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<title>NeL: NL3D::CAnimationOptimizer class Reference</title>
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<h1>NL3D::CAnimationOptimizer Class Reference</h1><code>#include <<a class="el" href="a05446.html">animation_optimizer.h</a>></code>
<p>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Purpose of this class is to optimize for memory and speed a <a class="el" href="a02205.html">CAnimation</a>. Quaternion tracks are optimized. They are transformed to <a class="el" href="a03591.html">CTrackSampledQuat</a> or <a class="el" href="a03548.html">CTrackDefaultQuat</a>. Vector tracks are optimized. They are transformed to <a class="el" href="a03593.html">CTrackSampledVector</a> or <a class="el" href="a03551.html">CTrackDefaultVector</a>. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a05446.html#l00054">54</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera0">addLowPrecisionTrack</a> (const std::string &name)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera1">CAnimationOptimizer</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CAnimationOptimizera1"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera2">clearLowPrecisionTracks</a> ()</td></tr>
<tr><td class="mdescLeft"> </td><td class="mdescRight">see addLowPrecisionTrack. This clear the array. <a href="#NL3D_1_1CAnimationOptimizera2"></a><br><br></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera3">optimize</a> (const <a class="el" href="a02205.html">CAnimation</a> &animIn, <a class="el" href="a02205.html">CAnimation</a> &animOut)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera4">setQuaternionThreshold</a> (double lowPrecThre, double highPrecThre)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera5">setSampleFrameRate</a> (float frameRate)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera6">setVectorThreshold</a> (double lowPrecThre, double highPrecThre)</td></tr>
<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03542.html">ITrack</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerd0">cloneTrack</a> (const <a class="el" href="a03542.html">ITrack</a> *trackIn)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerd1">isLowPrecisionTrack</a> (const std::string &trackName)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerd2">isTrackOptimisable</a> (const <a class="el" href="a03542.html">ITrack</a> *trackIn)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03542.html">ITrack</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerd3">optimizeTrack</a> (const <a class="el" href="a03542.html">ITrack</a> *trackIn)</td></tr>
<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_0">nearlySameQuaternion</a> (const <a class="el" href="a03298.html">CQuatD</a> &quat0, const <a class="el" href="a03298.html">CQuatD</a> &quat1)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_1">optimizeQuatTrack</a> ()</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_2">sampleQuatTrack</a> (const <a class="el" href="a03542.html">ITrack</a> *trackIn, float beginTime, float endTime, <a class="el" href="a04558.html#a15">uint</a> numSamples)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_3">testConstantQuatTrack</a> ()</td></tr>
<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_0">nearlySameVector</a> (const <a class="el" href="a03664.html">CVectorD</a> &v0, const <a class="el" href="a03664.html">CVectorD</a> &v1)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_1">optimizeVectorTrack</a> ()</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_2">sampleVectorTrack</a> (const <a class="el" href="a03542.html">ITrack</a> *trackIn, float beginTime, float endTime, <a class="el" href="a04558.html#a15">uint</a> numSamples)</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_3">testConstantVectorTrack</a> ()</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< std::string > </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr0">_LowPrecTrackKeyName</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>double </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr1">_QuaternionThreshold</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>double </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr2">_QuaternionThresholdHighPrec</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>double </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr3">_QuaternionThresholdLowPrec</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a03296.html">CQuat</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr5">_SampleFrameRate</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a04558.html#a9">uint16</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a03128.html">CVector</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>double </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr8">_VectorThreshold</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>double </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr9">_VectorThresholdHighPrec</a></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>double </td><td class="memItemRight" valign=bottom><a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr10">_VectorThresholdLowPrec</a></td></tr>
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<hr><h2>Constructor & Destructor Documentation</h2>
<a class="anchor" name="NL3D_1_1CAnimationOptimizera1" doxytag="NL3D::CAnimationOptimizer::CAnimationOptimizer" ></a><p>
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<td class="md" nowrap valign="top"> NL3D::CAnimationOptimizer::CAnimationOptimizer </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
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<p>
Constructor.
<p>
<p>
Definition at line <a class="el" href="a05445.html#l00047">47</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00108">_QuaternionThresholdHighPrec</a>, <a class="el" href="a05446.html#l00107">_QuaternionThresholdLowPrec</a>, <a class="el" href="a05446.html#l00106">_SampleFrameRate</a>, <a class="el" href="a05446.html#l00111">_VectorThresholdHighPrec</a>, and <a class="el" href="a05446.html#l00110">_VectorThresholdLowPrec</a>.
<p>
<div class="fragment"><pre>00048 {
00049 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr5">_SampleFrameRate</a>= 30;
00050 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr3">_QuaternionThresholdLowPrec</a>= 1.0 - 0.0001;
00051 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr2">_QuaternionThresholdHighPrec</a>= 1.0 - 0.000001;
00052 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr10">_VectorThresholdLowPrec</a>= 0.001;
00053 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr9">_VectorThresholdHighPrec</a>= 0.0001;
00054 }
</pre></div> </td>
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<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1CAnimationOptimizera0" doxytag="NL3D::CAnimationOptimizer::addLowPrecisionTrack" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::addLowPrecisionTrack </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>name</em> </td>
<td class="md" valign="top"> ) </td>
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<p>
see <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera4">setQuaternionThreshold()</a>. Any track which contains this name will be considered as a Low precision track. Default setup is empty, so all track are "high precision" track. A good setup is for example addLowPrecisionTrack("Finger") and addLowPrecisionTrack("Ponytail") Warning: case sensitive
<p>
Definition at line <a class="el" href="a05445.html#l00599">599</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00116">_LowPrecTrackKeyName</a>.
<p>
<div class="fragment"><pre>00600 {
00601 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr0">_LowPrecTrackKeyName</a>.push_back(name);
00602 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizera2" doxytag="NL3D::CAnimationOptimizer::clearLowPrecisionTracks" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::clearLowPrecisionTracks </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
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<p>
see addLowPrecisionTrack. This clear the array.
<p>
<p>
Definition at line <a class="el" href="a05445.html#l00605">605</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00116">_LowPrecTrackKeyName</a>.
