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<title>NeL: NL3D::CLandscapeVegetableBlock class Reference</title>
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<h1>NL3D::CLandscapeVegetableBlock Class Reference</h1><code>#include <<a class="el" href="a05877.html">landscape_vegetable_block.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::CLandscapeVegetableBlock:
<p><center><img src="a02717.png" usemap="#NL3D::CLandscapeVegetableBlock_map" border="0" alt=""></center>
<map name="NL3D::CLandscapeVegetableBlock_map">
<area href="a02718.html" alt="NL3D::CTessNodeList" shape="rect" coords="0,0,209,24">
</map>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A block of vegetable IG (one IG per distance type). NB: there is one <a class="el" href="a02717.html">CLandscapeVegetableBlock</a> per landscape TessBlock. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a05877.html#l00063">63</a> of file <a class="el" href="a05877.html">landscape_vegetable_block.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlocka0">CLandscapeVegetableBlock</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CLandscapeVegetableBlocka0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlocka1">init</a> (const <a class="el" href="a03128.html">CVector</a> &center, <a class="el" href="a03680.html">CVegetableManager</a> *vegetManager, <a class="el" href="a03673.html">CVegetableClipBlock</a> *vegetableClipBlock, <a class="el" href="a03057.html">CPatch</a> *patch, <a class="el" href="a04558.html#a15">uint</a> ts, <a class="el" href="a04558.html#a15">uint</a> tt, <a class="el" href="a03064.html">CTessList</a>< <a class="el" href="a02717.html">CLandscapeVegetableBlock</a> > &<a class="el" href="a03889.html">list</a>)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">build the vegetable block, create sortBlocks, and append to list. <a href="#NL3D_1_1CLandscapeVegetableBlocka1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlocka2">release</a> (<a class="el" href="a03680.html">CVegetableManager</a> *vegeManager, <a class="el" href="a03064.html">CTessList</a>< <a class="el" href="a02717.html">CLandscapeVegetableBlock</a> > &<a class="el" href="a03889.html">list</a>)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">release all IGs, reset the Vegetable block and remove from list. call before destruction. <a href="#NL3D_1_1CLandscapeVegetableBlocka2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlocka3">update</a> (const <a class="el" href="a03128.html">CVector</a> &viewCenter, <a class="el" href="a03680.html">CVegetableManager</a> *vegeManager)</td></tr>
<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02718.html">CTessNodeList</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02718.html#NL3D_1_1CVegetableSortBlocko0">Next</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02718.html">CTessNodeList</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02718.html#NL3D_1_1CVegetableSortBlocko1">Prec</a></td></tr>
<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockd0">createVegetableIGForDistType</a> (<a class="el" href="a04558.html#a15">uint</a> i, <a class="el" href="a03680.html">CVegetableManager</a> *vegeManager, <a class="el" href="a02719.html">CLandscapeVegetableBlockCreateContext</a> &vbCreateCtx)</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">CVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr0">_Center</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The center of this object, to compute distance. <a href="#NL3D_1_1CLandscapeVegetableBlockr0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr1">_CurDistType</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The current distance type. 0 means all IG are created. NL3D_VEGETABLE_BLOCK_NUMDIST means none. <a href="#NL3D_1_1CLandscapeVegetableBlockr1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03057.html">CPatch</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr2">_Patch</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Which patch owns this block. <a href="#NL3D_1_1CLandscapeVegetableBlockr2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr3">_Ts</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Coordinate of the lower-left tile. 2x2 tile vegetables are generated. <a href="#NL3D_1_1CLandscapeVegetableBlockr3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr4">_Tt</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Coordinate of the lower-left tile. 2x2 tile vegetables are generated. <a href="#NL3D_1_1CLandscapeVegetableBlockr4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03673.html">CVegetableClipBlock</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr5">_VegetableClipBlock</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">To which VegetableClipBlock we must add vegetables IGs. <a href="#NL3D_1_1CLandscapeVegetableBlockr5"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03674.html">CVegetableInstanceGroup</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr6">_VegetableIG</a> [NL3D_TESSBLOCK_TILESIZE][NL3D_VEGETABLE_BLOCK_NUMDIST]</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03684.html">CVegetableSortBlock</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr7">_VegetableSortBlock</a> [NL3D_TESSBLOCK_TILESIZE]</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The sortBlocks generated by this vegetable block, one for each tilematerial. <a href="#NL3D_1_1CLandscapeVegetableBlockr7"></a><br><br></td></tr>
</table>
<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlocka0" doxytag="NL3D::CLandscapeVegetableBlock::CLandscapeVegetableBlock" ></a><p>
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<td class="md" nowrap valign="top"> NL3D::CLandscapeVegetableBlock::CLandscapeVegetableBlock </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="a05876.html#l00071">71</a> of file <a class="el" href="a05876.html">landscape_vegetable_block.cpp</a>.
