aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/3d_zone_cpp-source.html
blob: 521d94704aee82f8574f1f6cacc4ef6341228cf5 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.2 on Thu May 31 22:01:28 2001 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>zone.cpp</h1><a href="3d_zone_cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.
</font>00008 <font class="comment"> *
</font>00009 <font class="comment"> * This file is part of NEVRAX NEL.
</font>00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify
</font>00011 <font class="comment"> * it under the terms of the GNU General Public License as published by
</font>00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)
</font>00013 <font class="comment"> * any later version.
</font>00014 <font class="comment">
</font>00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but
</font>00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of
</font>00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
</font>00018 <font class="comment"> * General Public License for more details.
</font>00019 <font class="comment">
</font>00020 <font class="comment"> * You should have received a copy of the GNU General Public License
</font>00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the
</font>00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
</font>00023 <font class="comment"> * MA 02111-1307, USA.
</font>00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="3d_zone_h.html">nel/3d/zone.h</a>"</font>
00027 <font class="preprocessor">#include "<a class="code" href="landscape_h.html">nel/3d/landscape.h</a>"</font>
00028 <font class="preprocessor">#include "<a class="code" href="common_h.html">nel/misc/common.h</a>"</font>
00029 
00030 
00031 <font class="keyword">using</font> <font class="keyword">namespace</font> NLMISC;
00032 <font class="keyword">using</font> <font class="keyword">namespace</font> std;
00033 
00034 
00035 <font class="comment">// define it only for debug bind.</font>
00036 <font class="comment">//#define       NL3D_DEBUG_DONT_BIND_PATCH</font>
00037 
00038 
00039 <font class="keyword">namespace</font> NL3D {
00040 
00041 
<a name="l00042"></a><a class="code" href="namespace_NL3D.html#a190">00042</a> <font class="keyword">const</font> sint      ClipIn= 0;
<a name="l00043"></a><a class="code" href="namespace_NL3D.html#a191">00043</a> <font class="keyword">const</font> sint      ClipOut= 1;
<a name="l00044"></a><a class="code" href="namespace_NL3D.html#a192">00044</a> <font class="keyword">const</font> sint      ClipSide= 2;
00045 
00046 
00047 <font class="comment">// ***************************************************************************</font>
<a name="l00048"></a><a class="code" href="class_NL3D__CZone.html#a0">00048</a> CZone::CZone()<font class="keyword">
</font>00049 <font class="keyword"></font>{
00050         ComputeTileErrorMetric= <font class="keyword">false</font>;
00051         ZoneId= 0;
00052         Compiled= <font class="keyword">false</font>;
00053         Landscape= NULL;
00054 }
00055 <font class="comment">// ***************************************************************************</font>
<a name="l00056"></a><a class="code" href="class_NL3D__CZone.html#a1">00056</a> CZone::~CZone()<font class="keyword">
</font>00057 <font class="keyword"></font>{
00058         <font class="comment">// release() must have been called.</font>
00059         <a class="code" href="debug_h.html#a6">nlassert</a>(!Compiled);
00060 }
00061 
00062 
00063 <font class="comment">// ***************************************************************************</font>
<a name="l00064"></a><a class="code" href="class_NL3D__CZone.html#c4">00064</a> <font class="keywordtype">void</font>                    CZone::computeBBScaleBias(<font class="keyword">const</font> CAABBox &amp;bb)<font class="keyword">
</font>00065 <font class="keyword"></font>{
00066         ZoneBB= bb;
00067         <font class="comment">// Take a security for noise. (usefull for zone clipping).</font>
00068         ZoneBB.setHalfSize(ZoneBB.getHalfSize()+CVector(NL3D_NOISE_MAX, NL3D_NOISE_MAX, NL3D_NOISE_MAX));
00069         CVector hs= ZoneBB.getHalfSize();
00070         <font class="keywordtype">float</font>   rmax= maxof(hs.x, hs.y, hs.z);
00071         PatchScale= rmax / 32760;               <font class="comment">// Prevent from float imprecision by taking 32760 and not 32767.</font>
00072         PatchBias= ZoneBB.getCenter();
00073 }
00074 
00075 
00076 <font class="comment">// ***************************************************************************</font>
<a name="l00077"></a><a class="code" href="class_NL3D__CZone.html#a2">00077</a> <font class="keywordtype">void</font>                    CZone::build(uint16 zoneId, <font class="keyword">const</font> std::vector&lt;CPatchInfo&gt; &amp;patchs, <font class="keyword">const</font> std::vector&lt;CBorderVertex&gt; &amp;borderVertices)<font class="keyword">
</font>00078 <font class="keyword"></font>{
00079         sint    i,j;
00080         <a class="code" href="debug_h.html#a6">nlassert</a>(!Compiled);
00081 
00082         ZoneId= zoneId;
00083         BorderVertices= borderVertices;
00084 
00085         <font class="comment">// Compute the bbox and the bias/scale.</font>
00086         <font class="comment">//=====================================</font>
00087         CAABBox         bb;
00088         <font class="keywordflow">if</font>(patchs.size())
00089                 bb.setCenter(patchs[0].Patch.Vertices[0]);
00090         bb.setHalfSize(CVector::Null);
00091         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
00092         {
00093                 <font class="keyword">const</font> CBezierPatch      &amp;p= patchs[j].Patch;
00094                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00095                         bb.extend(p.Vertices[i]);
00096                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
00097                         bb.extend(p.Tangents[i]);
00098                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00099                         bb.extend(p.Interiors[i]);
00100         }
00101         <font class="comment">// Compute BBox, and Patch Scale Bias, according to Noise.</font>
00102         computeBBScaleBias(bb);
00103 
00104 
00105         <font class="comment">// Compute/compress Patchs.</font>
00106         <font class="comment">//=========================</font>
00107         Patchs.resize(patchs.size());
00108         PatchConnects.resize(patchs.size());
00109         sint    maxVertex=-1;
00110         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
00111         {
00112                 <font class="keyword">const</font> CPatchInfo        &amp;pi= patchs[j];
00113                 <font class="keyword">const</font> CBezierPatch      &amp;p= pi.Patch;
00114                 CPatch                          &amp;pa= Patchs[j];
00115                 CPatchConnect           &amp;pc= PatchConnects[j];
00116 
00117                 <font class="comment">// Smoothing flags</font>
00118                 pa.Flags&amp;=~NL_PATCH_SMOOTH_FLAG_MASK;
00119                 pa.Flags|=NL_PATCH_SMOOTH_FLAG_MASK&amp;(pi.Flags&lt;&lt;NL_PATCH_SMOOTH_FLAG_SHIFT);
00120 
00121                 <font class="comment">// Build the patch.</font>
00122                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00123                         pa.Vertices[i].pack(p.Vertices[i], PatchBias, PatchScale);
00124                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
00125                         pa.Tangents[i].pack(p.Tangents[i], PatchBias, PatchScale);
00126                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00127                         pa.Interiors[i].pack(p.Interiors[i], PatchBias, PatchScale);
00128                 pa.Tiles= pi.Tiles;
00129                 pa.TileColors= pi.TileColors;
00130 
00131                 <font class="comment">// Copy order of the patch</font>
00132                 pa.OrderS= pi.OrderS;
00133                 pa.OrderT= pi.OrderT;
00134 
00135                 <font class="comment">// Number of lumels in this patch</font>
00136                 uint lumelCount=(pi.OrderS*NL_LUMEL_BY_TILE+1)*(pi.OrderT*NL_LUMEL_BY_TILE+1);
00137 
00138                 <font class="comment">// Lumel empty ?</font>
00139                 <font class="keywordflow">if</font> (pi.Lumels.<a class="code" href="lexlang_cpp.html#a56">size</a> ()==lumelCount)
00140                 {
00141                         <font class="comment">// Pack the lumel map</font>
