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<hr><h1>zone.cpp</h1><a href="3d_2zone_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027
00028 <font class="preprocessor">#include "<a class="code" href="src_23d_2zone_8h.html">3d/zone.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="landscape_8h.html">3d/landscape.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="zone__symmetrisation_8h.html">3d/zone_symmetrisation.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00032
00033
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00036
00037
00038 <font class="comment">// define it only for debug bind.</font>
00039 <font class="comment">//#define NL3D_DEBUG_DONT_BIND_PATCH</font>
00040
00041
00042 <font class="keyword">namespace </font>NL3D
00043 {
00044
00045
00046
00047 <font class="comment">// ***************************************************************************</font>
00048 <font class="comment">// ***************************************************************************</font>
00049 <font class="comment">// CPatchInfo</font>
00050 <font class="comment">// ***************************************************************************</font>
00051 <font class="comment">// ***************************************************************************</font>
00052
00053
00054 <font class="comment">// ***************************************************************************</font>
<a name="l00055"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z919_0">00055</a> <font class="keywordtype">void</font> CPatchInfo::setCornerSmoothFlag(uint corner, <font class="keywordtype">bool</font> smooth)
00056 {
00057 <a class="code" href="debug_8h.html#a6">nlassert</a>(corner<=3);
00058 uint mask= 1<<corner;
00059 <font class="keywordflow">if</font>(smooth)
00060 <a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a>|= mask;
00061 <font class="keywordflow">else</font>
00062 <a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a>&= ~mask;
00063 }
00064
00065 <font class="comment">// ***************************************************************************</font>
<a name="l00066"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z919_1">00066</a> <font class="keywordtype">bool</font> CPatchInfo::getCornerSmoothFlag(uint corner)<font class="keyword"> const</font>
00067 <font class="keyword"></font>{
00068 <a class="code" href="debug_8h.html#a6">nlassert</a>(corner<=3);
00069 uint mask= 1<<corner;
00070 <font class="keywordflow">return</font> (<a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a> & mask)!=0;
00071 }
00072
00073
00074 <font class="comment">// ***************************************************************************</font>
00075 <font class="comment">// ***************************************************************************</font>
00076 <font class="comment">// CZone</font>
00077 <font class="comment">// ***************************************************************************</font>
00078 <font class="comment">// ***************************************************************************</font>
00079
00080
00081 <font class="comment">// ***************************************************************************</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CZone.html#a0">00082</a> CZone::CZone()
00083 {
00084 <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>= 0;
00085 <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>= <font class="keyword">false</font>;
00086 <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>= NULL;
00087 <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00088 }
00089 <font class="comment">// ***************************************************************************</font>
<a name="l00090"></a><a class="code" href="classNL3D_1_1CZone.html#a1">00090</a> CZone::~CZone()
00091 {
00092 <font class="comment">// release() must have been called.</font>
00093 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00094 }
00095
00096
00097 <font class="comment">// ***************************************************************************</font>
<a name="l00098"></a><a class="code" href="classNL3D_1_1CZone.html#c4">00098</a> <font class="keywordtype">void</font> CZone::computeBBScaleBias(<font class="keyword">const</font> CAABBox &bb)
00099 {
00100 <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>= bb;
00101 <font class="comment">// Take a security for noise. (usefull for zone clipping).</font>
00102 <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.setHalfSize(<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.getHalfSize()+CVector(<a class="code" href="patch_8h.html#a11">NL3D_NOISE_MAX</a>, <a class="code" href="patch_8h.html#a11">NL3D_NOISE_MAX</a>, <a class="code" href="patch_8h.html#a11">NL3D_NOISE_MAX</a>));
