="a05998.html#l00101">NL3D::CMeshBlockManager::CInstanceInfo::NextInstance</a>, <a class="el" href="a05998.html#l00099">NL3D::CMeshBlockManager::CInstanceInfo::PolygonCount</a>, <a class="el" href="a02879.html#NL3D_1_1IMeshGeomz457_9">NL3D::IMeshGeom::renderPass()</a>, <a class="el" href="a06000.html#l00066">NL3D::CMeshGeomRenderContext::RenderThroughVBHeap</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a02879.html#NL3D_1_1IMeshGeomz457_10">NL3D::IMeshGeom::sortPerMaterial()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a06714.html#l00171">NL3D::CVertexBufferHeap::unlock()</a>, and <a class="el" href="a05998.html#l00114">NL3D::CMeshBlockManager::CVBHeapBlock::VBHeap</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00114">flush()</a>.
<p>
<div class="fragment"><pre>00178 {
00179 <span class="comment">// TestYoyo</span>
00180 <span class="comment">/*extern uint TEMP_Yoyo_NMeshVBHeap;</span>
00181 <span class="comment"> extern uint TEMP_Yoyo_NMeshNoVBHeap;</span>
00182 <span class="comment"> if( _RenderCtx.RenderThroughVBHeap )</span>
00183 <span class="comment"> TEMP_Yoyo_NMeshVBHeap++;</span>
00184 <span class="comment"> else</span>
00185 <span class="comment"> TEMP_Yoyo_NMeshNoVBHeap++;*/</span>
00186 <span class="comment">// End TestYoyo</span>
00187
00188 <span class="comment">// Start for this mesh.</span>
00189 meshGeom->beginMesh(_RenderCtx);
00190
00191
00192 <span class="comment">// sort per material first?</span>
00193 <span class="keywordflow">if</span>( meshGeom->sortPerMaterial() )
00194 {
00195 <span class="comment">// number of renderPasses for this mesh.</span>
00196 <a class="code" href="a04558.html#a15">uint</a> numRdrPass= meshGeom->getNumRdrPassesForMesh();
00197
00198 <span class="comment">// for all material.</span>
00199 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> rdrPass=0;rdrPass<numRdrPass;rdrPass++)
00200 {
00201 <span class="comment">// for all instance.</span>
00202 <a class="code" href="a04558.html#a10">sint32</a> instId= meshGeom->_RootInstanceId;
00203 <span class="keywordflow">while</span>( instId!=-1 )
00204 {
00205 CInstanceInfo &instInfo= rdrInstances[instId];
00206
00207 <span class="comment">// activate this instance</span>
00208 meshGeom->activeInstance(_RenderCtx, instInfo.MBI, instInfo.PolygonCount, NULL);
00209
00210 <span class="comment">// render the pass.</span>
00211 meshGeom->renderPass(_RenderCtx, instInfo.MBI, instInfo.PolygonCount, rdrPass);
00212
00213 <span class="comment">// next instance</span>
00214 instId= instInfo.NextInstance;
00215 }
00216 }
00217 }
00218 <span class="comment">// else sort per instance first</span>
00219 <span class="keywordflow">else</span>
00220 {
00221 <span class="comment">// for all instance.</span>
00222 <a class="code" href="a04558.html#a10">sint32</a> instId= meshGeom->_RootInstanceId;
00223 <span class="keywordflow">while</span>( instId!=-1 )
00224 {
00225 CInstanceInfo &instInfo= rdrInstances[instId];
00226
00227 <span class="comment">// If the meshGeom need to change Some VB (geomorphs...)</span>
00228 <span class="keywordtype">bool</span> needVBHeapLock= <a class="code" href="a02875.html#NL3D_1_1CMeshBlockManagerr0">_RenderCtx</a>.RenderThroughVBHeap && meshGeom->isActiveInstanceNeedVBFill();
00229 <span class="keywordtype">void</span> *vbDst= NULL;
00230 <span class="keywordflow">if</span>(needVBHeapLock)
00231 {
00232 <span class="comment">// Lock the VBHeap</span>
00233 vbDst= vbHeapBlock->VBHeap.lock(meshGeom->_MeshVBHeapIndexStart);
00234 }
00235
00236 <span class="comment">// activate this instance</span>
00237 meshGeom->activeInstance(_RenderCtx, instInfo.MBI, instInfo.PolygonCount, vbDst);
00238
00239 <span class="keywordflow">if</span>(needVBHeapLock)
00240 {
00241 <span class="comment">// unlock only what vertices have changed (ATI problem)</span>
