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<title>NeL: TemplateNLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift > class Reference</title>
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<h1>NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift > Class Template Reference</h1><code>#include <<a class="el" href="a05612.html">context_sound.h</a>></code>
<p>
<p>Inheritance diagram for NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >:
<p><center><img src="a02418.png" usemap="#NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >_map" border="0" alt=""></center>
<map name="NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >_map">
<area href="a03849.html" alt="NLSOUND::IContextSoundContainer" shape="rect" coords="0,0,401,24">
</map>
<h3>template<uint NbJoker, bool UseRandom, uint Shift = 5><br>
class NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift ></h3>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom>{ <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainery0NLSOUND_1_1CContextSoundContainery1">JOKER_ARRAY_SIZE</a> = (NbJoker == 0 ? 1 : NbJoker)
}</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::hash_map< <a class="el" href="a02415.html">CContextMatcher</a><<br>
NbJoker, UseRandom, Shift >,<br>
<a class="el" href="a02246.html">CSound</a> *, <a class="el" href="a02415.html">CContextMatcher</a><<br>
NbJoker, UseRandom, Shift <br>
>::CHash > </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainery2">THashContextSound</a></td></tr>
<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd0">addSound</a> (<a class="el" href="a02246.html">CSound</a> *sound, const std::string &baseName)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd1">getMaxDistance</a> () const </td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a02246.html">CSound</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd2">getSound</a> (const <a class="el" href="a03417.html">CSoundContext</a> &context, <a class="el" href="a04558.html#a11">uint32</a> randomValue)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd3">getSoundList</a> (std::vector< std::pair< std::string, <a class="el" href="a02246.html">CSound</a> * > > &subsounds) const </td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerd4">init</a> (<a class="el" href="a04558.html#a15">uint</a> *contextArgsIndex)</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr0">_ContextArgsIndex</a> [JOKER_ARRAY_SIZE]</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainery2">THashContextSound</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a></td></tr>
</table>
<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="NLSOUND_1_1CContextSoundContainery2" doxytag="NLSOUND::CContextSoundContainer::THashContextSound" ></a><p>
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template<uint NbJoker, bool UseRandom, uint Shift = 5> </td>
</tr>
<tr>
<td class="md" nowrap valign="top"> typedef std::hash_map<<a class="el" href="a02415.html">CContextMatcher</a><NbJoker, UseRandom, Shift>, <a class="el" href="a02246.html">CSound</a> *, <a class="el" href="a02415.html">CContextMatcher</a><NbJoker, UseRandom, Shift>::CHash> <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::<a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainery2">THashContextSound</a><code> [private]</code>
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</td>
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<p>
<p>
Definition at line <a class="el" href="a05612.html#l00123">123</a> of file <a class="el" href="a05612.html">context_sound.h</a>. </td>
</tr>
</table>
<hr><h2>Member Enumeration Documentation</h2>
<a class="anchor" name="NLSOUND_1_1CContextSoundContainery0" doxytag="NLSOUND::CContextSoundContainer::@60" ></a><p>
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template<uint NbJoker, bool UseRandom, uint Shift = 5> </td>
</tr>
<tr>
<td class="md" nowrap valign="top"> anonymous enum<code> [private]</code>
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<td>
</td>
<td>
<p>
<dl compact><dt><b>Enumeration values: </b></dt><dd>
<table border=0 cellspacing=2 cellpadding=0>
<tr><td valign=top><em><a class="anchor" name="NLSOUND_1_1CContextSoundContainery0NLSOUND_1_1CContextSoundContainery1" doxytag="JOKER_ARRAY_SIZE" ></a>JOKER_ARRAY_SIZE</em> </td><td>
</td></tr>
</table>
</dl>
<p>
Definition at line <a class="el" href="a05612.html#l00117">117</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
<p>
<div class="fragment"><pre>00118 {
00119 <span class="comment">// Size of array : special case for 0 joker because we can't declare array of 0 elements</span>
00120 <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainery0NLSOUND_1_1CContextSoundContainery1">JOKER_ARRAY_SIZE</a> = (NbJoker == 0 ? 1 : NbJoker)
00121 };
</pre></div> </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NLSOUND_1_1CContextSoundContainerd0" doxytag="NLSOUND::CContextSoundContainer::addSound" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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template<uint NbJoker, bool UseRandom, uint Shift = 5> </td>
</tr>
<tr>
<td class="md" nowrap valign="top"> virtual void <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::addSound </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02246.html">CSound</a> * </td>
<td class="mdname" nowrap> <em>sound</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>const std::string & </td>
<td class="mdname" nowrap> <em>baseName</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [inline, private, virtual]</code></td>
</tr>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
<p>
Implements <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera0">NLSOUND::IContextSoundContainer</a>.
