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<h1>NLPACS::CCollisionMeshBuild Class Reference</h1><code>#include <<a class="el" href="a05579.html">collision_mesh_build.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
The collision intermediate mesh, used to build the real collision meshes. <dl compact><dt><b>Author:</b></dt><dd>Benjamin Legros <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a05579.html#l00107">107</a> of file <a class="el" href="a05579.html">collision_mesh_build.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuilda0">computeTrivialTranslation</a> () const </td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuilda1">link</a> (bool linkInterior, std::vector< std::string > &errors)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuilda2">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuilda3">transform</a> (const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &tranfo)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuilda4">translate</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &translation)</td></tr>
<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a02378.html">CCollisionFace</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo0">Faces</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The faces of the mesh. <a href="#NLPACS_1_1CCollisionMeshBuildo0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a03128.html">NLMISC::CVector</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo1">Vertices</a></td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">The vertices of the mesh. <a href="#NLPACS_1_1CCollisionMeshBuildo1"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef TLinkRelloc::iterator </td><td class="memItemRight" valign=bottom><a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuildy0">ItTLinkRelloc</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map< <a class="el" href="a02381.html">CEdgeKey</a>,<br>
<a class="el" href="a02380.html">CEdgeInfo</a>, <a class="el" href="a02381.html">CEdgeKey</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuildy1">TLinkRelloc</a></td></tr>
</table>
<hr><h2>Member Typedef Documentation</h2>
<a class="anchor" name="NLPACS_1_1CCollisionMeshBuildy0" doxytag="NLPACS::CCollisionMeshBuild::ItTLinkRelloc" ></a><p>
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<td class="md" nowrap valign="top"> typedef TLinkRelloc::iterator <a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuildy0">NLPACS::CCollisionMeshBuild::ItTLinkRelloc</a><code> [private]</code>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05579.html#l00135">135</a> of file <a class="el" href="a05579.html">collision_mesh_build.h</a>.
<p>
Referenced by <a class="el" href="a05579.html#l00185">link()</a>. </td>
</tr>
</table>
<a class="anchor" name="NLPACS_1_1CCollisionMeshBuildy1" doxytag="NLPACS::CCollisionMeshBuild::TLinkRelloc" ></a><p>
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<td class="md" nowrap valign="top"> typedef std::map<<a class="el" href="a02381.html">CEdgeKey</a>, <a class="el" href="a02380.html">CEdgeInfo</a>, <a class="el" href="a02381.html">CEdgeKey</a>> <a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuildy1">NLPACS::CCollisionMeshBuild::TLinkRelloc</a><code> [private]</code>
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</td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05579.html#l00134">134</a> of file <a class="el" href="a05579.html">collision_mesh_build.h</a>.
<p>
Referenced by <a class="el" href="a05579.html#l00185">link()</a>. </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NLPACS_1_1CCollisionMeshBuilda0" doxytag="NLPACS::CCollisionMeshBuild::computeTrivialTranslation" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NLPACS::CCollisionMeshBuild::computeTrivialTranslation </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const<code> [inline]</code></td>
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</td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05579.html#l00169">169</a> of file <a class="el" href="a05579.html">collision_mesh_build.h</a>.
<p>
References <a class="el" href="a05384.html#l00215">NLMISC::CAABBox::extend()</a>, <a class="el" href="a05385.html#l00090">NLMISC::CAABBox::getCenter()</a>, <a class="el" href="a05385.html#l00066">NLMISC::CAABBox::setCenter()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05522.html#l00627">NLPACS::computeRetriever()</a>.
<p>
<div class="fragment"><pre>00170 {
00171 <a class="code" href="a04558.html#a15">uint</a> i;
00172 <a class="code" href="a02156.html">NLMISC::CAABBox</a> bbox;
00173
00174 <span class="keywordflow">if</span> (!<a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo1">Vertices</a>.empty())
00175 {
00176 bbox.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1902_1">setCenter</a>(Vertices[0]);
00177 <span class="keywordflow">for</span> (i=1; i<<a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo1">Vertices</a>.size(); ++i)
00178 bbox.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxExtz1902_0">extend</a>(Vertices[i]);
00179 }
00180
00181 <span class="keywordflow">return</span> -bbox.<a class="code" href="a02156.html#NLMISC_1_1CAABBoxz1904_0">getCenter</a>();
00182 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NLPACS_1_1CCollisionMeshBuilda1" doxytag="NLPACS::CCollisionMeshBuild::link" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NLPACS::CCollisionMeshBuild::link </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">bool </td>
<td class="mdname" nowrap> <em>linkInterior</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>std::vector< std::string > & </td>
<td class="mdname" nowrap> <em>errors</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [inline]</code></td>
</tr>
</table>
</td>
</tr>
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<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05579.html#l00185">185</a> of file <a class="el" href="a05579.html">collision_mesh_build.h</a>.
