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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::CHLSColorTexture class Reference</title>
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<h1>NL3D::CHLSColorTexture Class Reference</h1><code>#include &lt;<a class="el" href="a05791.html">hls_color_texture.h</a>&gt;</code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A colorisable texture <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>

<p>

<p>
Definition at line <a class="el" href="a05791.html#l00070">70</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea0">addMask</a> (const <a class="el" href="a02268.html">NLMISC::CBitmap</a> &amp;bmp, <a class="el" href="a04558.html#a15">uint</a> threshold=15)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea1">buildColorVersion</a> (const <a class="el" href="a02631.html">CHLSColorDelta</a> *colDeltaList, <a class="el" href="a02268.html">NLMISC::CBitmap</a> &amp;out)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea2">CHLSColorTexture</a> ()</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea3">getNumMasks</a> () const </td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get num of masks  <a href="#NL3D_1_1CHLSColorTexturea3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea4">reset</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">reset the build  <a href="#NL3D_1_1CHLSColorTexturea4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea5">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea6">setBitmap</a> (const <a class="el" href="a02268.html">NLMISC::CBitmap</a> &amp;bmp)</td></tr>

<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturee0">compressBlockRGB</a> (<a class="el" href="a03337.html">CRGBA</a> *srcRGBA, <a class="el" href="a04558.html#a7">uint8</a> *dstDXTC)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">compress DXTC5 RGB only block, from a RGBA raw array. dstDXTC Alpha part is not modified. srcRGBA-&gt;A are setup to 0!!  <a href="#NL3D_1_1CHLSColorTexturee0"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTextureh0">colorizeDXTCBlockRGB</a> (const <a class="el" href="a04558.html#a7">uint8</a> *srcPtr, <a class="el" href="a04558.html#a7">uint8</a> *dstPtr, <a class="el" href="a04558.html#a7">uint8</a> dHue, <a class="el" href="a04558.html#a15">uint</a> dLum, <a class="el" href="a04558.html#a15">uint</a> dSat)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">apply colDelta to the block. Alpha part is not modified. MMX with no EMMS called here !!!  <a href="#NL3D_1_1CHLSColorTextureh0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTextureh1">computeMinMax</a> (<a class="el" href="a04558.html#a14">sint</a> *diffBlock, <a class="el" href="a02634.html">CVectorInt</a> &amp;<a class="el" href="a04223.html#a576">v</a>, <a class="el" href="a04558.html#a14">sint</a> mean[3], <a class="el" href="a04558.html#a14">sint</a> rgb0[3], <a class="el" href="a04558.html#a14">sint</a> rgb1[3])</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">used by <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturee0">compressBlockRGB()</a>  <a href="#NL3D_1_1CHLSColorTextureh1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTextureh2">uncompressBlockRGB</a> (const <a class="el" href="a04558.html#a7">uint8</a> *srcDXTC, <a class="el" href="a03337.html">CRGBA</a> *dstRGBA)</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">uncompress DXTC5 RGB only block, into a RGBA raw array. Alpha is setup with undefined values  <a href="#NL3D_1_1CHLSColorTextureh2"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer1">_Height</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a02633.html">CMask</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer2">_Masks</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a7">uint8</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a></td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer5">_Width</a></td></tr>

</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CHLSColorTexturea2" doxytag="NL3D::CHLSColorTexture::CHLSColorTexture" ></a><p>
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          <td class="md" nowrap valign="top"> NL3D::CHLSColorTexture::CHLSColorTexture </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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      &nbsp;
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    <td>

<p>

<p>
Definition at line <a class="el" href="a05790.html#l00076">76</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>.
<p>
References <a class="el" href="a05790.html#l00082">reset()</a>.
<p>
<div class="fragment"><pre>00077 {
00078         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturea4">reset</a>();
00079 }
</pre></div>    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CHLSColorTexturea0" doxytag="NL3D::CHLSColorTexture::addMask" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::addMask </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02268.html">NLMISC::CBitmap</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>bmp</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>threshold</em> = 15</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
        </tr>