<p>
References <a class="el" href="a05877.html#l00098">_CurDistType</a>, <a class="el" href="a05877.html#l00092">_VegetableClipBlock</a>, <a class="el" href="a05877.html#l00107">_VegetableIG</a>, <a class="el" href="a05877.html#l00102">_VegetableSortBlock</a>, <a class="el" href="a06492.html#l00045">NL3D_TESSBLOCK_TILESIZE</a>, <a class="el" href="a06693.html#l00050">NL3D_VEGETABLE_BLOCK_NUMDIST</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
<div class="fragment"><pre>00072 {
00073 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr5">_VegetableClipBlock</a>= NULL;
00074 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr1">_CurDistType</a>= <a class="code" href="a05270.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>;
00075
00076 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> j=0;j<<a class="code" href="a05069.html#a1">NL3D_TESSBLOCK_TILESIZE</a>;j++)
00077 {
00078 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr7">_VegetableSortBlock</a>[j]= NULL;
00079 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<<a class="code" href="a05270.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>;i++)
00080 {
00081 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr6">_VegetableIG</a>[j][i]= NULL;
00082 }
00083 }
00084 }
</pre></div> </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlockd0" doxytag="NL3D::CLandscapeVegetableBlock::createVegetableIGForDistType" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CLandscapeVegetableBlock::createVegetableIGForDistType </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>i</em>, </td>
</tr>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03680.html">CVegetableManager</a> * </td>
<td class="mdname" nowrap> <em>vegeManager</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a02719.html">CLandscapeVegetableBlockCreateContext</a> & </td>
<td class="mdname" nowrap> <em>vbCreateCtx</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [private]</code></td>
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<p>
<p>
Definition at line <a class="el" href="a05876.html#l00227">227</a> of file <a class="el" href="a05876.html">landscape_vegetable_block.cpp</a>.
<p>
References <a class="el" href="a05877.html#l00094">_Patch</a>, <a class="el" href="a05877.html#l00096">_Ts</a>, <a class="el" href="a05877.html#l00096">_Tt</a>, <a class="el" href="a05877.html#l00107">_VegetableIG</a>, <a class="el" href="a05877.html#l00102">_VegetableSortBlock</a>, <a class="el" href="a06698.html#l00672">NL3D::CVegetableManager::createIg()</a>, <a class="el" href="a06698.html#l00706">NL3D::CVegetableManager::deleteIg()</a>, <a class="el" href="a06162.html#l00050">NL3D::CPatch::generateTileVegetable()</a>, <a class="el" href="a06492.html#l00045">NL3D_TESSBLOCK_TILESIZE</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05876.html#l00155">update()</a>.
