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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::CLandscapeCollisionGrid class Reference</title>
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<h1>NL3D::CLandscapeCollisionGrid Class Reference</h1><code>#include <<a class="el" href="a05865.html">landscape_collision_grid.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A grid of Tiles Id. Each <a class="el" href="a03705.html">CVisualCollisionEntity</a> has such a grid. This looks like <a class="el" href="a03273.html">CQuadGrid</a>, but with special features. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a05865.html#l00055">55</a> of file <a class="el" href="a05865.html">landscape_collision_grid.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGrida0">build</a> (const std::vector< <a class="el" href="a03068.html">CPatchQuadBlock</a> * > &quadBlocks, const <a class="el" href="a03128.html">CVector</a> &delta)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGrida1">CLandscapeCollisionGrid</a> (<a class="el" href="a03707.html">CVisualCollisionManager</a> *owner)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CLandscapeCollisionGrida1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGrida2">clear</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">clear the chainlist in the quadgrid. <a href="#NL3D_1_1CLandscapeCollisionGrida2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03713.html">CVisualTileDescNode</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGrida3">select</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &pos)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">select one entry in the chainQuad. pos is a position in World. <a href="#NL3D_1_1CLandscapeCollisionGrida3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGrida4">~CLandscapeCollisionGrid</a> ()</td></tr>
<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGridd0">addQuadToGrid</a> (<a class="el" href="a04558.html#a9">uint16</a> paBlockId, <a class="el" href="a04558.html#a9">uint16</a> quadId, <a class="el" href="a04558.html#a14">sint</a> minx, <a class="el" href="a04558.html#a14">sint</a> maxx, <a class="el" href="a04558.html#a14">sint</a> miny, <a class="el" href="a04558.html#a14">sint</a> maxy)</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr0">_Cleared</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Array of list of <a class="el" href="a03713.html">CVisualTileDescNode</a>. <a href="#NL3D_1_1CLandscapeCollisionGridr0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">CVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr1">_Delta</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03713.html">CVisualTileDescNode</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr2">_Grid</a> [32 *32]</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03707.html">CVisualCollisionManager</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr3">_Owner</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr4">_SizePower</a></td></tr>
</table>
<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CLandscapeCollisionGrida1" doxytag="NL3D::CLandscapeCollisionGrid::CLandscapeCollisionGrid" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
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<td class="md" nowrap valign="top"> NL3D::CLandscapeCollisionGrid::CLandscapeCollisionGrid </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a03707.html">CVisualCollisionManager</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>owner</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="a05864.html#l00040">40</a> of file <a class="el" href="a05864.html">landscape_collision_grid.cpp</a>.
<p>
References <a class="el" href="a05865.html#l00082">_Cleared</a>, <a class="el" href="a05865.html#l00083">_Grid</a>, <a class="el" href="a05865.html#l00084">_SizePower</a>, <a class="el" href="a05586.html#l00358">NLMISC::getPowerOf2()</a>, <a class="el" href="a05586.html#l00371">NLMISC::isPowerOf2()</a>, <a class="el" href="a05865.html#l00043">NL_COLGRID_SIZE</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
<p>
<div class="fragment"><pre>00041 {
00042 <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr3">_Owner</a>= owner;
00043 <span class="comment">// reset list to NULL.</span>
00044 memset(_Grid, 0, NL_COLGRID_SIZE*NL_COLGRID_SIZE * <span class="keyword">sizeof</span>(CVisualTileDescNode*));
00045 <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr0">_Cleared</a>= <span class="keyword">true</span>;
00046
00047 <span class="comment">// sizepower.</span>
00048 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a05378.html#a264">isPowerOf2</a>(NL_COLGRID_SIZE));
00049 <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr4">_SizePower</a>= <a class="code" href="a05378.html#a263">getPowerOf2</a>(NL_COLGRID_SIZE);
00050 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CLandscapeCollisionGrida4" doxytag="NL3D::CLandscapeCollisionGrid::~CLandscapeCollisionGrid" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> NL3D::CLandscapeCollisionGrid::~<a class="el" href="a02708.html">CLandscapeCollisionGrid</a> </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
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</td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05864.html#l00053">53</a> of file <a class="el" href="a05864.html">landscape_collision_grid.cpp</a>.
