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<title>NeL: NL3D::CHLSTextureBank class Reference</title>
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<h1>NL3D::CHLSTextureBank Class Reference</h1><code>#include <<a class="el" href="a05793.html">hls_texture_bank.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A bank of HLS colorisable textures <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a05793.html#l00050">50</a> of file <a class="el" href="a05793.html">hls_texture_bank.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBanka0">CHLSTextureBank</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CHLSTextureBanka0"></a><br><br></td></tr>
<tr><td colspan="2"><div class="groupHeader">Build</div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_0">addColorTexture</a> (const <a class="el" href="a02632.html">CHLSColorTexture</a> &tex)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Add a colorisable texture to the bank. <a href="#NL3D_1_1CHLSTextureBankz201_0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_1">addTextureInstance</a> (const std::string &name, <a class="el" href="a04558.html#a11">uint32</a> colorTextureId, const std::vector< <a class="el" href="a02631.html">CHLSColorDelta</a> > &cols)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_2">compile</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">compile the bank. <a href="#NL3D_1_1CHLSTextureBankz201_2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_3">reset</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">clear the bank <a href="#NL3D_1_1CHLSTextureBankz201_3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_4">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">serial. if loading, ptrs are correclty setuped => no <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_2">compile()</a> needed <a href="#NL3D_1_1CHLSTextureBankz201_4"></a><br><br></td></tr>
<tr><td colspan="2"><div class="groupHeader">Usage</div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz203_0">fillHandleArray</a> (std::vector< <a class="el" href="a02637.html">CTextureInstanceHandle</a> > &array)</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Append handle into the array (build of the manager). <a href="#NL3D_1_1CHLSTextureBankz203_0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankd0">compilePtrs</a> ()</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02632.html">CHLSColorTexture</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Array of colorisable texture. <a href="#NL3D_1_1CHLSTextureBankr0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a04558.html#a7">uint8</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr1">_TextureInstanceData</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Raw Array of Name+HLS color delta. <a href="#NL3D_1_1CHLSTextureBankr1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02636.html">CTextureInstance</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Array of textureInstances. <a href="#NL3D_1_1CHLSTextureBankr2"></a><br><br></td></tr>
</table>
<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CHLSTextureBanka0" doxytag="NL3D::CHLSTextureBank::CHLSTextureBank" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> NL3D::CHLSTextureBank::CHLSTextureBank </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="a05792.html#l00045">45</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>.
<p>
<div class="fragment"><pre>00046 {
00047 }
</pre></div> </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CHLSTextureBankz201_0" doxytag="NL3D::CHLSTextureBank::addColorTexture" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CHLSTextureBank::addColorTexture </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a02632.html">CHLSColorTexture</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>tex</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Add a colorisable texture to the bank.
<p>
<p>
Definition at line <a class="el" href="a05792.html#l00056">56</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>.
<p>
References <a class="el" href="a05793.html#l00147">_ColorTextures</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>00057 {
00058 <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a>.push_back(tex);
00059 <span class="keywordflow">return</span> <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a>.size()-1;
00060 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CHLSTextureBankz201_1" doxytag="NL3D::CHLSTextureBank::addTextureInstance" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::addTextureInstance </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname" nowrap> <em>name</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td>
<td class="mdname" nowrap> <em>colorTextureId</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>const std::vector< <a class="el" href="a02631.html">CHLSColorDelta</a> > & </td>
<td class="mdname" nowrap> <em>cols</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Add an instance texture (ie colorised) to the bank <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>name</em> </td><td>name of the colored texture. NB: it is lowered in this method </td></tr>
<tr><td valign=top><em>colorTextureId</em> </td><td>index returned by <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_0">addColorTexture()</a> </td></tr>
<tr><td valign=top><em>cols</em> </td><td>must be same size of number of mask of the colorTextureId pointed (nlassert)</td></tr>
</table>
</dl>
<p>
Definition at line <a class="el" href="a05792.html#l00062">62</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>.