00103 CVector hs= <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.getHalfSize();
00104 <font class="keywordtype">float</font> rmax= maxof(hs.x, hs.y, hs.z);
00105 <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>= rmax / 32760; <font class="comment">// Prevent from float imprecision by taking 32760 and not 32767.</font>
00106 <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>= <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.getCenter();
00107 }
00108
00109
00110 <font class="comment">// ***************************************************************************</font>
<a name="l00111"></a><a class="code" href="classNL3D_1_1CZone.html#a3">00111</a> <font class="keywordtype">void</font> CZone::build(uint16 zoneId, <font class="keyword">const</font> std::vector<CPatchInfo> &patchs, <font class="keyword">const</font> std::vector<CBorderVertex> &borderVertices, uint32 numVertices)
00112 {
00113 CZoneInfo zinfo;
00114 zinfo.ZoneId= zoneId;
00115 zinfo.Patchs= patchs;
00116 zinfo.BorderVertices= borderVertices;
00117
00118 <a class="code" href="classNL3D_1_1CZone.html#a2">build</a>(zinfo, numVertices);
00119 }
00120 <font class="comment">// ***************************************************************************</font>
<a name="l00121"></a><a class="code" href="classNL3D_1_1CZone.html#a2">00121</a> <font class="keywordtype">void</font> CZone::build(<font class="keyword">const</font> CZoneInfo &zoneInfo, uint32 numVertices)
00122 {
00123 sint i,j;
00124 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00125
00126 <font class="comment">// Ref inupt</font>
00127 uint16 zoneId= zoneInfo.ZoneId;
00128 <font class="keyword">const</font> std::vector<CPatchInfo> &patchs= zoneInfo.Patchs;
00129 <font class="keyword">const</font> std::vector<CBorderVertex> &borderVertices= zoneInfo.BorderVertices;
00130
00131
00132 <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>= zoneId;
00133 <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>= borderVertices;
00134
00135 <font class="comment">// Compute the bbox and the bias/scale.</font>
00136 <font class="comment">//=====================================</font>
00137 CAABBox bb;
00138 <font class="keywordflow">if</font>(patchs.size())
00139 bb.setCenter(patchs[0].Patch.Vertices[0]);
00140 bb.setHalfSize(CVector::Null);
00141 <font class="keywordflow">for</font>(j=0;j<(sint)patchs.size();j++)
00142 {
00143 <font class="keyword">const</font> CBezierPatch &p= patchs[j].Patch;
00144 <font class="keywordflow">for</font>(i=0;i<4;i++)
00145 bb.extend(p.Vertices[i]);
00146 <font class="keywordflow">for</font>(i=0;i<8;i++)
00147 bb.extend(p.Tangents[i]);
00148 <font class="keywordflow">for</font>(i=0;i<4;i++)
00149 bb.extend(p.Interiors[i]);
00150 }
00151 <font class="comment">// Compute BBox, and Patch Scale Bias, according to Noise.</font>
00152 <a class="code" href="classNL3D_1_1CZone.html#c4">computeBBScaleBias</a>(bb);
00153
00154
00155 <font class="comment">// Compute/compress Patchs.</font>
00156 <font class="comment">//=========================</font>
00157 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.resize(patchs.size());
00158 <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>.resize(patchs.size());
00159 sint maxVertex=-1;
00160 <font class="keywordflow">for</font>(j=0;j<(sint)patchs.size();j++)
00161 {
00162 <font class="keyword">const</font> CPatchInfo &pi= patchs[j];
00163 <font class="keyword">const</font> CBezierPatch &p= pi.Patch;
00164 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00165 CPatchConnect &pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00166
00167 <font class="comment">// Smoothing flags</font>
00168 pa.Flags&=~<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>;
00169 pa.Flags|=<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>&(pi.Flags<<<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>);
00170
00171
00172 <font class="comment">// Noise Data</font>
00173 <font class="comment">// copy noise rotation.</font>
00174 pa.NoiseRotation= pi.NoiseRotation;
00175 <font class="comment">// copy all noise smoothing info.</font>
00176 <font class="keywordflow">for</font>(i=0;i<4;i++)
00177 {
00178 pa.setCornerSmoothFlag(i, pi.getCornerSmoothFlag(i));
00179 }
00180
00181 <font class="comment">// Copy order of the patch</font>
00182 pa.OrderS= pi.OrderS;
00183 pa.OrderT= pi.OrderT;
00184
00185 <font class="comment">// Build the patch.</font>
00186 <font class="keywordflow">for</font>(i=0;i<4;i++)
00187 pa.Vertices[i].pack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00188 <font class="keywordflow">for</font>(i=0;i<8;i++)
00189 pa.Tangents[i].pack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00190 <font class="keywordflow">for</font>(i=0;i<4;i++)
00191 pa.Interiors[i].pack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00192 pa.Tiles= pi.Tiles;