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    <td>

<p>
add a mask to the texture. R is taken as the mask value. must be same size as in <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturea6">setBitmap()</a> <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>threshold</em>&nbsp;</td><td>used to know if a pixel mask value is or not an intermediate (ie not 0 or 255)</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a05790.html#l00152">152</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>.
<p>
References <a class="el" href="a05791.html#l00126">_BlockToCompressIndex</a>, <a class="el" href="a05791.html#l00130">_Masks</a>, <a class="el" href="a05791.html#l00125">_NumMipMap</a>, <a class="el" href="a05790.html#l00045">BLOCK_ALPHA_SIZE</a>, <a class="el" href="a05790.html#l00148">NL3D::CMaskInfo::Blocks</a>, <a class="el" href="a05486.html#l01422">NLMISC::CBitmap::buildMipMaps()</a>, <a class="el" href="a05486.html#l00926">NLMISC::CBitmap::convertToType()</a>, <a class="el" href="a05791.html#l00109">NL3D::CHLSColorTexture::CMask::Data</a>, <a class="el" href="a05791.html#l00106">NL3D::CHLSColorTexture::CMask::FullBlockIndex</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05487.html#l00369">NLMISC::CBitmap::getMipMapCount()</a>, <a class="el" href="a05487.html#l00308">NLMISC::CBitmap::getPixels()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a05790.html#l00146">NL3D::CMaskInfo::HBlock</a>, <a class="el" href="a05790.html#l00140">MASK_BLOCK_EMPTY</a>, <a class="el" href="a05790.html#l00141">MASK_BLOCK_FULL</a>, <a class="el" href="a05790.html#l00142">MASK_BLOCK_MIXT</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05791.html#l00107">NL3D::CHLSColorTexture::CMask::MixtBlockIndex</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05790.html#l00147">NL3D::CMaskInfo::NumBlock</a>, <a class="el" href="a05790.html#l00068">NL3D::CHLSColorTexture::CMask::setBit()</a>, <a class="el" href="a05646.html#l01124">src</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05646.html#l00236">w</a>, <a class="el" href="a05790.html#l00146">NL3D::CMaskInfo::WBlock</a>, <a class="el" href="a05646.html#l00236">x</a>, and <a class="el" href="a05646.html#l00236">y</a>.
<p>
<div class="fragment"><pre>00153 {
00154         <span class="comment">// copy the bitmap and set RGBA/mipmaps.</span>
00155         <a class="code" href="a02268.html">CBitmap</a>         bmp= bmpIn;
00156         bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea6">convertToType</a>(CBitmap::RGBA);
00157         bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea3">buildMipMaps</a>();
00158 
00159         <span class="comment">// verify widht...</span>
00160         <a class="code" href="a04199.html#a6">nlassert</a>(bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>()== <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer5">_Width</a>);
00161         <a class="code" href="a04199.html#a6">nlassert</a>(bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>()== <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer1">_Height</a>);
00162         <a class="code" href="a04199.html#a6">nlassert</a>(bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea13">getMipMapCount</a>()== <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a>);
00163 
00164         <span class="comment">// ***** build the information for all mipmaps</span>
00165         vector&lt;CMaskInfo&gt;       masks;
00166         masks.resize(_NumMipMap);
00167         <a class="code" href="a04558.html#a15">uint</a>    m;
00168         <a class="code" href="a04558.html#a15">uint</a>    numMixtBlock= 0;
00169         <a class="code" href="a04558.html#a15">uint</a>    numTotalBlock= 0;
00170         <span class="keywordflow">for</span>(m=0;m&lt;<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a>;m++)
00171         {
00172                 CMaskInfo       &amp;mask= masks[m];
00173                 <a class="code" href="a04558.html#a15">uint</a>    mmWidth= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(m);
00174                 <a class="code" href="a04558.html#a15">uint</a>    mmHeight= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(m);
00175                 mask.WBlock= (mmWidth+3)/4;
00176                 mask.HBlock= (mmHeight+3)/4;
00177                 mask.NumBlock= mask.WBlock*mask.HBlock;
00178                 mask.Blocks.resize(mask.NumBlock);
00179 
00180                 numTotalBlock+= mask.NumBlock;
00181 
00182                 <a class="code" href="a03337.html">CRGBA</a>   *<a class="code" href="a04223.html#a652">src</a>= (<a class="code" href="a03337.html">CRGBA</a>*)(&amp;bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m)[0]);
00183 
00184                 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> yB=0;yB&lt;mask.HBlock;yB++)
00185                 {
00186                         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> xB=0;xB&lt;mask.WBlock;xB++)
00187                         {
00188                                 <a class="code" href="a04558.html#a15">uint</a>    accum= 0;
00189                                 <a class="code" href="a04558.html#a15">uint</a>    <a class="code" href="a04223.html#a575">w</a>= <a class="code" href="a04061.html#a0">min</a>(mmWidth, 4U);
00190                                 <a class="code" href="a04558.html#a15">uint</a>    h= <a class="code" href="a04061.html#a0">min</a>(mmHeight, 4U);
00191                                 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a573">y</a>= 0;<a class="code" href="a04223.html#a573">y</a>&lt; h;<a class="code" href="a04223.html#a573">y</a>++)
00192                                 {
00193                                         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a572">x</a>= 0;<a class="code" href="a04223.html#a572">x</a>&lt; <a class="code" href="a04223.html#a575">w</a>;<a class="code" href="a04223.html#a572">x</a>++)
00194                                         {
00195                                                 <a class="code" href="a04558.html#a15">uint</a>    yPix= yB*4+<a class="code" href="a04223.html#a573">y</a>;
00196                                                 <a class="code" href="a04558.html#a15">uint</a>    xPix= xB*4+<a class="code" href="a04223.html#a572">x</a>;
00197                                                 <span class="comment">// read the color</span>
00198                                                 <a class="code" href="a04558.html#a7">uint8</a>   alphaMask = <a class="code" href="a04223.html#a652">src</a>[yPix*mmWidth+xPix].R;
00199                                                 <span class="comment">// remove some dummy precision.</span>
00200                                                 <span class="keywordflow">if</span>(alphaMask&lt;threshold)
00201                                                         alphaMask= 0;
00202                                                 <span class="keywordflow">if</span>(alphaMask&gt;255-threshold)
00203                                                         alphaMask= 255;
00204                                                 <span class="comment">// Add to the accum</span>
00205                                                 accum+= alphaMask;
00206                                         }
00207                                 }
00208 
00209                                 <span class="comment">// full black?</span>
00210                                 <span class="keywordflow">if</span>(accum==0)
00211                                         mask.Blocks[yB*mask.WBlock+xB]= <a class="code" href="a04367.html#a3">MASK_BLOCK_EMPTY</a>;
00212                                 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(accum==<a class="code" href="a04223.html#a575">w</a>*h*255)
00213                                         mask.Blocks[yB*mask.WBlock+xB]= <a class="code" href="a04367.html#a4">MASK_BLOCK_FULL</a>;
00214                                 <span class="comment">// if not full white or full black, mixt block</span>
00215                                 <span class="keywordflow">else</span>
00216                                 {
00217                                         mask.Blocks[yB*mask.WBlock+xB]= <a class="code" href="a04367.html#a5">MASK_BLOCK_MIXT</a>;
00218                                         numMixtBlock++;
00219                                 }
00220                         }
00221                 }
00222         }
00223 
00224         <span class="comment">// ***** compress into CMask</span>
00225         CMask           newMask;
00226         <a class="code" href="a04558.html#a15">uint</a>            newMaskDataSize= 0;
00227 
00228         <span class="comment">// add the mixt block data size (16*uint8 per block)</span>
00229         newMaskDataSize+= numMixtBlock*<a class="code" href="a04367.html#a2">BLOCK_ALPHA_SIZE</a>;
00230         <span class="comment">// compute the bit size. NB: use uint32 to blocks bits. =&gt; data is aligned.</span>
00231         <a class="code" href="a04558.html#a15">uint</a>    bitDataSize= 4*((numTotalBlock+31)/32);
00232         <span class="comment">// add fullBlock bits</span>
00233         newMask.FullBlockIndex= newMaskDataSize;
00234         newMaskDataSize+= bitDataSize;
00235         <span class="comment">// add mixtBlock bits</span>
00236         newMask.MixtBlockIndex= newMaskDataSize;
00237         newMaskDataSize+= bitDataSize;
00238 
00239         <span class="comment">// allocate. Fill with 0 to initialize bits per default EMPTY value</span>
00240         newMask.Data.resize(newMaskDataSize, 0);
00241 
00242         <span class="comment">// compress each mipMaps from bigger to smaller</span>
00243         <a class="code" href="a04558.html#a15">uint</a>    bitId= 0;
00244         <a class="code" href="a04558.html#a15">uint</a>    mixtBlockId= 0;
00245         <span class="keywordflow">for</span>(m=0;m&lt;_NumMipMap;m++)
00246         {
00247                 CMaskInfo       &amp;mask= masks[m];
00248 
00249                 <span class="comment">// ---- build the mixtBlock alpha Mask</span>
00250                 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> yB=0;yB&lt;mask.HBlock;yB++)
00251                 {
00252                         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> xB=0;xB&lt;mask.WBlock;xB++)
00253                         {
00254                                 <a class="code" href="a04558.html#a15">uint</a>    <span class="keywordtype">id</span>= yB*mask.WBlock+xB;
00255                                 <span class="comment">// if mixt block</span>
00256                                 <span class="keywordflow">if</span>(mask.Blocks[<span class="keywordtype">id</span>]==<a class="code" href="a04367.html#a5">MASK_BLOCK_MIXT</a>)
00257                                 {
00258                                         <a class="code" href="a04199.html#a6">nlassert</a>(mixtBlockId&lt;numMixtBlock);
00259                                         <span class="comment">// Fill Alpha data.</span>
00260                                         <a class="code" href="a04558.html#a7">uint8</a>   *dst= &amp;newMask.Data[mixtBlockId*<a class="code" href="a04367.html#a2">BLOCK_ALPHA_SIZE</a>];
00261                                         <a class="code" href="a04558.html#a15">uint</a>    mmWidth= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(m);
00262                                         <a class="code" href="a04558.html#a15">uint</a>    mmHeight= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(m);