<p>
References <a class="el" href="a05579.html#l00135">ItTLinkRelloc</a>, <a class="el" href="a05579.html#l00059">NLPACS::CCollisionFace::Material</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a05579.html#l00056">NLPACS::CCollisionFace::Surface</a>, <a class="el" href="a05579.html#l00134">TLinkRelloc</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05579.html#l00050">NLPACS::CCollisionFace::V</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::z</a>.
<p>
Referenced by <a class="el" href="a05522.html#l00627">NLPACS::computeRetriever()</a>.
<p>
<div class="fragment"><pre>00186 {
00187 <a class="code" href="a04558.html#a15">uint</a> i, j;
00188 <a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildy1">TLinkRelloc</a> relloc;
00189
00190
00191 <span class="comment">// check each edge of each face</span>
00192 <span class="keywordflow">for</span> (i=0; i<<a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo0">Faces</a>.size(); ++i)
00193 {
00194 <span class="keywordflow">if</span> (<a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo0">Faces</a>[i].Surface == CCollisionFace::ExteriorSurface && linkInterior ||
00195 <a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo0">Faces</a>[i].Surface >= CCollisionFace::InteriorSurfaceFirst && !linkInterior)
00196 <span class="keywordflow">continue</span>;
00197
00198 <span class="keywordflow">for</span> (j=0; j<3; ++j)
00199 {
00200 <a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo0">Faces</a>[i].Edge[j] = -1;
00201
00202 <a class="code" href="a04558.html#a15">uint</a> edge = (j+2)%3;
00203 <a class="code" href="a04558.html#a11">uint32</a> va = <a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo0">Faces</a>[i].V[j],
00204 vb = Faces[i].V[(j+1)%3];
00205
00206 <a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildy0">ItTLinkRelloc</a> it;
00207 <span class="keywordflow">if</span> ((it = relloc.find(CEdgeKey(va, vb))) != relloc.end())
00208 {
00209 CCollisionFace &left0 = Faces[(*it).second.Left];
00210 CCollisionFace &left1 = Faces[i];
00211 <span class="comment">// in this case, the left triangle of the edge has already been found.</span>
00212 <span class="comment">// should throw an error</span>
00213 <a class="code" href="a03128.html">NLMISC::CVector</a> eva = <a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo1">Vertices</a>[va], evb = Vertices[vb];
00214 <span class="keyword">static</span> <span class="keywordtype">char</span> buf[512];
00215 sprintf(buf, <span class="stringliteral">"Edge issue: (%.2f,%.2f,%.2f)-(%.2f,%.2f,%.2f) [left face already found]\n"</span>
00216 <span class="stringliteral">"left.0:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f) surf=%d material=%d\n"</span>
00217 <span class="stringliteral">"left.1:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f) surf=%d material=%d"</span>,
00218 eva.<a class="code" href="a03128.html#NLMISC_1_1CVectoro0">x</a>, eva.<a class="code" href="a03128.html#NLMISC_1_1CVectoro1">y</a>, eva.<a class="code" href="a03128.html#NLMISC_1_1CVectoro2">z</a>, evb.<a class="code" href="a03128.html#NLMISC_1_1CVectoro0">x</a>, evb.<a class="code" href="a03128.html#NLMISC_1_1CVectoro1">y</a>, evb.<a class="code" href="a03128.html#NLMISC_1_1CVectoro2">z</a>,
00219 (*it).second.Left, Vertices[left0.V[0]].x, Vertices[left0.V[0]].y, Vertices[left0.V[1]].x, Vertices[left0.V[1]].y, Vertices[left0.V[2]].x, Vertices[left0.V[2]].y, Faces[(*it).second.Left].Surface, Faces[(*it).second.Left].Material,
00220 i, Vertices[left1.V[0]].x, Vertices[left1.V[0]].y, Vertices[left1.V[1]].x, Vertices[left1.V[1]].y, Vertices[left1.V[2]].x, Vertices[left1.V[2]].y, Faces[i].Surface, Faces[i].Material);
00221 errors.push_back(std::string(buf));
00222 <span class="keywordflow">continue</span>;
00223 <span class="comment">/* nlerror("On face %d, edge %d: left side of edge (%d,%d) already linked to face %d",</span>
00224 <span class="comment"> i, edge, va, vb, (*it).second.Left);*/</span>