<p>
References <a class="el" href="a05864.html#l00059">clear()</a>.
<p>
<div class="fragment"><pre>00054 {
00055 <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGrida2">clear</a>();
00056 }
</pre></div> </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CLandscapeCollisionGridd0" doxytag="NL3D::CLandscapeCollisionGrid::addQuadToGrid" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> void NL3D::CLandscapeCollisionGrid::addQuadToGrid </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a> </td>
<td class="mdname" nowrap> <em>paBlockId</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a9">uint16</a> </td>
<td class="mdname" nowrap> <em>quadId</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a> </td>
<td class="mdname" nowrap> <em>minx</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a> </td>
<td class="mdname" nowrap> <em>maxx</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a> </td>
<td class="mdname" nowrap> <em>miny</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a> </td>
<td class="mdname" nowrap> <em>maxy</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [private]</code></td>
</tr>
</table>
</td>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05864.html#l00213">213</a> of file <a class="el" href="a05864.html">landscape_collision_grid.cpp</a>.
<p>
References <a class="el" href="a05865.html#l00083">_Grid</a>, <a class="el" href="a05865.html#l00084">_SizePower</a>, <a class="el" href="a06729.html#l00096">NL3D::CVisualCollisionManager::newVisualTileDescNode()</a>, <a class="el" href="a06730.html#l00059">NL3D::CVisualTileDescNode::Next</a>, <a class="el" href="a05865.html#l00043">NL_COLGRID_SIZE</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06730.html#l00055">NL3D::CVisualTileDescNode::PatchQuadBlocId</a>, <a class="el" href="a06730.html#l00057">NL3D::CVisualTileDescNode::QuadId</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
<p>
Referenced by <a class="el" href="a05864.html#l00147">build()</a>.
<p>
<div class="fragment"><pre>00214 {
00215 <span class="comment">// coordinate should be positive.</span>
00216 <a class="code" href="a04199.html#a6">nlassert</a>(x0>=0 && x1>=x0);
00217 <a class="code" href="a04199.html#a6">nlassert</a>(y0>=0 && y1>=y0);
00218
00219 <span class="comment">// first, transform coordinate (in meters) in quadgrid eltSize (ie 2 meters).</span>
00220 x0= (x0>>1); <span class="comment">// floor().</span>
00221 x1= (x1>>1) + 1; <span class="comment">// equivalent of ceil().</span>
00222 y0= (y0>>1); <span class="comment">// floor().</span>
00223 y1= (y1>>1) + 1; <span class="comment">// equivalent of ceil().</span>
00224
00225 <span class="comment">// setup bounds in quadgrid coordinate.</span>
00226 <span class="keywordflow">if</span>(x1-x0>=<a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>)
00227 x0=0, x1= <a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>;
00228 <span class="keywordflow">else</span>
00229 {
00230 x0&= <a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>-1;
00231 x1&= <a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>-1;
00232 <span class="keywordflow">if</span>(x1<=x0)
00233 x1+=<a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>;
00234 }
00235 <span class="keywordflow">if</span>(y1-y0>=<a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>)
00236 y0=0, y1= <a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>;
00237 <span class="keywordflow">else</span>
00238 {
00239 y0&= <a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>-1;
00240 y1&= <a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>-1;
00241 <span class="keywordflow">if</span>(y1<=y0)
00242 y1+=<a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>;
00243 }
00244
00245 <span class="comment">// fill all cases with element.</span>
00246 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a572">x</a>,<a class="code" href="a04223.html#a573">y</a>;
00247 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>= y0;<a class="code" href="a04223.html#a573">y</a><y1;<a class="code" href="a04223.html#a573">y</a>++)
00248 {
00249 <a class="code" href="a04558.html#a14">sint</a> xe,ye;
00250 ye= <a class="code" href="a04223.html#a573">y</a> &(<a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>-1);
00251 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>= x0;<a class="code" href="a04223.html#a572">x</a><x1;<a class="code" href="a04223.html#a572">x</a>++)
00252 {
00253 xe= <a class="code" href="a04223.html#a572">x</a> &(<a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>-1);
00254 <span class="comment">// which case we add the element.</span>
00255 <a class="code" href="a04558.html#a14">sint</a> gridId= (ye<<<a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr4">_SizePower</a>)+xe;
00256
00257 <span class="comment">// allocate element.</span>
00258 CVisualTileDescNode *elt= <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr3">_Owner</a>->newVisualTileDescNode();
00259
00260 <span class="comment">// fill elt.</span>
00261 elt->PatchQuadBlocId= paBlockId;
00262 elt->QuadId= quadId;
00263
00264 <span class="comment">// bind elt to the list.</span>
00265 elt->Next= <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr2">_Grid</a>[gridId];
00266 <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr2">_Grid</a>[gridId]= elt;
00267 }
00268 }
00269 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CLandscapeCollisionGrida0" doxytag="NL3D::CLandscapeCollisionGrid::build" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CLandscapeCollisionGrid::build </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::vector< <a class="el" href="a03068.html">CPatchQuadBlock</a> * > & </td>
<td class="mdname" nowrap> <em>quadBlocks</em>, </td>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td>
<td class="mdname" nowrap> <em>delta</em></td>
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<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
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<p>
Build the quadgrid with a array of patchblock. delta is the vector to apply to tiles coordinate, before insertion in the quadgrid (for precision consideration).
