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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<title>NeL: NL3D::UAnimation class Reference</title>
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<h1>NL3D::UAnimation Class Reference</h1><code>#include <<a class="el" href="a06592.html">u_animation.h</a>></code>
<p>
<p>Inheritance diagram for NL3D::UAnimation:
<p><center><img src="a02206.png" usemap="#NL3D::UAnimation_map" border="0" alt=""></center>
<map name="NL3D::UAnimation_map">
<area href="a02205.html" alt="NL3D::CAnimation" shape="rect" coords="0,56,114,80">
</map>
<hr><a name="_details"></a><h2>Detailed Description</h2>
Give manual access to the animation functions.<p>
By this interface, you can load animations, get tracks from this animation with there names, and interpolate manually value from those tracks.<p>
This interface is not made to work with <a class="el" href="a02212.html">UAnimationSet</a> or <a class="el" href="a03089.html">UPlayList</a>. <a class="el" href="a02206.html">UAnimation</a> has its own methods to load / release animations.<p>
<dl compact><dt><b>Author:</b></dt><dd>Cyril 'Hulud' Corvazier <p>
Nevrax France </dd></dl>
<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
<p>
<p>
Definition at line <a class="el" href="a06592.html#l00050">50</a> of file <a class="el" href="a06592.html">u_animation.h</a>.<table border=0 cellpadding=0 cellspacing=0>
<tr><td></td></tr>
<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a02206.html#NL3D_1_1UAnimationa0">allTrackLoop</a> () const=0</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a05363.html#a366">TAnimationTime</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02206.html#NL3D_1_1UAnimationa1">getBeginTime</a> () const=0</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a05363.html#a366">TAnimationTime</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02206.html#NL3D_1_1UAnimationa2">getEndTime</a> () const=0</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03881.html">UTrack</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02206.html#NL3D_1_1UAnimationa3">getTrackByName</a> (const char *name)=0</td></tr>
<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a02206.html#NL3D_1_1UAnimationa4">releaseTrack</a> (<a class="el" href="a03881.html">UTrack</a> *track)=0</td></tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a class="anchor" name="NL3D_1_1UAnimationa0" doxytag="NL3D::UAnimation::allTrackLoop" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="mdRow">
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<td class="md" nowrap valign="top"> virtual bool NL3D::UAnimation::allTrackLoop </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Say if all track of this animation loop. NB: If no tracks in the animation, return true
<p>
Implemented in <a class="el" href="a02205.html#NL3D_1_1CAnimationz24_0">NL3D::CAnimation</a>. </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1UAnimationz1370_0" doxytag="NL3D::UAnimation::createAnimation" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
<tr>
<td class="mdRow">
<table cellpadding="0" cellspacing="0" border="0">
<tr>
<td class="md" nowrap valign="top"> <a class="el" href="a02206.html">UAnimation</a> * NL3D::UAnimation::createAnimation </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const char * </td>
<td class="mdname1" valign="top" nowrap> <em>sPath</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [static]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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<td>
</td>
<td>
<p>
Load an animation. This method will use CPath to find the good animation file. (*.anim). You should call releaseAnimation to delete the animation.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>sPath</em> </td><td>is the animation file path. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>NULL if the file is not found. Else return the pointer on the animation interface.</dd></dl>
<p>
Definition at line <a class="el" href="a05443.html#l00259">259</a> of file <a class="el" href="a05443.html">animation.cpp</a>.
<p>
References <a class="el" href="a05538.html#l02654">file</a>, <a class="el" href="a04020.html#a0">NL3D_HAUTO_UI_ANIMATION</a>, and <a class="el" href="a05444.html#l00045">NL3D_MEM_ANIMATION</a>.
