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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::U3dMouseListener class Reference</title>
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<h1>NL3D::U3dMouseListener Class Reference</h1><code>#include &lt;<a class="el" href="a06591.html">u_3d_mouse_listener.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::U3dMouseListener:
<p><center><img src="a02463.png" usemap="#NL3D::U3dMouseListener_map" border="0" alt=""></center>
<map name="NL3D::U3dMouseListener_map">
<area href="a02462.html" alt="NL3D::CEvent3dMouseListener" shape="rect" coords="0,56,188,80">
</map>
<hr><a name="_details"></a><h2>Detailed Description</h2>
3d mouse listener<p>
<dl compact><dt><b>Author:</b></dt><dd>Cyril 'Hulud' Corvazier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>

<p>

<p>
Definition at line <a class="el" href="a06591.html#l00043">43</a> of file <a class="el" href="a06591.html">u_3d_mouse_listener.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerw3">TMouseMode</a> { <a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerw3NL3D_1_1U3dMouseListenerw2">nelStyle</a>, 
<a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerw3NL3D_1_1U3dMouseListenerw0">edit3d</a>, 
<a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerw3NL3D_1_1U3dMouseListenerw1">firstPerson</a>
 }</td></tr>

<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td colspan="2"><div class="groupHeader">Get</div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03128.html">CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1368_0">getHotSpot</a> () const=0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1368_1">getViewMatrix</a> ()=0</td></tr>

<tr><td colspan="2"><div class="groupHeader">Setup</div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1367_0">setFrustrum</a> (const <a class="el" href="a02562.html">CFrustum</a> &amp;frustrum)=0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1367_1">setHotSpot</a> (const <a class="el" href="a03128.html">CVector</a> &amp;hotSpot)=0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1367_2">setMatrix</a> (const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;<a class="el" href="a04223.html#a578">matrix</a>)=0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1367_3">setMouseMode</a> (<a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerw3">TMouseMode</a> mouseMode)=0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1367_4">setSpeed</a> (float speed)=0</td></tr>

<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1367_5">setViewport</a> (const <a class="el" href="a03704.html">NL3D::CViewport</a> &amp;viewport)=0</td></tr>

</table>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="NL3D_1_1U3dMouseListenerw3" doxytag="NL3D::U3dMouseListener::TMouseMode" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> enum <a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerw3">NL3D::U3dMouseListener::TMouseMode</a>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Mouse mode. There is two move modes: 3d editor style and NeL style. Default mode is NeL style.<p>
(nelStyle) NeL style is: MouseRotateHotSpot: CTRL + RIGHTMOUSE MouseTranslateXYHotSpot: CTRL + LEFTMOUSE MouseTranslateZHotSpot: CTRL + SHIFT + LEFTMOUSE MouseZoomHotSpot: ALT + LEFTMOUSE<p>
(edit3dStyle) 3d editor style is: MouseRotateHotSpot: ALT + MIDDLEMOUSE MouseTranslateXYHotSpot: MIDDLEMOUSE MouseTranslateZHotSpot: CTRL + MIDDLEMOUSE<p>
(firstPerson) First person shoorter style is: MouseRotateView: MOUSE MOVE KeyUp: MOVE FORWARD KeyDown: MOVE BACKWARD Left: STRAF LEFT Right: STRAF RIGHT PageUp: MOVE UP PageDown: MOVE DOWN<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1U3dMouseListenerw3NL3D_1_1U3dMouseListenerw2" doxytag="nelStyle" ></a>nelStyle</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1U3dMouseListenerw3NL3D_1_1U3dMouseListenerw0" doxytag="edit3d" ></a>edit3d</em>&nbsp;</td><td>
</td></tr>
<tr><td valign=top><em><a class="anchor" name="NL3D_1_1U3dMouseListenerw3NL3D_1_1U3dMouseListenerw1" doxytag="firstPerson" ></a>firstPerson</em>&nbsp;</td><td>
</td></tr>
</table>
</dl>

<p>
Definition at line <a class="el" href="a06591.html#l00070">70</a> of file <a class="el" href="a06591.html">u_3d_mouse_listener.h</a>.
<p>
<div class="fragment"><pre>00070 { <a class="code" href="a02463.html#NL3D_1_1U3dMouseListenerw3NL3D_1_1U3dMouseListenerw2">nelStyle</a>, <a class="code" href="a02463.html#NL3D_1_1U3dMouseListenerw3NL3D_1_1U3dMouseListenerw0">edit3d</a>, <a class="code" href="a02463.html#NL3D_1_1U3dMouseListenerw3NL3D_1_1U3dMouseListenerw1">firstPerson</a> };
</pre></div>    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1U3dMouseListenerz1368_0" doxytag="NL3D::U3dMouseListener::getHotSpot" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="a03128.html">CVector</a> NL3D::U3dMouseListener::getHotSpot </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap> const<code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Get the current hot spot. <dl compact><dt><b>Returns:</b></dt><dd>the target used when the mouse move. It can be for exemple the center. of the selected object. The hotspot is not modified by mouse events. </dd></dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1368_1">getViewMatrix()</a></dd></dl>

