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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::CChannelMixer::CSlot class Reference</title>
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<h1>NL3D::CChannelMixer::CSlot Class Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
An animation slot. 
<p>

<p>
Definition at line <a class="el" href="a05544.html#l00081">81</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotd0">CSlot</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Default Ctor.  <a href="#NL3D_1_1CChannelMixer_1_1CSlotd0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotd1">empty</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Empty the slot.  <a href="#NL3D_1_1CChannelMixer_1_1CSlotd1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotd2">isEmpty</a> ()</td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Is the slot empty ?  <a href="#NL3D_1_1CChannelMixer_1_1CSlotd2"></a><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02205.html">CAnimation</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr0">_Animation</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Animation pointer to use by this slot. If NULL, slot is empty.  <a href="#NL3D_1_1CChannelMixer_1_1CSlotr0"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr1">_Dirt</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Dirt flag. True if the animation of this slot as been modified.  <a href="#NL3D_1_1CChannelMixer_1_1CSlotr1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr2">_InvertedSkeletonWeight</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Skeleton weight pointer inverted or not.  <a href="#NL3D_1_1CChannelMixer_1_1CSlotr2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03405.html">CSkeletonWeight</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr3">_SkeletonWeight</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Skeleton weight pointer.  <a href="#NL3D_1_1CChannelMixer_1_1CSlotr3"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05363.html#a366">TAnimationTime</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr4">_Time</a></td></tr>

<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Time to use to eval the animation.  <a href="#NL3D_1_1CChannelMixer_1_1CSlotr4"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr5">_Weight</a></td></tr>

<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotn0">CChannelMixer</a></td></tr>

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<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotd0" doxytag="NL3D::CChannelMixer::CSlot::CSlot" ></a><p>
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          <td class="md" nowrap valign="top"> NL3D::CChannelMixer::CSlot::CSlot </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, private]</code></td>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
Default Ctor. 
<p>

<p>
Definition at line <a class="el" href="a05544.html#l00086">86</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
<p>
References <a class="el" href="a05544.html#l00134">_Dirt</a>, <a class="el" href="a05544.html#l00131">_Weight</a>, and <a class="el" href="a05544.html#l00099">empty()</a>.
<p>
<div class="fragment"><pre>00087                 {
00088                         <span class="comment">// Not modified</span>
00089                         <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr1">_Dirt</a>=<span class="keyword">false</span>;
00090 
00091                         <span class="comment">// default is 1.</span>
00092                         <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr5">_Weight</a>= 1.f;
00093 
00094                         <span class="comment">// Set it empty</span>
00095                         <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotd1">empty</a> ();
00096                 }
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotd1" doxytag="NL3D::CChannelMixer::CSlot::empty" ></a><p>
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          <td class="md" nowrap valign="top"> void NL3D::CChannelMixer::CSlot::empty </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, private]</code></td>
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<p>
Empty the slot. 
<p>

<p>
Definition at line <a class="el" href="a05544.html#l00099">99</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
<p>
References <a class="el" href="a05544.html#l00120">_InvertedSkeletonWeight</a>.
<p>
Referenced by <a class="el" href="a05544.html#l00086">CSlot()</a>, and <a class="el" href="a05543.html#l00485">NL3D::CChannelMixer::emptySlot()</a>.
<p>
<div class="fragment"><pre>00100                 {
00101                         <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr0">_Animation</a>=NULL;
00102                         <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr3">_SkeletonWeight</a>=NULL;
00103                         <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr2">_InvertedSkeletonWeight</a>=<span class="keyword">false</span>;
00104                 }
</pre></div>    </td>
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<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotd2" doxytag="NL3D::CChannelMixer::CSlot::isEmpty" ></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CChannelMixer::CSlot::isEmpty </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>          </td>
          <td class="md" valign="top">&nbsp;)&nbsp;</td>
          <td class="md" nowrap><code> [inline, private]</code></td>
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<p>
Is the slot empty ? 
<p>

<p>
Definition at line <a class="el" href="a05544.html#l00107">107</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
<p>
Referenced by <a class="el" href="a05543.html#l00602">NL3D::CChannelMixer::dirtAll()</a>, <a class="el" href="a05543.html#l00485">NL3D::CChannelMixer::emptySlot()</a>, <a class="el" href="a05543.html#l00154">NL3D::CChannelMixer::eval()</a>, <a class="el" href="a05543.html#l00255">NL3D::CChannelMixer::evalChannels()</a>, and <a class="el" href="a05543.html#l00621">NL3D::CChannelMixer::refreshList()</a>.
<p>
<div class="fragment"><pre>00108                 {
00109                         <span class="keywordflow">return</span> <a class="code" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr0">_Animation</a>==NULL;
00110                 }
</pre></div>    </td>
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<hr><h2>Friends And Related Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotn0" doxytag="NL3D::CChannelMixer::CSlot::CChannelMixer" ></a><p>
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          <td class="md" nowrap valign="top"> friend class <a class="el" href="a02335.html">CChannelMixer</a><code> [friend]</code>
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      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="a05544.html#l00083">83</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.    </td>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr0" doxytag="NL3D::CChannelMixer::CSlot::_Animation" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="a02205.html">CAnimation</a>* <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr0">NL3D::CChannelMixer::CSlot::_Animation</a><code> [private]</code>
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Animation pointer to use by this slot. If NULL, slot is empty. 
<p>