<p>
Definition at line <a class="el" href="a05612.html#l00136">136</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
<p>
References <a class="el" href="a05612.html#l00274">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::_ContextSounds</a>, <a class="el" href="a06407.html#l00110">NLSOUND::CSound::getMaxDistance()</a>, <a class="el" href="a06407.html#l00108">NLSOUND::CSound::getName()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00101">nldebug</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>00137 {
00138 <span class="keyword">const</span> std::string &patternName = CStringMapper::unmap(sound->getName());
00139 <a class="code" href="a04199.html#a6">nlassert</a>(patternName.size() >= baseName.size());
00140
00141 std::string arg;
00142 <a class="code" href="a04558.html#a11">uint32</a> args[<a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainery0NLSOUND_1_1CContextSoundContainery1">JOKER_ARRAY_SIZE</a>];
00143
00144 <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a> = std::max(sound->getMaxDistance(), <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a>);
00145
00146 <span class="comment">// extract the context values</span>
00147 std::string::const_iterator first(patternName.begin() + baseName.size()), last(patternName.end());
00148 <span class="comment">// std::string::const_iterator first2(baseName.begin()), last2(baseName.end());</span>
00149 <span class="comment">// 1st, skip the base name </span>
00150 <span class="comment">// for (; first == first2; ++first, ++first2);</span>
00151
00152 <span class="comment">// 2nd, read all the joker values</span>
00153 <a class="code" href="a04558.html#a15">uint</a> i;
00154 <span class="keywordflow">for</span> ( i=0; i<NbJoker && first != last; ++first)
00155 {
00156 <span class="keywordflow">if</span> (isdigit(<span class="keywordtype">int</span>(*first)))
00157 {
00158 arg += *first;
00159 }
00160 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (!arg.empty())
00161 {
00162 <span class="comment">// end of the argument.</span>
00163 args[i++] = atoi(arg.c_str());
00164 arg = <span class="stringliteral">""</span>;
00165 }
00166 }
00167 <span class="comment">// read the potential last arg.</span>
00168 <span class="keywordflow">if</span> (!arg.empty())
00169 {
00170 <span class="comment">// end of the argument.</span>
00171 args[i++] = atoi(arg.c_str());
00172 arg = <span class="stringliteral">""</span>;
00173 }
00174
00175 <span class="keywordflow">if</span> (i != NbJoker)
00176 <span class="keywordflow">return</span>;
00177 <a class="code" href="a04199.html#a6">nlassert</a>(i==NbJoker);
00178
00179 <span class="keywordtype">int</span> randomValue;
00180 <span class="keywordflow">if</span> (UseRandom)
00181 {
00182 <span class="keywordtype">bool</span> ok = <span class="keyword">false</span>;
00183 <span class="comment">// 3rd, read the random value (if any)</span>
00184 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> i=0; first != last; ++first)
00185 {
00186 <span class="keywordflow">if</span> (isdigit(<span class="keywordtype">int</span>(*first)))
00187 {
00188 arg += *first;
00189 }
00190 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (!arg.empty())
00191 {
00192 <a class="code" href="a04199.html#a6">nlassert</a> (ok == <span class="keyword">false</span>);
00193 <span class="comment">// end of the argument.</span>
00194 randomValue = atoi(arg.c_str());
00195 arg = <span class="stringliteral">""</span>;
00196 ok = <span class="keyword">true</span>;
00197 }
00198 }
00199 <span class="comment">// read the potential last arg.</span>
00200 <span class="keywordflow">if</span> (!arg.empty())
00201 {
00202 <a class="code" href="a04199.html#a6">nlassert</a> (ok == <span class="keyword">false</span>);
00203 <span class="comment">// end of the argument.</span>
00204 randomValue = atoi(arg.c_str());
00205 arg = <span class="stringliteral">""</span>;
00206 ok = <span class="keyword">true</span>;
00207 }
00208 <a class="code" href="a04199.html#a6">nlassert</a> (ok == <span class="keyword">true</span>);
00209
00210 }
00211 <span class="keywordflow">else</span>
00212 {
00213 randomValue = 0;
00214 }
00215
00216 <span class="comment">// ok, now create the key and store the sound.</span>
00217 CContextMatcher<NbJoker, UseRandom, Shift> cm(args, randomValue);
00218
00219 <span class="preprocessor">#ifdef _DEBUG</span>
00220 <span class="preprocessor"></span> <span class="keywordtype">char</span> tmp[1024];
00221 <span class="keywordtype">char</span> tmp2[1024];
00222
00223 <a class="code" href="a05378.html#a259">smprintf</a>(tmp, 1024, <span class="stringliteral">"Adding sound : %s, args = "</span>, patternName.c_str());
00224
00225 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k=0; k<NbJoker; ++k)
00226 {
00227 sprintf(tmp2, <span class="stringliteral">"%u"</span>, args[k]);
00228 strcat(tmp, tmp2);
00229 }
00230
00231 <a class="code" href="a04199.html#a0">nldebug</a>(tmp);
00232
00233 <span class="preprocessor">#endif</span>
00234 <span class="preprocessor"></span>
00235 std::pair<THashContextSound::iterator, bool> ret;
00236 ret = <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.insert(std::make_pair(cm, sound));
00237 <span class="keywordflow">if</span> (!ret.second)