<p>
Definition at line <a class="el" href="a05864.html#l00147">147</a> of file <a class="el" href="a05864.html">landscape_collision_grid.cpp</a>.
<p>
References <a class="el" href="a05865.html#l00082">_Cleared</a>, <a class="el" href="a05865.html#l00085">_Delta</a>, <a class="el" href="a05864.html#l00213">addQuadToGrid()</a>, <a class="el" href="a05864.html#l00059">clear()</a>, <a class="el" href="a05864.html#l00138">NL3D::fastFloor()</a>, <a class="el" href="a05864.html#l00136">NL3D::fastFloorBegin()</a>, <a class="el" href="a05864.html#l00137">NL3D::fastFloorEnd()</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a06156.html#l00064">NL_PATCH_BLOCK_MAX_QUAD</a>, <a class="el" href="a06156.html#l00065">NL_PATCH_BLOCK_MAX_VERTEX</a>, <a class="el" href="a06156.html#l00255">NL3D::CPatchQuadBlock::PatchBlockId</a>, <a class="el" href="a06156.html#l00201">NL3D::CPatchBlockIdent::S0</a>, <a class="el" href="a06156.html#l00201">NL3D::CPatchBlockIdent::S1</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06156.html#l00201">NL3D::CPatchBlockIdent::T0</a>, <a class="el" href="a06156.html#l00201">NL3D::CPatchBlockIdent::T1</a>, <a class="el" href="a06156.html#l00258">NL3D::CPatchQuadBlock::Vertices</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a05864.html#l00091">NL3D::CVector2i::x</a>, <a class="el" href="a05646.html#l00236">x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>, <a class="el" href="a05864.html#l00091">NL3D::CVector2i::y</a>, and <a class="el" href="a05646.html#l00236">y</a>.
<p>
Referenced by <a class="el" href="a06725.html#l00414">NL3D::CVisualCollisionEntity::doComputeLandscape()</a>.