00193 pa.TileColors= pi.TileColors;
00194 <font class="comment">/* Copy TileLightInfluences. It is possible that pi.TileLightInfluences.size()!= 0</font>
00195 <font class="comment"> and pi.TileLightInfluences.size()!= (uint)(pi.OrderS/2+1)*(pi.OrderT/2+1)</font>
00196 <font class="comment"> Because of a preceding bug where pa.OrderS and pa.OrderT were not initialized before the </font>
00197 <font class="comment"> pa.resetTileLightInfluences();</font>
00198 <font class="comment"> */</font>
00199 <font class="keywordflow">if</font>( pi.TileLightInfluences.size()!= (uint)(pi.OrderS/2+1)*(pi.OrderT/2+1) )
00200 {
00201 pa.resetTileLightInfluences();
00202 }
00203 <font class="keywordflow">else</font>
00204 {
00205 pa.TileLightInfluences= pi.TileLightInfluences;
00206 }
00207
00208 <font class="comment">// Number of lumels in this patch</font>
00209 uint lumelCount=(pi.OrderS*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a>)*(pi.OrderT*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a>);
00210
00211 <font class="comment">// Lumel empty ?</font>
00212 <font class="keywordflow">if</font> (pi.Lumels.size ()==lumelCount)
00213 {
00214 <font class="comment">// Pack the lumel map</font>
00215 pa.packShadowMap (&pi.Lumels[0]);
00216 }
00217 <font class="keywordflow">else</font>
00218 {
00219 <font class="comment">// Reset lightmap</font>
00220 pa.resetCompressedLumels ();
00221 }
00222
00223 <a class="code" href="debug_8h.html#a6">nlassert</a>(pa.Tiles.size()== (uint)pi.OrderS*pi.OrderT);
00224 <a class="code" href="debug_8h.html#a6">nlassert</a>(pa.TileColors.size()== (uint)(pi.OrderS+1)*(pi.OrderT+1));
00225
00226 <font class="comment">// Build the patchConnect.</font>
00227 pc.ErrorSize= pi.ErrorSize;
00228 <font class="keywordflow">for</font>(i=0;i<4;i++)
00229 {
00230 pc.BaseVertices[i]= pi.BaseVertices[i];
00231 maxVertex= max((sint)pc.BaseVertices[i], maxVertex);
00232 }
00233 <font class="keywordflow">for</font>(i=0;i<4;i++)
00234 pc.BindEdges[i]= pi.BindEdges[i];
00235 }
00236
00237 <a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>= maxVertex+1;
00238 <a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>= max((uint32)<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>, numVertices);
00239
00240
00241 <font class="comment">// Copy PointLights.</font>
00242 <font class="comment">//=========================</font>
00243 <font class="comment">// build array, lights are sorted</font>
00244 std::vector<uint> plRemap;
00245 <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>.build(zoneInfo.PointLights, plRemap);
00246 <font class="comment">// Check TileLightInfluences integrity, and remap PointLight Indices.</font>
00247 <font class="keywordflow">for</font>(j=0;j<(sint)patchs.size();j++)
00248 {
00249 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00250 <font class="keywordflow">for</font>(uint k= 0; k<pa.TileLightInfluences.size(); k++)
00251 {
00252 CTileLightInfluence &tli= pa.TileLightInfluences[k];
00253 <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>=0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a><CTileLightInfluence::NumLightPerCorner; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
00254 {
00255 <font class="comment">// If NULL light, break and continue to next TileLightInfluence.</font>
00256 <font class="keywordflow">if</font>(tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]== 0xFF)
00257 <font class="keywordflow">break</font>;
00258 <font class="keywordflow">else</font>
00259 {
00260 <font class="comment">// Check good index.</font>
00261 <a class="code" href="debug_8h.html#a6">nlassert</a>(tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] < <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>.getPointLights().size());
00262 <font class="comment">// Remap index, because of light sorting.</font>
00263 tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]= plRemap[tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]];
00264 }
00265
00266 }
00267 }
00268 }
00269 }
00270
00271 <font class="comment">// ***************************************************************************</font>
<a name="l00272"></a><a class="code" href="classNL3D_1_1CZone.html#a6">00272</a> <font class="keywordtype">void</font> CZone::retrieve(std::vector<CPatchInfo> &patchs, std::vector<CBorderVertex> &borderVertices)
00273 {
00274 CZoneInfo zinfo;
00275
00276 <a class="code" href="classNL3D_1_1CZone.html#a5">retrieve</a>(zinfo);
00277
00278 patchs= zinfo.Patchs;
00279 borderVertices= zinfo.BorderVertices;
00280 }
00281
00282 <font class="comment">// ***************************************************************************</font>
<a name="l00283"></a><a class="code" href="classNL3D_1_1CZone.html#a5">00283</a> <font class="keywordtype">void</font> CZone::retrieve(CZoneInfo &zoneInfo)
