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<title>NeL: NL3D::CDeform2d class Reference</title>
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<h1>NL3D::CDeform2d Class Reference</h1><code>#include <<a class="el" href="a05624.html">deform_2d.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
This perform a 2d deformation effect on the frame buffer, by using the given function and surface. This is intended to be used on small surfaces only (getting back data from the frame buffer to build a texture is really slow...) <dl compact><dt><b>Author:</b></dt><dd>Nicolas Vizerie <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a05624.html#l00047">47</a> of file <a class="el" href="a05624.html">deform_2d.h</a>.<table border=0 cellpadding=0 cellspacing=0>
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<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector< <a class="el" href="a03660.html">NLMISC::CVector2f</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02427.html#NL3D_1_1CDeform2dw0">TPoint2DVect</a></td></tr>
<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02427.html#NL3D_1_1CDeform2de0">doDeform</a> (const <a class="el" href="a02427.html#NL3D_1_1CDeform2dw0">TPoint2DVect</a> &surf, <a class="el" href="a02434.html">IDriver</a> *drv, <a class="el" href="a02428.html">IPerturbUV</a> *uvp)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02427.html#NL3D_1_1CDeform2de1">setupBuffer</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a632">width</a>, <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a633">height</a>, <a class="el" href="a04558.html#a15">uint</a> xGranularity, <a class="el" href="a04558.html#a15">uint</a> yGranularity, <a class="el" href="a04558.html#a15">uint</a> xQuad, <a class="el" href="a04558.html#a15">uint</a> yQuad)</td></tr>
<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02427.html#NL3D_1_1CDeform2dt0">_Height</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03408.html">NLMISC::CSmartPtr</a>< <a class="el" href="a03487.html">ITexture</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02427.html#NL3D_1_1CDeform2dt1">_Tex</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02427.html#NL3D_1_1CDeform2dt2">_Width</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02427.html#NL3D_1_1CDeform2dt3">_XGranularity</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02427.html#NL3D_1_1CDeform2dt4">_XQuad</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02427.html#NL3D_1_1CDeform2dt5">_YGranularity</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02427.html#NL3D_1_1CDeform2dt6">_YQuad</a></td></tr>
</table>
<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="NL3D_1_1CDeform2dw0" doxytag="NL3D::CDeform2d::TPoint2DVect" ></a><p>
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<td class="md" nowrap valign="top"> typedef std::vector<<a class="el" href="a03660.html">NLMISC::CVector2f</a>> <a class="el" href="a02427.html#NL3D_1_1CDeform2dw0">NL3D::CDeform2d::TPoint2DVect</a>
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<p>
Definition at line <a class="el" href="a05624.html#l00050">50</a> of file <a class="el" href="a05624.html">deform_2d.h</a>.
<p>
Referenced by <a class="el" href="a05623.html#l00085">doDeform()</a>. </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CDeform2de0" doxytag="NL3D::CDeform2d::doDeform" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CDeform2d::doDeform </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a02427.html#NL3D_1_1CDeform2dw0">TPoint2DVect</a> & </td>
<td class="mdname" nowrap> <em>surf</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> * </td>
<td class="mdname" nowrap> <em>drv</em>, </td>
</tr>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a02428.html">IPerturbUV</a> * </td>
<td class="mdname" nowrap> <em>uvp</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [static]</code></td>
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<p>
<p>
Definition at line <a class="el" href="a05623.html#l00085">85</a> of file <a class="el" href="a05623.html">deform_2d.cpp</a>.
<p>
References <a class="el" href="a05623.html#l00052">_Tex</a>, <a class="el" href="a05623.html#l00048">_XGranularity</a>, <a class="el" href="a05623.html#l00049">_YGranularity</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera6">NL3D::IDriver::copyFrameBufferToTexture()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a02428.html#NL3D_1_1CDeform2d_1_1IPerturbUVa0">NL3D::CDeform2d::IPerturbUV::perturbUV()</a>, <a class="el" href="a05586.html#l00349">NLMISC::raiseToNextPowerOf2()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera54">NL3D::IDriver::renderQuads()</a>, <a class="el" href="a05641.html#l00071">NL3D::CMaterial::setDoubleSided()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera60">NL3D::IDriver::setFrustum()</a>, <a class="el" href="a05641.html#l00127">NL3D::CMaterial::setLighting()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06711.html#l00600">NL3D::CVertexBuffer::setTexCoord()</a>, <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera68">NL3D::IDriver::setupModelMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera72">NL3D::IDriver::setupViewMatrix()</a>, <a class="el" href="a06711.html#l00524">NL3D::CVertexBuffer::setVertexCoord()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>, <a class="el" href="a05624.html#l00050">TPoint2DVect</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05646.html#l00237">v</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>.