<p>
<div class="fragment"><pre>00606 {
00607 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr0">_LowPrecTrackKeyName</a>.clear();
00608 }
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerd0" doxytag="NL3D::CAnimationOptimizer::cloneTrack" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a03542.html">ITrack</a> * NL3D::CAnimationOptimizer::cloneTrack </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03542.html">ITrack</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>trackIn</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [private]</code></td>
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<p>
<p>
Definition at line <a class="el" href="a05445.html#l00138">138</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05979.html#l00331">NLMISC::CMemStream::invert()</a>, and <a class="el" href="a06462.html#l00492">NLMISC::IStream::serialPolyPtr()</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00086">optimize()</a>, and <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
<p>
<div class="fragment"><pre>00139 {
00140 <a class="code" href="a02271.html">CMemStream</a> memStream;
00141
00142 <span class="comment">// write to the stream.</span>
00143 ITrack *trackInSerial= const_cast<ITrack*>(trackIn);
00144 memStream.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(trackInSerial);
00145
00146 <span class="comment">// read from the stream.</span>
00147 memStream.<a class="code" href="a02271.html#NLMISC_1_1CStringStreama12">invert</a>();
00148 ITrack *ret= NULL;
00149 memStream.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(ret);
00150
00151 <span class="keywordflow">return</span> ret;
00152 }
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerd1" doxytag="NL3D::CAnimationOptimizer::isLowPrecisionTrack" ></a><p>
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<td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::isLowPrecisionTrack </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const std::string & </td>
<td class="mdname1" valign="top" nowrap> <em>trackName</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [private]</code></td>
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<p>
<p>
Definition at line <a class="el" href="a05445.html#l00611">611</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00116">_LowPrecTrackKeyName</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00086">optimize()</a>.
<p>
<div class="fragment"><pre>00612 {
00613 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i<<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr0">_LowPrecTrackKeyName</a>.size(); i++)
00614 {
00615 <span class="comment">// if find a substr of the key, it is a low prec track</span>
00616 <span class="keywordflow">if</span>( trackName.find(_LowPrecTrackKeyName[i]) != string::npos )
00617 <span class="keywordflow">return</span> <span class="keyword">true</span>;
00618 }
00619
00620 <span class="comment">// no key found</span>
00621 <span class="keywordflow">return</span> <span class="keyword">false</span>;
00622 }
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerd2" doxytag="NL3D::CAnimationOptimizer::isTrackOptimisable" ></a><p>
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<td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::isTrackOptimisable </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03542.html">ITrack</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>trackIn</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [private]</code></td>
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<p>
<p>
Definition at line <a class="el" href="a05445.html#l00156">156</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05622.html#l00290">nlassert</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00086">optimize()</a>.
<p>
<div class="fragment"><pre>00157 {
00158 <a class="code" href="a04199.html#a6">nlassert</a>(trackIn);
00159
00160 <span class="comment">// If the track is a Linear, Bezier or a TCB track, suppose we can optimize it. Constant may not be interressant....</span>
00161 <span class="keywordflow">if</span>( dynamic_cast<const CTrackKeyFramerTCBQuat*>(trackIn) ||
00162 dynamic_cast<const CTrackKeyFramerBezierQuat*>(trackIn) ||
00163 dynamic_cast<const CTrackKeyFramerLinearQuat*>(trackIn) )
00164 <span class="keywordflow">return</span> <span class="keyword">true</span>;
00165
00166 <span class="comment">// If the track is a Linear, Bezier or a TCB track, suppose we can optimize it. Constant may not be interressant....</span>
00167 <span class="keywordflow">if</span>( dynamic_cast<const CTrackKeyFramerTCBVector*>(trackIn) ||
00168 dynamic_cast<const CTrackKeyFramerBezierVector*>(trackIn) ||
00169 dynamic_cast<const CTrackKeyFramerLinearVector*>(trackIn) )
00170 <span class="keywordflow">return</span> <span class="keyword">true</span>;
00171
00172 <span class="keywordflow">return</span> <span class="keyword">false</span>;
00173 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerz28_0" doxytag="NL3D::CAnimationOptimizer::nearlySameQuaternion" ></a><p>
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<td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::nearlySameQuaternion </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03298.html">CQuatD</a> & </td>
<td class="mdname" nowrap> <em>quat0</em>, </td>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>const <a class="el" href="a03298.html">CQuatD</a> & </td>
<td class="mdname" nowrap> <em>quat1</em></td>
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<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [private]</code></td>
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<p>
return true if suppose same quaternion. NB: quaternion must be normalized. NB: test if quat1==quat0 or quat1==-quat0 of course.
<p>
Definition at line <a class="el" href="a05445.html#l00423">423</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00109">_QuaternionThreshold</a>, <a class="el" href="a06308.html#l00139">NLMISC::CQuatT< double >::conjugate()</a>, and <a class="el" href="a06308.html#l00077">NLMISC::CQuatT< double >::w</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00341">optimizeQuatTrack()</a>, and <a class="el" href="a05445.html#l00321">testConstantQuatTrack()</a>.
<p>
<div class="fragment"><pre>00424 {
00425 <span class="comment">// true if exactly same, or exactly inverse</span>
00426 <span class="keywordflow">if</span>(quat0==quat1 || quat0==-quat1)
00427 <span class="keywordflow">return</span> <span class="keyword">true</span>;
00428
00429 <span class="comment">// Else compute the rotation to go from qRef to q. Use double for better presion.</span>
00430 <a class="code" href="a03298.html">CQuatD</a> quatDif;
00431 quatDif= quat1 * quat0.<a class="code" href="a03297.html#NLMISC_1_1CQuatTz2008_0">conjugate</a>();
00432 <span class="comment">// inverse the quaternion if necessary. ie make closest to the identity quaternion.</span>
00433 <span class="keywordflow">if</span>(quatDif.<a class="code" href="a03297.html#NLMISC_1_1CQuatTo0">w</a><0)
00434 quatDif= -quatDif;
00435
00436 <span class="comment">// compare "angle threshold"</span>
00437 <span class="keywordflow">return</span> (quatDif.<a class="code" href="a03297.html#NLMISC_1_1CQuatTo0">w</a> >= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr1">_QuaternionThreshold</a>);
00438 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerz29_0" doxytag="NL3D::CAnimationOptimizer::nearlySameVector" ></a><p>
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<td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::nearlySameVector </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03664.html">CVectorD</a> & </td>
<td class="mdname" nowrap> <em>v0</em>, </td>
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<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>const <a class="el" href="a03664.html">CVectorD</a> & </td>
<td class="mdname" nowrap> <em>v1</em></td>
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<td class="md">) </td>
<td class="md" colspan="2"><code> [private]</code></td>
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return true if suppose same vector.
<p>
Definition at line <a class="el" href="a05445.html#l00576">576</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00112">_VectorThreshold</a>, and <a class="el" href="a06685.html#l00115">NLMISC::CVectorD::norm()</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00499">optimizeVectorTrack()</a>, and <a class="el" href="a05445.html#l00479">testConstantVectorTrack()</a>.