00242 vbHeapBlock->VBHeap.unlock(meshGeom->_MeshVBHeapIndexStart,
00243 meshGeom->_MeshVBHeapIndexStart + meshGeom->_MeshVBHeapNumVertices);
00244 }
00245
00246 <span class="comment">// number of renderPasses for this mesh.</span>
00247 <a class="code" href="a04558.html#a15">uint</a> numRdrPass= meshGeom->getNumRdrPassesForInstance(instInfo.MBI);
00248
00249 <span class="comment">// for all material.</span>
00250 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> rdrPass=0;rdrPass<numRdrPass;rdrPass++)
00251 {
00252 <span class="comment">// render the pass.</span>
00253 meshGeom->renderPass(_RenderCtx, instInfo.MBI, instInfo.PolygonCount, rdrPass);
00254 }
00255
00256 <span class="comment">// next instance</span>
00257 instId= instInfo.NextInstance;
00258 }
00259 }
00260
00261 <span class="comment">// End for this mesh.</span>
00262 meshGeom->endMesh(_RenderCtx);
00263 }
</pre></div> </td>
</tr>
</table>
<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CMeshBlockManagerr0" doxytag="NL3D::CMeshBlockManager::_RenderCtx" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a02887.html">CMeshGeomRenderContext</a> <a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagerr0">NL3D::CMeshBlockManager::_RenderCtx</a><code> [private]</code>
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<p>
<p>
Definition at line <a class="el" href="a05998.html#l00137">137</a> of file <a class="el" href="a05998.html">mesh_block_manager.h</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00044">CMeshBlockManager()</a>, <a class="el" href="a05997.html#l00114">flush()</a>, and <a class="el" href="a05997.html#l00177">render()</a>. </td>
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<a class="anchor" name="NL3D_1_1CMeshBlockManagerr1" doxytag="NL3D::CMeshBlockManager::_VBHeapBlocks" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02877.html">CVBHeapBlock</a>*> <a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagerr1">NL3D::CMeshBlockManager::_VBHeapBlocks</a><code> [private]</code>
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</td>
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<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
List of Heaps. NB: 0th heap is special: contains all meshs which can't fit in any VBHeap.
<p>
Definition at line <a class="el" href="a05998.html#l00128">128</a> of file <a class="el" href="a05998.html">mesh_block_manager.h</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00069">addInstance()</a>, <a class="el" href="a05997.html#l00393">addVBHeap()</a>, <a class="el" href="a05997.html#l00274">allocateMeshVBHeap()</a>, <a class="el" href="a05997.html#l00044">CMeshBlockManager()</a>, <a class="el" href="a05997.html#l00114">flush()</a>, <a class="el" href="a05997.html#l00334">freeMeshVBHeap()</a>, <a class="el" href="a05997.html#l00359">releaseVBHeaps()</a>, and <a class="el" href="a05997.html#l00059">~CMeshBlockManager()</a>. </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CMeshBlockManagerr2" doxytag="NL3D::CMeshBlockManager::_VBHeapMap" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagery0">TVBHeapMap</a> <a class="el" href="a02875.html#NL3D_1_1CMeshBlockManagerr2">NL3D::CMeshBlockManager::_VBHeapMap</a><code> [private]</code>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05998.html#l00123">123</a> of file <a class="el" href="a05998.html">mesh_block_manager.h</a>.
<p>
Referenced by <a class="el" href="a05997.html#l00393">addVBHeap()</a>, <a class="el" href="a05997.html#l00274">allocateMeshVBHeap()</a>, and <a class="el" href="a05997.html#l00359">releaseVBHeaps()</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a05998.html">mesh_block_manager.h</a><li><a class="el" href="a05997.html">mesh_block_manager.cpp</a></ul>
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