<p>
<div class="fragment"><pre>00260 {
00261 <a class="code" href="a04021.html#a0">NL3D_MEM_ANIMATION</a>
00262 <a class="code" href="a04020.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00263
00264 <span class="comment">// Allocate an animation</span>
00265 std::auto_ptr<CAnimation> anim (<span class="keyword">new</span> CAnimation);
00266
00267 <span class="comment">// Read it</span>
00268 <a class="code" href="a02653.html">NLMISC::CIFile</a> <a class="code" href="a04115.html#a95">file</a>;
00269 <span class="keywordflow">if</span> (<a class="code" href="a04115.html#a95">file</a>.open ( NLMISC::CPath::lookup( sPath ) ) )
00270 {
00271 <span class="comment">// Serial the animation</span>
00272 <a class="code" href="a04115.html#a95">file</a>.serial (*anim);
00273
00274 <span class="comment">// Return pointer</span>
00275 CAnimation *ret=anim.release ();
00276
00277 <span class="comment">// Return the animation interface</span>
00278 <span class="keywordflow">return</span> ret;
00279 }
00280 <span class="keywordflow">else</span>
00281 <span class="keywordflow">return</span> NULL;
00282 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1UAnimationa1" doxytag="NL3D::UAnimation::getBeginTime" ></a><p>
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<td class="md" nowrap valign="top"> virtual <a class="el" href="a05363.html#a366">TAnimationTime</a> NL3D::UAnimation::getBeginTime </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Get begin time of the animation.<p>
<dl compact><dt><b>Returns:</b></dt><dd>the begin time.</dd></dl>
<p>
Implemented in <a class="el" href="a02205.html#NL3D_1_1CAnimationz24_1">NL3D::CAnimation</a>. </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1UAnimationa2" doxytag="NL3D::UAnimation::getEndTime" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" nowrap valign="top"> virtual <a class="el" href="a05363.html#a366">TAnimationTime</a> NL3D::UAnimation::getEndTime </td>
<td class="md" valign="top">( </td>
<td class="mdname1" valign="top" nowrap> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap> const<code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Get end time of the animation.<p>
<dl compact><dt><b>Returns:</b></dt><dd>the end time.</dd></dl>
<p>
Implemented in <a class="el" href="a02205.html#NL3D_1_1CAnimationz24_2">NL3D::CAnimation</a>. </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1UAnimationa3" doxytag="NL3D::UAnimation::getTrackByName" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" nowrap valign="top"> virtual <a class="el" href="a03881.html">UTrack</a>* NL3D::UAnimation::getTrackByName </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top">const char * </td>
<td class="mdname1" valign="top" nowrap> <em>name</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Get an animation track with its name. The track interface should be released with releaseTrack.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>name</em> </td><td>is the name of the track to get. </td></tr>
</table>
</dl>
<dl compact><dt><b>Returns:</b></dt><dd>NULL if the track is not found, else a pointer on the track interface.</dd></dl>
<p>
Implemented in <a class="el" href="a02205.html#NL3D_1_1CAnimationz24_3">NL3D::CAnimation</a>. </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1UAnimationz1370_1" doxytag="NL3D::UAnimation::releaseAnimation" ></a><p>
<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
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<td class="md" nowrap valign="top"> void NL3D::UAnimation::releaseAnimation </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a02206.html">UAnimation</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>animation</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [static]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Release an animation. This animation must have been created will <a class="el" href="a02206.html#NL3D_1_1UAnimationz1370_0">createAnimation()</a>.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>animation</em> </td><td>is the animation to release.</td></tr>
</table>
</dl>
<p>
Definition at line <a class="el" href="a05443.html#l00286">286</a> of file <a class="el" href="a05443.html">animation.cpp</a>.
<p>
References <a class="el" href="a04020.html#a0">NL3D_HAUTO_UI_ANIMATION</a>, and <a class="el" href="a05444.html#l00045">NL3D_MEM_ANIMATION</a>.
<p>
<div class="fragment"><pre>00287 {
00288 <a class="code" href="a04021.html#a0">NL3D_MEM_ANIMATION</a>
00289 <a class="code" href="a04020.html#a0">NL3D_HAUTO_UI_ANIMATION</a>;
00290
00291 <span class="comment">// Cast the pointer</span>
00292 CAnimation* release=(CAnimation*)animation;
00293
00294 <span class="comment">// Delete it</span>
00295 <span class="keyword">delete</span> release;
00296 }
</pre></div> </td>
</tr>
</table>
<a class="anchor" name="NL3D_1_1UAnimationa4" doxytag="NL3D::UAnimation::releaseTrack" ></a><p>
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<td class="md" nowrap valign="top"> virtual void NL3D::UAnimation::releaseTrack </td>
<td class="md" valign="top">( </td>
<td class="md" nowrap valign="top"><a class="el" href="a03881.html">UTrack</a> * </td>
<td class="mdname1" valign="top" nowrap> <em>track</em> </td>
<td class="md" valign="top"> ) </td>
<td class="md" nowrap><code> [pure virtual]</code></td>
</tr>
</table>
</td>
</tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
<tr>
<td>
</td>
<td>
<p>
Relase a track interface.<p>
<dl compact><dt><b>Parameters:</b></dt><dd>
<table border="0" cellspacing="2" cellpadding="0">
<tr><td valign=top><em>track</em> </td><td>is a pointer on the track interface to release.</td></tr>
</table>
</dl>
<p>
Implemented in <a class="el" href="a02205.html#NL3D_1_1CAnimationz24_4">NL3D::CAnimation</a>. </td>
</tr>
</table>
<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="a06592.html">u_animation.h</a><li><a class="el" href="a05443.html">animation.cpp</a></ul>
<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:42:19 2004 for NeL by
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