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<title>NeL: NL3D::CAsyncFileManager3D::CMeshLoad class Reference</title>
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<h1>NL3D::CAsyncFileManager3D::CMeshLoad Class Reference</h1><p>Inheritance diagram for NL3D::CAsyncFileManager3D::CMeshLoad:
<p><center><img src="a02220.png" usemap="#NL3D::CAsyncFileManager3D::CMeshLoad_map" border="0" alt=""></center>
<map name="NL3D::CAsyncFileManager3D::CMeshLoad_map">
<area href="a02221.html" alt="NLMISC::IRunnablePos" shape="rect" coords="0,56,257,80">
<area href="a02187.html" alt="NLMISC::IRunnable" shape="rect" coords="0,0,257,24">
</map>
<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada0">CMeshLoad</a> (const std::string &meshName, <a class="el" href="a02539.html">IShape</a> **ppShp, <a class="el" href="a02434.html">IDriver</a> *pDriver, const <a class="el" href="a03128.html">CVector</a> &position, <a class="el" href="a04558.html#a15">uint</a> selectedTexture)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada1">getName</a> (std::string &result) const </td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada2">run</a> (void)</td></tr>
<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::string </td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02221.html#NLMISC_1_1IRunnablePoso0">Position</a></td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02434.html">IDriver</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02539.html">IShape</a> ** </td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr2">_SelectedTexture</a></td></tr>
</table>
<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada0" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::CMeshLoad" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> NL3D::CAsyncFileManager3D::CMeshLoad::CMeshLoad </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname" nowrap> <em>meshName</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a02539.html">IShape</a> ** </td>
<td class="mdname" nowrap> <em>ppShp</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> * </td>
<td class="mdname" nowrap> <em>pDriver</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>const <a class="el" href="a03128.html">CVector</a> & </td>
<td class="mdname" nowrap> <em>position</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>selectedTexture</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
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<td>
</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05457.html#l00220">220</a> of file <a class="el" href="a05457.html">async_file_manager_3d.cpp</a>.
<p>
References <a class="el" href="a05458.html#l00093">_pDriver</a>, <a class="el" href="a05458.html#l00092">_ppShp</a>, <a class="el" href="a05458.html#l00094">_SelectedTexture</a>, <a class="el" href="a05458.html#l00096">MeshName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
<div class="fragment"><pre>00221 {
00222 <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a> = pDriver;
00223 <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a> = sMeshName;
00224 <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a> = ppShp;
00225 <a class="code" href="a02221.html#NLMISC_1_1IRunnablePoso0">Position</a> = position;
00226 <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr2">_SelectedTexture</a> = selectedTexture;
00227 }
</pre></div> </td>
</tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada1" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::getName" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> void NL3D::CAsyncFileManager3D::CMeshLoad::getName </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>result</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const<code> [virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Reimplemented from <a class="el" href="a02187.html#NLMISC_1_1IRunnablePosa0">NLMISC::IRunnable</a>.
<p>
Definition at line <a class="el" href="a05457.html#l00358">358</a> of file <a class="el" href="a05457.html">async_file_manager_3d.cpp</a>.
<p>
References <a class="el" href="a05458.html#l00096">MeshName</a>.
<p>
<div class="fragment"><pre>00359 {
00360 result = <span class="stringliteral">"LoadMesh ("</span> + <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a> + <span class="stringliteral">")"</span>;
00361 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoada2" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::run" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CAsyncFileManager3D::CMeshLoad::run </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">void </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
<p>
Implements <a class="el" href="a02187.html#NLMISC_1_1IRunnablePosa1">NLMISC::IRunnable</a>.
<p>
Definition at line <a class="el" href="a05457.html#l00231">231</a> of file <a class="el" href="a05457.html">async_file_manager_3d.cpp</a>.