00263                                         <span class="comment">// point to the src alpha color</span>
00264                                         <a class="code" href="a03337.html">CRGBA</a>   *<a class="code" href="a04223.html#a652">src</a>= (<a class="code" href="a03337.html">CRGBA</a>*)(&amp;bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m)[0]);
00265                                         <a class="code" href="a04223.html#a652">src</a>= <a class="code" href="a04223.html#a652">src</a> + yB*4*mmWidth + xB*4;
00266 
00267                                         <span class="comment">// for the 4*4 pixels</span>
00268                                         <a class="code" href="a04558.html#a15">uint</a>    <a class="code" href="a04223.html#a575">w</a>= <a class="code" href="a04061.html#a0">min</a>(mmWidth, 4U);
00269                                         <a class="code" href="a04558.html#a15">uint</a>    h= <a class="code" href="a04061.html#a0">min</a>(mmHeight, 4U);
00270                                         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a573">y</a>=0;<a class="code" href="a04223.html#a573">y</a>&lt;h;<a class="code" href="a04223.html#a573">y</a>++)
00271                                         {
00272                                                 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a572">x</a>=0;<a class="code" href="a04223.html#a572">x</a>&lt;<a class="code" href="a04223.html#a575">w</a>;<a class="code" href="a04223.html#a572">x</a>++)
00273                                                 {
00274                                                         dst[<a class="code" href="a04223.html#a573">y</a>*4+<a class="code" href="a04223.html#a572">x</a>]= <a class="code" href="a04223.html#a652">src</a>[<a class="code" href="a04223.html#a573">y</a>*mmWidth+<a class="code" href="a04223.html#a572">x</a>].R;
00275                                                 }
00276                                         }
00277 
00278                                         <span class="comment">// inc</span>
00279                                         mixtBlockId++;
00280                                 }
00281                         }
00282                 }
00283 
00284                 <span class="comment">// ---- build the fullBlock and mixtBlocks bits.</span>
00285                 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;mask.NumBlock; i++)
00286                 {
00287                         <a class="code" href="a04199.html#a6">nlassert</a>(bitId&lt;numTotalBlock);
00288 
00289                         <span class="comment">// fill bits</span>
00290                         <span class="keywordflow">if</span>(mask.Blocks[i]==<a class="code" href="a04367.html#a4">MASK_BLOCK_FULL</a>)
00291                                 newMask.setBit(newMask.FullBlockIndex*8 + bitId);
00292                         <span class="keywordflow">else</span> <span class="keywordflow">if</span>(mask.Blocks[i]==<a class="code" href="a04367.html#a5">MASK_BLOCK_MIXT</a>)
00293                                 newMask.setBit(newMask.MixtBlockIndex*8 + bitId);
00294 
00295                         <span class="comment">// inc</span>
00296                         bitId++;
00297                 }
00298         }
00299 
00300         <span class="comment">// ***** Add the CMask</span>
00301         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer2">_Masks</a>.push_back(newMask);
00302 
00303         <span class="comment">// Or the BlockToCompress info with the MixtBlocks bits.</span>
00304         <a class="code" href="a04199.html#a6">nlassert</a>(bitDataSize==<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>.size()-<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>);
00305         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;bitDataSize;i++)
00306         {
00307                 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>[<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>+i]|= newMask.Data[newMask.MixtBlockIndex+i];
00308         }
00309 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTexturea1" doxytag="NL3D::CHLSColorTexture::buildColorVersion" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::buildColorVersion </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02631.html">CHLSColorDelta</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>colDeltaList</em>, </td>
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        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02268.html">NLMISC::CBitmap</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>out</em></td>
        </tr>
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          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"></td>
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<p>
build a texture with a HLS Color Delta <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>colDelta</em>&nbsp;</td><td>array of delta to apply to the bitmap (must be of numMasks entries) </td></tr>
    <tr><td valign=top><em>out</em>&nbsp;</td><td>a colorised bitmap with DXTC5/mipMaps generated</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a05790.html#l00337">337</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>.
<p>
References <a class="el" href="a05791.html#l00126">_BlockToCompressIndex</a>, <a class="el" href="a05791.html#l00130">_Masks</a>, <a class="el" href="a05791.html#l00125">_NumMipMap</a>, <a class="el" href="a06340.html#l00227">NLMISC::CRGBA::blendFromuiRGBOnly()</a>, <a class="el" href="a05790.html#l00044">BLOCK_DXTC_SIZE</a>, <a class="el" href="a05790.html#l00043">BLOCK_NUM_PIXEL</a>, <a class="el" href="a05790.html#l00545">colorizeDXTCBlockRGB()</a>, <a class="el" href="a05790.html#l00628">compressBlockRGB()</a>, <a class="el" href="a05791.html#l00109">NL3D::CHLSColorTexture::CMask::Data</a>, <a class="el" href="a05791.html#l00053">NL3D::CHLSColorDelta::DHue</a>, <a class="el" href="a05791.html#l00106">NL3D::CHLSColorTexture::CMask::FullBlockIndex</a>, <a class="el" href="a05790.html#l00324">NL3D::getBitPack()</a>, <a class="el" href="a05487.html#l00308">NLMISC::CBitmap::getPixels()</a>, <a class="el" href="a05484.html#l00038">min</a>, <a class="el" href="a05791.html#l00107">NL3D::CHLSColorTexture::CMask::MixtBlockIndex</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05486.html#l01599">NLMISC::CBitmap::reset()</a>, <a class="el" href="a05486.html#l01545">NLMISC::CBitmap::resize()</a>, <a class="el" href="a05486.html#l01565">NLMISC::CBitmap::resizeMipMap()</a>, <a class="el" href="a05486.html#l01590">NLMISC::CBitmap::setMipMapCount()</a>, <a class="el" href="a06116.html#l00184">NLMISC::CObjectVector&lt; uint8 &gt;::size()</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05790.html#l00557">uncompressBlockRGB()</a>, and <a class="el" href="a05646.html#l00236">w</a>.
<p>
Referenced by <a class="el" href="a05792.html#l00185">NL3D::CHLSTextureBank::CTextureInstance::buildColorVersion()</a>.
<p>
<div class="fragment"><pre>00338 {
00339         <span class="comment">// static to avoid realloc</span>
00340         <span class="keyword">static</span>  vector&lt;uint8&gt;   dstTexture;
00341         <span class="keyword">static</span>  vector&lt;CRGBA&gt;   dstUnCompTexture;
00342         <a class="code" href="a04558.html#a11">uint32</a>  *bitPtr;
00343         <a class="code" href="a04558.html#a7">uint8</a>   *srcPtr;
00344         <a class="code" href="a04558.html#a7">uint8</a>   *dstPtr;
00345         <a class="code" href="a03337.html">CRGBA</a>   *dstUnCompPtr;
00346         <a class="code" href="a04558.html#a11">uint32</a>  bitMask;
00347 
00348         <span class="comment">// **** prepare Data</span>
00349 
00350         <span class="comment">// count number of DXTC5 block in _Texture.</span>
00351         <a class="code" href="a04558.html#a15">uint</a>    numBlocks= <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>/<a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>;
00352 
00353         <span class="comment">// create a tmp compressed block array, copy of Texture.</span>
00354         dstTexture.resize(numBlocks*BLOCK_DXTC_SIZE);
00355         <span class="comment">// copy from texture (to have non colored version already copied, and also ALPHA ok)</span>
00356         memcpy(&amp;dstTexture[0], &amp;_Texture[0], dstTexture.size());
00357 
00358         <span class="comment">// create a tmp uncompressed block array, which will receive coloring of mixt blocks</span>
00359         dstUnCompTexture.resize(numBlocks*BLOCK_NUM_PIXEL);
00360 
00361         <span class="comment">// For all blockToCompress, uncompress them in dstUnCompTexture, because they will blend with future mask coloring</span>
00362         <a class="code" href="a04558.html#a15">uint</a>    n= numBlocks;
00363         bitPtr= (<a class="code" href="a04558.html#a11">uint32</a>*)(&amp;<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>[<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>]);
00364         dstUnCompPtr= &amp;dstUnCompTexture[0];
00365         srcPtr= &amp;<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>[0];
00366         <span class="keywordflow">while</span>(n&gt;0)
00367         {
00368                 <a class="code" href="a04558.html#a15">uint</a>    nBits= <a class="code" href="a04061.html#a0">min</a>(n, 32U);
00369                 <a class="code" href="a05363.html#a421">getBitPack</a>(bitPtr, bitMask);
00370                 n-= nBits;
00371                 bitPtr++;
00372                 <span class="keywordflow">for</span>(;nBits&gt;0;nBits--)
00373                 {
00374                         <span class="comment">// need to compress/uncompress ??</span>
00375                         <span class="keywordflow">if</span>(bitMask&amp;1)
00376                         {
00377                                 <span class="comment">// uncompress this block. ignore alpha</span>
00378                                 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh2">uncompressBlockRGB</a>(srcPtr, dstUnCompPtr);
00379                         }
00380                         bitMask&gt;&gt;=1;
00381                         dstUnCompPtr+= <a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>;
00382                         srcPtr+= <a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>;
00383                 }
00384         }
00385 
00386         <span class="comment">// **** build the color version for all masks.</span>
00387 
00388         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> maskId= 0; maskId&lt;<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer2">_Masks</a>.size();maskId++)
00389         {
00390                 CMask                   &amp;mask= <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer2">_Masks</a>[maskId];
00391                 <span class="comment">// unpack colDelta, and prepare for use with CFastHLSModifier.</span>
00392                 <a class="code" href="a04558.html#a7">uint8</a>                   dHue= colDeltaList[maskId].DHue;
00393                 <a class="code" href="a04558.html#a15">uint</a>                    dLum= 0xFFFFFF00 + colDeltaList[maskId].DLum*2;
00394                 <a class="code" href="a04558.html#a15">uint</a>                    dSat= 0xFFFFFF00 + colDeltaList[maskId].DSat*2;
00395 
00396                 <span class="comment">// get a ptr on alpha of mixt block.</span>
00397                 <a class="code" href="a04558.html#a7">uint8</a>                   *alphaMixtBlock= &amp;mask.Data[0];
00398 
00399 
00400                 <span class="comment">// ---- for all Fullblock ot this mask, color and store in dstTexture</span>