<p>
<div class="fragment"><pre>00086 {
00087
00088 <a class="code" href="a04199.html#a6">nlassert</a>(uvp);
00089
00090 <span class="keyword">typedef</span> CQuadEffect::TPoint2DVect <a class="code" href="a02427.html#NL3D_1_1CDeform2dw0">TPoint2DVect</a>;
00091 TPoint2DVect dest;
00092
00093 CQuadEffect::processPoly(surf, (<span class="keywordtype">float</span>) _XGranularity, (<span class="keywordtype">float</span>) _YGranularity, dest);
00094
00095 <a class="code" href="a04558.html#a15">uint</a> realWidth = <a class="code" href="a05378.html#a262">NLMISC::raiseToNextPowerOf2</a>(_Width);
00096 <a class="code" href="a04558.html#a15">uint</a> realHeight= <a class="code" href="a05378.html#a262">NLMISC::raiseToNextPowerOf2</a>(_Height);
00097
00098
00099 <span class="comment">// draw the poly contour</span>
00100 <span class="comment">/*for (uint k = 0; k < dest.size(); ++k)</span>
00101 <span class="comment"> {</span>
00102 <span class="comment"> CDRU::drawLine(dest[k].x, dest[k].y, dest[(k + 1) % dest.size()].x, dest[(k + 1) % dest.size()].y, *drv, CRGBA::Red);</span>
00103 <span class="comment"> }*/</span>
00104
00105
00106
00107
00108 <span class="keyword">static</span> CMaterial mat;
00109 mat.setDoubleSided(<span class="keyword">true</span>);
00110 mat.setLighting(<span class="keyword">false</span>);
00111 mat.setZFunc(CMaterial::always);
00112 <span class="comment">/* mat.setColor(CRGBA::Red);</span>
00113 <span class="comment"> mat.texEnvOpRGB(0, CMaterial::Add); */</span>
00114
00115 <span class="keyword">static</span> CVertexBuffer vb;
00116 vb.setVertexFormat(CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag);
00117
00118
00119
00120 drv->setFrustum(0, (<span class="keywordtype">float</span>) _Width, 0, (<span class="keywordtype">float</span>) _Height, -1, 1, <span class="keyword">false</span>);
00121 drv->setupViewMatrix(CMatrix::Identity);
00122 drv->setupModelMatrix(CMatrix::Identity);
00123
00124
00125 <span class="keyword">const</span> <span class="keywordtype">float</span> iDu = 1.f / _Width;
00126 <span class="keyword">const</span> <span class="keywordtype">float</span> iDv = 1.f / <a class="code" href="a02427.html#NL3D_1_1CDeform2dt0">_Height</a>;
00127 <span class="keyword">const</span> <span class="keywordtype">float</span> widthRatio = _Width / (<span class="keywordtype">float</span>) realWidth;
00128 <span class="keyword">const</span> <span class="keywordtype">float</span> heightRatio = <a class="code" href="a02427.html#NL3D_1_1CDeform2dt0">_Height</a> / (<span class="keywordtype">float</span>) realHeight;
00129
00130
00131 <span class="keywordtype">float</span> u, u2, <a class="code" href="a04223.html#a576">v</a>;
00132 <span class="keywordtype">float</span> du, dv;
00133
00134 TPoint2DVect::const_iterator it;
00135
00136 <span class="comment">// get back datas from frame buffer</span>
00137 <span class="keywordflow">for</span> (it = dest.begin(); it != dest.end(); ++it)
00138 {
00139 drv->copyFrameBufferToTexture(_Tex, 0, (<a class="code" href="a04558.html#a11">uint32</a>) it->x,(<a class="code" href="a04558.html#a11">uint32</a>) it->y, (<a class="code" href="a04558.html#a11">uint32</a>) it->x, (<a class="code" href="a04558.html#a11">uint32</a>) it->y, _XGranularity, _YGranularity);
00140 }
00141
00142
00146 vb.setNumVertices(dest.size() << 2);
00147 mat.setTexture(0, _Tex);
00148 <a class="code" href="a04558.html#a15">uint</a> k = 0; <span class="comment">// current index in the vertex buffer</span>
00149 <span class="keywordflow">for</span> (it = dest.begin(); it != dest.end(); ++it, k += 4)
00150 {
00151
00152 <span class="comment">// \todo optimize this by a direct access to the vertex buffer (if needed)</span>
00153 <span class="comment">// blit data to frame buffer and apply deformations</span>
00154
00155 vb.setVertexCoord(k, <a class="code" href="a03128.html">NLMISC::CVector</a>(it->x, 0, it->y));
00156 vb.setVertexCoord(k + 1, <a class="code" href="a03128.html">NLMISC::CVector</a>(it->x + _XGranularity, 0, it->y));