00225 }
00226 <span class="keywordflow">else</span> <span class="keywordflow">if</span> ((it = relloc.find(CEdgeKey(vb, va))) != relloc.end())
00227 {
00228 <span class="comment">// in this case, we must check the right face has been set yet</span>
00229 <span class="keywordflow">if</span> ((*it).second.Right != -1)
00230 {
00231 CCollisionFace &right0 = Faces[(*it).second.Right];
00232 CCollisionFace &right1 = Faces[i];
00233 <a class="code" href="a03128.html">NLMISC::CVector</a> eva = Vertices[va], evb = Vertices[vb];
00234 <span class="keyword">static</span> <span class="keywordtype">char</span> buf[512];
00235 sprintf(buf, <span class="stringliteral">"Edge issue: (%.2f,%.2f,%.2f)-(%.2f,%.2f,%.2f) [right face already found]\n"</span>
00236 <span class="stringliteral">"right.0:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f)\n"</span>
00237 <span class="stringliteral">"right.1:%d: v0:(%.2f,%.2f) v1:(%.2f,%.2f), v2:(%.2f,%.2f)"</span>,
00238 eva.<a class="code" href="a03128.html#NLMISC_1_1CVectoro0">x</a>, eva.<a class="code" href="a03128.html#NLMISC_1_1CVectoro1">y</a>, eva.<a class="code" href="a03128.html#NLMISC_1_1CVectoro2">z</a>, evb.<a class="code" href="a03128.html#NLMISC_1_1CVectoro0">x</a>, evb.<a class="code" href="a03128.html#NLMISC_1_1CVectoro1">y</a>, evb.<a class="code" href="a03128.html#NLMISC_1_1CVectoro2">z</a>,
00239 (*it).second.Right, Vertices[right0.V[0]].x, Vertices[right0.V[0]].y, Vertices[right0.V[1]].x, Vertices[right0.V[1]].y, Vertices[right0.V[2]].x, Vertices[right0.V[2]].y,
00240 i, Vertices[right1.V[0]].x, Vertices[right1.V[0]].y, Vertices[right1.V[1]].x, Vertices[right1.V[1]].y, Vertices[right1.V[2]].x, Vertices[right1.V[2]].y);
00241 errors.push_back(std::string(buf));
00242 <span class="keywordflow">continue</span>;
00243 <span class="comment">/* nlerror("On face %d, edge %d: right side of edge (%d,%d) already linked to face %d",</span>
00244 <span class="comment"> i, edge, vb, va, (*it).second.Right);*/</span>
00245 }
00246
00247 (*it).second.Right = i;
00248 (*it).second.RightEdge = edge;
00249 }
00250 <span class="keywordflow">else</span>
00251 {
00252 <span class="comment">// if the edge wasn't present yet, create it and set it up.</span>
00253 relloc.insert(std::make_pair(CEdgeKey(va, vb), CEdgeInfo(i, edge, -1, -1)));
00254 }
00255 }
00256 }
00257
00258 <span class="comment">// for each checked edge, update the edge info inside the faces</span>
00259 <a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildy0">ItTLinkRelloc</a> it;
00260 <span class="keywordflow">for</span> (it=relloc.begin(); it!=relloc.end(); ++it)
00261 {
00262 <a class="code" href="a04558.html#a10">sint32</a> left, leftEdge;
00263 <a class="code" href="a04558.html#a10">sint32</a> right, rightEdge;
00264
00265 <span class="comment">// get the link info on the edge</span>
00266 left = (*it).second.Left;
00267 leftEdge = (*it).second.LeftEdge;
00268 right = (*it).second.Right;
00269 rightEdge = (*it).second.RightEdge;
00270
00271 <span class="comment">// update both faces</span>
00272 <span class="keywordflow">if</span> (left != -1)
00273 Faces[left].Edge[leftEdge] = right;
00274 <span class="keywordflow">if</span> (right != -1)
00275 Faces[right].Edge[rightEdge] = left;
00276 }
00277 }
</pre></div> </td>
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<a class="anchor" name="NLPACS_1_1CCollisionMeshBuilda2" doxytag="NLPACS::CCollisionMeshBuild::serial" ></a><p>
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<td class="md" nowrap valign="top"> void NLPACS::CCollisionMeshBuild::serial </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>f</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [inline]</code></td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05579.html#l00149">149</a> of file <a class="el" href="a05579.html">collision_mesh_build.h</a>.
<p>
References <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>.