00401                 <span class="comment">// start at full Block bits desc</span>
00402                 bitPtr= (<a class="code" href="a04558.html#a11">uint32</a>*)(&amp;mask.Data[mask.FullBlockIndex]);
00403                 <a class="code" href="a04558.html#a11">uint32</a>  *bitCompPtr= (<a class="code" href="a04558.html#a11">uint32</a>*)(&amp;_Texture[<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>]);
00404                 srcPtr= &amp;_Texture[0];
00405                 dstPtr= &amp;dstTexture[0];
00406                 dstUnCompPtr= &amp;dstUnCompTexture[0];
00407                 n= numBlocks;
00408                 <span class="comment">// run all blocks.</span>
00409                 <span class="keywordflow">while</span>(n&gt;0)
00410                 {
00411                         <a class="code" href="a04558.html#a15">uint</a>    nBits= <a class="code" href="a04061.html#a0">min</a>(n, 32U);
00412                         <span class="comment">// get Full block mask.</span>
00413                         <a class="code" href="a05363.html#a421">getBitPack</a>(bitPtr, bitMask);
00414                         n-= nBits;
00415                         bitPtr++;
00416                         <span class="comment">// get Compress mask.</span>
00417                         <a class="code" href="a04558.html#a11">uint32</a>  bitCompMask;
00418                         <a class="code" href="a05363.html#a421">getBitPack</a>(bitCompPtr, bitCompMask);
00419                         bitCompPtr++;
00420                         <span class="comment">// for all bits</span>
00421                         <span class="keywordflow">for</span>(;nBits&gt;0;nBits--)
00422                         {
00423                                 <span class="comment">// need to colorize??</span>
00424                                 <span class="keywordflow">if</span>(bitMask&amp;1)
00425                                 {
00426                                         <span class="comment">// colorize this block. ignore alpha</span>
00427                                         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh0">colorizeDXTCBlockRGB</a>(srcPtr, dstPtr, dHue, dLum, dSat);
00428                                         <span class="comment">// If this block is "a block to recompress", then must uncompress it in dstUnCompPtr</span>
00429                                         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh2">uncompressBlockRGB</a>(dstPtr, dstUnCompPtr);
00430                                 }
00431                                 bitMask&gt;&gt;=1;
00432                                 bitCompMask&gt;&gt;=1;
00433                                 srcPtr+= <a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>;
00434                                 dstPtr+= <a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>;
00435                                 dstUnCompPtr+= <a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>;
00436                         }
00437                 }
00438 
00439                 <span class="comment">// ---- for all mixtblock ot this mask, color, uncompress and blend in store in dstUnCompTexture</span>
00440                 <span class="keyword">static</span>  <a class="code" href="a04558.html#a7">uint8</a>   tmpColoredBlockDXTC[<a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>];
00441                 <span class="keyword">static</span>  <a class="code" href="a03337.html">CRGBA</a>   tmpColoredBlockRGBA[<a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>];
00442                 <span class="comment">// start at mixt Block bits desc</span>
00443                 bitPtr= (<a class="code" href="a04558.html#a11">uint32</a>*)(&amp;mask.Data[mask.MixtBlockIndex]);
00444                 srcPtr= &amp;_Texture[0];
00445                 dstUnCompPtr= &amp;dstUnCompTexture[0];
00446                 n= numBlocks;
00447                 <span class="comment">// run all blocks.</span>
00448                 <span class="keywordflow">while</span>(n&gt;0)
00449                 {
00450                         <a class="code" href="a04558.html#a15">uint</a>    nBits= <a class="code" href="a04061.html#a0">min</a>(n, 32U);
00451                         <a class="code" href="a05363.html#a421">getBitPack</a>(bitPtr, bitMask);
00452                         n-= nBits;
00453                         bitPtr++;
00454                         <span class="keywordflow">for</span>(;nBits&gt;0;nBits--)
00455                         {
00456                                 <span class="comment">// need to colorize??</span>
00457                                 <span class="keywordflow">if</span>(bitMask&amp;1)
00458                                 {
00459                                         <span class="comment">// colorize this block. store 2 colors in tmp</span>
00460                                         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh0">colorizeDXTCBlockRGB</a>(srcPtr, tmpColoredBlockDXTC, dHue, dLum, dSat);
00461                                         <span class="comment">// copy RGB bits from src to tmp</span>
00462                                         ((<a class="code" href="a04558.html#a11">uint32</a>*)tmpColoredBlockDXTC)[3]= ((<a class="code" href="a04558.html#a11">uint32</a>*)srcPtr)[3];
00463 
00464                                         <span class="comment">// uncompress the block.</span>
00465                                         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh2">uncompressBlockRGB</a>(tmpColoredBlockDXTC, tmpColoredBlockRGBA);
00466 
00467                                         <span class="comment">// blend tmpColoredBlockRGBA into dstUnCompPtr, according to alphaMixtBlock.</span>
00468                                         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;16;i++)
00469                                         {
00470                                                 dstUnCompPtr[i].<a class="code" href="a03337.html#NLMISC_1_1CRGBAz2022_3">blendFromuiRGBOnly</a>(dstUnCompPtr[i], tmpColoredBlockRGBA[i], *alphaMixtBlock);
00471                                                 <span class="comment">// next pixel</span>
00472                                                 alphaMixtBlock++;
00473                                         }
00474                                 }
00475                                 bitMask&gt;&gt;=1;
00476                                 srcPtr+= <a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>;
00477                                 dstUnCompPtr+= <a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>;
00478                         }
00479                 }
00480 
00481         }
00482 
00483 
00484         <span class="comment">// Since colorizeDXTCBlockRGB() use MMX, must end with emms.</span>
00485 <span class="preprocessor">#ifdef NL_OS_WINDOWS</span>
00486 <span class="preprocessor"></span>        <span class="keywordflow">if</span>(CSystemInfo::hasMMX())
00487                 _asm    emms;
00488 <span class="preprocessor">#endif</span>
00489 <span class="preprocessor"></span>
00490 
00491         <span class="comment">// **** compress needed blocks</span>
00492         n= numBlocks;
00493         bitPtr= (<a class="code" href="a04558.html#a11">uint32</a>*)(&amp;_Texture[<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>]);
00494         dstUnCompPtr= &amp;dstUnCompTexture[0];
00495         dstPtr= &amp;dstTexture[0];
00496         <span class="keywordflow">while</span>(n&gt;0)
00497         {
00498                 <a class="code" href="a04558.html#a15">uint</a>    nBits= <a class="code" href="a04061.html#a0">min</a>(n, 32U);
00499                 <a class="code" href="a05363.html#a421">getBitPack</a>(bitPtr, bitMask);
00500                 n-= nBits;
00501                 bitPtr++;
00502                 <span class="keywordflow">for</span>(;nBits&gt;0;nBits--)
00503                 {
00504                         <span class="comment">// need to compress ??</span>
00505                         <span class="keywordflow">if</span>(bitMask&amp;1)
00506                         {
00507                                 <span class="comment">// uncompress this block. ignore alpha</span>
00508                                 <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturee0">compressBlockRGB</a>(dstUnCompPtr, dstPtr);
00509                         }
00510                         bitMask&gt;&gt;=1;
00511                         dstUnCompPtr+= <a class="code" href="a04367.html#a0">BLOCK_NUM_PIXEL</a>;
00512                         dstPtr+= <a class="code" href="a04367.html#a1">BLOCK_DXTC_SIZE</a>;
00513                 }
00514         }
00515 
00516         <span class="comment">// **** format bitmap out with dstTexture.</span>
00517         out.<a class="code" href="a02268.html#NL3D_1_1ITexturea32">reset</a>(CBitmap::DXTC5);
00518         out.<a class="code" href="a02268.html#NL3D_1_1ITexturea33">resize</a>(_Width, _Height, CBitmap::DXTC5);
00519 
00520         <span class="comment">// create and fill all the mipMaps</span>
00521         <a class="code" href="a04558.html#a15">uint</a>    <a class="code" href="a04223.html#a575">w</a>= <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer5">_Width</a>, h=<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer1">_Height</a>;
00522         dstPtr= &amp;dstTexture[0];
00523         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> m=0;m&lt;<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a>;m++)
00524         {
00525                 <span class="comment">// allocate.</span>
00526                 out.<a class="code" href="a02268.html#NL3D_1_1ITexturea34">resizeMipMap</a>(m, w, h);
00527                 <span class="comment">// get the size of this DXTC5 level.</span>
00528                 <a class="code" href="a04558.html#a15">uint</a>    <a class="code" href="a04223.html#a587">size</a>= out.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m).<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1984_3">size</a>();
00529                 <span class="comment">// fill</span>
00530                 memcpy(&amp;out.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m)[0], dstPtr, <a class="code" href="a04223.html#a587">size</a>);
00531                 <span class="comment">// next mipmap</span>
00532                 dstPtr+= <a class="code" href="a04223.html#a587">size</a>;
00533                 <a class="code" href="a04223.html#a575">w</a>= (<a class="code" href="a04223.html#a575">w</a>+1)/2;
00534                 h= (h+1)/2;
00535         }
00536         <span class="comment">// verify all filled</span>
00537         <a class="code" href="a04199.html#a6">nlassert</a>( dstPtr== (&amp;dstTexture[0] + dstTexture.size()) );
00538 
00539         <span class="comment">// set the correct num of mipmap</span>
00540         out.<a class="code" href="a02268.html#NL3D_1_1ITexturea40">setMipMapCount</a>(_NumMipMap);
00541 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CHLSColorTextureh0" doxytag="NL3D::CHLSColorTexture::colorizeDXTCBlockRGB" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::colorizeDXTCBlockRGB </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>srcPtr</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>dstPtr</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>dHue</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>dLum</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>dSat</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [static, private]</code></td>
        </tr>