<p>
References <a class="el" href="a05458.html#l00093">_pDriver</a>, <a class="el" href="a05458.html#l00092">_ppShp</a>, <a class="el" href="a05458.html#l00094">_SelectedTexture</a>, <a class="el" href="a05708.html#l00255">NLMISC::CIFile::close()</a>, <a class="el" href="a06506.html#l00309">NL3D::ITexture::generate()</a>, <a class="el" href="a05968.html#l00401">NL3D::CMaterial::getLightMap()</a>, <a class="el" href="a05992.html#l00179">NL3D::CMeshBase::getMaterial()</a>, <a class="el" href="a05992.html#l00173">NL3D::CMeshBase::getNbMaterial()</a>, <a class="el" href="a05969.html#l00254">NL3D::CMaterial::getShader()</a>, <a class="el" href="a06376.html#l00113">NL3D::CShapeStream::getShapePointer()</a>, <a class="el" href="a06506.html#l00338">NL3D::ITexture::getShareName()</a>, <a class="el" href="a05641.html#l00046">NL3D::CMaterial::getTexture()</a>, <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera47">NL3D::IDriver::isTextureExist()</a>, <a class="el" href="a05458.html#l00096">MeshName</a>, <a class="el" href="a05457.html#l00043">NL3D_MEM_INSTANCE</a>, <a class="el" href="a05622.html#l00135">nlwarning</a>, <a class="el" href="a05708.html#l00135">NLMISC::CIFile::open()</a>, <a class="el" href="a06506.html#l00360">NL3D::ITexture::selectTexture()</a>, <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, <a class="el" href="a05708.html#l00248">NLMISC::CIFile::setAsyncLoading()</a>, <a class="el" href="a05708.html#l00242">NLMISC::CIFile::setCacheFileOnOpen()</a>, <a class="el" href="a06506.html#l00332">NL3D::ITexture::supportSharing()</a>, <a class="el" href="a05641.html#l00036">NL3D::CMaterial::texturePresent()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
<div class="fragment"><pre>00232 {
00233 <a class="code" href="a04034.html#a0">NL3D_MEM_INSTANCE</a>
00234 <span class="comment">// This set represent the texture already loaded in memory</span>
00235 <span class="comment">// We have to have this set because the driver load the textures only on the </span>
00236 <span class="comment">// setupTexture, done in CShapeBank::isPresent. This must be done in the main</span>
00237 <span class="comment">// thread because setupTexture upload texture to VRAM.</span>
00238 <span class="keyword">typedef</span> set<string> TAlreadyPresentTextureSet;
00239 TAlreadyPresentTextureSet AlreadyPresentTextureSet;
00240
00241 <span class="keywordflow">try</span>
00242 {
00243 <span class="comment">// Load from file the mesh</span>
00244 CShapeStream mesh;
00245 <a class="code" href="a02653.html">CIFile</a> meshfile;
00246 meshfile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea19">setAsyncLoading</a> (<span class="keyword">true</span>);
00247 meshfile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea20">setCacheFileOnOpen</a> (<span class="keyword">true</span>);
00248 meshfile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea12">open</a> (CPath::lookup(MeshName));
00249 meshfile.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a> (mesh);
00250 meshfile.<a class="code" href="a02653.html#NLMISC_1_1CIFilea3">close</a> ();
00251
00252 <span class="comment">// Is the pointer is invalid return -1</span>
00253 <span class="keywordflow">if</span> (mesh.getShapePointer() == NULL)
00254 {
00255 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"Couldn't load '%s'"</span>, <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a>.c_str());
00256 *<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a> = (IShape*)-1;
00257 <span class="keyword">delete</span> <span class="keyword">this</span>;
00258 <span class="keywordflow">return</span>;
00259 }
00260
00261 CMeshBase *pMesh = dynamic_cast<CMeshBase *>(mesh.getShapePointer());
00262
00263 <span class="comment">// If the shape is a mesh but the driver is not given or if the shape is not a mesh </span>
00264 <span class="comment">// so do not try to load the textures</span>
00265
00266 <span class="keywordflow">if</span> ((pMesh == NULL) || ((pMesh != NULL) && (<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a> == NULL)))