00284 {
00285 sint i,j;
00286
00287 <font class="comment">// Ref on input.</font>
00288 std::vector<CPatchInfo> &patchs= zoneInfo.Patchs;
00289 std::vector<CBorderVertex> &borderVertices= zoneInfo.BorderVertices;
00290 <font class="comment">// Copy zoneId.</font>
00291 zoneInfo.ZoneId= <a class="code" href="classNL3D_1_1CZone.html#a26">getZoneId</a>();
00292
00293
00294 <font class="comment">// uncompress Patchs.</font>
00295 <font class="comment">//=========================</font>
00296 patchs.resize(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
00297 <font class="keywordflow">for</font>(j=0;j<(sint)patchs.size();j++)
00298 {
00299 CPatchInfo &pi= patchs[j];
00300 CBezierPatch &p= pi.Patch;
00301 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00302 CPatchConnect &pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00303
00304
00305 <font class="comment">// Smoothing flags</font>
00306 pi.Flags= (pa.Flags&<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>)>><a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>;
00307
00308
00309 <font class="comment">// Noise Data</font>
00310 <font class="comment">// copy noise rotation.</font>
00311 pi.NoiseRotation= pa.NoiseRotation;
00312 <font class="comment">// copy all noise smoothing info.</font>
00313 <font class="keywordflow">for</font>(i=0;i<4;i++)
00314 {
00315 pi.setCornerSmoothFlag(i, pa.getCornerSmoothFlag(i));
00316 }
00317
00318
00319 <font class="comment">// re-Build the uncompressed bezier patch.</font>
00320 <font class="keywordflow">for</font>(i=0;i<4;i++)
00321 pa.Vertices[i].unpack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00322 <font class="keywordflow">for</font>(i=0;i<8;i++)
00323 pa.Tangents[i].unpack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00324 <font class="keywordflow">for</font>(i=0;i<4;i++)
00325 pa.Interiors[i].unpack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00326 pi.Tiles= pa.Tiles;
00327 pi.TileColors= pa.TileColors;
00328 pi.TileLightInfluences= pa.TileLightInfluences;
00329 pi.Lumels.resize ((pa.OrderS*4)*(pa.OrderT*4));
00330 pi.Flags=(pa.Flags&<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>)>><a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>;
00331
00332 <font class="comment">// Unpack the lumel map</font>
00333 pa.unpackShadowMap (&pi.Lumels[0]);
00334
00335 <font class="comment">// from the patchConnect.</font>
00336 pi.OrderS= pa.OrderS;
00337 pi.OrderT= pa.OrderT;
00338 pi.ErrorSize= pc.ErrorSize;
00339 <font class="keywordflow">for</font>(i=0;i<4;i++)
00340 {
00341 pi.BaseVertices[i]= pc.BaseVertices[i];
00342 }
00343 <font class="keywordflow">for</font>(i=0;i<4;i++)
00344 pi.BindEdges[i]= pc.BindEdges[i];
00345 }
00346
00347 <font class="comment">// retrieve bordervertices.</font>
00348 <font class="comment">//=========================</font>
00349 borderVertices= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>;
00350
00351 <font class="comment">// retrieve PointLights.</font>
00352 <font class="comment">//=========================</font>
00353 zoneInfo.PointLights= <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>.getPointLights();
00354
00355 }
00356
00357
00358 <font class="comment">// ***************************************************************************</font>
<a name="l00359"></a><a class="code" href="classNL3D_1_1CZone.html#a4">00359</a> <font class="keywordtype">void</font> CZone::build(<font class="keyword">const</font> CZone &zone)
00360 {
00361 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00362
00363 <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>= zone.ZoneId;
00364 <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>= zone.BorderVertices;
00365
00366 <font class="comment">// Compute the bbox and the bias/scale.</font>
00367 <font class="comment">//=====================================</font>
00368 <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>= zone.ZoneBB;
00369 <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>= zone.PatchScale;
00370 <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>= zone.PatchBias;
00371
00372
00373 <font class="comment">// Compute/compress Patchs.</font>
00374 <font class="comment">//=========================</font>
00375 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>= zone.Patchs;
00376 <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>= zone.PatchConnects;
00377
00378 <font class="comment">// copy pointLights.</font>
00379 <font class="comment">//=========================</font>
00380 <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>= zone._PointLightArray;
00381
00382
00383 <a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>= zone.NumVertices;
00384 }
00385
00386
00387
00388 <font class="comment">// ***************************************************************************</font>