00142                         pa.packShadowMap (&amp;pi.Lumels[0]);
00143                 }
00144                 <font class="keywordflow">else</font>
00145                 {
00146                         <font class="comment">// Reset lightmap</font>
00147                         pa.resetCompressedLumels ();
00148                 }
00149 
00150                 <a class="code" href="debug_h.html#a6">nlassert</a>(pa.Tiles.size()== (uint)pi.OrderS*pi.OrderT);
00151                 <a class="code" href="debug_h.html#a6">nlassert</a>(pa.TileColors.size()== (uint)(pi.OrderS+1)*(pi.OrderT+1));
00152 
00153                 <font class="comment">// Build the patchConnect.</font>
00154                 pc.ErrorSize= pi.ErrorSize;
00155                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00156                 {
00157                         pc.BaseVertices[i]= pi.BaseVertices[i];
00158                         maxVertex= <a class="code" href="nel_patch_mesh_cpp.html#a0">max</a>((sint)pc.BaseVertices[i], maxVertex);
00159                 }
00160                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00161                         pc.BindEdges[i]= pi.BindEdges[i];
00162         }
00163 
00164         NumVertices= maxVertex+1;
00165 }
00166 
00167 
00168 <font class="comment">// ***************************************************************************</font>
<a name="l00169"></a><a class="code" href="class_NL3D__CZone.html#a4">00169</a> <font class="keywordtype">void</font>                    CZone::retrieve(std::vector&lt;CPatchInfo&gt; &amp;patchs, std::vector&lt;CBorderVertex&gt; &amp;borderVertices)<font class="keyword">
</font>00170 <font class="keyword"></font>{
00171         sint i,j;
00172 
00173         <font class="comment">// uncompress Patchs.</font>
00174         <font class="comment">//=========================</font>
00175         patchs.resize(Patchs.size());
00176         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
00177         {
00178                 CPatchInfo                      &amp;pi= patchs[j];
00179                 CBezierPatch            &amp;p= pi.Patch;
00180                 CPatch                          &amp;pa= Patchs[j];
00181                 CPatchConnect           &amp;pc= PatchConnects[j];
00182 
00183                 <font class="comment">// re-Build the uncompressed bezier patch.</font>
00184                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00185                         pa.Vertices[i].unpack(p.Vertices[i], PatchBias, PatchScale);
00186                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
00187                         pa.Tangents[i].unpack(p.Tangents[i], PatchBias, PatchScale);
00188                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00189                         pa.Interiors[i].unpack(p.Interiors[i], PatchBias, PatchScale);
00190                 pi.Tiles= pa.Tiles;
00191                 pi.TileColors= pa.TileColors;
00192                 pi.Lumels.resize ((pa.OrderS*4+1)*(pa.OrderT*4+1));
00193 
00194                 <font class="comment">// Unpack the lumel map</font>
00195                 pa.unpackShadowMap (&amp;pi.Lumels[0]);
00196 
00197                 <font class="comment">// from the patchConnect.</font>
00198                 pi.OrderS= pa.OrderS;
00199                 pi.OrderT= pa.OrderT;
00200                 pi.ErrorSize= pc.ErrorSize;
00201                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00202                 {
00203                         pi.BaseVertices[i]= pc.BaseVertices[i];
00204                 }
00205                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00206                         pi.BindEdges[i]= pc.BindEdges[i];
00207         }
00208 
00209         <font class="comment">// retrieve bordervertices.</font>
00210         <font class="comment">//=========================</font>
00211         borderVertices= BorderVertices;
00212 }
00213 
00214 
00215 <font class="comment">// ***************************************************************************</font>
<a name="l00216"></a><a class="code" href="class_NL3D__CZone.html#a3">00216</a> <font class="keywordtype">void</font>                    CZone::build(<font class="keyword">const</font> CZone &amp;zone)<font class="keyword">
</font>00217 <font class="keyword"></font>{
00218         <a class="code" href="debug_h.html#a6">nlassert</a>(!Compiled);
00219 
00220         ZoneId= zone.ZoneId;
00221         BorderVertices= zone.BorderVertices;
00222 
00223         <font class="comment">// Compute the bbox and the bias/scale.</font>
00224         <font class="comment">//=====================================</font>
00225         ZoneBB= zone.ZoneBB;
00226         PatchScale= zone.PatchScale;
00227         PatchBias= zone.PatchBias;
00228 
00229 
00230         <font class="comment">// Compute/compress Patchs.</font>
00231         <font class="comment">//=========================</font>
00232         Patchs= zone.Patchs;
00233         PatchConnects= zone.PatchConnects;
00234 
00235 
00236         NumVertices= zone.NumVertices;
00237 }
00238 
00239 
00240 
00241 <font class="comment">// ***************************************************************************</font>
<a name="l00242"></a><a class="code" href="class_NL3D__CBorderVertex.html#a0">00242</a> <font class="keywordtype">void</font>                    CBorderVertex::serial(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)<font class="keyword">
</font>00243 <font class="keyword"></font>{
00244         uint    ver= f.<a class="code" href="class_NLMISC__IStream.html#a51">serialVersion</a>(0);
00245         f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a>(CurrentVertex, NeighborZoneId, NeighborVertex);
00246 }
<a name="l00247"></a><a class="code" href="class_NL3D__CZone__CPatchConnect.html#a0">00247</a> <font class="keywordtype">void</font>                    CZone::CPatchConnect::serial(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)<font class="keyword">
</font>00248 <font class="keyword"></font>{
00249         uint    ver= f.<a class="code" href="class_NLMISC__IStream.html#a51">serialVersion</a>(1);
00250 
00251         <font class="keywordflow">if</font> (ver&lt;1)
00252                 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a>(OldOrderS, OldOrderT, ErrorSize);
00253         <font class="keywordflow">else</font>
00254                 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a>(ErrorSize);
00255         f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a>(BaseVertices[0], BaseVertices[1], BaseVertices[2], BaseVertices[3]);
00256         f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a>(BindEdges[0], BindEdges[1], BindEdges[2], BindEdges[3]);
00257 }
<a name="l00258"></a><a class="code" href="class_NL3D__CPatchInfo__CBindInfo.html#a0">00258</a> <font class="keywordtype">void</font>                    CPatchInfo::CBindInfo::serial(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)<font class="keyword">
</font>00259 <font class="keyword"></font>{
00260         <font class="keywordtype">int</font>             i;
00261         uint    ver= f.<a class="code" href="class_NLMISC__IStream.html#a51">serialVersion</a>(0);
00262         f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a>(NPatchs);
00263         f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a>(ZoneId);
00264         <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00265                 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a>(Next[i]);
00266         <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00267                 f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a>(Edge[i]);
00268 }
00269 
00270 <font class="comment">// ***************************************************************************</font>
<a name="l00271"></a><a class="code" href="class_NL3D__CZone.html#a8">00271</a> <font class="keywordtype">void</font>                    CZone::serial(<a class="code" href="class_NLMISC__IStream.html">NLMISC::IStream</a> &amp;f)<font class="keyword">
</font>00272 <font class="keyword"></font>{
00273         <font class="comment">/*
</font>00274 <font class="comment">        Version 2:
</font>00275 <font class="comment">                - Lumels.
</font>00276 <font class="comment">        Version 1:
</font>00277 <font class="comment">                - Tile color.
</font>00278 <font class="comment">        Version 0:
</font>00279 <font class="comment">                - base verison.