<p>
<div class="fragment"><pre>00577 {
00578 <span class="comment">// true if exactly same</span>
00579 <span class="keywordflow">if</span>(v0==v1)
00580 <span class="keywordflow">return</span> <span class="keyword">true</span>;
00581
00582 <span class="comment">// Else compute the dif, use double for better precision</span>
00583 <a class="code" href="a03664.html">CVectorD</a> vDif;
00584 vDif= v1-v0;
00585
00586 <span class="comment">// compare norm</span>
00587 <span class="keywordflow">return</span> (vDif.<a class="code" href="a03664.html#NLMISC_1_1CVectorDz2077_0">norm</a>() <= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr8">_VectorThreshold</a>);
00588 }
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<a class="anchor" name="NL3D_1_1CAnimationOptimizera3" doxytag="NL3D::CAnimationOptimizer::optimize" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::optimize </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a02205.html">CAnimation</a> & </td>
<td class="mdname" nowrap> <em>animIn</em>, </td>
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<td class="md" nowrap><a class="el" href="a02205.html">CAnimation</a> & </td>
<td class="mdname" nowrap> <em>animOut</em></td>
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<td class="md">) </td>
<td class="md" colspan="2"></td>
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<td>
</td>
<td>
<p>
optimize an animation animOut is the same as animIn, but optimized. If a track can't be optimized, it is just duplicated in animOut.
<p>
Definition at line <a class="el" href="a05445.html#l00086">86</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00109">_QuaternionThreshold</a>, <a class="el" href="a05446.html#l00108">_QuaternionThresholdHighPrec</a>, <a class="el" href="a05446.html#l00107">_QuaternionThresholdLowPrec</a>, <a class="el" href="a05446.html#l00112">_VectorThreshold</a>, <a class="el" href="a05446.html#l00111">_VectorThresholdHighPrec</a>, <a class="el" href="a05446.html#l00110">_VectorThresholdLowPrec</a>, <a class="el" href="a05443.html#l00064">NL3D::CAnimation::addTrack()</a>, <a class="el" href="a05445.html#l00138">cloneTrack()</a>, <a class="el" href="a05443.html#l00157">NL3D::CAnimation::getEndTime()</a>, <a class="el" href="a05444.html#l00077">NL3D::CAnimation::getIdTrackByName()</a>, <a class="el" href="a05444.html#l00103">NL3D::CAnimation::getTrack()</a>, <a class="el" href="a05443.html#l00108">NL3D::CAnimation::getTrackNames()</a>, <a class="el" href="a05445.html#l00611">isLowPrecisionTrack()</a>, <a class="el" href="a05445.html#l00156">isTrackOptimisable()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05445.html#l00177">optimizeTrack()</a>, <a class="el" href="a05443.html#l00251">NL3D::CAnimation::setMinEndTime()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
<div class="fragment"><pre>00087 {
00088 <span class="comment">// reset animOut</span>
00089 <a class="code" href="a05378.html#a381">contReset</a>(animOut);
00090
00091 <span class="comment">// Parse all tracks of the animation.</span>
00092 set<string> setString;
00093 animIn.getTrackNames (setString);
00094 set<string>::iterator it;
00095
00096 <span class="keywordflow">for</span>(it=setString.begin();it!=setString.end();it++)
00097 {
00098 <span class="keyword">const</span> string &trackName= *it;
00099 <a class="code" href="a04558.html#a15">uint</a> trackId= animIn.getIdTrackByName(trackName);
00100 <a class="code" href="a04199.html#a6">nlassert</a>(trackId!=CAnimation::NotFound);
00101 <span class="keyword">const</span> ITrack *track= animIn.getTrack(trackId);
00102
00103 <span class="comment">// If the track is optimisable.</span>
00104 ITrack *newTrack;
00105 <span class="keywordflow">if</span>(<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerd2">isTrackOptimisable</a>(track))
00106 {
00107 <span class="comment">// choose the threshold according to precision wanted</span>
00108 <span class="keywordflow">if</span>( <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerd1">isLowPrecisionTrack</a>(trackName) )
00109 {
00110 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr1">_QuaternionThreshold</a>= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr3">_QuaternionThresholdLowPrec</a>;
00111 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr8">_VectorThreshold</a>= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr10">_VectorThresholdLowPrec</a>;
00112 }
00113 <span class="keywordflow">else</span>
00114 {
00115 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr1">_QuaternionThreshold</a>= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr2">_QuaternionThresholdHighPrec</a>;
00116 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr8">_VectorThreshold</a>= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr9">_VectorThresholdHighPrec</a>;
00117 }
00118
00119 <span class="comment">// optimize it.</span>
00120 newTrack= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerd3">optimizeTrack</a>(track);
00121 }
00122 <span class="keywordflow">else</span>
00123 {
00124 <span class="comment">// just clone it.</span>
00125 newTrack= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerd0">cloneTrack</a>(track);
00126 }
00127
00128 <span class="comment">// Add it to the animation</span>
00129 animOut.addTrack(trackName, newTrack);
00130 }
00131
00132 <span class="comment">// Set min animation length</span>
00133 animOut.setMinEndTime (animIn.getEndTime ());
00134 <a class="code" href="a04199.html#a6">nlassert</a> (animOut.getEndTime() == animIn.getEndTime());
00135 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerz28_1" doxytag="NL3D::CAnimationOptimizer::optimizeQuatTrack" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::optimizeQuatTrack </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [private]</code></td>
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<p>
optimze the current track
<p>
Definition at line <a class="el" href="a05445.html#l00341">341</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00120">_QuatKeyList</a>, <a class="el" href="a05446.html#l00119">_TimeList</a>, <a class="el" href="a05445.html#l00423">nearlySameQuaternion()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05646.html#l00985">t</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
<p>
<div class="fragment"><pre>00342 {
00343 <a class="code" href="a04558.html#a15">uint</a> numSamples= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>.size();