<p>
<div class="fragment"><pre>00148 {
00149 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a572">x</a>,<a class="code" href="a04223.html#a573">y</a>;
00150 <span class="keyword">static</span> CVector2i floorVals[<a class="code" href="a04733.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>*<a class="code" href="a04733.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>];
00151
00152 <span class="comment">// first clear</span>
00153 <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGrida2">clear</a>();
00154
00155 <span class="comment">// init for fast floor.</span>
00156 <a class="code" href="a05363.html#a426">fastFloorBegin</a>();
00157
00158 <span class="comment">// then fill.</span>
00159 <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr0">_Cleared</a>= <span class="keyword">false</span>;
00160 <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr1">_Delta</a>= delta;
00161 <span class="comment">// parse all quad blocks.</span>
00162 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a14">sint</a> i=0; i<(<a class="code" href="a04558.html#a14">sint</a>)quadBlocks.size();i++)
00163 {
00164 CPatchQuadBlock &qb= *quadBlocks[i];
00165 <a class="code" href="a04558.html#a14">sint</a> lenS= qb.PatchBlockId.S1 - qb.PatchBlockId.S0;
00166 <a class="code" href="a04558.html#a14">sint</a> lenT= qb.PatchBlockId.T1 - qb.PatchBlockId.T0;
00167
00168 <span class="comment">// First, floor all vertices of interest.</span>
00169 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>=0; <a class="code" href="a04223.html#a573">y</a><lenT+1; <a class="code" href="a04223.html#a573">y</a>++)
00170 {
00171 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0; <a class="code" href="a04223.html#a572">x</a><lenS+1; <a class="code" href="a04223.html#a572">x</a>++)
00172 {
00173 <a class="code" href="a04558.html#a14">sint</a> <span class="keywordtype">id</span>= <a class="code" href="a04223.html#a573">y</a>*<a class="code" href="a04733.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a> + <a class="code" href="a04223.html#a572">x</a>;
00174 <span class="comment">// Add delta, and floor to sint.</span>
00175 floorVals[<span class="keywordtype">id</span>].x= <a class="code" href="a05363.html#a428">fastFloor</a>(qb.Vertices[<span class="keywordtype">id</span>].x + delta.x);
00176 floorVals[<span class="keywordtype">id</span>].y= <a class="code" href="a05363.html#a428">fastFloor</a>(qb.Vertices[<span class="keywordtype">id</span>].y + delta.y);
00177 }
00178 }
00179
00180 <span class="comment">// Then compute min max for all quads, and insert quad id in the quadGrid.</span>
00181 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>=0; <a class="code" href="a04223.html#a573">y</a><lenT; <a class="code" href="a04223.html#a573">y</a>++)
00182 {
00183 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0; <a class="code" href="a04223.html#a572">x</a><lenS; <a class="code" href="a04223.html#a572">x</a>++)
00184 {
00185 <a class="code" href="a04558.html#a14">sint</a> minx, maxx, miny, maxy;
00186 <a class="code" href="a04558.html#a14">sint</a> <span class="keywordtype">id</span>= <a class="code" href="a04223.html#a573">y</a>*<a class="code" href="a04733.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a> + <a class="code" href="a04223.html#a572">x</a>;
00187 <span class="comment">// Compute min max of the 4 vertices.</span>
00188 minx= floorVals[<span class="keywordtype">id</span>].x; maxx= floorVals[<span class="keywordtype">id</span>].x;
00189 miny= floorVals[<span class="keywordtype">id</span>].y; maxy= floorVals[<span class="keywordtype">id</span>].y;
00190 <span class="keywordtype">id</span>++;
00191 minx= <a class="code" href="a04061.html#a0">min</a>(minx, floorVals[<span class="keywordtype">id</span>].x); maxx= max(maxx, floorVals[<span class="keywordtype">id</span>].x);
00192 miny= <a class="code" href="a04061.html#a0">min</a>(miny, floorVals[<span class="keywordtype">id</span>].y); maxy= max(maxy, floorVals[<span class="keywordtype">id</span>].y);
00193 <span class="keywordtype">id</span>+= <a class="code" href="a04733.html#a10">NL_PATCH_BLOCK_MAX_VERTEX</a>;
00194 minx= <a class="code" href="a04061.html#a0">min</a>(minx, floorVals[<span class="keywordtype">id</span>].x); maxx= max(maxx, floorVals[<span class="keywordtype">id</span>].x);
00195 miny= <a class="code" href="a04061.html#a0">min</a>(miny, floorVals[<span class="keywordtype">id</span>].y); maxy= max(maxy, floorVals[<span class="keywordtype">id</span>].y);
00196 <span class="keywordtype">id</span>--;
00197 minx= <a class="code" href="a04061.html#a0">min</a>(minx, floorVals[<span class="keywordtype">id</span>].x); maxx= max(maxx, floorVals[<span class="keywordtype">id</span>].x);
00198 miny= <a class="code" href="a04061.html#a0">min</a>(miny, floorVals[<span class="keywordtype">id</span>].y); maxy= max(maxy, floorVals[<span class="keywordtype">id</span>].y);
00199
00200 <span class="comment">// store minmax in the quad.</span>
00201 <a class="code" href="a04558.html#a14">sint</a> quadId= <a class="code" href="a04223.html#a573">y</a>*<a class="code" href="a04733.html#a9">NL_PATCH_BLOCK_MAX_QUAD</a> + <a class="code" href="a04223.html#a572">x</a>;
00202 <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridd0">addQuadToGrid</a>(i, quadId, minx, maxx, miny, maxy);
00203 }
00204 }
00205 }
00206
00207 <span class="comment">// init for fast floor.</span>
00208 <a class="code" href="a05363.html#a427">fastFloorEnd</a>();
00209 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CLandscapeCollisionGrida2" doxytag="NL3D::CLandscapeCollisionGrid::clear" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CLandscapeCollisionGrid::clear </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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</td>
<td>
<p>
clear the chainlist in the quadgrid.