<a name="l00389"></a><a class="code" href="structNL3D_1_1CBorderVertex.html#a0">00389</a> <font class="keywordtype">void</font> CBorderVertex::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00390 {
00391 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00392
00393 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CBorderVertex.html#m0">CurrentVertex</a>, <font class="stringliteral">"CURRENT_VERTEX"</font>);
00394 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CBorderVertex.html#m1">NeighborZoneId</a>, <font class="stringliteral">"NEIGHTBOR_ZONE_ID"</font>);
00395 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CBorderVertex.html#m2">NeighborVertex</a>, <font class="stringliteral">"NEIGHTBOR_VERTEX"</font>);
00396 }
<a name="l00397"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#a0">00397</a> <font class="keywordtype">void</font> CZone::CPatchConnect::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00398 {
00399 uint ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(1);
00400
00401 <font class="keywordflow">if</font> (ver<1)
00402 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m0">OldOrderS</a>, <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m1">OldOrderT</a>, <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m2">ErrorSize</a>);
00403 <font class="keywordflow">else</font>
00404 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m2">ErrorSize</a>);
00405 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[0], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[1], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[2], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[3], <font class="stringliteral">"BASE_VERTICES"</font>);
00406 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[0], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[1], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[2], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[3], <font class="stringliteral">"BIND_EDGES"</font>);
00407 }
<a name="l00408"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#a0">00408</a> <font class="keywordtype">void</font> CPatchInfo::CBindInfo::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00409 {
00410 (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00411 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a>(<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>, <font class="stringliteral">"NPATCH"</font>);
00412 <a class="code" href="debug_8h.html#a6">nlassert</a> ( (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==0) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==1) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==2) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==4) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==5) );
00413 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m1">ZoneId</a>, <font class="stringliteral">"ZONE_ID"</font>);
00414 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[0], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[1], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[2], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[3], <font class="stringliteral">"NEXT_PATCH"</font>);
00415 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[0], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[1], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[2], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[3], <font class="stringliteral">"NEXT_EDGE"</font>);
00416 }
00417
00418 <font class="comment">// ***************************************************************************</font>
<a name="l00419"></a><a class="code" href="classNL3D_1_1CZone.html#a10">00419</a> <font class="keywordtype">void</font> CZone::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)
00420 {
00421 <font class="comment">/*</font>
00422 <font class="comment"> Version 4:</font>
00423 <font class="comment"> - PointLights</font>
00424 <font class="comment"> Version 3:</font>
00425 <font class="comment"> - Lumels compression version 2.</font>
00426 <font class="comment"> Version 2:</font>
00427 <font class="comment"> - Lumels.</font>
00428 <font class="comment"> Version 1:</font>
00429 <font class="comment"> - Tile color.</font>
00430 <font class="comment"> Version 0:</font>
00431 <font class="comment"> - base verison.</font>
00432 <font class="comment"> */</font>
00433 uint ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(4);
00434
00435 <font class="comment">// No more compatibility before version 3</font>
00436 <font class="keywordflow">if</font> (ver<3)
00437 {
00438 <font class="keywordflow">throw</font> EOlderStream(f);
00439 }
00440
00441 f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a>((uint32)'ENOZ');
00442