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      &nbsp;
    </td>
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<p>
apply colDelta to the block. Alpha part is not modified. MMX with no EMMS called here !!! 
<p>

<p>
Definition at line <a class="el" href="a05790.html#l00545">545</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>.
<p>
References <a class="el" href="a05706.html#l00110">NL3D::CFastHLSModifier::applyHLSMod()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00337">buildColorVersion()</a>.
<p>
<div class="fragment"><pre>00546 {
00547         <span class="comment">// get modifier.</span>
00548         CFastHLSModifier        &amp;fastHLS= CFastHLSModifier::getInstance();
00549 
00550         <span class="comment">// apply the color on the 2 DXTC colors</span>
00551         *(<a class="code" href="a04558.html#a9">uint16</a>*)(dstPtr+8 )= fastHLS.applyHLSMod(*(<a class="code" href="a04558.html#a9">uint16</a>*)(srcPtr+8 ) , dHue, dLum, dSat);
00552         *(<a class="code" href="a04558.html#a9">uint16</a>*)(dstPtr+10)= fastHLS.applyHLSMod(*(<a class="code" href="a04558.html#a9">uint16</a>*)(srcPtr+10) , dHue, dLum, dSat);
00553 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTexturee0" doxytag="NL3D::CHLSColorTexture::compressBlockRGB" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::compressBlockRGB </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a03337.html">CRGBA</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>srcRGBA</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>dstDXTC</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [static]</code></td>
        </tr>

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      &nbsp;
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<p>
compress DXTC5 RGB only block, from a RGBA raw array. dstDXTC Alpha part is not modified. srcRGBA-&gt;A are setup to 0!! 
<p>