<p>
<p>
Definition at line <a class="el" href="a05864.html#l00059">59</a> of file <a class="el" href="a05864.html">landscape_collision_grid.cpp</a>.
<p>
References <a class="el" href="a05865.html#l00082">_Cleared</a>, <a class="el" href="a05865.html#l00083">_Grid</a>, <a class="el" href="a06729.html#l00102">NL3D::CVisualCollisionManager::deleteVisualTileDescNode()</a>, <a class="el" href="a06730.html#l00059">NL3D::CVisualTileDescNode::Next</a>, <a class="el" href="a05865.html#l00043">NL_COLGRID_SIZE</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
<p>
Referenced by <a class="el" href="a05864.html#l00147">build()</a>, <a class="el" href="a05864.html#l00053">~CLandscapeCollisionGrid()</a>, and <a class="el" href="a06725.html#l00072">NL3D::CVisualCollisionEntity::~CVisualCollisionEntity()</a>.
<p>
<div class="fragment"><pre>00060 {
00061 <span class="comment">// already cleared? do nothing.</span>
00062 <span class="keywordflow">if</span>(<a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr0">_Cleared</a>)
00063 <span class="keywordflow">return</span>;
00064
00065 <span class="comment">// Parse all quads.</span>
00066 <a class="code" href="a04558.html#a14">sint</a> i;
00067 <span class="keywordflow">for</span>(i=0;i<<a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>*<a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>;i++)
00068 {
00069 CVisualTileDescNode *ptr, *next;
00070 ptr= <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr2">_Grid</a>[i];
00071
00072 <span class="comment">// delete list of node.</span>
00073 <span class="keywordflow">while</span>(ptr)
00074 {
00075 next= ptr->Next;
00076 <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr3">_Owner</a>->deleteVisualTileDescNode(ptr);
00077 ptr= next;
00078 }
00079
00080 <span class="comment">// reset root.</span>
00081 _Grid[i]= NULL;
00082 }
00083
00084 <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr0">_Cleared</a>= <span class="keyword">true</span>;
00085 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CLandscapeCollisionGrida3" doxytag="NL3D::CLandscapeCollisionGrid::select" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a03713.html">CVisualTileDescNode</a> * NL3D::CLandscapeCollisionGrid::select </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
<td class="md" valign="top"> ) </td>
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<td>
<p>
select one entry in the chainQuad. pos is a position in World.
<p>
<p>
Definition at line <a class="el" href="a05864.html#l00273">273</a> of file <a class="el" href="a05864.html">landscape_collision_grid.cpp</a>.
<p>
References <a class="el" href="a05865.html#l00085">_Delta</a>, <a class="el" href="a05865.html#l00083">_Grid</a>, <a class="el" href="a05865.html#l00043">NL_COLGRID_SIZE</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a05646.html#l00236">x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="a05646.html#l00236">y</a>.
<p>
Referenced by <a class="el" href="a06725.html#l00096">NL3D::CVisualCollisionEntity::getPatchTriangleUnderUs()</a>.