00443 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>, <font class="stringliteral">"ZONE_ID"</font>);
00444 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>, <font class="stringliteral">"BB"</font>);
00445 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <font class="stringliteral">"PATCH_BIAS"</font>);
00446 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>, <font class="stringliteral">"PATCH_SCALE"</font>);
00447 f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>, <font class="stringliteral">"NUM_VERTICES"</font>);
00448
00449 f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"BORDER_VERTICES"</font>);
00450 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>);
00451 f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00452
00453 f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"PATCHES"</font>);
00454 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>);
00455 f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00456
00457 f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"PATCH_CONNECTS"</font>);
00458 f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>);
00459 f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00460
00461 <font class="keywordflow">if</font> (ver>=4)
00462 {
00463 f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"POINT_LIGHTS"</font>);
00464 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>);
00465 f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00466 }
00467
00468 <font class="comment">// If read and version 0, must init default TileColors of patchs.</font>
00469 <font class="comment">//===============================================================</font>
00470 <font class="comment">// if(f.isReading() && ver<2) ... </font>
00471 <font class="comment">// Deprecated, because ver<3 not supported</font>
00472 }
00473
00474
00475 <font class="comment">// ***************************************************************************</font>
<a name="l00476"></a><a class="code" href="classNL3D_1_1CZone.html#a8">00476</a> <font class="keywordtype">void</font> CZone::compile(CLandscape *landscape, <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &loadedZones)
00477 {
00478 sint i,j;
00479 <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> neighborZones;
00480
00481 <font class="comment">//nlinfo("Compile Zone: %d \n", (sint32)getZoneId());</font>
00482
00483 <font class="comment">// Can't compile if compiled.</font>
00484 <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00485 <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>= landscape;
00486
00487 <font class="comment">// Attach this to loadedZones.</font>
00488 <font class="comment">//============================</font>
00489 <a class="code" href="debug_8h.html#a6">nlassert</a>(loadedZones.find(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>)==loadedZones.end());
00490 loadedZones[<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>]= <font class="keyword">this</font>;
00491
00492 <font class="comment">// Create/link the base vertices according to present neigbor zones.</font>
00493 <font class="comment">//============================</font>
00494 <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.clear();
00495 <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.resize(<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>);
00496 <font class="comment">// First try to link vertices to other.</font>
00497 <font class="keywordflow">for</font>(i=0;i<(sint)<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>.size();i++)
00498 {
00499 sint cur= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].CurrentVertex;
00500 sint vertto= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborVertex;
00501 sint zoneto= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborZoneId;
00502 <a class="code" href="debug_8h.html#a6">nlassert</a>(cur<<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>);
00503
00504 <font class="keywordflow">if</font>(loadedZones.find(zoneto)!=loadedZones.end())
00505 {
00506 <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a> *zone;
00507 zone= (*loadedZones.find(zoneto)).second;
00508 <a class="code" href="debug_8h.html#a6">nlassert</a>(zone!=<font class="keyword">this</font>);
00509 <font class="comment">// insert the zone in the neigborood (if not done...).</font>
00510 neighborZones[zoneto]= zone;
00511 <font class="comment">// Doesn't matter if BaseVertices is already linked to an other zone... </font>
00512 <font class="comment">// This should be the same pointer in this case...</font>
00513 <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[cur]= zone->getBaseVertex(vertto);
00514 }
00515 }
00516 <font class="comment">// Else, create unbounded vertices.</font>
00517 <font class="keywordflow">for</font>(i=0;i<(sint)<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.size();i++)