</font>00280 <font class="comment">        */</font>
00281         uint    ver= f.<a class="code" href="class_NLMISC__IStream.html#a51">serialVersion</a>(2);
00282 
00283         f.<a class="code" href="class_NLMISC__IStream.html#a52">serialCheck</a>((uint32)'ENOZ');
00284         f.<a class="code" href="class_NLMISC__IStream.html#a5">serial</a>(ZoneId, ZoneBB, PatchBias, PatchScale, NumVertices);
00285         f.<a class="code" href="class_NLMISC__IStream.html#a29">serialCont</a>(BorderVertices);
00286         f.<a class="code" href="class_NLMISC__IStream.html#a29">serialCont</a>(Patchs);
00287         f.<a class="code" href="class_NLMISC__IStream.html#a29">serialCont</a>(PatchConnects);
00288 
00289         <font class="comment">// If read and version 0, must init default TileColors of patchs.</font>
00290         <font class="comment">//===============================================================</font>
00291         <font class="keywordflow">if</font>(f.<a class="code" href="class_NLMISC__IStream.html#a4">isReading</a>() &amp;&amp; ver&lt;2)
00292         {
00293                 <font class="keywordflow">for</font>(sint j=0;j&lt;(sint)Patchs.size();j++)
00294                 {
00295                         CPatch                          &amp;pa= Patchs[j];
00296                         CPatchConnect           &amp;pc= PatchConnects[j];
00297 
00298                         <font class="comment">// Force Order of the patch</font>
00299                         pa.OrderS=pc.OldOrderS;
00300                         pa.OrderT=pc.OldOrderT;
00301 
00302                         <font class="comment">// Tile colors exist ?</font>
00303                         <font class="keywordflow">if</font> (ver&lt;1)
00304                         {
00305                                 <font class="comment">// Leave it as default behavior: Must init the color as pure white...</font>
00306                                 <font class="comment">// We must fo it with help of patchconnects OrderS and OrderT.</font>
00307                                 pa.TileColors.resize( (pc.OldOrderS+1)*(pc.OldOrderT+1) );
00308                                 <font class="keywordflow">for</font>(sint i=0;i&lt;(sint)pa.TileColors.<a class="code" href="lexlang_cpp.html#a56">size</a>();i++)
00309                                 {
00310                                         pa.TileColors[i].Color565= 0xFFFF;
00311                                         pa.TileColors[i].Shade= 0xFF;
00312                                         pa.TileColors[i].LightX= 0xFF;
00313                                         pa.TileColors[i].LightY= 0x00;
00314                                         pa.TileColors[i].LightZ= 0x00;
00315                                 }
00316                         }
00317 
00318                         <font class="comment">// Lumels exist ?</font>
00319                         <font class="keywordflow">if</font> (ver&lt;2)
00320                         {
00321                                 <font class="comment">// Reset shadows</font>
00322                                 pa.resetCompressedLumels ();
00323                         }
00324                 }
00325         }
00326 }
00327 
00328 
00329 <font class="comment">// ***************************************************************************</font>
<a name="l00330"></a><a class="code" href="class_NL3D__CZone.html#a6">00330</a> <font class="keywordtype">void</font>                    CZone::compile(CLandscape *landscape, TZoneMap &amp;loadedZones)<font class="keyword">
</font>00331 <font class="keyword"></font>{
00332         sint    i,j;
00333         TZoneMap                neighborZones;
00334 
00335         <font class="comment">// Can't compile if compiled.</font>
00336         <a class="code" href="debug_h.html#a6">nlassert</a>(!Compiled);
00337         Landscape= landscape;
00338 
00339         <font class="comment">// Attach this to loadedZones.</font>
00340         <font class="comment">//============================</font>
00341         <a class="code" href="debug_h.html#a6">nlassert</a>(loadedZones.find(ZoneId)==loadedZones.end());
00342         loadedZones[ZoneId]= <font class="keyword">this</font>;
00343         
00344         <font class="comment">// Create/link the base vertices according to present neigbor zones.</font>
00345         <font class="comment">//============================</font>
00346         BaseVertices.clear();
00347         BaseVertices.resize(NumVertices);
00348         <font class="comment">// First try to link vertices to other.</font>
00349         <font class="keywordflow">for</font>(i=0;i&lt;(sint)BorderVertices.size();i++)
00350         {
00351                 sint    cur= BorderVertices[i].CurrentVertex;
00352                 sint    vertto= BorderVertices[i].NeighborVertex;
00353                 sint    zoneto= BorderVertices[i].NeighborZoneId;
00354                 <a class="code" href="debug_h.html#a6">nlassert</a>(cur&lt;NumVertices);
00355 
00356                 <font class="keywordflow">if</font>(loadedZones.find(zoneto)!=loadedZones.end())
00357                 {
00358                         CZone   *zone;
00359                         zone= (*loadedZones.find(zoneto)).second;
00360                         <a class="code" href="debug_h.html#a6">nlassert</a>(zone!=<font class="keyword">this</font>);
00361                         <font class="comment">// insert the zone in the neigborood (if not done...).</font>
00362                         neighborZones[zoneto]= zone;
00363                         <font class="comment">// Doesn't matter if BaseVertices is already linked to an other zone... </font>
00364                         <font class="comment">// This should be the same pointer in this case...</font>
00365                         BaseVertices[cur]=  zone-&gt;getBaseVertex(vertto);
00366                 }
00367         }
00368         <font class="comment">// Else, create unbounded vertices.</font>
00369         <font class="keywordflow">for</font>(i=0;i&lt;(sint)BaseVertices.size();i++)
00370         {
00371                 <font class="keywordflow">if</font>(BaseVertices[i]==NULL)
00372                 {
00373                         BaseVertices[i]=  <font class="keyword">new</font> CTessBaseVertex;
00374                 }
00375         }
00376 
00377 
00378         <font class="comment">// compile() the patchs.</font>
00379         <font class="comment">//======================</font>
00380         <font class="keywordflow">for</font>(j=0;j&lt;(sint)Patchs.size();j++)
00381         {
00382                 CPatch                          &amp;pa= Patchs[j];
00383                 CPatchConnect           &amp;pc= PatchConnects[j];
00384                 CTessVertex                     *baseVertices[4];
00385 
00386                 baseVertices[0]= &amp;(BaseVertices[pc.BaseVertices[0]]-&gt;Vert);
00387                 baseVertices[1]= &amp;(BaseVertices[pc.BaseVertices[1]]-&gt;Vert);
00388                 baseVertices[2]= &amp;(BaseVertices[pc.BaseVertices[2]]-&gt;Vert);
00389                 baseVertices[3]= &amp;(BaseVertices[pc.BaseVertices[3]]-&gt;Vert);
00390                 pa.compile(<font class="keyword">this</font>, pa.OrderS, pa.OrderT, baseVertices, pc.ErrorSize);
00391         };
00392 
00393         <font class="comment">// bind() the patchs. (after all compiled).</font>
00394         <font class="comment">//===================</font>
00395         <font class="keywordflow">for</font>(j=0;j&lt;(sint)Patchs.size();j++)
00396         {
00397                 CPatch                          &amp;pa= Patchs[j];
00398                 CPatchConnect           &amp;pc= PatchConnects[j];
00399 
00400                 bindPatch(loadedZones, pa, pc);
00401         }
00402         
00403         
00404         <font class="comment">// rebindBorder() on neighbor zones.</font>
00405         <font class="comment">//==================================</font>
00406         ItZoneMap               zoneIt;
00407         <font class="comment">// Traverse the neighborood.</font>
00408         <font class="keywordflow">for</font>(zoneIt= neighborZones.begin(); zoneIt!=neighborZones.end(); zoneIt++)
00409         {
00410                 (*zoneIt).second-&gt;rebindBorder(loadedZones);
00411         }
00412 
00413         <font class="comment">// End!!</font>
00414         Compiled= <font class="keyword">true</font>;
00415 }
00416 
00417 <font class="comment">// ***************************************************************************</font>
<a name="l00418"></a><a class="code" href="class_NL3D__CZone.html#a7">00418</a> <font class="keywordtype">void</font>                    CZone::release(TZoneMap &amp;loadedZones)<font class="keyword">
</font>00419 <font class="keyword"></font>{
00420         sint    i,j;
00421 
00422         <font class="keywordflow">if</font>(!Compiled)
00423                 <font class="keywordflow">return</font>;
00424 
00425         <font class="comment">// detach this zone to loadedZones.</font>
00426         <font class="comment">//=================================</font>
00427         <a class="code" href="debug_h.html#a6">nlassert</a>(loadedZones.find(ZoneId)!=loadedZones.end());
00428         loadedZones.erase(ZoneId);
00429         <font class="comment">// It doesn't server to unbindPatch(), since patch is not binded to neigbors.</font>
00430 
00431 
00432         <font class="comment">// unbind() the patchs.</font>
00433         <font class="comment">//=====================</font>
00434         <font class="keywordflow">for</font>(j=0;j&lt;(sint)Patchs.size();j++)
00435         {
00436                 CPatch                          &amp;pa= Patchs[j];
00437                 CPatchConnect           &amp;pc= PatchConnects[j];
00438                 unbindPatch(loadedZones, pa, pc);
00439                 <font class="comment">/* 
</font>00440 <font class="comment">                        This patch may be unbinded with exceptions (multiple patch case), but there is no problem, since in this case,
</font>00441 <font class="comment">                        his neighbor will (or have precedently) unbind.
