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<title>NeL: NL3D::CMesh::CSkinWeight struct Reference</title>
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<h1>NL3D::CMesh::CSkinWeight Struct Reference</h1><code>#include <<a class="el" href="a05990.html">mesh.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Skinning: A skin weight for a vertex. NB: if you don't use all matrix for this vertex, use at least the 0th matrix, and simply set 0 on Weights you don't use.
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Definition at line <a class="el" href="a05990.html#l00113">113</a> of file <a class="el" href="a05990.html">mesh.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighta0">CSkinWeight</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">ctor. <a href="#NL3D_1_1CMesh_1_1CSkinWeighta0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighta1">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr>
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<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto0">MatrixId</a> [4]</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">What matrix of the skeleton shape this vertex use. <a href="#NL3D_1_1CMesh_1_1CSkinWeighto0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto1">Weights</a> [4]</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">weight of this matrix (sum of 4 must be 1). <a href="#NL3D_1_1CMesh_1_1CSkinWeighto1"></a><br><br></td></tr>
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<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CMesh_1_1CSkinWeighta0" doxytag="NL3D::CMesh::CSkinWeight::CSkinWeight" ></a><p>
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<td class="md" nowrap valign="top"> NL3D::CMesh::CSkinWeight::CSkinWeight </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [inline]</code></td>
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ctor.
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Definition at line <a class="el" href="a05990.html#l00121">121</a> of file <a class="el" href="a05990.html">mesh.h</a>.
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References <a class="el" href="a05990.html#l00116">MatrixId</a>, <a class="el" href="a05990.html#l00063">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05990.html#l00118">Weights</a>.
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<div class="fragment"><pre>00122 {
00123 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;i++)
00124 {
00125 <a class="code" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto0">MatrixId</a>[i]=0;
00126 <a class="code" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto1">Weights</a>[i]=0;
00127 }
00128 }
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CMesh_1_1CSkinWeighta1" doxytag="NL3D::CMesh::CSkinWeight::serial" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CMesh::CSkinWeight::serial </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>f</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)</td>
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Definition at line <a class="el" href="a05989.html#l02221">2221</a> of file <a class="el" href="a05989.html">mesh.cpp</a>.
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References <a class="el" href="a05990.html#l00063">NL3D_MESH_SKINNING_MAX_MATRIX</a>.
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<div class="fragment"><pre>02222 {
02223 <span class="keywordflow">for</span>(<span class="keywordtype">int</span> i=0;i<<a class="code" href="a04567.html#a0">NL3D_MESH_SKINNING_MAX_MATRIX</a>;++i)
02224 {
02225 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(MatrixId[i]);
02226 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Weights[i]);
02227 }
02228 }
</pre></div> </td>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CMesh_1_1CSkinWeighto0" doxytag="NL3D::CMesh::CSkinWeight::MatrixId" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto0">NL3D::CMesh::CSkinWeight::MatrixId</a>[ 4 ]
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What matrix of the skeleton shape this vertex use.
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Definition at line <a class="el" href="a05990.html#l00116">116</a> of file <a class="el" href="a05990.html">mesh.h</a>.
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Referenced by <a class="el" href="a06009.html#l00207">NL3D::CMeshMRMGeom::applySkin()</a>, <a class="el" href="a05931.html#l00199">NL3D::CLodCharacterBuilder::applySkin()</a>, <a class="el" href="a05989.html#l01389">NL3D::CMeshGeom::CFaceTmp::buildBoneUse()</a>, <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a05989.html#l01105">NL3D::CMeshGeom::buildSkin()</a>, <a class="el" href="a06055.html#l00399">NL3D::CMRMBuilder::collapseSkinWeight()</a>, <a class="el" href="a05990.html#l00121">CSkinWeight()</a>, <a class="el" href="a06055.html#l01858">NL3D::CMRMBuilder::normalizeSkinWeight()</a>, and <a class="el" href="a06062.html#l00219">NL3D::CMRMMeshFinal::CWedge::operator<()</a>. </td>
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<a class="anchor" name="NL3D_1_1CMesh_1_1CSkinWeighto1" doxytag="NL3D::CMesh::CSkinWeight::Weights" ></a><p>
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<td class="md" nowrap valign="top"> float <a class="el" href="a02865.html#NL3D_1_1CMesh_1_1CSkinWeighto1">NL3D::CMesh::CSkinWeight::Weights</a>[ 4 ]
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weight of this matrix (sum of 4 must be 1).
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Definition at line <a class="el" href="a05990.html#l00118">118</a> of file <a class="el" href="a05990.html">mesh.h</a>.
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Referenced by <a class="el" href="a06009.html#l00207">NL3D::CMeshMRMGeom::applySkin()</a>, <a class="el" href="a05931.html#l00199">NL3D::CLodCharacterBuilder::applySkin()</a>, <a class="el" href="a06055.html#l01336">NL3D::CMRMBuilder::buildFinalMRM()</a>, <a class="el" href="a06055.html#l01918">NL3D::CMRMBuilder::buildMeshBuildMrm()</a>, <a class="el" href="a05989.html#l01105">NL3D::CMeshGeom::buildSkin()</a>, <a class="el" href="a06055.html#l00399">NL3D::CMRMBuilder::collapseSkinWeight()</a>, <a class="el" href="a05990.html#l00121">CSkinWeight()</a>, <a class="el" href="a06055.html#l01858">NL3D::CMRMBuilder::normalizeSkinWeight()</a>, and <a class="el" href="a06062.html#l00219">NL3D::CMRMMeshFinal::CWedge::operator<()</a>. </td>
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<hr>The documentation for this struct was generated from the following files:<ul>
<li><a class="el" href="a05990.html">mesh.h</a><li><a class="el" href="a05989.html">mesh.cpp</a></ul>
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