00518 {
00519 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[i]==NULL)
00520 {
00521 <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[i]= <font class="keyword">new</font> CTessBaseVertex;
00522 }
00523 }
00524
00525
00526 <font class="comment">// compile() the patchs.</font>
00527 <font class="comment">//======================</font>
00528 <font class="keywordflow">for</font>(j=0;j<(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00529 {
00530 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00531 CPatchConnect &pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00532 CTessVertex *baseVertices[4];
00533
00534 baseVertices[0]= &(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[0]]->Vert);
00535 baseVertices[1]= &(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[1]]->Vert);
00536 baseVertices[2]= &(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[2]]->Vert);
00537 baseVertices[3]= &(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[3]]->Vert);
00538 pa.compile(<font class="keyword">this</font>, j, pa.OrderS, pa.OrderT, baseVertices, pc.ErrorSize);
00539 };
00540
00541 <font class="comment">// bind() the patchs. (after all compiled).</font>
00542 <font class="comment">//===================</font>
00543 <font class="keywordflow">for</font>(j=0;j<(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00544 {
00545 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00546 CPatchConnect &pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00547
00548 <font class="comment">// bind the patch. This is the original bind, not a rebind.</font>
00549 <a class="code" href="classNL3D_1_1CZone.html#f2">bindPatch</a>(loadedZones, pa, pc, <font class="keyword">false</font>);
00550 }
00551
00552
00553 <font class="comment">// rebindBorder() on neighbor zones.</font>
00554 <font class="comment">//==================================</font>
00555 <a class="code" href="namespaceNL3D.html#a313">ItZoneMap</a> zoneIt;
00556 <font class="comment">// Traverse the neighborood.</font>
00557 <font class="keywordflow">for</font>(zoneIt= neighborZones.begin(); zoneIt!=neighborZones.end(); zoneIt++)
00558 {
00559 (*zoneIt).second->rebindBorder(loadedZones);
00560 }
00561
00562 <font class="comment">// End!!</font>
00563 <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>= <font class="keyword">true</font>;
00564 }
00565
00566 <font class="comment">// ***************************************************************************</font>
<a name="l00567"></a><a class="code" href="classNL3D_1_1CZone.html#a9">00567</a> <font class="keywordtype">void</font> CZone::release(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &loadedZones)
00568 {
00569 sint i,j;
00570
00571 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>)
00572 <font class="keywordflow">return</font>;
00573
00574 <font class="comment">// detach this zone to loadedZones.</font>
00575 <font class="comment">//=================================</font>
00576 <a class="code" href="debug_8h.html#a6">nlassert</a>(loadedZones.find(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>)!=loadedZones.end());
00577 loadedZones.erase(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>);
00578 <font class="comment">// It doesn't server to unbindPatch(), since patch is not binded to neigbors.</font>
00579
00580
00581 <font class="comment">// unbind() the patchs.</font>
00582 <font class="comment">//=====================</font>
00583 <font class="keywordflow">for</font>(j=0;j<(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00584 {
00585 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00586 <a class="code" href="classNL3D_1_1CZone.html#f1">unbindPatch</a>(pa);
00587 }
00588
00589
00590 <font class="comment">// rebindBorder() on neighbor zones.</font>
00591 <font class="comment">//==================================</font>
00592 <font class="comment">// Build the nieghborood.</font>
00593 <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> neighborZones;
00594 <font class="keywordflow">for</font>(i=0;i<(sint)<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>.size();i++)
00595 {
00596 sint cur= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].CurrentVertex;
00597 sint zoneto= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborZoneId;
00598 <a class="code" href="debug_8h.html#a6">nlassert</a>(cur<<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>);
00599
00600 <font class="keywordflow">if</font>(loadedZones.find(zoneto)!=loadedZones.end())
00601 {
00602 <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a> *zone;
00603 zone= (*loadedZones.find(zoneto)).second;
00604 <a class="code" href="debug_8h.html#a6">nlassert</a>(zone!=<font class="keyword">this</font>);
00605 <font class="comment">// insert the zone in the neigborood (if not done...).</font>