00267 {
00268 <span class="keywordflow">if</span> (<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a> == NULL || mesh.getShapePointer() == NULL)
00269 {
00270 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"mesh or driver is NULL for file '%s'"</span>, <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a>.c_str());
00271 }
00272
00273 *<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a> = mesh.getShapePointer();
00274 <span class="keyword">delete</span> <span class="keyword">this</span>;
00275 <span class="keywordflow">return</span>;
00276 }
00277
00278 <span class="comment">// Here we are sure that the shape is a mesh and the driver is not null</span>
00279 <span class="comment">// Parse all materials of the mesh</span>
00280 <a class="code" href="a04558.html#a15">uint</a> i, j;
00281 <a class="code" href="a04558.html#a15">uint</a> nNbMat = pMesh->getNbMaterial();
00282 ITexture *pText;
00283
00284 <span class="keywordflow">for</span>(i = 0; i < nNbMat; ++i)
00285 {
00286 <span class="keyword">const</span> CMaterial &rMat = pMesh->getMaterial(i);
00287 <span class="comment">// Parse all textures from this material and generate them</span>
00288 <span class="keywordflow">for</span>(j = 0; j < <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++j)
00289 <span class="keywordflow">if</span> (rMat.texturePresent(j))
00290 {
00291 pText = rMat.getTexture (j);
00292
00293 <span class="comment">// Does this texture is a texture file ?</span>
00294 <span class="keywordflow">if</span> ((pText != NULL) && (pText->supportSharing()))
00295 {
00296 <span class="comment">// Set texture slot</span>
00297 pText->selectTexture(_SelectedTexture);
00298
00299 <span class="comment">// Yes -> Does the texture is already present in the driver ?</span>
00300 <span class="keywordflow">if</span>( ! <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a>->isTextureExist(*pText) )
00301 {
00302 <span class="comment">// No -> So we have perhaps to load it</span>
00303 TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pText->getShareName());
00304 <span class="comment">// Is the texture already loaded ?</span>
00305 <span class="keywordflow">if</span>(aptmIt == AlreadyPresentTextureSet.end())
00306 {
00307 <span class="comment">// Texture not already present</span>
00308 <span class="comment">// add it</span>
00309 AlreadyPresentTextureSet.insert (pText->getShareName());
00310 <span class="comment">// And load it (to RAM only (upload in VRAM is done in the shape bank))</span>
00311 pText->generate(<span class="keyword">true</span>);
00312 }
00313 }
00314 }
00315 }
00316
00317 <span class="comment">// Do the same with lightmaps</span>
00318 <span class="keywordflow">if</span> (rMat.getShader() == CMaterial::LightMap)
00319 {
00320 j = 0; pText = rMat.getLightMap (j);
00321 <span class="keywordflow">while</span> (pText != NULL)
00322 {
00323 <span class="comment">// Does this texture is a texture file ?</span>
00324 <span class="keywordflow">if</span> ((pText != NULL) && (pText->supportSharing()))
00325 {
00326 <span class="comment">// Yes -> Does the texture is already present in the driver ?</span>
00327 <span class="keywordflow">if</span> (!<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">_pDriver</a>->isTextureExist(*pText))
00328 {
00329 <span class="comment">// No -> So we have perhaps to load it</span>
00330 TAlreadyPresentTextureSet::iterator aptmIt = AlreadyPresentTextureSet.find (pText->getShareName());
00331 <span class="comment">// Is the texture already loaded ?</span>
00332 <span class="keywordflow">if</span>(aptmIt == AlreadyPresentTextureSet.end())
00333 {
00334 <span class="comment">// Texture not already present -> add it and load it to RAM</span>
00335 AlreadyPresentTextureSet.insert (pText->getShareName());
00336 pText->generate(<span class="keyword">true</span>);
00337 }
00338 }
00339 }
00340 ++j; pText = rMat.getLightMap (j);
00341 }
00342 }
00343 }
00344 <span class="comment">// Finally affect the pointer (Trans-Thread operation -> this operation must be atomic)</span>