00157 vb.setVertexCoord(k + 2, <a class="code" href="a03128.html">NLMISC::CVector</a>(it->x + _XGranularity, 0, it->y + _YGranularity));
00158 vb.setVertexCoord(k + 3, <a class="code" href="a03128.html">NLMISC::CVector</a>(it->x , 0, it->y + _YGranularity));
00159
00160 <span class="comment">// perturbation of the uv coordinates</span>
00161
00162 u = it->x * iDu;
00163 <a class="code" href="a04223.html#a576">v</a> = it->y * iDv;
00164 uvp->perturbUV(u, v, du, dv);
00165 vb.setTexCoord(k, 0, (u + du) * widthRatio, (v + dv) * heightRatio );
00166
00167 u2 = (it->x + _XGranularity) * iDu;
00168 uvp->perturbUV(u2, v, du, dv);
00169 vb.setTexCoord(k + 1, 0, (u2 + du) * widthRatio, (v + dv) * heightRatio );
00170
00171 <a class="code" href="a04223.html#a576">v</a> = (it->y + <a class="code" href="a02427.html#NL3D_1_1CDeform2dt5">_YGranularity</a>) * iDv;
00172 uvp->perturbUV(u2, v, du, dv);
00173 vb.setTexCoord(k + 2, 0, (u2 + du) * widthRatio, (v + dv) * heightRatio );
00174
00175 uvp->perturbUV(u, v, du, dv);
00176 vb.setTexCoord(k + 3, 0, (u + du) * widthRatio, (v + dv) * heightRatio );
00177 }
00178
00179 drv->activeVertexBuffer(vb);
00180 drv->renderQuads(mat, 0, dest.size());
00181 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CDeform2de1" doxytag="NL3D::CDeform2d::setupBuffer" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CDeform2d::setupBuffer </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>width</em>, </td>
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<td class="md" nowrap align="right"></td>
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<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>height</em>, </td>
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<td class="md" nowrap align="right"></td>
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<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>xGranularity</em>, </td>
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<td class="md" nowrap align="right"></td>
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<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>yGranularity</em>, </td>
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<td class="md" nowrap align="right"></td>
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<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>xQuad</em>, </td>
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<td class="md" nowrap align="right"></td>
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<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>yQuad</em></td>
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<td class="md">) </td>
<td class="md" colspan="2"><code> [static]</code></td>
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<td>
<p>
resize the granularity of buffers for fxs <dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>width</em> </td><td>frameBuffer width </td></tr>
<tr><td valign=top><em>height</em> </td><td>framebuffer height </td></tr>
<tr><td valign=top><em>xGranularity</em> </td><td>width of the quads taken from the framebuffer </td></tr>
<tr><td valign=top><em>yGranularity</em> </td><td>height of the quads taken from the framebuffer </td></tr>
<tr><td valign=top><em>xQuad</em> </td><td>width of the quads used to draw the fx (this is usually lower than xGanularity) </td></tr>
<tr><td valign=top><em>yQuad</em> </td><td>height of the quads used to draw the fx (this is usually lower than yGanularity)</td></tr>
</table>
</dl>
<p>
Definition at line <a class="el" href="a05623.html#l00055">55</a> of file <a class="el" href="a05623.html">deform_2d.cpp</a>.
<p>
References <a class="el" href="a05623.html#l00052">_Tex</a>, <a class="el" href="a05623.html#l00048">_XGranularity</a>, <a class="el" href="a05623.html#l00050">_XQuad</a>, <a class="el" href="a05623.html#l00049">_YGranularity</a>, <a class="el" href="a05623.html#l00051">_YQuad</a>, <a class="el" href="a05646.html#l01013">height</a>, <a class="el" href="a05586.html#l00349">NLMISC::raiseToNextPowerOf2()</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l01013">width</a>.