</font>00442 <font class="comment">                        Since only Bind 1/1 are permitted on zone neighborood, there should be no problem:
</font>00443 <font class="comment">                        patch are unbinded with no exceptions.
</font>00444 <font class="comment">                */</font>
00445         }
00446 
00447 
00448         <font class="comment">// rebindBorder() on neighbor zones.</font>
00449         <font class="comment">//==================================</font>
00450         <font class="comment">// Build the nieghborood.</font>
00451         TZoneMap                neighborZones;
00452         <font class="keywordflow">for</font>(i=0;i&lt;(sint)BorderVertices.size();i++)
00453         {
00454                 sint    cur= BorderVertices[i].CurrentVertex;
00455                 sint    zoneto= BorderVertices[i].NeighborZoneId;
00456                 <a class="code" href="debug_h.html#a6">nlassert</a>(cur&lt;NumVertices);
00457 
00458                 <font class="keywordflow">if</font>(loadedZones.find(zoneto)!=loadedZones.end())
00459                 {
00460                         CZone   *zone;
00461                         zone= (*loadedZones.find(zoneto)).second;
00462                         <a class="code" href="debug_h.html#a6">nlassert</a>(zone!=<font class="keyword">this</font>);
00463                         <font class="comment">// insert the zone in the neigborood (if not done...).</font>
00464                         neighborZones[zoneto]= zone;
00465                 }
00466         }
00467         <font class="comment">// rebind borders.</font>
00468         ItZoneMap               zoneIt;
00469         <font class="comment">// Traverse the neighborood.</font>
00470         <font class="keywordflow">for</font>(zoneIt= neighborZones.begin(); zoneIt!=neighborZones.end(); zoneIt++)
00471         {
00472                 <font class="comment">// Since </font>
00473                 (*zoneIt).second-&gt;rebindBorder(loadedZones);
00474         }
00475 
00476 
00477         <font class="comment">// release() the patchs.</font>
00478         <font class="comment">//======================</font>
00479         <font class="comment">// unbind() need compiled neigbor patchs, so do the release after all unbind (so after rebindBorder() too...).</font>
00480         <font class="keywordflow">for</font>(j=0;j&lt;(sint)Patchs.size();j++)
00481         {
00482                 CPatch                          &amp;pa= Patchs[j];
00483                 pa.release();
00484         }
00485 
00486 
00487         <font class="comment">// destroy/unlink the base vertices (internal..), according to present neigbor zones.</font>
00488         <font class="comment">//=================================</font>
00489         <font class="comment">// Just release the smartptrs (easy!!). Do it after patchs released...</font>
00490         BaseVertices.clear();
00491         
00492 
00493         <font class="comment">// End!!</font>
00494         Compiled= <font class="keyword">false</font>;
00495         Landscape= NULL;
00496 }
00497 
00498 
00499 <font class="comment">// ***************************************************************************</font>
00500 <font class="comment">// ***************************************************************************</font>
00501 <font class="comment">// Private part.</font>
00502 <font class="comment">// ***************************************************************************</font>
00503 <font class="comment">// ***************************************************************************</font>
00504 
00505 
00506 <font class="comment">// ***************************************************************************</font>
<a name="l00507"></a><a class="code" href="class_NL3D__CZone.html#c0">00507</a> <font class="keywordtype">void</font>                    CZone::rebindBorder(TZoneMap &amp;loadedZones)<font class="keyword">
</font>00508 <font class="keyword"></font>{
00509         sint    j;
00510 
00511         <font class="comment">// rebind patchs which are on border.</font>
00512         <font class="keywordflow">for</font>(j=0;j&lt;(sint)Patchs.size();j++)
00513         {
00514                 CPatch                          &amp;pa= Patchs[j];
00515                 CPatchConnect           &amp;pc= PatchConnects[j];
00516 
00517                 <font class="keywordflow">if</font>(patchOnBorder(pc))
00518                         bindPatch(loadedZones, pa, pc);
00519         }
00520 }
00521 
00522 <font class="comment">// ***************************************************************************</font>
<a name="l00523"></a><a class="code" href="class_NL3D__CZone.html#f0">00523</a> CPatch          *CZone::getZonePatch(TZoneMap &amp;loadedZones, sint zoneId, sint patch)<font class="keyword">
</font>00524 <font class="keyword"></font>{
00525 <font class="preprocessor">#ifdef NL3D_DEBUG_DONT_BIND_PATCH
</font>00526 <font class="preprocessor"></font>        <font class="keywordflow">return</font> NULL;
00527 <font class="preprocessor">#endif
</font>00528 <font class="preprocessor"></font>        <font class="keywordflow">if</font>(loadedZones.find(zoneId)==loadedZones.end())
00529                 <font class="keywordflow">return</font> NULL;
00530         <font class="keywordflow">else</font>
00531                 <font class="keywordflow">return</font> (loadedZones[zoneId])-&gt;getPatch(patch);
00532 }
00533 
00534 
00535 <font class="comment">// ***************************************************************************</font>
<a name="l00536"></a><a class="code" href="class_NL3D__CZone.html#f1">00536</a> <font class="keywordtype">void</font>            CZone::unbindAndMakeBindInfo(TZoneMap &amp;loadedZones, CPatch &amp;pa, CPatchConnect &amp;pc, CPatch::CBindInfo    edges[4])<font class="keyword">
</font>00537 <font class="keyword"></font>{
00538         CPatch  *exceptions[4]= {NULL, NULL, NULL, NULL};
00539 
00540         <font class="comment">/*
</font>00541 <font class="comment">                Remind: the old version with CPatch::unbindFrom*() doesn't work because of CZone::release(). This function
</font>00542 <font class="comment">                first erase the zone from loadedZones...
</font>00543 <font class="comment">                Not matter here. We use CPatch::unbind() which should do all the good job correctly (unbind pa from ohters
</font>00544 <font class="comment">                , and unbind others from pa at same time).