<p>
Definition at line <a class="el" href="a05790.html#l00628">628</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>.
<p>
References <a class="el" href="a06340.html#l00340">NLMISC::CRGBA::A</a>, <a class="el" href="a06340.html#l00338">NLMISC::CRGBA::B</a>, <a class="el" href="a06340.html#l00104">NLMISC::CRGBA::blendFromui()</a>, <a class="el" href="a05790.html#l00586">computeMinMax()</a>, <a class="el" href="a06340.html#l00336">NLMISC::CRGBA::G</a>, <a class="el" href="a05701.html#l00125">NLMISC::OptFastFloor()</a>, <a class="el" href="a06340.html#l00334">NLMISC::CRGBA::R</a>, <a class="el" href="a06340.html#l00162">NLMISC::CRGBA::set565()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05587.html#l00107">NLMISC::sqr()</a>, <a class="el" href="a05646.html#l01124">src</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00102">uint64</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05646.html#l00237">v</a>, <a class="el" href="a05791.html#l00120">NL3D::CHLSColorTexture::CVectorInt::x</a>, <a class="el" href="a05791.html#l00120">NL3D::CHLSColorTexture::CVectorInt::y</a>, and <a class="el" href="a05791.html#l00120">NL3D::CHLSColorTexture::CVectorInt::z</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00337">buildColorVersion()</a>.
<p>
<div class="fragment"><pre>00629 {
00630         <span class="comment">// skip alpha part.</span>
00631         <a class="code" href="a04558.html#a7">uint8</a>   *dstBlock= dstDXTC+8;
00632 
00633 
00634         <span class="comment">// **** compute RGB0 and RGB1.</span>
00635         <a class="code" href="a04558.html#a15">uint</a>    i,j,n;
00636         
00637         <span class="comment">// compute the mean color of 16 pixels</span>
00638         <a class="code" href="a04558.html#a14">sint</a>    mean[3];
00639         mean[0]= 0;
00640         mean[1]= 0;
00641         mean[2]= 0;
00642         <a class="code" href="a03337.html">CRGBA</a>   *<a class="code" href="a04223.html#a652">src</a>= srcRGBA;
00643         <span class="keywordflow">for</span>(n=16;n&gt;0;n--,<a class="code" href="a04223.html#a652">src</a>++)
00644         {
00645                 mean[0]+= <a class="code" href="a04223.html#a652">src</a>-&gt;R;
00646                 mean[1]+= <a class="code" href="a04223.html#a652">src</a>-&gt;G;
00647                 mean[2]+= <a class="code" href="a04223.html#a652">src</a>-&gt;B;
00648                 <span class="comment">// at same time, setup alpha to 0. Important for "compute bits" part (see MMX)!!</span>
00649                 <a class="code" href="a04223.html#a652">src</a>-&gt;A= 0;
00650         }
00651         mean[0]&gt;&gt;= 4;
00652         mean[1]&gt;&gt;= 4;
00653         mean[2]&gt;&gt;= 4;
00654 
00655         <span class="comment">// compute col-mean</span>
00656         <a class="code" href="a04558.html#a14">sint</a>    diffBlock[16*3];
00657         <a class="code" href="a04223.html#a652">src</a>= srcRGBA;
00658         <a class="code" href="a04558.html#a14">sint</a>    *srcDiff= diffBlock;
00659         <span class="keywordflow">for</span>(n=16;n&gt;0;n--,<a class="code" href="a04223.html#a652">src</a>++,srcDiff+=3)
00660         {
00661                 srcDiff[0]= (<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>-&gt;R - mean[0];
00662                 srcDiff[1]= (<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>-&gt;G - mean[1];
00663                 srcDiff[2]= (<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>-&gt;B - mean[2];
00664         }
00665 
00666 
00667         <span class="comment">// compute the covariant matrix.</span>
00668         <a class="code" href="a04558.html#a14">sint</a>    coMat[3][3];
00669         <span class="comment">// Apply std RGB factor (0.3, 0.56, 0.14) to choose the best Axis. This give far much best results.</span>
00670         <a class="code" href="a04558.html#a14">sint</a>    rgbFact[3]= {77, 143, 36};
00671         <span class="keywordflow">for</span>(i=0;i&lt;3;i++)
00672         {
00673                 <span class="comment">// OPTIMIZE SINCE SYMETRIX MATRIX</span>
00674                 <span class="keywordflow">for</span>(j=i;j&lt;3;j++)
00675                 {
00676                         <a class="code" href="a04558.html#a10">sint32</a>  factor= 0;
00677                         <span class="comment">// divide / 16 to avoid overflow sint32</span>
00678                         <a class="code" href="a04558.html#a15">uint</a>    colFactor= (rgbFact[i]*rgbFact[j]) &gt;&gt; 4;
00679                         <span class="comment">// run all 16 pixels.</span>
00680                         <a class="code" href="a04558.html#a14">sint</a>    *srcDiff= diffBlock;
00681                         <span class="keywordflow">for</span>(n=16;n&gt;0;n--,srcDiff+=3)
00682                         {
00683                                 factor+= srcDiff[i] * srcDiff[j] * colFactor;
00684                         }
00685                         coMat[i][j]= factor;
00686                 }
00687         }
00688         <span class="comment">// Fill symetrix matrix</span>
00689         coMat[1][0]= coMat[0][1];
00690         coMat[2][0]= coMat[0][2];
00691         coMat[2][1]= coMat[1][2];
00692 
00693 
00694         <span class="comment">// take the bigger vector</span>
00695         <a class="code" href="a04558.html#a14">sint</a>    maxSize= 0;
00696         <a class="code" href="a04558.html#a15">uint</a>    axis= 0;
00697         <span class="keywordflow">for</span>(i=0;i&lt;3;i++)
00698         {
00699                 <span class="comment">// Use abs since sqr fails because all sint32 range may be used.</span>
00700                 <a class="code" href="a04558.html#a14">sint</a>    <a class="code" href="a04223.html#a587">size</a>= abs(coMat[i][0]) + abs(coMat[i][1]) + abs(coMat[i][2]);
00701                 <span class="keywordflow">if</span>(<a class="code" href="a04223.html#a587">size</a>&gt;maxSize)
00702                 {
00703                         maxSize= <a class="code" href="a04223.html#a587">size</a>;
00704                         axis= i;
00705                 }
00706         }
00707 
00708         <span class="comment">// normalize this vector</span>
00709         CVector <a class="code" href="a04223.html#a576">v</a>;
00710         <span class="comment">// remove some rgb factor...</span>
00711         <a class="code" href="a04223.html#a576">v</a>.x= (<span class="keywordtype">float</span>)coMat[axis][0]/rgbFact[0];
00712         <a class="code" href="a04223.html#a576">v</a>.y= (<span class="keywordtype">float</span>)coMat[axis][1]/rgbFact[1];
00713         <a class="code" href="a04223.html#a576">v</a>.z= (<span class="keywordtype">float</span>)coMat[axis][2]/rgbFact[2];
00714         <a class="code" href="a04223.html#a576">v</a>.normalize();
00715         <span class="comment">// set a Fixed 16:16.</span>
00716         CVectorInt      vInt;
00717         <span class="comment">// don't bother if OptFastFloorBegin() has been called. 16:16 precision is sufficient.</span>
00718         vInt.x= <a class="code" href="a05378.html#a397">OptFastFloor</a>(<a class="code" href="a04223.html#a576">v</a>.x*65536);
00719         vInt.y= <a class="code" href="a05378.html#a397">OptFastFloor</a>(<a class="code" href="a04223.html#a576">v</a>.y*65536);
00720         vInt.z= <a class="code" href="a05378.html#a397">OptFastFloor</a>(<a class="code" href="a04223.html#a576">v</a>.z*65536);
00721 
00722 
00723         <span class="comment">// For all pixels, choose the 2 colors along the axis</span>
00724         <a class="code" href="a04558.html#a14">sint</a>    rgb0[3];
00725         <a class="code" href="a04558.html#a14">sint</a>    rgb1[3];
00726         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTextureh1">computeMinMax</a>(diffBlock, vInt, mean, rgb0, rgb1);
00727 
00728         <span class="comment">// Average to 16 bits. NB: correclty encode 0..255 to 0.31 or 0..63.</span>
00729         <a class="code" href="a04558.html#a15">uint</a>    R,G,B;
00730         R= ((rgb0[0]*7967+32768)&gt;&gt;16);
00731         G= ((rgb0[1]*16191+32768)&gt;&gt;16);
00732         B= ((rgb0[2]*7967+32768)&gt;&gt;16);
00733         <a class="code" href="a04558.html#a9">uint16</a>  rgb016= (R&lt;&lt;11) + (G&lt;&lt;5) + (B);
00734         R= ((rgb1[0]*7967+32768)&gt;&gt;16);
00735         G= ((rgb1[1]*16191+32768)&gt;&gt;16);
00736         B= ((rgb1[2]*7967+32768)&gt;&gt;16);
00737         <a class="code" href="a04558.html#a9">uint16</a>  rgb116= (R&lt;&lt;11) + (G&lt;&lt;5) + (B);
00738         <span class="comment">// copy to block</span>
00739         ((<a class="code" href="a04558.html#a9">uint16</a>*)dstBlock)[0]= rgb016;
00740         ((<a class="code" href="a04558.html#a9">uint16</a>*)dstBlock)[1]= rgb116;
00741 
00742 
00743         <span class="comment">// **** compute bits</span>
00744         <a class="code" href="a03337.html">CRGBA</a>   c[4];
00745         c[0].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa15">set565</a>(rgb016);
00746         c[1].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa15">set565</a>(rgb116);
00747         c[2].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa3">blendFromui</a>(c[0],c[1],85);
00748         c[3].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa3">blendFromui</a>(c[0],c[1],171);
00749         <span class="comment">// it is important that c[] and src Alpha are set to 0, because of "pmaddwd" use in MMX code...</span>
00750         c[0].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= 0;
00751         c[1].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= 0;
00752         c[2].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= 0;
00753         c[3].<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= 0;
00754         <a class="code" href="a03337.html">CRGBA</a>   *cPtr= c;
00755 
00756         <span class="comment">// result.</span>
00757         <a class="code" href="a04558.html#a11">uint32</a>  bits= 0;
00758 
00759 <span class="preprocessor">#ifdef NL_OS_WINDOWS</span>
00760 <span class="preprocessor"></span>        <span class="keywordflow">if</span>(CSystemInfo::hasMMX())
00761         {
00762                 <span class="comment">// preapre mmx</span>
00763                 <a class="code" href="a04558.html#a13">uint64</a>  blank= 0;
00764                 __asm
00765                 {       
00766                         movq            mm7, blank
00767                 }
00768 
00769                 <span class="comment">// for 16 pixels</span>
00770                 <a class="code" href="a04223.html#a652">src</a>= srcRGBA;
00771                 <span class="keywordflow">for</span>(n=16;n&gt;0;n--,<a class="code" href="a04223.html#a652">src</a>++)
00772                 {
00773                         <span class="comment">/* // C Version (+ little asm).</span>
00774 <span class="comment">                        uint    minDist= 0xFFFFFFFF;</span>
00775 <span class="comment">                        uint    id= 0;</span>
00776 <span class="comment">                        for(i=0;i&lt;4;i++)</span>
00777 <span class="comment">                        {</span>
00778 <span class="comment">                                // applying factors such *23, *80, *6 gives better results, but slower (in MMX).</span>
00779 <span class="comment">                                uint    dist= sqr((sint)src-&gt;R-(sint)c[i].R);</span>
00780 <span class="comment">                                dist+= sqr((sint)src-&gt;G-(sint)c[i].G);</span>
00781 <span class="comment">                                dist+= sqr((sint)src-&gt;B-(sint)c[i].B);</span>
00782 <span class="comment">                                if(dist&lt;minDist)</span>
00783 <span class="comment">                                {</span>
00784 <span class="comment">                                        minDist= dist;</span>
00785 <span class="comment">                                        id= i;</span>
00786 <span class="comment">                                }</span>
00787 <span class="comment">                        }</span>
00788 <span class="comment">                        bits|=id;</span>
00789 <span class="comment">                        __asm</span>
00790 <span class="comment">                        {</span>
00791 <span class="comment">                                mov     eax, bits</span>
00792 <span class="comment">                                ror eax, 2</span>
00793 <span class="comment">                                mov bits, eax</span>
00794 <span class="comment">                        }*/</span>
00795                         __asm
00796                         {
00797                                 mov                     esi, <a class="code" href="a04223.html#a652">src</a>
00798                                 mov                     edi, cPtr
00799 
00800                                 mov                     ecx, 4
00801                                 mov                     edx, 0xFFFFFFFF <span class="comment">// edx= minDist</span>
00802 
00803                                 movd            mm0, [esi]
00804                                 punpcklbw       mm0, mm7
00805 
00806                                 mov                     esi, 4                  <span class="comment">// esi= id MinDist (inverted)</span>
00807 
00808                                 <span class="comment">// compare 4 cases.</span>
00809                         myLoop:
00810                                 movd            mm1, [edi]
00811                                 punpcklbw       mm1, mm7
00812                                 psubsw          mm1, mm0
00813                                 pmaddwd         mm1, mm1
00814                                 movd            eax, mm1
00815                                 psrlq       mm1, 32
00816                                 movd            ebx, mm1
00817                                 add                     eax, ebx
00818 
00819                                 <span class="comment">// take smaller of A and B. here: eax= A, edx= B</span>
00820                                 sub                     eax, edx                <span class="comment">// eax= A-B</span>
00821                                 sbb                     ebx, ebx                <span class="comment">// ebx= FF if A&lt;B.</span>
00822                                 and                     eax, ebx                <span class="comment">// eax= A-B if A&lt;B</span>
00823                                 add                     edx, eax                <span class="comment">// if A&lt;B, edx= B+A-B= A, else, edx= B. =&gt; minimum</span>
00824                                 <span class="comment">// setup the "smaller" id. here esi= iB, ecx= iA</span>
00825                                 not                     ebx                             <span class="comment">// ebx= 0 if A&lt;B, FF else</span>
00826                                 sub                     esi, ecx                <span class="comment">// esi= iB-iA</span>
00827                                 and                     esi, ebx                <span class="comment">// esi= 0 if A&lt;B, iB-iA else</span>
00828                                 add                     esi, ecx                <span class="comment">// esi= 0+iA= iA if A&lt;B, else esi= iB-iA+iA= iB</span>
00829                                                         
00830                                 add                     edi, 4
00831                                 dec                     ecx
00832                                 jnz                     myLoop
00833 
00834                                 <span class="comment">// reverse id</span>
00835                                 mov                     edx, 4
00836                                 mov                     eax, bits
00837                                 sub                     edx, esi
00838                                 <span class="comment">// and store into bits</span>
00839                                 or                      eax, edx
00840                                 ror                     eax, 2
00841                                 mov                     bits, eax
00842                         }
00843                 }
00844 
00845 
00846                 <span class="comment">// end MMX block.</span>
00847                 __asm   emms;
00848         }
00849         <span class="keywordflow">else</span>
00850 <span class="preprocessor">#endif  // NL_OS_WINDOWS</span>
00851 <span class="preprocessor"></span>        {
00852                 <a class="code" href="a04223.html#a652">src</a>= srcRGBA;
00853                 <span class="keywordflow">for</span>(n=16;n&gt;0;n--,<a class="code" href="a04223.html#a652">src</a>++)
00854                 {
00855                         <span class="comment">// C Version (+ little asm).</span>
00856                         <a class="code" href="a04558.html#a15">uint</a>    minDist= 0xFFFFFFFF;
00857                         <a class="code" href="a04558.html#a15">uint</a>    <span class="keywordtype">id</span>= 0;
00858                         <span class="keywordflow">for</span>(i=0;i&lt;4;i++)
00859                         {
00860                                 <span class="comment">// applying factors such *23, *80, *6 gives better results, but slower (in MMX).</span>
00861                                 <a class="code" href="a04558.html#a15">uint</a>    dist= <a class="code" href="a05378.html#a373">sqr</a>((<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>-&gt;R-(<a class="code" href="a04558.html#a14">sint</a>)c[i].R);
00862                                 dist+= <a class="code" href="a05378.html#a373">sqr</a>((<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>-&gt;G-(<a class="code" href="a04558.html#a14">sint</a>)c[i].G);
00863                                 dist+= <a class="code" href="a05378.html#a373">sqr</a>((<a class="code" href="a04558.html#a14">sint</a>)<a class="code" href="a04223.html#a652">src</a>-&gt;B-(<a class="code" href="a04558.html#a14">sint</a>)c[i].B);
00864                                 <span class="keywordflow">if</span>(dist&lt;minDist)
00865                                 {
00866                                         minDist= dist;
00867                                         <span class="keywordtype">id</span>= i;
00868                                 }
00869                         }
00870                         <span class="comment">// a ror is faster, but full C version</span>
00871                         bits|= <span class="keywordtype">id</span>&lt;&lt;30;
00872                         <span class="comment">// don't do it for the last.</span>
00873                         <span class="keywordflow">if</span>(n&gt;1)
00874                                 bits&gt;&gt;=2;
00875                 }
00876         }
00877 
00878         <span class="comment">// copy</span>
00879         ((<a class="code" href="a04558.html#a11">uint32</a>*)dstBlock)[1]= bits;
00880 }
</pre></div>    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1CHLSColorTextureh1" doxytag="NL3D::CHLSColorTexture::computeMinMax" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::computeMinMax </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a14">sint</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>diffBlock</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a02634.html">CVectorInt</a> &amp;&nbsp;</td>
          <td class="mdname" nowrap> <em>v</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>mean</em>[3], </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>rgb0</em>[3], </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td>
          <td class="mdname" nowrap> <em>rgb1</em>[3]</td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [static, private]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
used by <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturee0">compressBlockRGB()</a> 
<p>