<p>
<div class="fragment"><pre>00229 {
00230 <span class="comment">// check</span>
00231 <a class="code" href="a04199.html#a6">nlassert</a>(NL3D_TESSBLOCK_TILESIZE==4);
00232 <a class="code" href="a04199.html#a6">nlassert</a>(_VegetableIG[0][i]==NULL);
00233 <a class="code" href="a04199.html#a6">nlassert</a>(_VegetableIG[1][i]==NULL);
00234 <a class="code" href="a04199.html#a6">nlassert</a>(_VegetableIG[2][i]==NULL);
00235 <a class="code" href="a04199.html#a6">nlassert</a>(_VegetableIG[3][i]==NULL);
00236
00237 <span class="comment">// Create vegetables instances per tile_material.</span>
00238 <a class="code" href="a04558.html#a14">sint</a> tms,tmt;
00239 <span class="comment">// for all tiles</span>
00240 <a class="code" href="a04199.html#a6">nlassert</a>(NL3D_TESSBLOCK_TILESIZE==4);
00241 <span class="keywordflow">for</span>(tmt= <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr4">_Tt</a>; tmt<_Tt+2; tmt++)
00242 {
00243 <span class="keywordflow">for</span>(tms= <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr3">_Ts</a>; tms<_Ts+2; tms++)
00244 {
00245 <a class="code" href="a04558.html#a15">uint</a> tileId= tms-_Ts + (tmt-_Tt)*2;
00246
00247 <span class="comment">// create the instance group in the good sortBlock</span>
00248 CVegetableInstanceGroup *vegetIg= vegeManager->createIg(_VegetableSortBlock[tileId]);
00249 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr6">_VegetableIG</a>[tileId][i]= vegetIg;
00250
00251 <span class="comment">// generate </span>
00252 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr2">_Patch</a>->generateTileVegetable(vegetIg, i, tms, tmt, vbCreateCtx);
00253
00254 <span class="comment">// If the ig is empty, delete him. This optimize rendering because no unusefull ig are </span>
00255 <span class="comment">// tested for rendering. This speed up some 1/10 of ms...</span>
00256 <span class="keywordflow">if</span>(vegetIg->isEmpty())
00257 {
00258 vegeManager->deleteIg(vegetIg);
00259 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr6">_VegetableIG</a>[tileId][i]= NULL;
00260 }
00261
00262 <span class="comment">// NB: vegtable SortBlock is updated in CLandscapeVegetableBlock::update() after</span>
00263 }
00264 }
00265
00266 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlocka1" doxytag="NL3D::CLandscapeVegetableBlock::init" ></a><p>
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<td class="mdRow">
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<td class="md" nowrap valign="top"> void NL3D::CLandscapeVegetableBlock::init </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> & </td>
<td class="mdname" nowrap> <em>center</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03680.html">CVegetableManager</a> * </td>
<td class="mdname" nowrap> <em>vegetManager</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03673.html">CVegetableClipBlock</a> * </td>
<td class="mdname" nowrap> <em>vegetableClipBlock</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03057.html">CPatch</a> * </td>
<td class="mdname" nowrap> <em>patch</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>ts</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>tt</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03064.html">CTessList</a>< <a class="el" href="a02717.html">CLandscapeVegetableBlock</a> > & </td>
<td class="mdname" nowrap> <em>list</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
build the vegetable block, create sortBlocks, and append to list.
<p>
<p>
Definition at line <a class="el" href="a05876.html#l00089">89</a> of file <a class="el" href="a05876.html">landscape_vegetable_block.cpp</a>.
<p>
References <a class="el" href="a05877.html#l00094">_Patch</a>, <a class="el" href="a05877.html#l00096">_Ts</a>, <a class="el" href="a05877.html#l00096">_Tt</a>, <a class="el" href="a05877.html#l00092">_VegetableClipBlock</a>, <a class="el" href="a05877.html#l00102">_VegetableSortBlock</a>, <a class="el" href="a06496.html#l00073">NL3D::CTessList< T >::append()</a>, <a class="el" href="a06698.html#l00637">NL3D::CVegetableManager::createSortBlock()</a>, <a class="el" href="a05478.html#l00105">NL3D::CBezierPatch::eval()</a>, <a class="el" href="a06156.html#l00392">NL3D::CPatch::getOrderS()</a>, <a class="el" href="a06156.html#l00393">NL3D::CPatch::getOrderT()</a>, <a class="el" href="a05867.html#l00074">NL3D_PATCH_TILE_RADIUS</a>, <a class="el" href="a06492.html#l00045">NL3D_TESSBLOCK_TILESIZE</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05646.html#l00977">s</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05646.html#l00985">t</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a06155.html#l00182">NL3D::CPatch::unpackIntoCache()</a>.