00344 <a class="code" href="a04199.html#a6">nlassert</a>(numSamples>0);
00345
00346 <span class="comment">// <=2 key? => no opt possible..</span>
00347 <span class="keywordflow">if</span>(numSamples<=2)
00348 <span class="keywordflow">return</span>;
00349
00350 <span class="comment">// prepare dest opt</span>
00351 std::vector<uint16> optTimeList;
00352 std::vector<CQuat> optKeyList;
00353 optTimeList.reserve(numSamples);
00354 optKeyList.reserve(numSamples);
00355
00356 <span class="comment">// Add the first key.</span>
00357 optTimeList.push_back(_TimeList[0]);
00358 optKeyList.push_back(_QuatKeyList[0]);
00359 <span class="keywordtype">double</span> timeRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>[0];
00360 <a class="code" href="a03298.html">CQuatD</a> quatRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>[0];
00361
00362 <span class="comment">// For all keys, but the first and the last, test if can remove them.</span>
00363 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=1; i<numSamples-1; i++)
00364 {
00365 <a class="code" href="a03298.html">CQuatD</a> quatCur= _QuatKeyList[i];
00366 <a class="code" href="a03298.html">CQuatD</a> quatNext= _QuatKeyList[i+1];
00367 <span class="keywordtype">double</span> timeCur= _TimeList[i];
00368 <span class="keywordtype">double</span> timeNext= _TimeList[i+1];
00369
00370 <span class="comment">// must add the key?</span>
00371 <span class="keywordtype">bool</span> mustAdd= <span class="keyword">false</span>;
00372
00373 <span class="comment">// If the Delta time are too big, abort (CTrackSampledQuat limitation)</span>
00374 <span class="keywordflow">if</span>(timeNext-timeRef>255)
00375 {
00376 mustAdd= <span class="keyword">true</span>;
00377 }
00378 <span class="comment">// If the next quaternion or the current quaternion are not on same hemisphere than ref, abort.</span>
00379 <span class="keywordflow">else</span> <span class="keywordflow">if</span>( <a class="code" href="a03297.html#NLMISC_1_1CQuatTz2014_0">CQuatD::dotProduct</a>(quatCur, quatRef)<0 || <a class="code" href="a03297.html#NLMISC_1_1CQuatTz2014_0">CQuatD::dotProduct</a>(quatNext, quatRef)<0 )
00380 {
00381 mustAdd= <span class="keyword">true</span>;
00382 }
00383 <span class="comment">// else, test interpolation</span>
00384 <span class="keywordflow">else</span>
00385 {
00386 <span class="comment">// If the 3 quats are nearly equals, it is ok (avoid interpolation)</span>
00387 <span class="keywordflow">if</span>( <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_0">nearlySameQuaternion</a>(quatRef, quatCur) && <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_0">nearlySameQuaternion</a>(quatRef, quatNext) )
00388 mustAdd= <span class="keyword">false</span>;
00389 <span class="keywordflow">else</span>
00390 {
00391 <span class="comment">// interpolate.</span>
00392 <a class="code" href="a03298.html">CQuatD</a> quatInterpolated;
00393 <span class="keywordtype">double</span> <a class="code" href="a04223.html#a627">t</a>= (timeCur-timeRef)/(timeNext/timeRef);
00394 quatInterpolated= <a class="code" href="a03297.html#NLMISC_1_1CQuatTz2014_2">CQuatD::slerp</a>(quatRef, quatNext, (<span class="keywordtype">float</span>)t);
00395
00396 <span class="comment">// test if cur and interpolate are equal.</span>
00397 <span class="keywordflow">if</span>( !<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_0">nearlySameQuaternion</a>(quatCur, quatInterpolated) )
00398 mustAdd= <span class="keyword">true</span>;
00399 }
00400 }
00401
00402 <span class="comment">// If must add the key to the optimized track.</span>
00403 <span class="keywordflow">if</span>(mustAdd)
00404 {
00405 optTimeList.push_back(_TimeList[i]);
00406 optKeyList.push_back(_QuatKeyList[i]);
00407 timeRef= _TimeList[i];
00408 quatRef= _QuatKeyList[i];
00409 }
00410 }
00411
00412 <span class="comment">// Add the last key.</span>
00413 optTimeList.push_back(_TimeList[numSamples-1]);
00414 optKeyList.push_back(_QuatKeyList[numSamples-1]);
00415
00416 <span class="comment">// copy the optimized track to the main one.</span>
00417 _TimeList= optTimeList;
00418 _QuatKeyList= optKeyList;
00419 }
</pre></div> </td>
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</table>
<a class="anchor" name="NL3D_1_1CAnimationOptimizerd3" doxytag="NL3D::CAnimationOptimizer::optimizeTrack" ></a><p>
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<td class="md" nowrap valign="top"> <a class="el" href="a03542.html">ITrack</a> * NL3D::CAnimationOptimizer::optimizeTrack </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03542.html">ITrack</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>trackIn</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [private]</code></td>
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</td>
<td>
<p>
<p>
Definition at line <a class="el" href="a05445.html#l00177">177</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00120">_QuatKeyList</a>, <a class="el" href="a05446.html#l00106">_SampleFrameRate</a>, <a class="el" href="a05446.html#l00119">_TimeList</a>, <a class="el" href="a05446.html#l00123">_VectorKeyList</a>, <a class="el" href="a06564.html#l00079">NL3D::CTrackSampledVector::build()</a>, <a class="el" href="a06562.html#l00159">NL3D::CTrackSampledQuat::build()</a>, <a class="el" href="a05445.html#l00138">cloneTrack()</a>, <a class="el" href="a03881.html#NL3D_1_1UTrackz1572_0">NL3D::UTrack::getBeginTime()</a>, <a class="el" href="a03881.html#NL3D_1_1UTrackz1572_1">NL3D::UTrack::getEndTime()</a>, <a class="el" href="a03542.html#NL3D_1_1ITracka2">NL3D::ITrack::getLoopMode()</a>, <a class="el" href="a03542.html#NL3D_1_1ITrackKeyFramer_3_01CKeyVector_01_4a11">NL3D::ITrack::getValue()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05622.html#l00416">nlstop</a>, <a class="el" href="a05445.html#l00341">optimizeQuatTrack()</a>, <a class="el" href="a05445.html#l00499">optimizeVectorTrack()</a>, <a class="el" href="a05445.html#l00282">sampleQuatTrack()</a>, <a class="el" href="a05445.html#l00449">sampleVectorTrack()</a>, <a class="el" href="a06560.html#l00204">NL3D::CTrackSampledCommon::setLoopMode()</a>, <a class="el" href="a06556.html#l00162">NL3D::CTrackDefaultBlendable< CVector >::setValue()</a>, <a class="el" href="a06556.html#l00162">NL3D::CTrackDefaultBlendable< CQuat >::setValue()</a>, <a class="el" href="a05445.html#l00321">testConstantQuatTrack()</a>, <a class="el" href="a05445.html#l00479">testConstantVectorTrack()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00086">optimize()</a>.