</font>00545 <font class="comment">        */</font>
00546 
00547         <font class="comment">// Fill all edges.</font>
00548         <font class="keywordflow">for</font>(sint i=0;i&lt;4;i++)
00549         {
00550                 CPatchInfo::CBindInfo   &amp;pcBind= pc.BindEdges[i];
00551                 CPatch::CBindInfo               &amp;paBind= edges[i];
00552 
00553                 <a class="code" href="debug_h.html#a6">nlassert</a>(pcBind.NPatchs==0 || pcBind.NPatchs==1 || pcBind.NPatchs==2 || pcBind.NPatchs==4 || pcBind.NPatchs==5);
00554                 paBind.NPatchs= pcBind.NPatchs;
00555 
00556                 <font class="comment">// Special case of a small patch connected to a bigger.</font>
00557                 <font class="keywordflow">if</font>(paBind.NPatchs==5)
00558                 {
00559                         <font class="comment">// In this case, neither the unbind must not be done, nor the bind.</font>
00560                         exceptions[i]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[0]);
00561                         <font class="comment">// This code prevent the bind in CPatch::bind() to be done!!</font>
00562                         <font class="comment">// The bind must not be done, since exceptions[] prevent the unbind!</font>
00563                         paBind.NPatchs=0;
00564                         <font class="keywordflow">continue</font>;
00565                 }
00566 
00567 
00568                 <font class="keywordflow">if</font>(paBind.NPatchs&gt;=1)
00569                 {
00570                         paBind.Edge[0]= pcBind.Edge[0];
00571                         paBind.Next[0]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[0]);
00572                         <font class="comment">// If not loaded, don't bind to this edge.</font>
00573                         <font class="keywordflow">if</font>(!paBind.Next[0])
00574                                 paBind.NPatchs=0;
00575                 }
00576                 <font class="keywordflow">if</font>(paBind.NPatchs&gt;=2)
00577                 {
00578                         paBind.Edge[1]= pcBind.Edge[1];
00579                         paBind.Next[1]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[1]);
00580                         <font class="comment">// If not loaded, don't bind to this edge.</font>
00581                         <font class="keywordflow">if</font>(!paBind.Next[1])
00582                                 paBind.NPatchs=0;
00583                 }
00584                 <font class="keywordflow">if</font>(paBind.NPatchs&gt;=4)
00585                 {
00586                         paBind.Edge[2]= pcBind.Edge[2];
00587                         paBind.Edge[3]= pcBind.Edge[3];
00588                         paBind.Next[2]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[2]);
00589                         paBind.Next[3]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[3]);
00590                         <font class="comment">// If not loaded, don't bind to this edge.</font>
00591                         <font class="keywordflow">if</font>(!paBind.Next[2] || !paBind.Next[3])
00592                                 paBind.NPatchs=0;
00593                 }
00594         }
00595 
00596         pa.unbind(exceptions);
00597 }
00598 
00599 <font class="comment">// ***************************************************************************</font>
<a name="l00600"></a><a class="code" href="class_NL3D__CZone.html#f3">00600</a> <font class="keywordtype">void</font>            CZone::bindPatch(TZoneMap &amp;loadedZones, CPatch &amp;pa, CPatchConnect &amp;pc)<font class="keyword">
</font>00601 <font class="keyword"></font>{
00602         CPatch::CBindInfo       edges[4];
00603 
00604         unbindAndMakeBindInfo(loadedZones, pa, pc, edges);
00605 
00606         pa.bind(edges);
00607 }
00608 
00609 
00610 <font class="comment">// ***************************************************************************</font>
<a name="l00611"></a><a class="code" href="class_NL3D__CZone.html#f2">00611</a> <font class="keywordtype">void</font>            CZone::unbindPatch(TZoneMap &amp;loadedZones, CPatch &amp;pa, CPatchConnect &amp;pc)<font class="keyword">
</font>00612 <font class="keyword"></font>{
00613         CPatch::CBindInfo       edges[4];
00614 
00615         unbindAndMakeBindInfo(loadedZones,  pa, pc, edges);
00616 
00617         <font class="comment">// Don't rebind.</font>
00618 }
00619 
00620 
00621 <font class="comment">// ***************************************************************************</font>
<a name="l00622"></a><a class="code" href="class_NL3D__CZone.html#c3">00622</a> <font class="keywordtype">bool</font>                    CZone::patchOnBorder(<font class="keyword">const</font> CPatchConnect &amp;pc)<font class="keyword"> const
</font>00623 <font class="keyword"></font>{
00624         <font class="comment">// If only one of neighbor patch is not of this zone, we are on a border.</font>
00625 
00626         <font class="comment">// Test all edges.</font>
00627         <font class="keywordflow">for</font>(sint i=0;i&lt;4;i++)
00628         {
00629                 <font class="keyword">const</font> CPatchInfo::CBindInfo     &amp;pcBind= pc.BindEdges[i];
00630 
00631                 <a class="code" href="debug_h.html#a6">nlassert</a>(pcBind.NPatchs==0 || pcBind.NPatchs==1 || pcBind.NPatchs==2 || pcBind.NPatchs==4 || pcBind.NPatchs==5);
00632                 <font class="keywordflow">if</font>(pcBind.NPatchs&gt;=1)
00633                 {
00634                         <font class="keywordflow">if</font>(pcBind.ZoneId != ZoneId)
00635                                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00636                 }
00637         }
00638 
00639         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00640 }
00641 
00642 
00643 <font class="comment">// ***************************************************************************</font>
00644 <font class="comment">// ***************************************************************************</font>
00645 <font class="comment">// Render part.</font>
00646 <font class="comment">// ***************************************************************************</font>
00647 <font class="comment">// ***************************************************************************</font>
00648 
00649 
00650 <font class="comment">// ***************************************************************************</font>
<a name="l00651"></a><a class="code" href="class_NL3D__CZone.html#a13">00651</a> <font class="keywordtype">void</font>                    CZone::clip(<font class="keyword">const</font> std::vector&lt;CPlane&gt;   &amp;pyramid)<font class="keyword">
</font>00652 <font class="keyword"></font>{
00653         <a class="code" href="debug_h.html#a6">nlassert</a>(Compiled);
00654 
00655         <font class="comment">// Store current pyramid.</font>
00656         CurrentPyramid= pyramid;
00657 
00658         <font class="comment">// Fill ClipResult.</font>
00659         ClipResult= ClipIn;
00660         <font class="keywordflow">for</font>(sint i=0;i&lt;(sint)pyramid.size();i++)
00661         {
00662                 <font class="comment">// If entirely out.</font>
00663                 <font class="keywordflow">if</font>(!ZoneBB.clipBack(pyramid[i]))
00664                 {
00665                         ClipResult= ClipOut;
00666                         <font class="comment">// If out of only one plane, out of all.</font>
00667                         <font class="keywordflow">break</font>;
00668                 }
00669                 <font class="comment">// If partially IN (ie not entirely out, and not entirely IN)</font>
00670                 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(ZoneBB.clipFront(pyramid[i]))
00671                 {
00672                         <font class="comment">// Force ClipResult to be ClipSide, and not ClipIn.</font>
00673                         ClipResult=ClipSide;
00674                 }
00675         }
00676 
00677         <font class="comment">// Fill computeTileErrorMetric.</font>
00678         CBSphere                zonesphere(ZoneBB.getCenter(), ZoneBB.getRadius());
00679         <font class="keywordflow">if</font>(zonesphere.intersect(CTessFace::TileFarSphere))
00680                 ComputeTileErrorMetric= <font class="keyword">true</font>;
00681         <font class="keywordflow">else</font>
00682                 ComputeTileErrorMetric= <font class="keyword">false</font>;
00683 
00684         <font class="comment">// Easy Clip  :)</font>
00685         <font class="keywordflow">if</font>(Patchs.size()==0)
00686         {
00687                 ClipResult= ClipOut;
00688         }
00689 
00690 
00691         <font class="comment">// Clip By Patch Pass.</font>
00692         <font class="comment">//--------------------</font>
00693         <font class="keywordflow">if</font>(ClipResult==ClipOut)
00694         {
00695                 CPatch          *pPatch= &amp;(*Patchs.begin());
00696                 <font class="keywordflow">for</font>(sint n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00697                 {
00698                         pPatch-&gt;forceClip();
00699                 }
00700         }
00701         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(ClipResult==ClipIn)
00702         {
00703                 CPatch          *pPatch= &amp;(*Patchs.begin());
00704                 <font class="keywordflow">for</font>(sint n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00705                 {
00706                         pPatch-&gt;forceNoClip();
00707                 }
00708         }
00709         <font class="keywordflow">else</font>
00710         {
00711                 CPatch          *pPatch= &amp;(*Patchs.begin());
00712                 <font class="keywordflow">for</font>(sint n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00713                 {
00714                         pPatch-&gt;clip(CurrentPyramid);
00715                 }
00716         }
00717 
00718 }
00719 
00720 
00721 <font class="comment">// ***************************************************************************</font>
00722 <font class="comment">// DebugYoyo.</font>
00723 <font class="comment">// Code for Debug test Only.. Do not erase it, may be used later :)</font>
00724 <font class="comment">/*
</font>00725 <font class="comment">static  void    cleanTess(CTessFace *face)
</font>00726 <font class="comment">{
</font>00727 <font class="comment">        if(!face-&gt;isLeaf())
</font>00728 <font class="comment">        {
</font>00729 <font class="comment">                cleanTess(face-&gt;SonLeft);
</font>00730 <font class="comment">                cleanTess(face-&gt;SonRight);
</font>00731 <font class="comment">        }
</font>00732 <font class="comment">        // If has father, clean it.