<p>
Referenced by <a class="el" href="a06162.html#l00294">NL3D::CPatch::createVegetableBlock()</a>.
<p>
<div class="fragment"><pre>00091 {
00092 <a class="code" href="a04199.html#a6">nlassert</a>(patch);
00093 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr0">_Center</a>= center;
00094 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr5">_VegetableClipBlock</a>= vegetableClipBlock;
00095 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr2">_Patch</a>= patch;
00096 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr3">_Ts</a>= ts;
00097 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr4">_Tt</a>= tt;
00098
00099 <span class="comment">// Create the Vegetable SortBlocks</span>
00100 <a class="code" href="a04558.html#a14">sint</a> tms,tmt;
00101 <span class="comment">// for all tiles</span>
00102 <a class="code" href="a04199.html#a6">nlassert</a>(NL3D_TESSBLOCK_TILESIZE==4);
00103 <span class="keywordflow">for</span>(tmt= <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr4">_Tt</a>; tmt<_Tt+2; tmt++)
00104 {
00105 <span class="keywordflow">for</span>(tms= <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr3">_Ts</a>; tms<_Ts+2; tms++)
00106 {
00107 <span class="comment">// compute approximate center of the tile.</span>
00108 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a626">s</a>= (tms + 0.5f) / <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr2">_Patch</a>->getOrderS();
00109 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a627">t</a>= (tmt + 0.5f) / <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr2">_Patch</a>->getOrderT();
00110 CBezierPatch *bpatch= <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr2">_Patch</a>->unpackIntoCache();
00111 CVector center= bpatch->eval(s, t);
00112
00113 <span class="comment">// create the sortBlock. NB: very approximate SortBlock radius....</span>
00114 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr7">_VegetableSortBlock</a>[(tmt-_Tt)*2 + (tms-_Ts)]= vegetManager->createSortBlock(_VegetableClipBlock, center, NL3D_PATCH_TILE_RADIUS);
00115 }
00116 }
00117
00118 <span class="comment">// append to list.</span>
00119 vblist.append(<span class="keyword">this</span>);
00120 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlocka2" doxytag="NL3D::CLandscapeVegetableBlock::release" ></a><p>
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<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> void NL3D::CLandscapeVegetableBlock::release </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a03680.html">CVegetableManager</a> * </td>
<td class="mdname" nowrap> <em>vegeManager</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03064.html">CTessList</a>< <a class="el" href="a02717.html">CLandscapeVegetableBlock</a> > & </td>
<td class="mdname" nowrap> <em>list</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
release all IGs, reset the Vegetable block and remove from list. call before destruction.
<p>
<p>
Definition at line <a class="el" href="a05876.html#l00124">124</a> of file <a class="el" href="a05876.html">landscape_vegetable_block.cpp</a>.