<p>
<div class="fragment"><pre>00178 {
00179 <span class="comment">// Get track param.</span>
00180 <span class="keywordtype">float</span> beginTime= trackIn->getBeginTime();
00181 <span class="keywordtype">float</span> endTime= trackIn->getEndTime();
00182 <a class="code" href="a04199.html#a6">nlassert</a>(endTime>=beginTime);
00183
00184 <span class="comment">// Get num Sample </span>
00185 <a class="code" href="a04558.html#a15">uint</a> numSamples= (<a class="code" href="a04558.html#a15">uint</a>)ceil( (endTime-beginTime)*_SampleFrameRate);
00186 numSamples= max(1U, numSamples);
00187 <a class="code" href="a04199.html#a6">nlassert</a>(numSamples<65535);
00188
00189
00190 <span class="comment">// Optimize Quaternion track??</span>
00191 <span class="comment">//================</span>
00192 <span class="keywordflow">if</span>( dynamic_cast<const CAnimatedValueQuat *>(&trackIn->getValue()) )
00193 {
00194 <span class="comment">// sample the animation. Store result in _TimeList/_QuatKeyList</span>
00195 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_2">sampleQuatTrack</a>(trackIn, beginTime, endTime, numSamples);
00196
00197 <span class="comment">// check if the sampled track can be reduced to a TrackDefaultQuat. Test _QuatKeyList.</span>
00198 <span class="keywordflow">if</span>( <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_3">testConstantQuatTrack</a>() )
00199 {
00200 <span class="comment">// create a default Track Quat.</span>
00201 CTrackDefaultQuat *trackDefault= <span class="keyword">new</span> CTrackDefaultQuat;
00202 <span class="comment">// setup the uniform value.</span>
00203 trackDefault->setValue(_QuatKeyList[0]);
00204
00205 <span class="comment">// return the result.</span>
00206 <span class="keywordflow">return</span> trackDefault;
00207 }
00208 <span class="comment">// else optimize the sampled animation, and build.</span>
00209 <span class="keywordflow">else</span>
00210 {
00211 <span class="comment">// optimize.</span>
00212 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_1">optimizeQuatTrack</a>();
00213
00214 <span class="comment">// Create a sampled quaternion track</span>
00215 CTrackSampledQuat *trackSQ= <span class="keyword">new</span> CTrackSampledQuat;
00216
00217 <span class="comment">// Copy loop from track.</span>
00218 trackSQ->setLoopMode(trackIn->getLoopMode());
00219
00220 <span class="comment">// Build it.</span>
00221 trackSQ->build(_TimeList, _QuatKeyList, beginTime, endTime);
00222
00223 <span class="comment">// return result.</span>
00224 <span class="keywordflow">return</span> trackSQ;
00225 }
00226 }
00227 <span class="comment">// Optimize Position track??</span>
00228 <span class="comment">//================</span>
00229 <span class="keywordflow">else</span> <span class="keywordflow">if</span>( dynamic_cast<const CAnimatedValueVector *>(&trackIn->getValue()) )
00230 {
00231 <span class="comment">// sample the animation. Store result in _TimeList/_VectorKeyList</span>
00232 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_2">sampleVectorTrack</a>(trackIn, beginTime, endTime, numSamples);
00233
00234 <span class="comment">// check if the sampled track can be reduced to a TrackDefaultVector. Test _VectorKeyList.</span>
00235 <span class="keywordflow">if</span>( <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_3">testConstantVectorTrack</a>() )
00236 {
00237 <span class="comment">// create a default Track Vector.</span>
00238 CTrackDefaultVector *trackDefault= <span class="keyword">new</span> CTrackDefaultVector;
00239 <span class="comment">// setup the uniform value.</span>
00240 trackDefault->setValue(_VectorKeyList[0]);
00241
00242 <span class="comment">// return the result.</span>
00243 <span class="keywordflow">return</span> trackDefault;
00244 }
00245 <span class="comment">// else optimize the sampled animation, and build.</span>
00246 <span class="keywordflow">else</span>
00247 {
00248 <span class="comment">// optimize.</span>
00249 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_1">optimizeVectorTrack</a>();
00250
00251 <span class="comment">// Create a sampled Vector track</span>
00252 CTrackSampledVector *trackSV= <span class="keyword">new</span> CTrackSampledVector;
00253
00254 <span class="comment">// Copy loop from track.</span>
00255 trackSV->setLoopMode(trackIn->getLoopMode());
00256
00257 <span class="comment">// Build it.</span>
00258 trackSV->build(_TimeList, _VectorKeyList, beginTime, endTime);
00259
00260 <span class="comment">// return result.</span>
00261 <span class="keywordflow">return</span> trackSV;
00262 }
00263 }
00264 <span class="keywordflow">else</span>
00265 {
00266 <span class="comment">// Must be a quaternion track or vector track for now.</span>
00267 <a class="code" href="a04199.html#a12">nlstop</a>;
00268 <span class="comment">// Avoid warning.</span>
00269 <span class="keywordflow">return</span> <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerd0">cloneTrack</a>(trackIn);
00270 }
00271 }
</pre></div> </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerz29_1" doxytag="NL3D::CAnimationOptimizer::optimizeVectorTrack" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::optimizeVectorTrack </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [private]</code></td>
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<td>
<p>
optimze the current track
<p>
Definition at line <a class="el" href="a05445.html#l00499">499</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00119">_TimeList</a>, <a class="el" href="a05446.html#l00123">_VectorKeyList</a>, <a class="el" href="a05445.html#l00576">nearlySameVector()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05646.html#l00985">t</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
<p>
<div class="fragment"><pre>00500 {
00501 <a class="code" href="a04558.html#a15">uint</a> numSamples= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>.size();
00502 <a class="code" href="a04199.html#a6">nlassert</a>(numSamples>0);
00503
00504 <span class="comment">// <=2 key? => no opt possible..</span>
00505 <span class="keywordflow">if</span>(numSamples<=2)
00506 <span class="keywordflow">return</span>;
00507
00508 <span class="comment">// prepare dest opt</span>
00509 std::vector<uint16> optTimeList;
00510 std::vector<CVector> optKeyList;
00511 optTimeList.reserve(numSamples);
00512 optKeyList.reserve(numSamples);
00513
00514 <span class="comment">// Add the first key.</span>
00515 optTimeList.push_back(_TimeList[0]);
00516 optKeyList.push_back(_VectorKeyList[0]);
00517 <span class="keywordtype">double</span> timeRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>[0];
00518 <a class="code" href="a03664.html">CVectorD</a> vectorRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>[0];
00519
00520 <span class="comment">// For all keys, but the first and the last, test if can remove them.</span>
00521 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=1; i<numSamples-1; i++)
00522 {
00523 <a class="code" href="a03664.html">CVectorD</a> vectorCur= _VectorKeyList[i];
00524 <a class="code" href="a03664.html">CVectorD</a> vectorNext= _VectorKeyList[i+1];
00525 <span class="keywordtype">double</span> timeCur= _TimeList[i];
00526 <span class="keywordtype">double</span> timeNext= _TimeList[i+1];
00527
00528 <span class="comment">// must add the key?</span>
00529 <span class="keywordtype">bool</span> mustAdd= <span class="keyword">false</span>;
00530
00531 <span class="comment">// If the Delta time are too big, abort (CTrackSampledVector limitation)</span>
00532 <span class="keywordflow">if</span>(timeNext-timeRef>255)
00533 {
00534 mustAdd= <span class="keyword">true</span>;
00535 }
00536 <span class="comment">// else, test interpolation</span>
00537 <span class="keywordflow">else</span>
00538 {
00539 <span class="comment">// If the 3 Vectors are nearly equals, it is ok (avoid interpolation)</span>
00540 <span class="keywordflow">if</span>( <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_0">nearlySameVector</a>(vectorRef, vectorCur) && <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_0">nearlySameVector</a>(vectorRef, vectorNext) )