</font>00733 <font class="comment">        if(face-&gt;Father)
</font>00734 <font class="comment">        {
</font>00735 <font class="comment">                CTessFace       *face1=face-&gt;Father;
</font>00736 <font class="comment">                CTessFace       *face2=face-&gt;Father-&gt;FBase;
</font>00737 <font class="comment">                face1-&gt;FLeft= face1-&gt;SonLeft-&gt;FBase;
</font>00738 <font class="comment">                face1-&gt;FRight= face1-&gt;SonRight-&gt;FBase;
</font>00739 <font class="comment">                if(face2!=NULL)
</font>00740 <font class="comment">                {
</font>00741 <font class="comment">                        face2-&gt;FLeft= face2-&gt;SonLeft-&gt;FBase;
</font>00742 <font class="comment">                        face2-&gt;FRight= face2-&gt;SonRight-&gt;FBase;
</font>00743 <font class="comment">                }
</font>00744 <font class="comment">        }
</font>00745 <font class="comment">}
</font>00746 <font class="comment">static  void    testTess(CTessFace *face)
</font>00747 <font class="comment">{
</font>00748 <font class="comment">        if(!face-&gt;isLeaf())
</font>00749 <font class="comment">        {
</font>00750 <font class="comment">                testTess(face-&gt;SonLeft);
</font>00751 <font class="comment">                testTess(face-&gt;SonRight);
</font>00752 <font class="comment">        }
</font>00753 <font class="comment">        // Test validity.
</font>00754 <font class="comment">        nlassert(!face-&gt;FBase || face-&gt;FBase-&gt;Patch!=(CPatch*)0xdddddddd);
</font>00755 <font class="comment">        nlassert(!face-&gt;FLeft || face-&gt;FLeft-&gt;Patch!=(CPatch*)0xdddddddd);
</font>00756 <font class="comment">        nlassert(!face-&gt;FRight || face-&gt;FRight-&gt;Patch!=(CPatch*)0xdddddddd);
</font>00757 <font class="comment">}
</font>00758 <font class="comment">static  void    checkTess()
</font>00759 <font class="comment">{
</font>00760 <font class="comment">        // This test should be inserted at begin of CZone::refine().
</font>00761 <font class="comment">        // And it needs hacking public/private.
</font>00762 <font class="comment">        CPatch          *pPatch;
</font>00763 <font class="comment">        sint            n;
</font>00764 <font class="comment">        pPatch= &amp;(*Patchs.begin());
</font>00765 <font class="comment">        for(n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
</font>00766 <font class="comment">        {
</font>00767 <font class="comment">                cleanTess(pPatch-&gt;Son0);
</font>00768 <font class="comment">                cleanTess(pPatch-&gt;Son1);
</font>00769 <font class="comment">        }
</font>00770 <font class="comment">        pPatch= &amp;(*Patchs.begin());
</font>00771 <font class="comment">        for(n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
</font>00772 <font class="comment">        {
</font>00773 <font class="comment">                testTess(pPatch-&gt;Son0);
</font>00774 <font class="comment">                testTess(pPatch-&gt;Son1);
</font>00775 <font class="comment">        }
</font>00776 <font class="comment">}
</font>00777 <font class="comment">*/</font>
00778 
00779 
00780 <font class="comment">// ***************************************************************************</font>
00781 <font class="comment">// DebugYoyo.</font>
00782 <font class="comment">//volatile sint pipo1;</font>
00783 <font class="comment">//volatile sint pipo2;</font>
<a name="l00784"></a><a class="code" href="class_NL3D__CZone.html#a14">00784</a> <font class="keywordtype">void</font>                    CZone::refine()<font class="keyword">
</font>00785 <font class="keyword"></font>{
00786         <a class="code" href="debug_h.html#a6">nlassert</a>(Compiled);
00787         <font class="comment">// Must be 2^X-1.</font>
00788         <font class="keyword">static</font> <font class="keyword">const</font>    sint    hideRefineFreq= 15;
00789 
00790         <font class="comment">// DebugYoyo.</font>
00791         <font class="comment">// For the monkey bind test.</font>
00792         <font class="comment">/*extern sint numFrames;
</font>00793 <font class="comment">        pipo1=(rand()&gt;&gt;12)&amp;1;
</font>00794 <font class="comment">        pipo2=(rand()&gt;&gt;12)&amp;1;
</font>00795 <font class="comment">        //if(pipo1 &amp;&amp; numFrames&gt;1360)
</font>00796 <font class="comment">        if(true)
</font>00797 <font class="comment">        {
</font>00798 <font class="comment">                TZoneMap        pipoMap;
</font>00799 <font class="comment">                pipoMap[ZoneId]= this;
</font>00800 <font class="comment">                bindPatch(pipoMap, Patchs[0], PatchConnects[0]);
</font>00801 <font class="comment">        }*/</font>
00802 
00803         
00804         <font class="comment">// Force refine of invisible zones only every 8 times.</font>
00805         <font class="keywordflow">if</font>(ClipResult==ClipOut &amp;&amp; (CTessFace::CurrentDate &amp; hideRefineFreq)!=(ZoneId &amp; hideRefineFreq))
00806                 <font class="keywordflow">return</font>;
00807         <font class="comment">// Fuck stlport....</font>
00808         <font class="keywordflow">if</font>(Patchs.size()==0)
00809                 <font class="keywordflow">return</font>;
00810 
00811         CPatch          *pPatch= &amp;(*Patchs.begin());
00812         <font class="keywordflow">if</font>(ClipResult==ClipSide)
00813         {
00814                 <font class="comment">// Force refine of invisible patchs only every 16 times.</font>
00815                 <font class="comment">// NB: do this only if zone is clipSide</font>
00816                 <font class="keywordflow">for</font>(sint n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00817                 {
00818                         <font class="comment">// "ZoneId+n", because there is only 70 approx patchs per zone. doing this may stabilize framerate.</font>
00819                         <font class="keywordflow">if</font>(pPatch-&gt;isClipped() &amp;&amp; (CTessFace::CurrentDate &amp; hideRefineFreq)!=((ZoneId+n) &amp; hideRefineFreq))
00820                                 <font class="keywordflow">continue</font>;
00821                         pPatch-&gt;refine();
00822                 }
00823         }
00824         <font class="keywordflow">else</font>
00825         {
00826                 <font class="comment">// Else refine ALL patchs (even those which may be invisible).</font>
00827                 <font class="keywordflow">for</font>(sint n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00828                 {
00829                         pPatch-&gt;refine();
00830                 }
00831         }
00832 
00833 }
00834 <font class="comment">// ***************************************************************************</font>
<a name="l00835"></a><a class="code" href="class_NL3D__CZone.html#a21">00835</a> <font class="keywordtype">void</font>                    CZone::refineAll()<font class="keyword">
</font>00836 <font class="keyword"></font>{
00837         <a class="code" href="debug_h.html#a6">nlassert</a>(Compiled);
00838 
00839         <font class="comment">// Fuck stlport....</font>
00840         <font class="keywordflow">if</font>(Patchs.size()==0)
00841                 <font class="keywordflow">return</font>;
00842 
00843         <font class="comment">// Do a dummy clip.</font>
00844         ComputeTileErrorMetric= <font class="keyword">true</font>;
00845         ClipResult= ClipIn;
00846         CPatch          *pPatch= &amp;(*Patchs.begin());
00847         sint n;
00848         <font class="keywordflow">for</font>(n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00849         {
00850                 pPatch-&gt;forceNoClip();
00851         }
00852 
00853 
00854         <font class="comment">// refine ALL patchs (even those which may be invisible).</font>