<p>
References <a class="el" href="a05877.html#l00098">_CurDistType</a>, <a class="el" href="a05877.html#l00107">_VegetableIG</a>, <a class="el" href="a05877.html#l00102">_VegetableSortBlock</a>, <a class="el" href="a06698.html#l00706">NL3D::CVegetableManager::deleteIg()</a>, <a class="el" href="a06698.html#l00655">NL3D::CVegetableManager::deleteSortBlock()</a>, <a class="el" href="a06492.html#l00045">NL3D_TESSBLOCK_TILESIZE</a>, <a class="el" href="a06693.html#l00050">NL3D_VEGETABLE_BLOCK_NUMDIST</a>, <a class="el" href="a06496.html#l00087">NL3D::CTessList< T >::remove()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
<div class="fragment"><pre>00125 {
00126 <span class="comment">// release all Igs, and all Sbs.</span>
00127 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> j=0;j<<a class="code" href="a05069.html#a1">NL3D_TESSBLOCK_TILESIZE</a>;j++)
00128 {
00129 <span class="comment">// release IGs first.</span>
00130 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<<a class="code" href="a05270.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>;i++)
00131 {
00132 <span class="keywordflow">if</span>(<a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr6">_VegetableIG</a>[j][i])
00133 {
00134 vegeManager->deleteIg(_VegetableIG[j][i]);
00135 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr6">_VegetableIG</a>[j][i]= NULL;
00136 }
00137 }
00138
00139 <span class="comment">// release SB</span>
00140 <span class="keywordflow">if</span>(<a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr7">_VegetableSortBlock</a>[j])
00141 {
00142 vegeManager->deleteSortBlock(_VegetableSortBlock[j]);
00143 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr7">_VegetableSortBlock</a>[j]= NULL;
00144 }
00145 }
00146
00147 <span class="comment">// reset state.</span>
00148 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr1">_CurDistType</a>= <a class="code" href="a05270.html#a7">NL3D_VEGETABLE_BLOCK_NUMDIST</a>;
00149
00150 <span class="comment">// remove from list.</span>
00151 vblist.remove(<span class="keyword">this</span>);
00152 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlocka3" doxytag="NL3D::CLandscapeVegetableBlock::update" ></a><p>
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CLandscapeVegetableBlock::update </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> & </td>
<td class="mdname" nowrap> <em>viewCenter</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a03680.html">CVegetableManager</a> * </td>
<td class="mdname" nowrap> <em>vegeManager</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
update state of the vegetableBlock. If distance type change, then create / delete any wanted Ig. Warning! IG creation Use OptFastFloor()! So call must be enclosed with a OptFastFloorBegin()/OptFastFloorEnd().
<p>
Definition at line <a class="el" href="a05876.html#l00155">155</a> of file <a class="el" href="a05876.html">landscape_vegetable_block.cpp</a>.
<p>
References <a class="el" href="a05877.html#l00098">_CurDistType</a>, <a class="el" href="a05877.html#l00094">_Patch</a>, <a class="el" href="a05877.html#l00096">_Ts</a>, <a class="el" href="a05877.html#l00096">_Tt</a>, <a class="el" href="a05877.html#l00107">_VegetableIG</a>, <a class="el" href="a05877.html#l00102">_VegetableSortBlock</a>, <a class="el" href="a05876.html#l00227">createVegetableIGForDistType()</a>, <a class="el" href="a06698.html#l00706">NL3D::CVegetableManager::deleteIg()</a>, <a class="el" href="a05876.html#l00284">NL3D::CLandscapeVegetableBlockCreateContext::init()</a>, <a class="el" href="a06492.html#l00045">NL3D_TESSBLOCK_TILESIZE</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a06704.html#l00074">NL3D::CVegetableSortBlock::updateSortBlock()</a>.
<p>
Referenced by <a class="el" href="a05862.html#l00605">NL3D::CLandscape::refine()</a>.