<p>
Definition at line <a class="el" href="a05790.html#l00586">586</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>.
<p>
References <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l00237">v</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00628">compressBlockRGB()</a>.
<p>
<div class="fragment"><pre>00587 {
00588         <span class="comment">// compute the min and max distance along the axis v.</span>
00589         <a class="code" href="a04558.html#a14">sint</a>    mind= INT_MAX;
00590         <a class="code" href="a04558.html#a14">sint</a>    maxd= INT_MIN;
00591         <a class="code" href="a04558.html#a14">sint</a>    *srcDiff= diffBlock;
00592         <span class="comment">// for the 16 pixels</span>
00593         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> n=16;n&gt;0;n--,srcDiff+=3)
00594         {
00595                 <a class="code" href="a04558.html#a14">sint</a>    R= srcDiff[0];
00596                 <a class="code" href="a04558.html#a14">sint</a>    G= srcDiff[1];
00597                 <a class="code" href="a04558.html#a14">sint</a>    B= srcDiff[2];
00598                 <a class="code" href="a04558.html#a14">sint</a>    d= R*<a class="code" href="a04223.html#a576">v</a>.x + G*<a class="code" href="a04223.html#a576">v</a>.y + B*<a class="code" href="a04223.html#a576">v</a>.z;
00599                 <span class="keywordflow">if</span>(d&lt;mind)
00600                         mind= d;
00601                 <span class="keywordflow">if</span>(d&gt;maxd)
00602                         maxd= d;
00603         }
00604 
00605         <span class="comment">// avoid overflow. here, Higher possible bit is 16+8+2 (add of 3 values=&gt; *4) == 26</span>
00606         <span class="comment">// 26-12= 14. 14+16=30 =&gt; ok.</span>
00607         mind&gt;&gt;= 12;
00608         maxd&gt;&gt;= 12;
00609 
00610         <span class="comment">// compute the 2 colors: rgb0 on the min, and rgb1 on the max</span>
00611         rgb0[0]= mean[0]+ (mind*<a class="code" href="a04223.html#a576">v</a>.x&gt;&gt;20);
00612         rgb0[1]= mean[1]+ (mind*<a class="code" href="a04223.html#a576">v</a>.y&gt;&gt;20);
00613         rgb0[2]= mean[2]+ (mind*<a class="code" href="a04223.html#a576">v</a>.z&gt;&gt;20);
00614         rgb1[0]= mean[0]+ (maxd*<a class="code" href="a04223.html#a576">v</a>.x&gt;&gt;20);
00615         rgb1[1]= mean[1]+ (maxd*<a class="code" href="a04223.html#a576">v</a>.y&gt;&gt;20);
00616         rgb1[2]= mean[2]+ (maxd*<a class="code" href="a04223.html#a576">v</a>.z&gt;&gt;20);
00617         <span class="comment">// clamp to 0..255</span>
00618         fastClamp8(rgb0[0]);
00619         fastClamp8(rgb0[1]);
00620         fastClamp8(rgb0[2]);
00621         fastClamp8(rgb1[0]);
00622         fastClamp8(rgb1[1]);
00623         fastClamp8(rgb1[2]);
00624 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTexturea3" doxytag="NL3D::CHLSColorTexture::getNumMasks" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> NL3D::CHLSColorTexture::getNumMasks </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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<p>
get num of masks 
<p>

<p>
Definition at line <a class="el" href="a05791.html#l00090">90</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>.
<p>
References <a class="el" href="a05791.html#l00130">_Masks</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05792.html#l00062">NL3D::CHLSTextureBank::addTextureInstance()</a>.
<p>
<div class="fragment"><pre>00090 {<span class="keywordflow">return</span> <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer2">_Masks</a>.size();}
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTexturea4" doxytag="NL3D::CHLSColorTexture::reset" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::reset </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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    </td>
    <td>

<p>
reset the build 
<p>

<p>
Definition at line <a class="el" href="a05790.html#l00082">82</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>.
<p>
References <a class="el" href="a05791.html#l00130">_Masks</a>, and <a class="el" href="a05791.html#l00125">_NumMipMap</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00076">CHLSColorTexture()</a>, and <a class="el" href="a05790.html#l00092">setBitmap()</a>.
<p>
<div class="fragment"><pre>00083 {
00084         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer5">_Width</a>= 0;
00085         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer1">_Height</a>= 0;
00086         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a>= 0;
00087         <a class="code" href="a05378.html#a381">contReset</a>(_Texture);
00088         <a class="code" href="a05378.html#a381">contReset</a>(_Masks);
00089 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTexturea5" doxytag="NL3D::CHLSColorTexture::serial" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::serial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>f</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

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<p>

<p>
Definition at line <a class="el" href="a05790.html#l00313">313</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>.
<p>
References <a class="el" href="a05791.html#l00126">_BlockToCompressIndex</a>, <a class="el" href="a05791.html#l00130">_Masks</a>, <a class="el" href="a05791.html#l00125">_NumMipMap</a>, <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>, and <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>.
<p>
<div class="fragment"><pre>00314 {
00315         f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(0);
00316 
00317         f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_Width, _Height, _NumMipMap, _BlockToCompressIndex);
00318         f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_Texture);
00319         f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_Masks);
00320 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTexturea6" doxytag="NL3D::CHLSColorTexture::setBitmap" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::setBitmap </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02268.html">NLMISC::CBitmap</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>bmp</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap></td>
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    </td>
    <td>

<p>
setup the un-colored bitmap for the texture. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>bmp</em>&nbsp;</td><td>a bitmap which must be a DXTC5 with all mipmaps.</td></tr>
  </table>
</dl>