00855         pPatch= &amp;(*Patchs.begin());
00856         <font class="keywordflow">for</font>(n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00857         {
00858                 pPatch-&gt;refine();
00859         }
00860 
00861 }
00862 
00863 <font class="comment">// ***************************************************************************</font>
<a name="l00864"></a><a class="code" href="class_NL3D__CZone.html#a15">00864</a> <font class="keywordtype">void</font>                    CZone::preRender(<font class="keyword">const</font> std::vector&lt;CPlane&gt;      &amp;pyramid)<font class="keyword">
</font>00865 <font class="keyword"></font>{
00866         <a class="code" href="debug_h.html#a6">nlassert</a>(Compiled);
00867         <font class="keywordflow">if</font>(ClipResult==ClipOut)
00868                 <font class="keywordflow">return</font>;
00869 
00870         <font class="comment">// PreRender Pass.</font>
00871         CPatch          *pPatch= &amp;(*Patchs.begin());
00872         <font class="keywordflow">for</font>(sint n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00873         {
00874                 pPatch-&gt;preRender(pyramid);
00875         }
00876 }
00877 <font class="comment">// ***************************************************************************</font>
<a name="l00878"></a><a class="code" href="class_NL3D__CZone.html#a16">00878</a> <font class="keywordtype">void</font>                    CZone::renderFar0()<font class="keyword">
</font>00879 <font class="keyword"></font>{
00880         <a class="code" href="debug_h.html#a6">nlassert</a>(Compiled);
00881         <font class="keywordflow">if</font>(ClipResult==ClipOut)
00882                 <font class="keywordflow">return</font>;
00883 
00884         <font class="comment">// RenderFar0.</font>
00885         CPatch          *pPatch= &amp;(*Patchs.begin());
00886         <font class="keywordflow">for</font>(sint n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00887         {
00888                 pPatch-&gt;renderFar0();
00889         }
00890 }
00891 <font class="comment">// ***************************************************************************</font>
<a name="l00892"></a><a class="code" href="class_NL3D__CZone.html#a17">00892</a> <font class="keywordtype">void</font>                    CZone::renderFar1()<font class="keyword">
</font>00893 <font class="keyword"></font>{
00894         <a class="code" href="debug_h.html#a6">nlassert</a>(Compiled);
00895         <font class="keywordflow">if</font>(ClipResult==ClipOut)
00896                 <font class="keywordflow">return</font>;
00897 
00898         <font class="comment">// RenderFar1.</font>
00899         CPatch          *pPatch= &amp;(*Patchs.begin());
00900         <font class="keywordflow">for</font>(sint n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00901         {
00902                 pPatch-&gt;renderFar1();
00903         }
00904 }
00905 <font class="comment">// ***************************************************************************</font>
<a name="l00906"></a><a class="code" href="class_NL3D__CZone.html#a18">00906</a> <font class="keywordtype">void</font>                    CZone::renderTile(sint pass)<font class="keyword">
</font>00907 <font class="keyword"></font>{
00908         <a class="code" href="debug_h.html#a6">nlassert</a>(Compiled);
00909         <font class="keywordflow">if</font>(ClipResult==ClipOut)
00910                 <font class="keywordflow">return</font>;
00911 
00912         <font class="comment">// RenderTile.</font>
00913         CPatch          *pPatch= &amp;(*Patchs.begin());
00914         <font class="keywordflow">for</font>(sint n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00915         {
00916                 pPatch-&gt;renderTile(pass);
00917         }
00918 }
00919 
00920 
00921 <font class="comment">// ***************************************************************************</font>
<a name="l00922"></a><a class="code" href="class_NL3D__CZone.html#a19">00922</a> <font class="keywordtype">void</font>                    CZone::resetRenderFar()<font class="keyword">
</font>00923 <font class="keyword"></font>{
00924         CPatch          *pPatch= &amp;(*Patchs.begin());
00925         <font class="keywordflow">for</font>(sint n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00926         {
00927                 pPatch-&gt;resetRenderFar();
00928         }
00929 }
00930 
00931 
00932 <font class="comment">// ***************************************************************************</font>
<a name="l00933"></a><a class="code" href="class_NL3D__CZone.html#a20">00933</a> <font class="keywordtype">void</font>                    CZone::forceMergeAtTileLevel()<font class="keyword">
</font>00934 <font class="keyword"></font>{
00935         CPatch          *pPatch= &amp;(*Patchs.begin());
00936         <font class="keywordflow">for</font>(sint n=(sint)Patchs.size();n&gt;0;n--, pPatch++)
00937         {
00938                 pPatch-&gt;forceMergeAtTileLevel();
00939         }
00940 }
00941 
00942 
00943 <font class="comment">// ***************************************************************************</font>
00944 <font class="comment">// ***************************************************************************</font>
00945 <font class="comment">// Misc part.</font>
00946 <font class="comment">// ***************************************************************************</font>
00947 <font class="comment">// ***************************************************************************</font>
00948 
00949 
00950 <font class="comment">// ***************************************************************************</font>
<a name="l00951"></a><a class="code" href="class_NL3D__CZone.html#a9">00951</a> <font class="keywordtype">void</font>                    CZone::changePatchTextureAndColor (sint numPatch, <font class="keyword">const</font> std::vector&lt;CTileElement&gt; *tiles, <font class="keyword">const</font> std::vector&lt;CTileColor&gt; *colors)<font class="keyword">
</font>00952 <font class="keyword"></font>{
00953         <a class="code" href="debug_h.html#a6">nlassert</a>(numPatch&gt;=0);
00954         <a class="code" href="debug_h.html#a6">nlassert</a>(numPatch&lt;getNumPatchs());
00955         
00956 
00957         <font class="comment">// Update the patch texture.</font>
00958         <font class="keywordflow">if</font> (tiles)
00959         {
00960                 <a class="code" href="debug_h.html#a6">nlassert</a>( Patchs[numPatch].Tiles.size() == tiles-&gt;size() );
00961                 Patchs[numPatch].Tiles = *tiles;
00962         }
00963 
00964         <font class="comment">// Update the patch colors.</font>
00965         <font class="keywordflow">if</font> (colors)
00966         {
00967                 <a class="code" href="debug_h.html#a6">nlassert</a>( Patchs[numPatch].TileColors.size() == colors-&gt;size() );
00968                 Patchs[numPatch].TileColors = *colors;
00969         }
00970 
00971         <font class="keywordflow">if</font> (Compiled&amp;&amp;(tiles||colors))
00972         {
00973                 Patchs[numPatch].deleteTileUvs();
00974                 Patchs[numPatch].recreateTileUvs();
00975         }
00976 }
00977 
00978 
00979 <font class="comment">// ***************************************************************************</font>
<a name="l00980"></a><a class="code" href="class_NL3D__CZone.html#a10">00980</a> <font class="keyword">const</font> std::vector&lt;CTileElement&gt; &amp;CZone::getPatchTexture(sint numPatch)<font class="keyword"> const
</font>00981 <font class="keyword"></font>{
00982         <a class="code" href="debug_h.html#a6">nlassert</a>(numPatch&gt;=0);
00983         <a class="code" href="debug_h.html#a6">nlassert</a>(numPatch&lt;getNumPatchs());
00984 
00985         <font class="comment">// Update the patch texture.</font>
