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<h1>NL3D::CHLSTextureManager Class Reference</h1><code>#include <<a class="el" href="a05795.html">hls_texture_manager.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This is a list of banks of colorisable textures. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a05795.html#l00045">45</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera0">addBank</a> (<a class="el" href="a02635.html">CHLSTextureBank</a> *bank)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Add a compiled bank. Ptr is owned and deleted by the manager. <a href="#NL3D_1_1CHLSTextureManagera0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera1">buildTexture</a> (<a class="el" href="a04558.html#a14">sint</a> textId, <a class="el" href="a02268.html">NLMISC::CBitmap</a> &out) const </td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera2">CHLSTextureManager</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CHLSTextureManagera2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera3">findTexture</a> (const std::string &name) const </td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera4">getNumTextures</a> () const </td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Texture name access. <a href="#NL3D_1_1CHLSTextureManagera4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const char * </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera5">getTextureName</a> (<a class="el" href="a04558.html#a15">uint</a> i) const </td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera6">reset</a> ()</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera7">~CHLSTextureManager</a> ()</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02635.html">CHLSTextureBank</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02637.html">CHLSTextureBank::CTextureInstanceHandle</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a></td></tr>
</table>
<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CHLSTextureManagera2" doxytag="NL3D::CHLSTextureManager::CHLSTextureManager" ></a><p>
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<td class="md" nowrap valign="top"> NL3D::CHLSTextureManager::CHLSTextureManager </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="a05794.html#l00038">38</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
<p>
<div class="fragment"><pre>00039 {
00040 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CHLSTextureManagera7" doxytag="NL3D::CHLSTextureManager::~CHLSTextureManager" ></a><p>
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<td class="md" nowrap valign="top"> NL3D::CHLSTextureManager::~<a class="el" href="a02638.html">CHLSTextureManager</a> </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05794.html#l00043">43</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
<p>
References <a class="el" href="a05794.html#l00049">reset()</a>.
<p>
<div class="fragment"><pre>00044 {
00045 <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagera6">reset</a>();
00046 }
</pre></div> </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CHLSTextureManagera0" doxytag="NL3D::CHLSTextureManager::addBank" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CHLSTextureManager::addBank </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02635.html">CHLSTextureBank</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>bank</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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</td>
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<td>
</td>
<td>
<p>
Add a compiled bank. Ptr is owned and deleted by the manager.
<p>
<p>
Definition at line <a class="el" href="a05794.html#l00063">63</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
<p>
References <a class="el" href="a05795.html#l00077">_Banks</a>, <a class="el" href="a05795.html#l00080">_Instances</a>, and <a class="el" href="a05792.html#l00135">NL3D::CHLSTextureBank::fillHandleArray()</a>.
<p>
Referenced by <a class="el" href="a05657.html#l01393">NL3D::CDriverUser::loadHLSBank()</a>.
<p>
<div class="fragment"><pre>00064 {
00065 <span class="comment">// add the bank to the list</span>
00066 <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a>.push_back(bank);
00067
00068 <span class="comment">// Add the bank instance list to the main.</span>
00069 bank->fillHandleArray(_Instances);
00070
00071 <span class="comment">// then re-sort this array.</span>
00072 sort(<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.begin(), <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.end());
00073 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CHLSTextureManagera1" doxytag="NL3D::CHLSTextureManager::buildTexture" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
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<td class="md" nowrap valign="top"> bool NL3D::CHLSTextureManager::buildTexture </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a> </td>
<td class="mdname" nowrap> <em>textId</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a02268.html">NLMISC::CBitmap</a> & </td>
<td class="mdname" nowrap> <em>out</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"> const</td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
build the colored version bitmap of a texture <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>textId</em> </td><td>a texture id returned by <a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagera3">findTexture()</a> </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>false if not found</dd></dl>
<p>
Definition at line <a class="el" href="a05794.html#l00101">101</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
<p>
References <a class="el" href="a05795.html#l00080">_Instances</a>, <a class="el" href="a05792.html#l00185">NL3D::CHLSTextureBank::CTextureInstance::buildColorVersion()</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
<p>
Referenced by <a class="el" href="a05463.html#l00553">NL3D::CAsyncTextureManager::getNextTextureToUpLoad()</a>.
<p>
<div class="fragment"><pre>00102 {
00103 <span class="keywordflow">if</span>(textId<0 || textId>=(<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.size())
00104 <span class="keywordflow">return</span> <span class="keyword">false</span>;
00105 <span class="keywordflow">else</span>
00106 {
00107 <span class="comment">// Ok. build the bitmap</span>
00108 CHLSTextureBank::CTextureInstance &textInst= *<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>[textId].Texture;
00109 textInst.buildColorVersion(out);
00110 <span class="keywordflow">return</span> <span class="keyword">true</span>;
00111 }
00112 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CHLSTextureManagera3" doxytag="NL3D::CHLSTextureManager::findTexture" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::CHLSTextureManager::findTexture </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>name</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const</td>
</tr>
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<td>
</td>
<td>
<p>
search a texture name in the banks (case insensitive), and return its id. <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>name</em> </td><td>a texture file name. NB: name is case-lowered first. (case-insensitive) </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>-1 if not found, else return the id.</dd></dl>
<p>
Definition at line <a class="el" href="a05794.html#l00077">77</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
<p>
References <a class="el" href="a05795.html#l00080">_Instances</a>, <a class="el" href="a05793.html#l00070">NL3D::CHLSTextureBank::CTextureInstance::buildAsKey()</a>, <a class="el" href="a05792.html#l00178">NL3D::CHLSTextureBank::CTextureInstance::sameName()</a>, <a class="el" href="a05426.html#l00082">NLMISC::searchLowerBound()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, <a class="el" href="a05793.html#l00092">NL3D::CHLSTextureBank::CTextureInstanceHandle::Texture</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05463.html#l00151">NL3D::CAsyncTextureManager::addTextureRef()</a>.