<p>
<div class="fragment"><pre>00156 {
00157 <span class="keywordtype">float</span> sqrDist= (viewCenter-<a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr0">_Center</a>).sqrnorm();
00158
00159 <span class="comment">// compute new distance type. Incremental mode.</span>
00160 <a class="code" href="a04558.html#a15">uint</a> newDistType= <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr1">_CurDistType</a>;
00161 <span class="keywordflow">while</span>(sqrDist<CLVBSqrDistLUT::Array[newDistType])
00162 {
00163 newDistType--;
00164 }
00165 <span class="keywordflow">while</span>(newDistType<NL3D_VEGETABLE_BLOCK_NUMDIST && sqrDist>CLVBSqrDistLUT::Array[newDistType+1])
00166 {
00167 newDistType++;
00168 }
00169 <span class="comment">/*</span>
00170 <span class="comment"> NB: to test but may be better than </span>
00171 <span class="comment"> newDistType= floor()(delta.norm() / NL3D_VEGETABLE_BLOCK_ELTDIST);</span>
00172 <span class="comment"> */</span>
00173
00174
00175 <span class="comment">// Change of distance type??</span>
00176 <span class="keywordflow">if</span>(newDistType!=_CurDistType)
00177 {
00178 <span class="comment">// Erase or create IGs.</span>
00179 <span class="keywordflow">if</span>(newDistType>_CurDistType)
00180 {
00181 <span class="comment">// For all tiles</span>
00182 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> j=0;j<<a class="code" href="a05069.html#a1">NL3D_TESSBLOCK_TILESIZE</a>;j++)
00183 {
00184 <span class="comment">// Erase no more needed Igs.</span>
00185 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=_CurDistType; i<newDistType; i++)
00186 {
00187 <span class="keywordflow">if</span>(<a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr6">_VegetableIG</a>[j][i])
00188 {
00189 vegeManager->deleteIg(_VegetableIG[j][i]);
00190 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr6">_VegetableIG</a>[j][i]= NULL;
00191 }
00192 }
00193
00194 <span class="comment">// update the sort block for this tile</span>
00195 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr7">_VegetableSortBlock</a>[j]->updateSortBlock(*vegeManager);
00196 }
00197 }
00198 <span class="keywordflow">else</span>
00199 {
00200 <span class="comment">// Create a context for creation.</span>
00201 CLandscapeVegetableBlockCreateContext ctx;
00202 ctx.init(_Patch, _Ts, _Tt);
00203
00204 <span class="comment">// create new Igs, for all tiles</span>
00205 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=newDistType; i<_CurDistType; i++)
00206 {
00207 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockd0">createVegetableIGForDistType</a>(i, vegeManager, ctx);
00208 }
00209
00210 <span class="comment">// For all tiles</span>
00211 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> j=0;j<<a class="code" href="a05069.html#a1">NL3D_TESSBLOCK_TILESIZE</a>;j++)
00212 {
00213 <span class="comment">// update the sort block for this tile</span>
00214 <a class="code" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr7">_VegetableSortBlock</a>[j]->updateSortBlock(*vegeManager);
00215 }
00216 }
00217
00218 <span class="comment">// copy new dist type.</span>
00219 _CurDistType= newDistType;
00220 }
00221
00222
00223 }
</pre></div> </td>
</tr>
</table>
<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlockr0" doxytag="NL3D::CLandscapeVegetableBlock::_Center" ></a><p>
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="a03128.html">CVector</a> <a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr0">NL3D::CLandscapeVegetableBlock::_Center</a><code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
The center of this object, to compute distance.
<p>
<p>
Definition at line <a class="el" href="a05877.html#l00090">90</a> of file <a class="el" href="a05877.html">landscape_vegetable_block.h</a>. </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlockr1" doxytag="NL3D::CLandscapeVegetableBlock::_CurDistType" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr1">NL3D::CLandscapeVegetableBlock::_CurDistType</a><code> [private]</code>
</table>
</td>
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<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
The current distance type. 0 means all IG are created. NL3D_VEGETABLE_BLOCK_NUMDIST means none.
<p>
<p>
Definition at line <a class="el" href="a05877.html#l00098">98</a> of file <a class="el" href="a05877.html">landscape_vegetable_block.h</a>.
<p>
Referenced by <a class="el" href="a05876.html#l00071">CLandscapeVegetableBlock()</a>, <a class="el" href="a05876.html#l00124">release()</a>, and <a class="el" href="a05876.html#l00155">update()</a>. </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlockr2" doxytag="NL3D::CLandscapeVegetableBlock::_Patch" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="a03057.html">CPatch</a>* <a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr2">NL3D::CLandscapeVegetableBlock::_Patch</a><code> [private]</code>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Which patch owns this block.
<p>
<p>
Definition at line <a class="el" href="a05877.html#l00094">94</a> of file <a class="el" href="a05877.html">landscape_vegetable_block.h</a>.