<p>
<div class="fragment"><pre>00150 {
00151 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(Vertices);
00152 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(Faces);
00153 }
</pre></div> </td>
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<a class="anchor" name="NLPACS_1_1CCollisionMeshBuilda3" doxytag="NLPACS::CCollisionMeshBuild::transform" ></a><p>
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<td class="md" nowrap valign="top"> void NLPACS::CCollisionMeshBuild::transform </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a02851.html">NLMISC::CMatrix</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>tranfo</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [inline]</code></td>
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</td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05579.html#l00162">162</a> of file <a class="el" href="a05579.html">collision_mesh_build.h</a>.
<p>
References <a class="el" href="a05981.html#l00105">uint</a>.
<p>
<div class="fragment"><pre>00163 {
00164 <a class="code" href="a04558.html#a15">uint</a> i;
00165 <span class="keywordflow">for</span> (i=0; i<<a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo1">Vertices</a>.size(); ++i)
00166 <a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo1">Vertices</a>[i] = tranfo * <a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo1">Vertices</a>[i];
00167 }
</pre></div> </td>
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</table>
<a class="anchor" name="NLPACS_1_1CCollisionMeshBuilda4" doxytag="NLPACS::CCollisionMeshBuild::translate" ></a><p>
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<td class="md" nowrap valign="top"> void NLPACS::CCollisionMeshBuild::translate </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td>
<td class="mdname1" valign="top" nowrap> <em>translation</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [inline]</code></td>
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</table>
</td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05579.html#l00155">155</a> of file <a class="el" href="a05579.html">collision_mesh_build.h</a>.
<p>
References <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05522.html#l00627">NLPACS::computeRetriever()</a>.
<p>
<div class="fragment"><pre>00156 {
00157 <a class="code" href="a04558.html#a15">uint</a> i;
00158 <span class="keywordflow">for</span> (i=0; i<<a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo1">Vertices</a>.size(); ++i)
00159 <a class="code" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo1">Vertices</a>[i] += translation;
00160 }
</pre></div> </td>
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</table>
<hr><h2>Field Documentation</h2>
<a class="anchor" name="NLPACS_1_1CCollisionMeshBuildo0" doxytag="NLPACS::CCollisionMeshBuild::Faces" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a02378.html">CCollisionFace</a>> <a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo0">NLPACS::CCollisionMeshBuild::Faces</a>
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<td>
</td>
<td>
<p>
The faces of the mesh.
<p>
<p>
Definition at line <a class="el" href="a05579.html#l00145">145</a> of file <a class="el" href="a05579.html">collision_mesh_build.h</a>.
<p>
Referenced by <a class="el" href="a05522.html#l00431">NLPACS::buildExteriorMesh()</a>, <a class="el" href="a05522.html#l00405">NLPACS::buildSnapping()</a>, <a class="el" href="a05522.html#l00240">NLPACS::computeSurfaceBorders()</a>, <a class="el" href="a05522.html#l00331">NLPACS::computeSurfaceQuadTree()</a>, <a class="el" href="a05522.html#l00109">NLPACS::floodFillSurfaces()</a>, <a class="el" href="a05522.html#l00173">NLPACS::followBorder()</a>, <a class="el" href="a05522.html#l00068">NLPACS::CInteriorSurface::getFace()</a>, <a class="el" href="a05522.html#l00069">NLPACS::CInteriorSurface::getNeighbor()</a>, and <a class="el" href="a05522.html#l00160">NLPACS::resetEdgeFlags()</a>. </td>
</tr>
</table>
<a class="anchor" name="NLPACS_1_1CCollisionMeshBuildo1" doxytag="NLPACS::CCollisionMeshBuild::Vertices" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a03128.html">NLMISC::CVector</a>> <a class="el" href="a02379.html#NLPACS_1_1CCollisionMeshBuildo1">NLPACS::CCollisionMeshBuild::Vertices</a>
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<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
The vertices of the mesh.
<p>
<p>
Definition at line <a class="el" href="a05579.html#l00142">142</a> of file <a class="el" href="a05579.html">collision_mesh_build.h</a>.
<p>
Referenced by <a class="el" href="a05522.html#l00431">NLPACS::buildExteriorMesh()</a>, <a class="el" href="a05522.html#l00405">NLPACS::buildSnapping()</a>, <a class="el" href="a05522.html#l00304">NLPACS::computeSurfaceCenter()</a>, <a class="el" href="a05522.html#l00331">NLPACS::computeSurfaceQuadTree()</a>, and <a class="el" href="a05522.html#l00173">NLPACS::followBorder()</a>. </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a05579.html">collision_mesh_build.h</a></ul>
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