00345 *<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a> = mesh.getShapePointer();
00346 }
00347 <span class="keywordflow">catch</span>(<a class="code" href="a03800.html">EPathNotFound</a> &)
00348 {
00349 <a class="code" href="a04199.html#a2">nlwarning</a> (<span class="stringliteral">"Couldn't load '%s'"</span>, <a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">MeshName</a>.c_str());
00350 *<a class="code" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">_ppShp</a> = (IShape*)-1;
00351 <span class="keyword">delete</span> <span class="keyword">this</span>;
00352 <span class="keywordflow">return</span>;
00353 }
00354 <span class="keyword">delete</span> <span class="keyword">this</span>;
00355 }
</pre></div> </td>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::_pDriver" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a02434.html">IDriver</a>* <a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr0">NL3D::CAsyncFileManager3D::CMeshLoad::_pDriver</a><code> [private]</code>
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<p>
Definition at line <a class="el" href="a05458.html#l00093">93</a> of file <a class="el" href="a05458.html">async_file_manager_3d.h</a>.
<p>
Referenced by <a class="el" href="a05457.html#l00220">CMeshLoad()</a>, and <a class="el" href="a05457.html#l00231">run()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::_ppShp" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a02539.html">IShape</a>** <a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr1">NL3D::CAsyncFileManager3D::CMeshLoad::_ppShp</a><code> [private]</code>
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Definition at line <a class="el" href="a05458.html#l00092">92</a> of file <a class="el" href="a05458.html">async_file_manager_3d.h</a>.
<p>
Referenced by <a class="el" href="a05457.html#l00220">CMeshLoad()</a>, and <a class="el" href="a05457.html#l00231">run()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr2" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::_SelectedTexture" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoadr2">NL3D::CAsyncFileManager3D::CMeshLoad::_SelectedTexture</a><code> [private]</code>
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<p>
<p>
Definition at line <a class="el" href="a05458.html#l00094">94</a> of file <a class="el" href="a05458.html">async_file_manager_3d.h</a>.
<p>
Referenced by <a class="el" href="a05457.html#l00220">CMeshLoad()</a>, and <a class="el" href="a05457.html#l00231">run()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::MeshName" ></a><p>
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<td class="md" nowrap valign="top"> std::string <a class="el" href="a02220.html#NL3D_1_1CAsyncFileManager3D_1_1CMeshLoado0">NL3D::CAsyncFileManager3D::CMeshLoad::MeshName</a>
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<p>
Definition at line <a class="el" href="a05458.html#l00096">96</a> of file <a class="el" href="a05458.html">async_file_manager_3d.h</a>.
<p>
Referenced by <a class="el" href="a05457.html#l00101">NL3D::CLoadMeshCancel::callback()</a>, <a class="el" href="a05457.html#l00220">CMeshLoad()</a>, <a class="el" href="a05457.html#l00358">getName()</a>, and <a class="el" href="a05457.html#l00231">run()</a>. </td>
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<a class="anchor" name="NLMISC_1_1IRunnablePoso0" doxytag="NL3D::CAsyncFileManager3D::CMeshLoad::Position" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a02221.html#NLMISC_1_1IRunnablePoso0">NLMISC::IRunnablePos::Position</a><code> [inherited]</code>
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Definition at line <a class="el" href="a06486.html#l00046">46</a> of file <a class="el" href="a06486.html">task_manager.h</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a05458.html">async_file_manager_3d.h</a><li><a class="el" href="a05457.html">async_file_manager_3d.cpp</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:44:31 2004 for NeL by
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