<p>
Definition at line <a class="el" href="a05790.html#l00092">92</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>.
<p>
References <a class="el" href="a05791.html#l00126">_BlockToCompressIndex</a>, <a class="el" href="a05791.html#l00125">_NumMipMap</a>, <a class="el" href="a05486.html#l01388">NLMISC::CBitmap::getHeight()</a>, <a class="el" href="a05487.html#l00369">NLMISC::CBitmap::getMipMapCount()</a>, <a class="el" href="a05487.html#l00335">NLMISC::CBitmap::getPixelFormat()</a>, <a class="el" href="a05487.html#l00308">NLMISC::CBitmap::getPixels()</a>, <a class="el" href="a05486.html#l01363">NLMISC::CBitmap::getWidth()</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05790.html#l00082">reset()</a>, <a class="el" href="a06116.html#l00184">NLMISC::CObjectVector&lt; uint8 &gt;::size()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a05646.html#l01013">width</a>.
<p>
<div class="fragment"><pre>00093 {
00094         <a class="code" href="a04199.html#a6">nlassert</a>(bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea15">getPixelFormat</a>()==CBitmap::DXTC5);
00095         <a class="code" href="a04558.html#a15">uint</a>    <a class="code" href="a04223.html#a632">width</a>= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>();
00096         <a class="code" href="a04558.html#a15">uint</a>    <a class="code" href="a04223.html#a633">height</a>= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>();
00097         <a class="code" href="a04558.html#a15">uint</a>    mmCount= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea13">getMipMapCount</a>();
00098         <a class="code" href="a04199.html#a6">nlassert</a>(width&gt;=1 &amp;&amp; height&gt;=1);
00099         <a class="code" href="a04199.html#a6">nlassert</a>(mmCount&gt;1 || width*height==1);
00100 
00101         <span class="comment">// restart</span>
00102         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturea4">reset</a>();
00103 
00104         <span class="comment">// resize.</span>
00105         <a class="code" href="a04558.html#a15">uint</a>    m;
00106         <a class="code" href="a04558.html#a15">uint</a>    pixelSize= 0;
00107         <a class="code" href="a04558.html#a15">uint</a>    numTotalBlock= 0;
00108         <span class="keywordflow">for</span>(m=0;m&lt;mmCount;m++)
00109         {
00110                 pixelSize+= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m).<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1984_3">size</a>();
00111                 <a class="code" href="a04558.html#a15">uint</a>    mmWidth= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea20">getWidth</a>(m);
00112                 <a class="code" href="a04558.html#a15">uint</a>    mmHeight= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturea12">getHeight</a>(m);
00113                 <a class="code" href="a04558.html#a15">uint</a>    wBlock= (mmWidth+3)/4;
00114                 <a class="code" href="a04558.html#a15">uint</a>    hBlock= (mmHeight+3)/4;
00115                 numTotalBlock+= wBlock*hBlock;
00116         }
00117         <span class="comment">// add the info for the "Block to compress"</span>
00118         <a class="code" href="a04558.html#a15">uint</a>    blockToCompressSize= 4*((numTotalBlock+31)/32);
00119         <span class="comment">// allocate good size, and reset to 0 =&gt; no block to re-compress.</span>
00120         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>.resize(pixelSize+blockToCompressSize, 0);
00121 
00122         <span class="comment">// fill texture</span>
00123         <a class="code" href="a04558.html#a7">uint8</a>   *ptr= &amp;<a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer4">_Texture</a>[0];
00124         <span class="keywordflow">for</span>(m=0;m&lt;mmCount;m++)
00125         {
00126                 <a class="code" href="a04558.html#a15">uint</a>    mSize= bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m).<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1984_3">size</a>();
00127                 memcpy(ptr, &amp;bmp.<a class="code" href="a02268.html#NL3D_1_1ITexturez1927_1">getPixels</a>(m)[0], mSize);
00128                 ptr+= mSize;
00129         }
00130 
00131         <span class="comment">// header</span>
00132         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer0">_BlockToCompressIndex</a>= pixelSize;
00133         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer5">_Width</a>= <a class="code" href="a04223.html#a632">width</a>;
00134         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer1">_Height</a>= <a class="code" href="a04223.html#a633">height</a>;
00135         <a class="code" href="a02632.html#NL3D_1_1CHLSColorTexturer3">_NumMipMap</a>= mmCount;
00136 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTextureh2" doxytag="NL3D::CHLSColorTexture::uncompressBlockRGB" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CHLSColorTexture::uncompressBlockRGB </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>srcDXTC</em>, </td>
        </tr>
        <tr>
          <td class="md" nowrap align="right"></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="a03337.html">CRGBA</a> *&nbsp;</td>
          <td class="mdname" nowrap> <em>dstRGBA</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [static, private]</code></td>
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<p>
uncompress DXTC5 RGB only block, into a RGBA raw array. Alpha is setup with undefined values 
<p>

<p>
Definition at line <a class="el" href="a05790.html#l00557">557</a> of file <a class="el" href="a05790.html">hls_color_texture.cpp</a>.
<p>
References <a class="el" href="a06340.html#l00104">NLMISC::CRGBA::blendFromui()</a>, <a class="el" href="a06340.html#l00162">NLMISC::CRGBA::set565()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00337">buildColorVersion()</a>.
<p>
<div class="fragment"><pre>00558 {
00559         <a class="code" href="a03337.html">CRGBA</a>   c[4];
00560 
00561         <a class="code" href="a04558.html#a9">uint16</a> color0;
00562         <a class="code" href="a04558.html#a9">uint16</a> color1;
00563         <a class="code" href="a04558.html#a11">uint32</a> bits;
00564         color0= *(<a class="code" href="a04558.html#a9">uint16</a>*)(srcDXTC+8);
00565         color1= *(<a class="code" href="a04558.html#a9">uint16</a>*)(srcDXTC+10);
00566         bits=   *(<a class="code" href="a04558.html#a11">uint32</a>*)(srcDXTC+12);
00567 
00568         c[0].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa15">set565</a>(color0);
00569         c[1].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa15">set565</a>(color1);
00570         
00571         <span class="comment">// ignore color0&gt;color1 for DXT3 and DXT5.</span>
00572         c[2].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa3">blendFromui</a>(c[0],c[1],85);
00573         c[3].<a class="code" href="a03337.html#NLMISC_1_1CRGBAa3">blendFromui</a>(c[0],c[1],171);        
00574 
00575         <span class="comment">// bits to color (ignore alpha result)</span>
00576         <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> n= 16;n&gt;0;n--)
00577         {
00578                 *dstRGBA= c[bits&amp;3];
00579                 bits&gt;&gt;=2;
00580                 dstRGBA++;
00581         }
00582 }
</pre></div>    </td>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CHLSColorTexturer0" doxytag="NL3D::CHLSColorTexture::_BlockToCompressIndex" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer0">NL3D::CHLSColorTexture::_BlockToCompressIndex</a><code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="a05791.html#l00126">126</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00152">addMask()</a>, <a class="el" href="a05790.html#l00337">buildColorVersion()</a>, <a class="el" href="a05790.html#l00313">serial()</a>, and <a class="el" href="a05790.html#l00092">setBitmap()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTexturer1" doxytag="NL3D::CHLSColorTexture::_Height" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer1">NL3D::CHLSColorTexture::_Height</a><code> [private]</code>
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<p>
Definition at line <a class="el" href="a05791.html#l00125">125</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>.    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTexturer2" doxytag="NL3D::CHLSColorTexture::_Masks" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a02633.html">CMask</a>&gt; <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer2">NL3D::CHLSColorTexture::_Masks</a><code> [private]</code>
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<p>
Definition at line <a class="el" href="a05791.html#l00130">130</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>.
<p>
Referenced by <a class="el" href="a05790.html#l00152">addMask()</a>, <a class="el" href="a05790.html#l00337">buildColorVersion()</a>, <a class="el" href="a05791.html#l00090">getNumMasks()</a>, <a class="el" href="a05790.html#l00082">reset()</a>, and <a class="el" href="a05790.html#l00313">serial()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTexturer3" doxytag="NL3D::CHLSColorTexture::_NumMipMap" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer3">NL3D::CHLSColorTexture::_NumMipMap</a><code> [private]</code>
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Definition at line <a class="el" href="a05791.html#l00125">125</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>.
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Referenced by <a class="el" href="a05790.html#l00152">addMask()</a>, <a class="el" href="a05790.html#l00337">buildColorVersion()</a>, <a class="el" href="a05790.html#l00082">reset()</a>, <a class="el" href="a05790.html#l00313">serial()</a>, and <a class="el" href="a05790.html#l00092">setBitmap()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTexturer4" doxytag="NL3D::CHLSColorTexture::_Texture" ></a><p>
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          <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a7">uint8</a>&gt; <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer4">NL3D::CHLSColorTexture::_Texture</a><code> [private]</code>
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Definition at line <a class="el" href="a05791.html#l00128">128</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>.    </td>
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<a class="anchor" name="NL3D_1_1CHLSColorTexturer5" doxytag="NL3D::CHLSColorTexture::_Width" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02632.html#NL3D_1_1CHLSColorTexturer5">NL3D::CHLSColorTexture::_Width</a><code> [private]</code>
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Definition at line <a class="el" href="a05791.html#l00125">125</a> of file <a class="el" href="a05791.html">hls_color_texture.h</a>.    </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a05791.html">hls_color_texture.h</a><li><a class="el" href="a05790.html">hls_color_texture.cpp</a></ul>
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