<p>
<div class="fragment"><pre>00078 {
00079 <span class="comment">// empty?</span>
00080 <span class="keywordflow">if</span>(<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.empty())
00081 <span class="keywordflow">return</span> -1;
00082
00083 <span class="comment">// Build a valid key.</span>
00084 string nameLwr= <a class="code" href="a05378.html#a273">strlwr</a>(name);
00085 CHLSTextureBank::CTextureInstance textKey;
00086 CHLSTextureBank::CTextureInstanceHandle textKeyHandle;
00087 textKey.buildAsKey(nameLwr.c_str());
00088 textKeyHandle.Texture= &textKey;
00089
00090 <span class="comment">// logN search it in the array</span>
00091 <a class="code" href="a04558.html#a15">uint</a> <span class="keywordtype">id</span>= <a class="code" href="a05378.html#a366">searchLowerBound</a>(_Instances, textKeyHandle);
00092 <span class="comment">// verify if really same name (index must exist since 0 if error, and not empty here)</span>
00093 CHLSTextureBank::CTextureInstance &textInst= *<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>[<span class="keywordtype">id</span>].Texture;
00094 <span class="keywordflow">if</span>( textInst.sameName(nameLwr.c_str()) )
00095 <span class="keywordflow">return</span> <span class="keywordtype">id</span>;
00096 <span class="keywordflow">else</span>
00097 <span class="keywordflow">return</span> -1;
00098 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CHLSTextureManagera4" doxytag="NL3D::CHLSTextureManager::getNumTextures" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CHLSTextureManager::getNumTextures </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const<code> [inline]</code></td>
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<p>
Texture name access.
<p>
<p>
Definition at line <a class="el" href="a05795.html#l00071">71</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>.
<p>
References <a class="el" href="a05795.html#l00080">_Instances</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
<div class="fragment"><pre>00071 {<span class="keywordflow">return</span> <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.size();}
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CHLSTextureManagera5" doxytag="NL3D::CHLSTextureManager::getTextureName" ></a><p>
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<td class="md" nowrap valign="top"> const char * NL3D::CHLSTextureManager::getTextureName </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname1" valign="top" nowrap> <em>i</em> </td>
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Definition at line <a class="el" href="a05794.html#l00116">116</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
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References <a class="el" href="a05795.html#l00080">_Instances</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
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<div class="fragment"><pre>00117 {
00118 <a class="code" href="a04199.html#a6">nlassert</a>(i<<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>.size());
00119 <span class="keywordflow">return</span> <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">_Instances</a>[i].Texture->getName();
00120 }
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<a class="anchor" name="NL3D_1_1CHLSTextureManagera6" doxytag="NL3D::CHLSTextureManager::reset" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CHLSTextureManager::reset </td>
<td class="md" valign="top">( </td>
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Definition at line <a class="el" href="a05794.html#l00049">49</a> of file <a class="el" href="a05794.html">hls_texture_manager.cpp</a>.
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References <a class="el" href="a05795.html#l00077">_Banks</a>, <a class="el" href="a05795.html#l00080">_Instances</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
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Referenced by <a class="el" href="a05794.html#l00043">~CHLSTextureManager()</a>.
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<div class="fragment"><pre>00050 {
00051 <span class="comment">// delete instances.</span>
00052 <a class="code" href="a05378.html#a381">contReset</a>(_Instances);
00053
00054 <span class="comment">// delete banks.</span>
00055 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<<a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a>.size();i++)
00056 {
00057 <span class="keyword">delete</span> <a class="code" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">_Banks</a>[i];
00058 }
00059 <a class="code" href="a05378.html#a381">contReset</a>(_Banks);
00060 }
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CHLSTextureManagerr0" doxytag="NL3D::CHLSTextureManager::_Banks" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02635.html">CHLSTextureBank</a> *> <a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr0">NL3D::CHLSTextureManager::_Banks</a><code> [private]</code>
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Definition at line <a class="el" href="a05795.html#l00077">77</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>.
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Referenced by <a class="el" href="a05794.html#l00063">addBank()</a>, and <a class="el" href="a05794.html#l00049">reset()</a>. </td>
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<a class="anchor" name="NL3D_1_1CHLSTextureManagerr1" doxytag="NL3D::CHLSTextureManager::_Instances" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02637.html">CHLSTextureBank::CTextureInstanceHandle</a>> <a class="el" href="a02638.html#NL3D_1_1CHLSTextureManagerr1">NL3D::CHLSTextureManager::_Instances</a><code> [private]</code>
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Definition at line <a class="el" href="a05795.html#l00080">80</a> of file <a class="el" href="a05795.html">hls_texture_manager.h</a>.
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Referenced by <a class="el" href="a05794.html#l00063">addBank()</a>, <a class="el" href="a05794.html#l00101">buildTexture()</a>, <a class="el" href="a05794.html#l00077">findTexture()</a>, <a class="el" href="a05795.html#l00071">getNumTextures()</a>, <a class="el" href="a05794.html#l00116">getTextureName()</a>, and <a class="el" href="a05794.html#l00049">reset()</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a05795.html">hls_texture_manager.h</a><li><a class="el" href="a05794.html">hls_texture_manager.cpp</a></ul>
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