<p>
Referenced by <a class="el" href="a05876.html#l00227">createVegetableIGForDistType()</a>, <a class="el" href="a05876.html#l00089">init()</a>, and <a class="el" href="a05876.html#l00155">update()</a>. </td>
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<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlockr3" doxytag="NL3D::CLandscapeVegetableBlock::_Ts" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr3">NL3D::CLandscapeVegetableBlock::_Ts</a><code> [private]</code>
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Coordinate of the lower-left tile. 2x2 tile vegetables are generated.
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Definition at line <a class="el" href="a05877.html#l00096">96</a> of file <a class="el" href="a05877.html">landscape_vegetable_block.h</a>.
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Referenced by <a class="el" href="a05876.html#l00227">createVegetableIGForDistType()</a>, <a class="el" href="a05876.html#l00089">init()</a>, and <a class="el" href="a05876.html#l00155">update()</a>. </td>
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<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlockr4" doxytag="NL3D::CLandscapeVegetableBlock::_Tt" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr4">NL3D::CLandscapeVegetableBlock::_Tt</a><code> [private]</code>
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Coordinate of the lower-left tile. 2x2 tile vegetables are generated.
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Definition at line <a class="el" href="a05877.html#l00096">96</a> of file <a class="el" href="a05877.html">landscape_vegetable_block.h</a>.
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Referenced by <a class="el" href="a05876.html#l00227">createVegetableIGForDistType()</a>, <a class="el" href="a05876.html#l00089">init()</a>, and <a class="el" href="a05876.html#l00155">update()</a>. </td>
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<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlockr5" doxytag="NL3D::CLandscapeVegetableBlock::_VegetableClipBlock" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a03673.html">CVegetableClipBlock</a>* <a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr5">NL3D::CLandscapeVegetableBlock::_VegetableClipBlock</a><code> [private]</code>
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To which VegetableClipBlock we must add vegetables IGs.
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Definition at line <a class="el" href="a05877.html#l00092">92</a> of file <a class="el" href="a05877.html">landscape_vegetable_block.h</a>.
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Referenced by <a class="el" href="a05876.html#l00071">CLandscapeVegetableBlock()</a>, and <a class="el" href="a05876.html#l00089">init()</a>. </td>
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<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlockr6" doxytag="NL3D::CLandscapeVegetableBlock::_VegetableIG" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a03674.html">CVegetableInstanceGroup</a>* <a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr6">NL3D::CLandscapeVegetableBlock::_VegetableIG</a>[NL3D_TESSBLOCK_TILESIZE][NL3D_VEGETABLE_BLOCK_NUMDIST]<code> [private]</code>
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The instance groups generated by this vegetable block, one for each distance type. and one per each tilematerial
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Definition at line <a class="el" href="a05877.html#l00107">107</a> of file <a class="el" href="a05877.html">landscape_vegetable_block.h</a>.
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Referenced by <a class="el" href="a05876.html#l00071">CLandscapeVegetableBlock()</a>, <a class="el" href="a05876.html#l00227">createVegetableIGForDistType()</a>, <a class="el" href="a05876.html#l00124">release()</a>, and <a class="el" href="a05876.html#l00155">update()</a>. </td>
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<a class="anchor" name="NL3D_1_1CLandscapeVegetableBlockr7" doxytag="NL3D::CLandscapeVegetableBlock::_VegetableSortBlock" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a03684.html">CVegetableSortBlock</a>* <a class="el" href="a02717.html#NL3D_1_1CLandscapeVegetableBlockr7">NL3D::CLandscapeVegetableBlock::_VegetableSortBlock</a>[NL3D_TESSBLOCK_TILESIZE]<code> [private]</code>
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The sortBlocks generated by this vegetable block, one for each tilematerial.
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Definition at line <a class="el" href="a05877.html#l00102">102</a> of file <a class="el" href="a05877.html">landscape_vegetable_block.h</a>.