00238 {
00239 THashContextSound::iterator it = <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.find(cm);
00240 <a class="code" href="a04199.html#a6">nlassert</a>(it != <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.end());
00241
00242 <a class="code" href="a04199.html#a2">nlwarning</a>(<span class="stringliteral">"Sound %s has the same context matcher as the sound %s"</span>, CStringMapper::unmap(sound->getName()).c_str(), CStringMapper::unmap(it->second->getName()).c_str());
00243 }
00244 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NLSOUND_1_1CContextSoundContainerd1" doxytag="NLSOUND::CContextSoundContainer::getMaxDistance" ></a><p>
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template<uint NbJoker, bool UseRandom, uint Shift = 5> </td>
</tr>
<tr>
<td class="md" nowrap valign="top"> virtual float <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::getMaxDistance </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const<code> [inline, private, virtual]</code></td>
</tr>
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</td>
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</td>
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<p>
<p>
Implements <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera1">NLSOUND::IContextSoundContainer</a>.
<p>
Definition at line <a class="el" href="a05612.html#l00131">131</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
<p>
<div class="fragment"><pre>00132 {
00133 <span class="keywordflow">return</span> <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a>;
00134 }
</pre></div> </td>
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<a class="anchor" name="NLSOUND_1_1CContextSoundContainerd2" doxytag="NLSOUND::CContextSoundContainer::getSound" ></a><p>
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template<uint NbJoker, bool UseRandom, uint Shift = 5> </td>
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<td class="md" nowrap valign="top"> virtual <a class="el" href="a02246.html">CSound</a>* <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::getSound </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03417.html">CSoundContext</a> & </td>
<td class="mdname" nowrap> <em>context</em>, </td>
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<td class="md" nowrap align="right"></td>
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<td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td>
<td class="mdname" nowrap> <em>randomValue</em></td>
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<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [inline, private, virtual]</code></td>
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<p>
Implements <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera2">NLSOUND::IContextSoundContainer</a>.
<p>
Definition at line <a class="el" href="a05612.html#l00246">246</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
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References <a class="el" href="a05612.html#l00273">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::_ContextArgsIndex</a>, <a class="el" href="a05612.html#l00274">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::_ContextSounds</a>, <a class="el" href="a06630.html#l00059">NLSOUND::CSoundContext::Args</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
<p>
<div class="fragment"><pre>00247 {
00248 <span class="comment">// create a key</span>
00249 <a class="code" href="a04558.html#a11">uint32</a> args[<a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainery0NLSOUND_1_1CContextSoundContainery1">JOKER_ARRAY_SIZE</a>];
00250 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> i=0; i<NbJoker; ++i)
00251 args[i] = context.Args[<a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr0">_ContextArgsIndex</a>[i]];
00252
00253 CContextMatcher<NbJoker, UseRandom, Shift> cm(args, randomValue);
00254
00255 THashContextSound::iterator it = <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.find(cm);
00256
00257 <span class="keywordflow">if</span> (it != <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.end())
00258 <span class="keywordflow">return</span> it->second;
00259 <span class="keywordflow">else</span>
00260 <span class="keywordflow">return</span> 0;
00261 }
</pre></div> </td>
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<a class="anchor" name="NLSOUND_1_1CContextSoundContainerd3" doxytag="NLSOUND::CContextSoundContainer::getSoundList" ></a><p>
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template<uint NbJoker, bool UseRandom, uint Shift = 5> </td>
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<td class="md" nowrap valign="top"> void <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::getSoundList </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">std::vector< std::pair< std::string, <a class="el" href="a02246.html">CSound</a> * > > & </td>
<td class="mdname1" valign="top" nowrap> <em>subsounds</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const<code> [inline, private, virtual]</code></td>
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<p>
Implements <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera3">NLSOUND::IContextSoundContainer</a>.