<p>
<div class="fragment"><pre>00274 {
00275 <span class="comment">// compute pos in the quadgrid.</span>
00276 CVector localPos;
00277 localPos= pos + <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr1">_Delta</a>;
00278 <span class="comment">// cases are 2x2 meters.</span>
00279 localPos/=2;
00280
00281 <span class="comment">// floor, bound in quadgrid coordinate.</span>
00282 <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a04223.html#a572">x</a>,<a class="code" href="a04223.html#a573">y</a>;
00283 <a class="code" href="a04223.html#a572">x</a>= (<a class="code" href="a04558.html#a14">sint</a>)floor(localPos.x);
00284 <a class="code" href="a04223.html#a573">y</a>= (<a class="code" href="a04558.html#a14">sint</a>)floor(localPos.y);
00285 <a class="code" href="a04223.html#a572">x</a>&= <a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>-1;
00286 <a class="code" href="a04223.html#a573">y</a>&= <a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>-1;
00287
00288 <span class="keywordflow">return</span> <a class="code" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr2">_Grid</a>[<a class="code" href="a04223.html#a573">y</a>*<a class="code" href="a04442.html#a0">NL_COLGRID_SIZE</a>+<a class="code" href="a04223.html#a572">x</a>];
00289 }
</pre></div> </td>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CLandscapeCollisionGridr0" doxytag="NL3D::CLandscapeCollisionGrid::_Cleared" ></a><p>
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<td class="md" nowrap valign="top"> bool <a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr0">NL3D::CLandscapeCollisionGrid::_Cleared</a><code> [private]</code>
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<p>
Array of list of <a class="el" href="a03713.html">CVisualTileDescNode</a>.
<p>
<p>
Definition at line <a class="el" href="a05865.html#l00082">82</a> of file <a class="el" href="a05865.html">landscape_collision_grid.h</a>.
<p>
Referenced by <a class="el" href="a05864.html#l00147">build()</a>, <a class="el" href="a05864.html#l00040">CLandscapeCollisionGrid()</a>, and <a class="el" href="a05864.html#l00059">clear()</a>. </td>
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<a class="anchor" name="NL3D_1_1CLandscapeCollisionGridr1" doxytag="NL3D::CLandscapeCollisionGrid::_Delta" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a03128.html">CVector</a> <a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr1">NL3D::CLandscapeCollisionGrid::_Delta</a><code> [private]</code>
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<p>
<p>
Definition at line <a class="el" href="a05865.html#l00085">85</a> of file <a class="el" href="a05865.html">landscape_collision_grid.h</a>.
<p>
Referenced by <a class="el" href="a05864.html#l00147">build()</a>, and <a class="el" href="a05864.html#l00273">select()</a>. </td>
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<a class="anchor" name="NL3D_1_1CLandscapeCollisionGridr2" doxytag="NL3D::CLandscapeCollisionGrid::_Grid" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a03713.html">CVisualTileDescNode</a>* <a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr2">NL3D::CLandscapeCollisionGrid::_Grid</a>[ 32 * 32 ]<code> [private]</code>
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</td>
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<p>
<p>
Definition at line <a class="el" href="a05865.html#l00083">83</a> of file <a class="el" href="a05865.html">landscape_collision_grid.h</a>.
<p>
Referenced by <a class="el" href="a05864.html#l00213">addQuadToGrid()</a>, <a class="el" href="a05864.html#l00040">CLandscapeCollisionGrid()</a>, <a class="el" href="a05864.html#l00059">clear()</a>, and <a class="el" href="a05864.html#l00273">select()</a>. </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CLandscapeCollisionGridr3" doxytag="NL3D::CLandscapeCollisionGrid::_Owner" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a03707.html">CVisualCollisionManager</a>* <a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr3">NL3D::CLandscapeCollisionGrid::_Owner</a><code> [private]</code>
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<p>
Definition at line <a class="el" href="a05865.html#l00078">78</a> of file <a class="el" href="a05865.html">landscape_collision_grid.h</a>. </td>
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<a class="anchor" name="NL3D_1_1CLandscapeCollisionGridr4" doxytag="NL3D::CLandscapeCollisionGrid::_SizePower" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02708.html#NL3D_1_1CLandscapeCollisionGridr4">NL3D::CLandscapeCollisionGrid::_SizePower</a><code> [private]</code>
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<p>
Definition at line <a class="el" href="a05865.html#l00084">84</a> of file <a class="el" href="a05865.html">landscape_collision_grid.h</a>.
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Referenced by <a class="el" href="a05864.html#l00213">addQuadToGrid()</a>, and <a class="el" href="a05864.html#l00040">CLandscapeCollisionGrid()</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a05865.html">landscape_collision_grid.h</a><li><a class="el" href="a05864.html">landscape_collision_grid.cpp</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:48:38 2004 for NeL by
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</a>1.3.6 </small></address>
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