00541 mustAdd= <span class="keyword">false</span>;
00542 <span class="keywordflow">else</span>
00543 {
00544 <span class="comment">// interpolate.</span>
00545 <a class="code" href="a03664.html">CVectorD</a> vectorInterpolated;
00546 <span class="keywordtype">double</span> <a class="code" href="a04223.html#a627">t</a>= (timeCur-timeRef)/(timeNext/timeRef);
00547 vectorInterpolated= vectorRef*(1-<a class="code" href="a04223.html#a627">t</a>) + vectorNext*<a class="code" href="a04223.html#a627">t</a>;
00548
00549 <span class="comment">// test if cur and interpolate are equal.</span>
00550 <span class="keywordflow">if</span>( !<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_0">nearlySameVector</a>(vectorCur, vectorInterpolated) )
00551 mustAdd= <span class="keyword">true</span>;
00552 }
00553 }
00554
00555 <span class="comment">// If must add the key to the optimized track.</span>
00556 <span class="keywordflow">if</span>(mustAdd)
00557 {
00558 optTimeList.push_back(_TimeList[i]);
00559 optKeyList.push_back(_VectorKeyList[i]);
00560 timeRef= _TimeList[i];
00561 vectorRef= _VectorKeyList[i];
00562 }
00563 }
00564
00565 <span class="comment">// Add the last key.</span>
00566 optTimeList.push_back(_TimeList[numSamples-1]);
00567 optKeyList.push_back(_VectorKeyList[numSamples-1]);
00568
00569 <span class="comment">// copy the optimized track to the main one.</span>
00570 _TimeList= optTimeList;
00571 _VectorKeyList= optKeyList;
00572 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CAnimationOptimizerz28_2" doxytag="NL3D::CAnimationOptimizer::sampleQuatTrack" ></a><p>
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::sampleQuatTrack </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03542.html">ITrack</a> * </td>
<td class="mdname" nowrap> <em>trackIn</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>float </td>
<td class="mdname" nowrap> <em>beginTime</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>float </td>
<td class="mdname" nowrap> <em>endTime</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>numSamples</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
sample the track from beginTime to endTime, sample to numSamples, such that key[0].Time==beginTime and key[numSamples-1].Time==endTime. NB: quaternion are normalized, and are makeClosest()-ed from sample to the next.
<p>
Definition at line <a class="el" href="a05445.html#l00282">282</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00120">_QuatKeyList</a>, <a class="el" href="a05446.html#l00119">_TimeList</a>, <a class="el" href="a03297.html#NLMISC_1_1CQuatTz2012_2">NLMISC::CQuatT< float >::makeClosest()</a>, <a class="el" href="a03297.html#NLMISC_1_1CQuatTz2006_1">NLMISC::CQuatT< float >::normalize()</a>, <a class="el" href="a05646.html#l00985">t</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
<p>
<div class="fragment"><pre>00283 {
00284 <span class="comment">// resize tmp samples</span>
00285 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>.resize(numSamples);
00286 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>.resize(numSamples);
00287
00288 <span class="comment">// Sample the animation.</span>
00289 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a627">t</a>= beginTime;
00290 <span class="keywordtype">float</span> dt= 0;
00291 <span class="keywordflow">if</span>(numSamples>1)
00292 dt= (endTime-beginTime)/(numSamples-1);
00293 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<numSamples; i++, <a class="code" href="a04223.html#a627">t</a>+=dt)
00294 {
00295 CQuat quat;
00296
00297 <span class="comment">// make exact endTime match (avoid precision problem)</span>
00298 <span class="keywordflow">if</span>(i==numSamples-1)
00299 <a class="code" href="a04223.html#a627">t</a>= endTime;
00300
00301 <span class="comment">// evaluate the track</span>
00302 const_cast<ITrack*>(trackIn)->interpolate(t, quat);
00303
00304 <span class="comment">// normalize this quaternion</span>
00305 quat.normalize();
00306
00307 <span class="comment">// force on same hemisphere according to precedent frame.</span>
00308 <span class="keywordflow">if</span>(i>0)
00309 {
00310 quat.makeClosest(_QuatKeyList[i-1]);
00311 }
00312
00313 <span class="comment">// store time and key.</span>
00314 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>[i]= i;
00315 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>[i]= quat;
00316 }
00317
00318 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CAnimationOptimizerz29_2" doxytag="NL3D::CAnimationOptimizer::sampleVectorTrack" ></a><p>
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::sampleVectorTrack </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const <a class="el" href="a03542.html">ITrack</a> * </td>
<td class="mdname" nowrap> <em>trackIn</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>float </td>
<td class="mdname" nowrap> <em>beginTime</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>float </td>
<td class="mdname" nowrap> <em>endTime</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td>
<td class="mdname" nowrap> <em>numSamples</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"><code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
sample the track from beginTime to endTime, sample to numSamples, such that key[0].Time==beginTime and key[numSamples-1].Time==endTime.
<p>
Definition at line <a class="el" href="a05445.html#l00449">449</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00119">_TimeList</a>, <a class="el" href="a05446.html#l00123">_VectorKeyList</a>, <a class="el" href="a05646.html#l00985">t</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
<p>
<div class="fragment"><pre>00450 {
00451 <span class="comment">// resize tmp samples</span>
00452 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>.resize(numSamples);
00453 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>.resize(numSamples);
00454
00455 <span class="comment">// Sample the animation.</span>
00456 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a627">t</a>= beginTime;
00457 <span class="keywordtype">float</span> dt= 0;
00458 <span class="keywordflow">if</span>(numSamples>1)
00459 dt= (endTime-beginTime)/(numSamples-1);
00460 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<numSamples; i++, <a class="code" href="a04223.html#a627">t</a>+=dt)
00461 {
00462 CVector vector;
00463
00464 <span class="comment">// make exact endTime match (avoid precision problem)</span>
00465 <span class="keywordflow">if</span>(i==numSamples-1)
00466 <a class="code" href="a04223.html#a627">t</a>= endTime;
00467
00468 <span class="comment">// evaluate the track</span>
00469 const_cast<ITrack*>(trackIn)->interpolate(t, vector);
00470
00471 <span class="comment">// store time and key.</span>
00472 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">_TimeList</a>[i]= i;
00473 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>[i]= vector;
00474 }
00475
00476 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CAnimationOptimizera4" doxytag="NL3D::CAnimationOptimizer::setQuaternionThreshold" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::setQuaternionThreshold </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">double </td>
<td class="mdname" nowrap> <em>lowPrecThre</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>double </td>
<td class="mdname" nowrap> <em>highPrecThre</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Set the Quaternion Error Thresholds. must be>=0. Default is 0.0001 and 0.000001. Above this value, 2 quaternions are said different. NB: comparing 2 quaternions is made by multiplying the one with the inverse of the other. the W component is then tested and must be >1-threshold (modulo sign) to conclude to equality. Since quat.W= cos(angle/2), you can deduce the angle threshold with angleThre= acos(1-thre)*2<p>
Give 2 value, one For Low precision and High precision. Default setup use high precision. Use <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera0">addLowPrecisionTrack()</a> to drive low precision tracks.