<p>
<div class="fragment"><pre>00057 {
00058 <a class="code" href="a02427.html#NL3D_1_1CDeform2dt2">_Width</a> = <a class="code" href="a04223.html#a632">width</a>;
00059 <a class="code" href="a02427.html#NL3D_1_1CDeform2dt0">_Height</a> = <a class="code" href="a04223.html#a633">height</a>;
00060 <a class="code" href="a02427.html#NL3D_1_1CDeform2dt3">_XGranularity</a> = xGranularity;
00061 <a class="code" href="a02427.html#NL3D_1_1CDeform2dt5">_YGranularity</a> = yGranularity;
00062 <a class="code" href="a02427.html#NL3D_1_1CDeform2dt4">_XQuad</a> = xQuad;
00063 <a class="code" href="a02427.html#NL3D_1_1CDeform2dt6">_YQuad</a> = yQuad;
00064
00065 <a class="code" href="a04558.html#a15">uint</a> realWidth = <a class="code" href="a05378.html#a262">NLMISC::raiseToNextPowerOf2</a>(_Width);
00066 <a class="code" href="a04558.html#a15">uint</a> realHeight= <a class="code" href="a05378.html#a262">NLMISC::raiseToNextPowerOf2</a>(_Height);
00067
00068 <a class="code" href="a02427.html#NL3D_1_1CDeform2dt1">_Tex</a> = <span class="keyword">new</span> CTextureBlank;
00069 <a class="code" href="a02427.html#NL3D_1_1CDeform2dt1">_Tex</a>->resize(realWidth, realHeight, CBitmap::RGBA);
00070 }
</pre></div> </td>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CDeform2dt0" doxytag="NL3D::CDeform2d::_Height" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02427.html#NL3D_1_1CDeform2dt0">NL3D::CDeform2d::_Height</a><code> [static, protected]</code>
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<p>
Definition at line <a class="el" href="a05623.html#l00047">47</a> of file <a class="el" href="a05623.html">deform_2d.cpp</a>. </td>
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<a class="anchor" name="NL3D_1_1CDeform2dt1" doxytag="NL3D::CDeform2d::_Tex" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>< <a class="el" href="a03487.html">ITexture</a> > <a class="el" href="a02427.html#NL3D_1_1CDeform2dt1">NL3D::CDeform2d::_Tex</a><code> [static, protected]</code>
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<p>
<p>
Definition at line <a class="el" href="a05623.html#l00052">52</a> of file <a class="el" href="a05623.html">deform_2d.cpp</a>.
<p>
Referenced by <a class="el" href="a05623.html#l00085">doDeform()</a>, and <a class="el" href="a05623.html#l00055">setupBuffer()</a>. </td>
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<a class="anchor" name="NL3D_1_1CDeform2dt2" doxytag="NL3D::CDeform2d::_Width" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02427.html#NL3D_1_1CDeform2dt2">NL3D::CDeform2d::_Width</a><code> [static, protected]</code>
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<p>
Definition at line <a class="el" href="a05623.html#l00046">46</a> of file <a class="el" href="a05623.html">deform_2d.cpp</a>. </td>
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<a class="anchor" name="NL3D_1_1CDeform2dt3" doxytag="NL3D::CDeform2d::_XGranularity" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02427.html#NL3D_1_1CDeform2dt3">NL3D::CDeform2d::_XGranularity</a><code> [static, protected]</code>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05623.html#l00048">48</a> of file <a class="el" href="a05623.html">deform_2d.cpp</a>.
<p>
Referenced by <a class="el" href="a05623.html#l00085">doDeform()</a>, and <a class="el" href="a05623.html#l00055">setupBuffer()</a>. </td>
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<a class="anchor" name="NL3D_1_1CDeform2dt4" doxytag="NL3D::CDeform2d::_XQuad" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02427.html#NL3D_1_1CDeform2dt4">NL3D::CDeform2d::_XQuad</a><code> [static, protected]</code>
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</td>
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<p>
<p>
Definition at line <a class="el" href="a05623.html#l00050">50</a> of file <a class="el" href="a05623.html">deform_2d.cpp</a>.
<p>
Referenced by <a class="el" href="a05623.html#l00055">setupBuffer()</a>. </td>
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<a class="anchor" name="NL3D_1_1CDeform2dt5" doxytag="NL3D::CDeform2d::_YGranularity" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02427.html#NL3D_1_1CDeform2dt5">NL3D::CDeform2d::_YGranularity</a><code> [static, protected]</code>
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<p>
<p>
Definition at line <a class="el" href="a05623.html#l00049">49</a> of file <a class="el" href="a05623.html">deform_2d.cpp</a>.
<p>
Referenced by <a class="el" href="a05623.html#l00085">doDeform()</a>, and <a class="el" href="a05623.html#l00055">setupBuffer()</a>. </td>
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<a class="anchor" name="NL3D_1_1CDeform2dt6" doxytag="NL3D::CDeform2d::_YQuad" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02427.html#NL3D_1_1CDeform2dt6">NL3D::CDeform2d::_YQuad</a><code> [static, protected]</code>
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Definition at line <a class="el" href="a05623.html#l00051">51</a> of file <a class="el" href="a05623.html">deform_2d.cpp</a>.
<p>
Referenced by <a class="el" href="a05623.html#l00055">setupBuffer()</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a05624.html">deform_2d.h</a><li><a class="el" href="a05623.html">deform_2d.cpp</a></ul>
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