<p>
Definition at line <a class="el" href="a05612.html#l00263">263</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
<p>
References <a class="el" href="a05612.html#l00274">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::_ContextSounds</a>.
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<div class="fragment"><pre>00264 {
00265 THashContextSound::const_iterator first(<a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.begin()), last(<a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a>.end());
00266 <span class="keywordflow">for</span> (; first != last; ++first)
00267 {
00268 subsounds.push_back(std::make_pair(CStringMapper::unmap(first->second->getName()), first->second));
00269 }
00270 }
</pre></div> </td>
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<a class="anchor" name="NLSOUND_1_1CContextSoundContainerd4" doxytag="NLSOUND::CContextSoundContainer::init" ></a><p>
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template<uint NbJoker, bool UseRandom, uint Shift = 5> </td>
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<td class="md" nowrap valign="top"> virtual void <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::init </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>contextArgsIndex</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [inline, private, virtual]</code></td>
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<p>
Implements <a class="el" href="a03849.html#NLSOUND_1_1IContextSoundContainera4">NLSOUND::IContextSoundContainer</a>.
<p>
Definition at line <a class="el" href="a05612.html#l00125">125</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
<p>
References <a class="el" href="a05612.html#l00273">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::_ContextArgsIndex</a>, <a class="el" href="a05702.html#l00239">NLMISC::CFastMem::memcpy</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
<div class="fragment"><pre>00126 {
00127 <a class="code" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a> = 0;
00128 <a class="code" href="a02515.html#NLMISC_1_1CFastMems0">NLMISC::CFastMem::memcpy</a>(_ContextArgsIndex, contextArgsIndex, <span class="keyword">sizeof</span>(<a class="code" href="a04558.html#a15">uint</a>) * NbJoker);
00129 }
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NLSOUND_1_1CContextSoundContainerr0" doxytag="NLSOUND::CContextSoundContainer::_ContextArgsIndex" ></a><p>
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template<uint NbJoker, bool UseRandom, uint Shift = 5> </td>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::<a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr0">_ContextArgsIndex</a>[JOKER_ARRAY_SIZE]<code> [private]</code>
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Definition at line <a class="el" href="a05612.html#l00273">273</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
<p>
Referenced by <a class="el" href="a05612.html#l00246">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::getSound()</a>, and <a class="el" href="a05612.html#l00125">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::init()</a>. </td>
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<a class="anchor" name="NLSOUND_1_1CContextSoundContainerr1" doxytag="NLSOUND::CContextSoundContainer::_ContextSounds" ></a><p>
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template<uint NbJoker, bool UseRandom, uint Shift = 5> </td>
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<td class="md" nowrap valign="top"> <a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainery2">THashContextSound</a> <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::<a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr1">_ContextSounds</a><code> [private]</code>
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Definition at line <a class="el" href="a05612.html#l00274">274</a> of file <a class="el" href="a05612.html">context_sound.h</a>.
<p>
Referenced by <a class="el" href="a05612.html#l00136">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::addSound()</a>, <a class="el" href="a05612.html#l00246">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::getSound()</a>, and <a class="el" href="a05612.html#l00263">NLSOUND::CContextSoundContainer< NbJoker, UseRandom, Shift >::getSoundList()</a>. </td>
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template<uint NbJoker, bool UseRandom, uint Shift = 5> </td>
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<td class="md" nowrap valign="top"> float <a class="el" href="a02418.html">NLSOUND::CContextSoundContainer</a>< NbJoker, UseRandom, Shift >::<a class="el" href="a02418.html#NLSOUND_1_1CContextSoundContainerr2">_MaxDist</a><code> [private]</code>
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Definition at line <a class="el" href="a05612.html#l00275">275</a> of file <a class="el" href="a05612.html">context_sound.h</a>. </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a05612.html">context_sound.h</a></ul>
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