<p>
References <a class="el" href="a05793.html#l00060">NL3D::CHLSTextureBank::CTextureInstance::_ColorTextureId</a>, <a class="el" href="a05793.html#l00064">NL3D::CHLSTextureBank::CTextureInstance::_ColorTexturePtr</a>, <a class="el" href="a05793.html#l00147">_ColorTextures</a>, <a class="el" href="a05793.html#l00058">NL3D::CHLSTextureBank::CTextureInstance::_DataIndex</a>, <a class="el" href="a05793.html#l00062">NL3D::CHLSTextureBank::CTextureInstance::_DataPtr</a>, <a class="el" href="a05793.html#l00150">_TextureInstanceData</a>, <a class="el" href="a05793.html#l00153">_TextureInstances</a>, <a class="el" href="a05791.html#l00090">NL3D::CHLSColorTexture::getNumMasks()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05586.html#l00536">NLMISC::strlwr()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>00063 {
00064 string nameLwr= <a class="code" href="a05378.html#a273">strlwr</a>(name);
00065
00066 <span class="comment">// checks</span>
00067 <a class="code" href="a04199.html#a6">nlassert</a>(colorTextureId<<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a>.size());
00068 CHLSColorTexture &colText= <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a>[colorTextureId];
00069 <a class="code" href="a04199.html#a6">nlassert</a>(cols.size()==colText.getNumMasks());
00070
00071 <span class="comment">// new instance</span>
00072 CTextureInstance textInst;
00073 textInst._ColorTextureId= colorTextureId;
00074 textInst._DataIndex= <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr1">_TextureInstanceData</a>.size();
00075 <span class="comment">// leave ptrs undefined</span>
00076 textInst._DataPtr= NULL;
00077 textInst._ColorTexturePtr= NULL;
00078
00079 <span class="comment">// allocate/fill data</span>
00080 <a class="code" href="a04558.html#a11">uint32</a> nameSize= (nameLwr.size()+1);
00081 <a class="code" href="a04558.html#a11">uint32</a> colSize= cols.size()*<span class="keyword">sizeof</span>(CHLSColorDelta);
00082 <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr1">_TextureInstanceData</a>.resize(<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr1">_TextureInstanceData</a>.size() + nameSize + colSize);
00083 <span class="comment">// copy name</span>
00084 memcpy(&_TextureInstanceData[textInst._DataIndex], nameLwr.c_str(), nameSize);
00085 <span class="comment">// copy cols</span>
00086 memcpy(&_TextureInstanceData[textInst._DataIndex+nameSize], &cols[0], colSize);
00087
00088 <span class="comment">// add the instance.</span>
00089 <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a>.push_back(textInst);
00090 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CHLSTextureBankz201_2" doxytag="NL3D::CHLSTextureBank::compile" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::compile </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
compile the bank.
<p>
<p>
Definition at line <a class="el" href="a05792.html#l00107">107</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>.
<p>
References <a class="el" href="a05792.html#l00092">compilePtrs()</a>.
<p>
<div class="fragment"><pre>00108 {
00109 <span class="comment">// compile the ptrs.</span>
00110 <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankd0">compilePtrs</a>();
00111
00112 <span class="comment">// No other ops for now.</span>
00113 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CHLSTextureBankd0" doxytag="NL3D::CHLSTextureBank::compilePtrs" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::compilePtrs </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05792.html#l00092">92</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>.
<p>
References <a class="el" href="a05793.html#l00060">NL3D::CHLSTextureBank::CTextureInstance::_ColorTextureId</a>, <a class="el" href="a05793.html#l00064">NL3D::CHLSTextureBank::CTextureInstance::_ColorTexturePtr</a>, <a class="el" href="a05793.html#l00147">_ColorTextures</a>, <a class="el" href="a05793.html#l00058">NL3D::CHLSTextureBank::CTextureInstance::_DataIndex</a>, <a class="el" href="a05793.html#l00062">NL3D::CHLSTextureBank::CTextureInstance::_DataPtr</a>, <a class="el" href="a05793.html#l00150">_TextureInstanceData</a>, <a class="el" href="a05793.html#l00153">_TextureInstances</a>, <a class="el" href="a05646.html#l01013">data</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
<p>
Referenced by <a class="el" href="a05792.html#l00107">compile()</a>, and <a class="el" href="a05792.html#l00117">serial()</a>.
<p>
<div class="fragment"><pre>00093 {
00094 <a class="code" href="a04558.html#a7">uint8</a> *<a class="code" href="a04223.html#a637">data</a>= &<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr1">_TextureInstanceData</a>[0];
00095
00096 <span class="comment">// For all texture instances, compute ptr.</span>
00097 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a>.size();i++)
00098 {
00099 CTextureInstance &text= <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a>[i];
00100 text._DataPtr= <a class="code" href="a04223.html#a637">data</a> + text._DataIndex;
00101 text._ColorTexturePtr= &<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr0">_ColorTextures</a>[text._ColorTextureId];
00102 }
00103 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CHLSTextureBankz203_0" doxytag="NL3D::CHLSTextureBank::fillHandleArray" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::fillHandleArray </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">std::vector< <a class="el" href="a02637.html">CTextureInstanceHandle</a> > & </td>
<td class="mdname1" valign="top" nowrap> <em>array</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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<table cellspacing=5 cellpadding=0 border=0>
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</td>
<td>
<p>
Append handle into the array (build of the manager).
<p>
<p>
Definition at line <a class="el" href="a05792.html#l00135">135</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>.
<p>
References <a class="el" href="a05793.html#l00153">_TextureInstances</a>, <a class="el" href="a05793.html#l00092">NL3D::CHLSTextureBank::CTextureInstanceHandle::Texture</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05794.html#l00063">NL3D::CHLSTextureManager::addBank()</a>.
<p>
<div class="fragment"><pre>00136 {
00137 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a>.size();i++)
00138 {
00139 CTextureInstanceHandle h;
00140 h.Texture= &<a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankr2">_TextureInstances</a>[i];
00141 array.push_back(h);
00142 }
00143 }
</pre></div> </td>
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</table>
<a class="anchor" name="NL3D_1_1CHLSTextureBankz201_3" doxytag="NL3D::CHLSTextureBank::reset" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::reset </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
clear the bank
<p>
<p>
Definition at line <a class="el" href="a05792.html#l00049">49</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>.