<p>
Definition at line <a class="el" href="a05445.html#l00058">58</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00108">_QuaternionThresholdHighPrec</a>, <a class="el" href="a05446.html#l00107">_QuaternionThresholdLowPrec</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
<p>
<div class="fragment"><pre>00059 {
00060 <a class="code" href="a04199.html#a6">nlassert</a>(lowPrecThre>=0);
00061 <a class="code" href="a04199.html#a6">nlassert</a>(highPrecThre>=0);
00062 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr3">_QuaternionThresholdLowPrec</a>= 1.0 - lowPrecThre;
00063 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr2">_QuaternionThresholdHighPrec</a>= 1.0 - highPrecThre;
00064 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CAnimationOptimizera5" doxytag="NL3D::CAnimationOptimizer::setSampleFrameRate" ></a><p>
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<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::setSampleFrameRate </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">float </td>
<td class="mdname1" valign="top" nowrap> <em>frameRate</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Set the Sample Frame Rate (>0) Default is 30 fps. NB: final numSamples must be <65535, else assert at <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera3">optimize()</a> time.
<p>
Definition at line <a class="el" href="a05445.html#l00078">78</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00106">_SampleFrameRate</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
<p>
<div class="fragment"><pre>00079 {
00080 <a class="code" href="a04199.html#a6">nlassert</a>(frameRate>0);
00081 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr5">_SampleFrameRate</a>= frameRate;
00082 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CAnimationOptimizera6" doxytag="NL3D::CAnimationOptimizer::setVectorThreshold" ></a><p>
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<td class="md" nowrap valign="top"> void NL3D::CAnimationOptimizer::setVectorThreshold </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">double </td>
<td class="mdname" nowrap> <em>lowPrecThre</em>, </td>
</tr>
<tr>
<td class="md" nowrap align="right"></td>
<td></td>
<td class="md" nowrap>double </td>
<td class="mdname" nowrap> <em>highPrecThre</em></td>
</tr>
<tr>
<td></td>
<td class="md">) </td>
<td class="md" colspan="2"></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Same principle as for <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera4">setQuaternionThreshold()</a>, but for vector tracks (positions/scale). Default is 0.001 and 0.0001. Above this value, 2 vectors are said different. NB: comparing 2 vectors is made by geting the norm of the difference<p>
Give 2 value, one For Low precision and High precision. Default setup use high precision. Use <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizera0">addLowPrecisionTrack()</a> to drive low precision tracks.
<p>
Definition at line <a class="el" href="a05445.html#l00068">68</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00111">_VectorThresholdHighPrec</a>, <a class="el" href="a05446.html#l00110">_VectorThresholdLowPrec</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
<p>
<div class="fragment"><pre>00069 {
00070 <a class="code" href="a04199.html#a6">nlassert</a>(lowPrecThre>=0);
00071 <a class="code" href="a04199.html#a6">nlassert</a>(highPrecThre>=0);
00072 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr10">_VectorThresholdLowPrec</a>= lowPrecThre;
00073 <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr9">_VectorThresholdHighPrec</a>= highPrecThre;
00074 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CAnimationOptimizerz28_3" doxytag="NL3D::CAnimationOptimizer::testConstantQuatTrack" ></a><p>
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<table cellpadding="0" cellspacing="0" border="0">
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<td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::testConstantQuatTrack </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Test if the current track is constant (ie always same quaternion value) NB: test if q==qRef or q==-qRef of course.
<p>
Definition at line <a class="el" href="a05445.html#l00321">321</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00120">_QuatKeyList</a>, <a class="el" href="a05445.html#l00423">nearlySameQuaternion()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
<p>
<div class="fragment"><pre>00322 {
00323 <a class="code" href="a04558.html#a15">uint</a> numSamples= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>.size();
00324 <a class="code" href="a04199.html#a6">nlassert</a>(numSamples>0);
00325
00326 <span class="comment">// Get the first sample as the reference quaternion, and test others from this one.</span>
00327 CQuat quatRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">_QuatKeyList</a>[0];
00328 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<numSamples;i++)
00329 {
00330 <span class="comment">// All values must be nearly equal to the reference quaternion.</span>
00331 <span class="keywordflow">if</span>(!<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz28_0">nearlySameQuaternion</a>(quatRef, _QuatKeyList[i]))
00332 <span class="keywordflow">return</span> <span class="keyword">false</span>;
00333 }
00334
00335 <span class="comment">// ok.</span>
00336 <span class="keywordflow">return</span> <span class="keyword">true</span>;
00337 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1CAnimationOptimizerz29_3" doxytag="NL3D::CAnimationOptimizer::testConstantVectorTrack" ></a><p>
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<td class="md" nowrap valign="top"> bool NL3D::CAnimationOptimizer::testConstantVectorTrack </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [private]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Test if the current track is constant (ie always same Vector value)
<p>
Definition at line <a class="el" href="a05445.html#l00479">479</a> of file <a class="el" href="a05445.html">animation_optimizer.cpp</a>.
<p>
References <a class="el" href="a05446.html#l00123">_VectorKeyList</a>, <a class="el" href="a05445.html#l00576">nearlySameVector()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
<p>
Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>.