<p>
Implemented in <a class="el" href="a02462.html#NL3D_1_1CEvent3dMouseListenerz193_1">NL3D::CEvent3dMouseListener</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1U3dMouseListenerz1368_1" doxytag="NL3D::U3dMouseListener::getViewMatrix" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual const <a class="el" href="a02851.html">NLMISC::CMatrix</a>&amp; NL3D::U3dMouseListener::getViewMatrix </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Get the current view matrix. This matrix is updated with mouse events. <dl compact><dt><b>Returns:</b></dt><dd>The current view matrix. </dd></dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1367_2">setMatrix()</a></dd></dl>

<p>
Implemented in <a class="el" href="a02462.html#NL3D_1_1CEvent3dMouseListenerz193_3">NL3D::CEvent3dMouseListener</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1U3dMouseListenerz1367_0" doxytag="NL3D::U3dMouseListener::setFrustrum" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual void NL3D::U3dMouseListener::setFrustrum </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02562.html">CFrustum</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>frustrum</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Set the current frustrum to use. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>frustrum</em>&nbsp;</td><td>is the frustrum.</td></tr>
  </table>
</dl>

<p>
Implemented in <a class="el" href="a02462.html#NL3D_1_1CEvent3dMouseListenerz192_8">NL3D::CEvent3dMouseListener</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1U3dMouseListenerz1367_1" doxytag="NL3D::U3dMouseListener::setHotSpot" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
  <tr>
    <td class="mdRow">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual void NL3D::U3dMouseListener::setHotSpot </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>hotSpot</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Set the current hot spot. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>hotSpot</em>&nbsp;</td><td>is the target to use when the mouse move. It can be for exemple the center. of the selected object. The hotspot is not modified by mouse events. </td></tr>
  </table>
</dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1368_1">getViewMatrix()</a></dd></dl>

<p>
Implemented in <a class="el" href="a02462.html#NL3D_1_1CEvent3dMouseListenerz192_9">NL3D::CEvent3dMouseListener</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1U3dMouseListenerz1367_2" doxytag="NL3D::U3dMouseListener::setMatrix" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> virtual void NL3D::U3dMouseListener::setMatrix </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>matrix</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Set the current view matrix to use. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>matrix</em>&nbsp;</td><td>is the matrix to set. </td></tr>
  </table>
</dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerz1368_1">getViewMatrix()</a></dd></dl>

<p>
Implemented in <a class="el" href="a02462.html#NL3D_1_1CEvent3dMouseListenerz192_10">NL3D::CEvent3dMouseListener</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1U3dMouseListenerz1367_3" doxytag="NL3D::U3dMouseListener::setMouseMode" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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          <td class="md" nowrap valign="top"> virtual void NL3D::U3dMouseListener::setMouseMode </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerw3">TMouseMode</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>mouseMode</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

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    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Set the mouse mode. <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>mouseMode</em>&nbsp;</td><td>is the mode you want to use. </td></tr>
  </table>
</dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerw3">TMouseMode</a></dd></dl>

<p>
Implemented in <a class="el" href="a02462.html#NL3D_1_1CEvent3dMouseListenerz192_14">NL3D::CEvent3dMouseListener</a>.    </td>
  </tr>
</table>
<a class="anchor" name="NL3D_1_1U3dMouseListenerz1367_4" doxytag="NL3D::U3dMouseListener::setSpeed" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::U3dMouseListener::setSpeed </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>speed</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Set the speed for first person mode. Default 10.f; <dl compact><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign=top><em>speed</em>&nbsp;</td><td>is in unit per second. </td></tr>
  </table>
</dl>
<dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02463.html#NL3D_1_1U3dMouseListenerw3">TMouseMode</a></dd></dl>

<p>
Implemented in <a class="el" href="a02462.html#NL3D_1_1CEvent3dMouseListenerz192_15">NL3D::CEvent3dMouseListener</a>.    </td>
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<a class="anchor" name="NL3D_1_1U3dMouseListenerz1367_5" doxytag="NL3D::U3dMouseListener::setViewport" ></a><p>
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          <td class="md" nowrap valign="top"> virtual void NL3D::U3dMouseListener::setViewport </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">const <a class="el" href="a03704.html">NL3D::CViewport</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap> <em>viewport</em>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [pure virtual]</code></td>
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<p>
Set the viewport in use in the window. By default, the viewport is fullwindow. <dl compact><dt><b>Parameters:</b></dt><dd>
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    <tr><td valign=top><em>viewport</em>&nbsp;</td><td>is the viewport to use. All events outside the viewport are ignored.</td></tr>
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Implemented in <a class="el" href="a02462.html#NL3D_1_1CEvent3dMouseListenerz192_16">NL3D::CEvent3dMouseListener</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a06591.html">u_3d_mouse_listener.h</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:42:16 2004 for NeL by
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</a>1.3.6 </small></address>
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