00986         <font class="keywordflow">return</font> Patchs[numPatch].Tiles;
00987 }
00988 
00989 
00990 <font class="comment">// ***************************************************************************</font>
<a name="l00991"></a><a class="code" href="class_NL3D__CZone.html#a11">00991</a> <font class="keyword">const</font> std::vector&lt;CTileColor&gt; &amp;CZone::getPatchColor(sint numPatch)<font class="keyword"> const
</font>00992 <font class="keyword"></font>{
00993         <a class="code" href="debug_h.html#a6">nlassert</a>(numPatch&gt;=0);
00994         <a class="code" href="debug_h.html#a6">nlassert</a>(numPatch&lt;getNumPatchs());
00995 
00996         <font class="comment">// Update the patch texture.</font>
00997         <font class="keywordflow">return</font> Patchs[numPatch].TileColors;
00998 }
00999 
01000 
01001 <font class="comment">// ***************************************************************************</font>
<a name="l01002"></a><a class="code" href="class_NL3D__CZone.html#a5">01002</a> <font class="keywordtype">void</font>                    CZone::debugBinds(FILE *f)<font class="keyword">
</font>01003 <font class="keyword"></font>{
01004         fprintf(f, <font class="stringliteral">"*****************************\n"</font>);
01005         fprintf(f, <font class="stringliteral">"ZoneId: %d. NPatchs:%d\n"</font>, ZoneId, PatchConnects.size());
01006         sint i;
01007         <font class="keywordflow">for</font>(i=0;i&lt;(sint)PatchConnects.size();i++)
01008         {
01009                 CPatchConnect   &amp;pc= PatchConnects[i];
01010                 fprintf(f, <font class="stringliteral">"patch%d:\n"</font>, i);
01011                 <font class="keywordflow">for</font>(sint j=0;j&lt;4;j++)
01012                 {
01013                         CPatchInfo::CBindInfo   &amp;bd= pc.BindEdges[j];
01014                         fprintf(f, <font class="stringliteral">"    edge%d: Zone:%d. NPatchs:%d. "</font>, j, bd.ZoneId, bd.NPatchs);
01015                         <font class="keywordflow">for</font>(sint k=0;k&lt;bd.NPatchs;k++)
01016                         {
01017                                 fprintf(f, <font class="stringliteral">"p%de%d - "</font>, bd.Next[k], bd.Edge[k]);
01018                         }
01019                         fprintf(f, <font class="stringliteral">"\n"</font>);
01020                 }
01021         }
01022 
01023         fprintf(f,<font class="stringliteral">"Vertices :\n"</font>);
01024         <font class="keywordflow">for</font>(i=0;i&lt;(sint)BorderVertices.size();i++)
01025         {
01026                 fprintf(f,<font class="stringliteral">"current : %d -&gt; (zone %d) vertex %d\n"</font>,BorderVertices[i].CurrentVertex,
01027                                                                                         BorderVertices[i].NeighborZoneId,
01028                                                                                         BorderVertices[i].NeighborVertex);
01029         }
01030 }
01031 
01032 
01033 <font class="comment">// ***************************************************************************</font>
<a name="l01034"></a><a class="code" href="class_NL3D__CZone.html#a30">01034</a> <font class="keywordtype">void</font>                    CZone::applyHeightField(<font class="keyword">const</font> CLandscape &amp;landScape)<font class="keyword">
</font>01035 <font class="keyword"></font>{
01036         sint    i,j;
01037         vector&lt;CBezierPatch&gt;    patchs;
01038 
01039         <font class="comment">// no patch, do nothing.</font>
01040         <font class="keywordflow">if</font>(Patchs.size()==0)
01041                 <font class="keywordflow">return</font>;
01042 
01043         <font class="comment">// 0. Unpack patchs to Bezier Patchs.</font>
01044         <font class="comment">//===================================</font>
01045         patchs.resize(Patchs.size());
01046         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01047         {
01048                 CBezierPatch            &amp;p= patchs[j];
01049                 CPatch                          &amp;pa= Patchs[j];
01050 
01051                 <font class="comment">// re-Build the uncompressed bezier patch.</font>
01052                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01053                         pa.Vertices[i].unpack(p.Vertices[i], PatchBias, PatchScale);
01054                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01055                         pa.Tangents[i].unpack(p.Tangents[i], PatchBias, PatchScale);
01056                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01057                         pa.Interiors[i].unpack(p.Interiors[i], PatchBias, PatchScale);
01058         }
01059 
01060         <font class="comment">// 1. apply heightfield on bezier patchs.</font>
01061         <font class="comment">//===================================</font>
01062         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01063         {
01064                 CBezierPatch            &amp;p= patchs[j];
01065 
01066                 <font class="comment">// apply delta.</font>
01067                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01068                         p.Vertices[i]+= landScape.getHeightFieldDeltaZ(p.Vertices[i].x, p.Vertices[i].y);
01069                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01070                         p.Tangents[i]+= landScape.getHeightFieldDeltaZ(p.Tangents[i].x, p.Tangents[i].y);
01071                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01072                         p.Interiors[i]+= landScape.getHeightFieldDeltaZ(p.Interiors[i].x, p.Interiors[i].y);
01073         }
01074 
01075 
01076         <font class="comment">// 2. Re-compute Patch Scale/Bias, and Zone BBox.</font>
01077         <font class="comment">//===================================</font>
01078         CAABBox         bb;
01079         bb.setCenter(patchs[0].Vertices[0]);
01080         bb.setHalfSize(CVector::Null);
01081         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01082         {
01083                 <font class="comment">// extend bbox.</font>
01084                 <font class="keyword">const</font> CBezierPatch      &amp;p= patchs[j];
01085                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01086                         bb.extend(p.Vertices[i]);
01087                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01088                         bb.extend(p.Tangents[i]);
01089                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01090                         bb.extend(p.Interiors[i]);
01091         }
01092         <font class="comment">// Compute BBox, and Patch Scale Bias, according to Noise.</font>
01093         computeBBScaleBias(bb);
01094 
01095 
01096         <font class="comment">// 3. Re-pack patchs.</font>
01097         <font class="comment">//===================================</font>
01098         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01099         {
01100                 CBezierPatch            &amp;p= patchs[j];
01101                 CPatch                          &amp;pa= Patchs[j];
01102 
01103                 <font class="comment">// Build the packed patch.</font>
01104                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01105                         pa.Vertices[i].pack(p.Vertices[i], PatchBias, PatchScale);
01106                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01107                         pa.Tangents[i].pack(p.Tangents[i], PatchBias, PatchScale);
01108                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01109                         pa.Interiors[i].pack(p.Interiors[i], PatchBias, PatchScale);
01110         }
01111 }
01112 
01113 
01114 
01115 } <font class="comment">// NL3D</font>
</div></pre>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>