<p>
References <a class="el" href="a05793.html#l00147">_ColorTextures</a>, <a class="el" href="a05793.html#l00150">_TextureInstanceData</a>, and <a class="el" href="a05793.html#l00153">_TextureInstances</a>.
<p>
<div class="fragment"><pre>00050 {
00051 <a class="code" href="a05378.html#a381">contReset</a>(_ColorTextures);
00052 <a class="code" href="a05378.html#a381">contReset</a>(_TextureInstanceData);
00053 <a class="code" href="a05378.html#a381">contReset</a>(_TextureInstances);
00054 }
</pre></div> </td>
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</table>
<a class="anchor" name="NL3D_1_1CHLSTextureBankz201_4" doxytag="NL3D::CHLSTextureBank::serial" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CHLSTextureBank::serial </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>f</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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</td>
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<table cellspacing=5 cellpadding=0 border=0>
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</td>
<td>
<p>
serial. if loading, ptrs are correclty setuped => no <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankz201_2">compile()</a> needed
<p>
<p>
Definition at line <a class="el" href="a05792.html#l00117">117</a> of file <a class="el" href="a05792.html">hls_texture_bank.cpp</a>.
<p>
References <a class="el" href="a05793.html#l00147">_ColorTextures</a>, <a class="el" href="a05793.html#l00150">_TextureInstanceData</a>, <a class="el" href="a05793.html#l00153">_TextureInstances</a>, <a class="el" href="a05792.html#l00092">compilePtrs()</a>, <a class="el" href="a06463.html#l00064">NLMISC::IStream::isReading()</a>, <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>, <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
<p>
<div class="fragment"><pre>00118 {
00119 <a class="code" href="a04558.html#a14">sint</a> ver= f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(0);
00120
00121 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_ColorTextures);
00122 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_TextureInstanceData);
00123 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_TextureInstances);
00124
00125 <span class="comment">// Must compile ptrs.</span>
00126 <span class="keywordflow">if</span>(f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
00127 {
00128 <span class="comment">// compile the ptrs only.</span>
00129 <a class="code" href="a02635.html#NL3D_1_1CHLSTextureBankd0">compilePtrs</a>();
00130 }
00131 }
</pre></div> </td>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CHLSTextureBankr0" doxytag="NL3D::CHLSTextureBank::_ColorTextures" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02632.html">CHLSColorTexture</a>> <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr0">NL3D::CHLSTextureBank::_ColorTextures</a><code> [private]</code>
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<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Array of colorisable texture.
<p>
<p>
Definition at line <a class="el" href="a05793.html#l00147">147</a> of file <a class="el" href="a05793.html">hls_texture_bank.h</a>.
<p>
Referenced by <a class="el" href="a05792.html#l00056">addColorTexture()</a>, <a class="el" href="a05792.html#l00062">addTextureInstance()</a>, <a class="el" href="a05792.html#l00092">compilePtrs()</a>, <a class="el" href="a05792.html#l00049">reset()</a>, and <a class="el" href="a05792.html#l00117">serial()</a>. </td>
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<a class="anchor" name="NL3D_1_1CHLSTextureBankr1" doxytag="NL3D::CHLSTextureBank::_TextureInstanceData" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a04558.html#a7">uint8</a>> <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr1">NL3D::CHLSTextureBank::_TextureInstanceData</a><code> [private]</code>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
Raw Array of Name+HLS color delta.
<p>
<p>
Definition at line <a class="el" href="a05793.html#l00150">150</a> of file <a class="el" href="a05793.html">hls_texture_bank.h</a>.
<p>
Referenced by <a class="el" href="a05792.html#l00062">addTextureInstance()</a>, <a class="el" href="a05792.html#l00092">compilePtrs()</a>, <a class="el" href="a05792.html#l00049">reset()</a>, and <a class="el" href="a05792.html#l00117">serial()</a>. </td>
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<a class="anchor" name="NL3D_1_1CHLSTextureBankr2" doxytag="NL3D::CHLSTextureBank::_TextureInstances" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02636.html">CTextureInstance</a>> <a class="el" href="a02635.html#NL3D_1_1CHLSTextureBankr2">NL3D::CHLSTextureBank::_TextureInstances</a><code> [private]</code>
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</td>
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<tr>
<td>
</td>
<td>
<p>
Array of textureInstances.
<p>
<p>
Definition at line <a class="el" href="a05793.html#l00153">153</a> of file <a class="el" href="a05793.html">hls_texture_bank.h</a>.
<p>
Referenced by <a class="el" href="a05792.html#l00062">addTextureInstance()</a>, <a class="el" href="a05792.html#l00092">compilePtrs()</a>, <a class="el" href="a05792.html#l00135">fillHandleArray()</a>, <a class="el" href="a05792.html#l00049">reset()</a>, and <a class="el" href="a05792.html#l00117">serial()</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a05793.html">hls_texture_bank.h</a><li><a class="el" href="a05792.html">hls_texture_bank.cpp</a></ul>
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