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Referenced by <a class="el" href="a05876.html#l00071">CLandscapeVegetableBlock()</a>, <a class="el" href="a05876.html#l00227">createVegetableIGForDistType()</a>, <a class="el" href="a05876.html#l00089">init()</a>, <a class="el" href="a05876.html#l00124">release()</a>, and <a class="el" href="a05876.html#l00155">update()</a>. </td>
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<a class="anchor" name="NL3D_1_1CVegetableSortBlocko0" doxytag="NL3D::CLandscapeVegetableBlock::Next" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a02718.html">CTessNodeList</a>* <a class="el" href="a02718.html#NL3D_1_1CVegetableSortBlocko0">NL3D::CTessNodeList::Next</a><code> [inherited]</code>
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Definition at line <a class="el" href="a06496.html#l00044">44</a> of file <a class="el" href="a06496.html">tess_list.h</a>.
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Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, <a class="el" href="a05862.html#l03489">NL3D::CLandscape::computeDynamicLighting()</a>, <a class="el" href="a06161.html#l01329">NL3D::CPatch::computeGeomorphAlphaFar1VertexListVB()</a>, <a class="el" href="a06161.html#l01311">NL3D::CPatch::computeGeomorphFar0VertexListVB()</a>, <a class="el" href="a06161.html#l01359">NL3D::CPatch::computeGeomorphTileVertexListVB()</a>, <a class="el" href="a06161.html#l01298">NL3D::CPatch::computeGeomorphVertexList()</a>, <a class="el" href="a06161.html#l00893">NL3D::CPatch::debugAllocationMarkIndicesFarList()</a>, <a class="el" href="a06161.html#l00904">NL3D::CPatch::debugAllocationMarkIndicesNearList()</a>, <a class="el" href="a06161.html#l01609">NL3D::CPatch::fillFar0DLMUvOnlyVertexListVB()</a>, <a class="el" href="a06161.html#l01161">NL3D::CPatch::fillFar0VertexListVB()</a>, <a class="el" href="a06161.html#l01664">NL3D::CPatch::fillFar1DLMUvOnlyVertexListVB()</a>, <a class="el" href="a06161.html#l01173">NL3D::CPatch::fillFar1VertexListVB()</a>, <a class="el" href="a06161.html#l01185">NL3D::CPatch::fillTileVertexListVB()</a>, <a class="el" href="a05862.html#l03583">NL3D::CLandscape::getDynamicLightingMemoryLoad()</a>, <a class="el" href="a06491.html#l00177">NL3D::CTessBlock::refillFaceVectorFar0()</a>, <a class="el" href="a06491.html#l00223">NL3D::CTessBlock::refillFaceVectorFar1()</a>, <a class="el" href="a06491.html#l00267">NL3D::CTessBlock::refillFaceVectorTile()</a>, <a class="el" href="a05862.html#l00605">NL3D::CLandscape::refine()</a>, <a class="el" href="a06698.html#l01713">NL3D::CVegetableManager::render()</a>, <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>, <a class="el" href="a06161.html#l00744">NL3D::CPatch::updateFar0VBAlloc()</a>, <a class="el" href="a06161.html#l00759">NL3D::CPatch::updateFar1VBAlloc()</a>, <a class="el" href="a06704.html#l00074">NL3D::CVegetableSortBlock::updateSortBlock()</a>, and <a class="el" href="a06161.html#l00774">NL3D::CPatch::updateTileVBAlloc()</a>. </td>
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<a class="anchor" name="NL3D_1_1CVegetableSortBlocko1" doxytag="NL3D::CLandscapeVegetableBlock::Prec" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a02718.html">CTessNodeList</a>* <a class="el" href="a02718.html#NL3D_1_1CVegetableSortBlocko1">NL3D::CTessNodeList::Prec</a><code> [inherited]</code>
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Definition at line <a class="el" href="a06496.html#l00043">43</a> of file <a class="el" href="a06496.html">tess_list.h</a>.
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Referenced by <a class="el" href="a06496.html#l00046">NL3D::CTessNodeList::CTessNodeList()</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a05877.html">landscape_vegetable_block.h</a><li><a class="el" href="a05876.html">landscape_vegetable_block.cpp</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:49:17 2004 for NeL by
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