<p>
Definition at line <a class="el" href="a05544.html#l00114">114</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
<p>
Referenced by <a class="el" href="a05543.html#l00476">NL3D::CChannelMixer::getSlotAnimation()</a>, <a class="el" href="a05543.html#l00621">NL3D::CChannelMixer::refreshList()</a>, and <a class="el" href="a05543.html#l00449">NL3D::CChannelMixer::setSlotAnimation()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr1" doxytag="NL3D::CChannelMixer::CSlot::_Dirt" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr1">NL3D::CChannelMixer::CSlot::_Dirt</a><code> [private]</code>
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Dirt flag. True if the animation of this slot as been modified. 
<p>

<p>
Definition at line <a class="el" href="a05544.html#l00134">134</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
<p>
Referenced by <a class="el" href="a05543.html#l00587">NL3D::CChannelMixer::cleanAll()</a>, <a class="el" href="a05544.html#l00086">CSlot()</a>, <a class="el" href="a05543.html#l00602">NL3D::CChannelMixer::dirtAll()</a>, <a class="el" href="a05543.html#l00485">NL3D::CChannelMixer::emptySlot()</a>, <a class="el" href="a05543.html#l00621">NL3D::CChannelMixer::refreshList()</a>, and <a class="el" href="a05543.html#l00449">NL3D::CChannelMixer::setSlotAnimation()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr2" doxytag="NL3D::CChannelMixer::CSlot::_InvertedSkeletonWeight" ></a><p>
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          <td class="md" nowrap valign="top"> bool <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr2">NL3D::CChannelMixer::CSlot::_InvertedSkeletonWeight</a><code> [private]</code>
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Skeleton weight pointer inverted or not. 
<p>

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Definition at line <a class="el" href="a05544.html#l00120">120</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
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Referenced by <a class="el" href="a05543.html#l00516">NL3D::CChannelMixer::applySkeletonWeight()</a>, <a class="el" href="a05544.html#l00099">empty()</a>, and <a class="el" href="a05543.html#l00563">NL3D::CChannelMixer::resetSkeletonWeight()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr3" doxytag="NL3D::CChannelMixer::CSlot::_SkeletonWeight" ></a><p>
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          <td class="md" nowrap valign="top"> const <a class="el" href="a03405.html">CSkeletonWeight</a>* <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr3">NL3D::CChannelMixer::CSlot::_SkeletonWeight</a><code> [private]</code>
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Skeleton weight pointer. 
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Definition at line <a class="el" href="a05544.html#l00117">117</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
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Referenced by <a class="el" href="a05543.html#l00516">NL3D::CChannelMixer::applySkeletonWeight()</a>, and <a class="el" href="a05543.html#l00563">NL3D::CChannelMixer::resetSkeletonWeight()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr4" doxytag="NL3D::CChannelMixer::CSlot::_Time" ></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="a05363.html#a366">TAnimationTime</a> <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr4">NL3D::CChannelMixer::CSlot::_Time</a><code> [private]</code>
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Time to use to eval the animation. 
<p>

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Definition at line <a class="el" href="a05544.html#l00123">123</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
<p>
Referenced by <a class="el" href="a05543.html#l00154">NL3D::CChannelMixer::eval()</a>, and <a class="el" href="a05544.html#l00345">NL3D::CChannelMixer::setSlotTime()</a>.    </td>
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<a class="anchor" name="NL3D_1_1CChannelMixer_1_1CSlotr5" doxytag="NL3D::CChannelMixer::CSlot::_Weight" ></a><p>
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          <td class="md" nowrap valign="top"> float <a class="el" href="a02337.html#NL3D_1_1CChannelMixer_1_1CSlotr5">NL3D::CChannelMixer::CSlot::_Weight</a><code> [private]</code>
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Global weight to apply to the animation of this slot. This weight can be gived in any range because renormalisatio is done in final weight evaluation. If weight is 0.f, the final mix is not influenced by the animation of this slot.
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Definition at line <a class="el" href="a05544.html#l00131">131</a> of file <a class="el" href="a05544.html">channel_mixer.h</a>.
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Referenced by <a class="el" href="a05544.html#l00086">CSlot()</a>, <a class="el" href="a05543.html#l00154">NL3D::CChannelMixer::eval()</a>, <a class="el" href="a05543.html#l00255">NL3D::CChannelMixer::evalChannels()</a>, <a class="el" href="a05543.html#l00083">NL3D::CChannelMixer::evalSingleChannel()</a>, and <a class="el" href="a05544.html#l00366">NL3D::CChannelMixer::setSlotWeight()</a>.    </td>
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<hr>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a05544.html">channel_mixer.h</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:45:00 2004 for NeL by
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</a>1.3.6 </small></address>
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