<p>
<div class="fragment"><pre>00480 {
00481 <a class="code" href="a04558.html#a15">uint</a> numSamples= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>.size();
00482 <a class="code" href="a04199.html#a6">nlassert</a>(numSamples>0);
00483
00484 <span class="comment">// Get the first sample as the reference Vectorer, and test others from this one.</span>
00485 CVector vectorRef= <a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">_VectorKeyList</a>[0];
00486 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i<numSamples;i++)
00487 {
00488 <span class="comment">// All values must be nearly equal to the reference vector.</span>
00489 <span class="keywordflow">if</span>(!<a class="code" href="a02207.html#NL3D_1_1CAnimationOptimizerz29_0">nearlySameVector</a>(vectorRef, _VectorKeyList[i]))
00490 <span class="keywordflow">return</span> <span class="keyword">false</span>;
00491 }
00492
00493 <span class="comment">// ok.</span>
00494 <span class="keywordflow">return</span> <span class="keyword">true</span>;
00495 }
</pre></div> </td>
</tr>
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<hr><h2>Field Documentation</h2>
<a class="anchor" name="NL3D_1_1CAnimationOptimizerr0" doxytag="NL3D::CAnimationOptimizer::_LowPrecTrackKeyName" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<std::string> <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr0">NL3D::CAnimationOptimizer::_LowPrecTrackKeyName</a><code> [private]</code>
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Definition at line <a class="el" href="a05446.html#l00116">116</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
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Referenced by <a class="el" href="a05445.html#l00599">addLowPrecisionTrack()</a>, <a class="el" href="a05445.html#l00605">clearLowPrecisionTracks()</a>, and <a class="el" href="a05445.html#l00611">isLowPrecisionTrack()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerr1" doxytag="NL3D::CAnimationOptimizer::_QuaternionThreshold" ></a><p>
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<td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr1">NL3D::CAnimationOptimizer::_QuaternionThreshold</a><code> [private]</code>
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Definition at line <a class="el" href="a05446.html#l00109">109</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
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Referenced by <a class="el" href="a05445.html#l00423">nearlySameQuaternion()</a>, and <a class="el" href="a05445.html#l00086">optimize()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerr2" doxytag="NL3D::CAnimationOptimizer::_QuaternionThresholdHighPrec" ></a><p>
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<td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr2">NL3D::CAnimationOptimizer::_QuaternionThresholdHighPrec</a><code> [private]</code>
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Definition at line <a class="el" href="a05446.html#l00108">108</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
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Referenced by <a class="el" href="a05445.html#l00047">CAnimationOptimizer()</a>, <a class="el" href="a05445.html#l00086">optimize()</a>, and <a class="el" href="a05445.html#l00058">setQuaternionThreshold()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerr3" doxytag="NL3D::CAnimationOptimizer::_QuaternionThresholdLowPrec" ></a><p>
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<td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr3">NL3D::CAnimationOptimizer::_QuaternionThresholdLowPrec</a><code> [private]</code>
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Definition at line <a class="el" href="a05446.html#l00107">107</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
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Referenced by <a class="el" href="a05445.html#l00047">CAnimationOptimizer()</a>, <a class="el" href="a05445.html#l00086">optimize()</a>, and <a class="el" href="a05445.html#l00058">setQuaternionThreshold()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerr4" doxytag="NL3D::CAnimationOptimizer::_QuatKeyList" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a03296.html">CQuat</a>> <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr4">NL3D::CAnimationOptimizer::_QuatKeyList</a><code> [private]</code>
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Definition at line <a class="el" href="a05446.html#l00120">120</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
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Referenced by <a class="el" href="a05445.html#l00341">optimizeQuatTrack()</a>, <a class="el" href="a05445.html#l00177">optimizeTrack()</a>, <a class="el" href="a05445.html#l00282">sampleQuatTrack()</a>, and <a class="el" href="a05445.html#l00321">testConstantQuatTrack()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerr5" doxytag="NL3D::CAnimationOptimizer::_SampleFrameRate" ></a><p>
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<td class="md" nowrap valign="top"> float <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr5">NL3D::CAnimationOptimizer::_SampleFrameRate</a><code> [private]</code>
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Definition at line <a class="el" href="a05446.html#l00106">106</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
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Referenced by <a class="el" href="a05445.html#l00047">CAnimationOptimizer()</a>, <a class="el" href="a05445.html#l00177">optimizeTrack()</a>, and <a class="el" href="a05445.html#l00078">setSampleFrameRate()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerr6" doxytag="NL3D::CAnimationOptimizer::_TimeList" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a04558.html#a9">uint16</a>> <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr6">NL3D::CAnimationOptimizer::_TimeList</a><code> [private]</code>
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Definition at line <a class="el" href="a05446.html#l00119">119</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
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Referenced by <a class="el" href="a05445.html#l00341">optimizeQuatTrack()</a>, <a class="el" href="a05445.html#l00177">optimizeTrack()</a>, <a class="el" href="a05445.html#l00499">optimizeVectorTrack()</a>, <a class="el" href="a05445.html#l00282">sampleQuatTrack()</a>, and <a class="el" href="a05445.html#l00449">sampleVectorTrack()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerr7" doxytag="NL3D::CAnimationOptimizer::_VectorKeyList" ></a><p>
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<td class="md" nowrap valign="top"> std::vector<<a class="el" href="a03128.html">CVector</a>> <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr7">NL3D::CAnimationOptimizer::_VectorKeyList</a><code> [private]</code>
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Definition at line <a class="el" href="a05446.html#l00123">123</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
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Referenced by <a class="el" href="a05445.html#l00177">optimizeTrack()</a>, <a class="el" href="a05445.html#l00499">optimizeVectorTrack()</a>, <a class="el" href="a05445.html#l00449">sampleVectorTrack()</a>, and <a class="el" href="a05445.html#l00479">testConstantVectorTrack()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerr8" doxytag="NL3D::CAnimationOptimizer::_VectorThreshold" ></a><p>
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<td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr8">NL3D::CAnimationOptimizer::_VectorThreshold</a><code> [private]</code>
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Definition at line <a class="el" href="a05446.html#l00112">112</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
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Referenced by <a class="el" href="a05445.html#l00576">nearlySameVector()</a>, and <a class="el" href="a05445.html#l00086">optimize()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerr9" doxytag="NL3D::CAnimationOptimizer::_VectorThresholdHighPrec" ></a><p>
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<td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr9">NL3D::CAnimationOptimizer::_VectorThresholdHighPrec</a><code> [private]</code>
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Definition at line <a class="el" href="a05446.html#l00111">111</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
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Referenced by <a class="el" href="a05445.html#l00047">CAnimationOptimizer()</a>, <a class="el" href="a05445.html#l00086">optimize()</a>, and <a class="el" href="a05445.html#l00068">setVectorThreshold()</a>. </td>
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<a class="anchor" name="NL3D_1_1CAnimationOptimizerr10" doxytag="NL3D::CAnimationOptimizer::_VectorThresholdLowPrec" ></a><p>
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<td class="md" nowrap valign="top"> double <a class="el" href="a02207.html#NL3D_1_1CAnimationOptimizerr10">NL3D::CAnimationOptimizer::_VectorThresholdLowPrec</a><code> [private]</code>
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Definition at line <a class="el" href="a05446.html#l00110">110</a> of file <a class="el" href="a05446.html">animation_optimizer.h</a>.
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Referenced by <a class="el" href="a05445.html#l00047">CAnimationOptimizer()</a>, <a class="el" href="a05445.html#l00086">optimize()</a>, and <a class="el" href="a05445.html#l00068">setVectorThreshold()</a>. </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a05446.html">animation_optimizer.h</a><li><a class="el" href="a05445.html">animation_optimizer.cpp</a></ul>
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