00606 neighborZones[zoneto]= zone;
00607 }
00608 }
00609 <font class="comment">// rebind borders.</font>
00610 <a class="code" href="namespaceNL3D.html#a313">ItZoneMap</a> zoneIt;
00611 <font class="comment">// Traverse the neighborood.</font>
00612 <font class="keywordflow">for</font>(zoneIt= neighborZones.begin(); zoneIt!=neighborZones.end(); zoneIt++)
00613 {
00614 <font class="comment">// Since </font>
00615 (*zoneIt).second->rebindBorder(loadedZones);
00616 }
00617
00618
00619 <font class="comment">// release() the patchs.</font>
00620 <font class="comment">//======================</font>
00621 <font class="comment">// unbind() need compiled neigbor patchs, so do the release after all unbind (so after rebindBorder() too...).</font>
00622 <font class="keywordflow">for</font>(j=0;j<(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00623 {
00624 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00625 pa.release();
00626 }
00627
00628
00629 <font class="comment">// destroy/unlink the base vertices (internal..), according to present neigbor zones.</font>
00630 <font class="comment">//=================================</font>
00631 <font class="comment">// Just release the smartptrs (easy!!). Do it after patchs released...</font>
00632 <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.clear();
00633
00634
00635 <font class="comment">// End!!</font>
00636 <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>= <font class="keyword">false</font>;
00637 <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>= NULL;
00638 <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00639 }
00640
00641
00642 <font class="comment">// ***************************************************************************</font>
00643 <font class="comment">// ***************************************************************************</font>
00644 <font class="comment">// Private part.</font>
00645 <font class="comment">// ***************************************************************************</font>
00646 <font class="comment">// ***************************************************************************</font>
00647
00648
00649 <font class="comment">// ***************************************************************************</font>
<a name="l00650"></a><a class="code" href="classNL3D_1_1CZone.html#c0">00650</a> <font class="keywordtype">void</font> CZone::rebindBorder(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &loadedZones)
00651 {
00652 sint j;
00653
00654 <font class="comment">// rebind patchs which are on border.</font>
00655 <font class="keywordflow">for</font>(j=0;j<(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00656 {
00657 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00658 CPatchConnect &pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00659
00660 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#c3">patchOnBorder</a>(pc))
00661 {
00662 <font class="comment">// rebind the patch. This is a rebind.</font>
00663 <a class="code" href="classNL3D_1_1CZone.html#f2">bindPatch</a>(loadedZones, pa, pc, <font class="keyword">true</font>);
00664 }
00665 }
00666 }
00667
00668 <font class="comment">// ***************************************************************************</font>
<a name="l00669"></a><a class="code" href="classNL3D_1_1CZone.html#f0">00669</a> CPatch *CZone::getZonePatch(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &loadedZones, sint zoneId, sint patch)
00670 {
00671 <font class="preprocessor">#ifdef NL3D_DEBUG_DONT_BIND_PATCH</font>
00672 <font class="preprocessor"></font> <font class="keywordflow">return</font> NULL;
00673 <font class="preprocessor">#endif</font>
00674 <font class="preprocessor"></font> <font class="keywordflow">if</font>(loadedZones.find(zoneId)==loadedZones.end())
00675 <font class="keywordflow">return</font> NULL;
00676 <font class="keywordflow">else</font>
00677 <font class="keywordflow">return</font> (loadedZones[zoneId])->getPatch(patch);
00678 }
00679
00680
00681 <font class="comment">// ***************************************************************************</font>
<a name="l00682"></a><a class="code" href="classNL3D_1_1CZone.html#c5">00682</a> <font class="keywordtype">void</font> CZone::buildBindInfo(uint patchId, uint edge, CZone *neighborZone, CPatch::CBindInfo &paBind)
00683 {
00684 <a class="code" href="debug_8h.html#a6">nlassert</a>(patchId < <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
00685 <a class="code" href="debug_8h.html#a6">nlassert</a>(neighborZone);
00686
00687 CPatchConnect &pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[patchId];
00688
00689
00690 <font class="comment">// Get the bind info of this patch to his neighbor on "edge".</font>
00691 CPatchInfo::CBindInfo &pcBind= pc.BindEdges[edge];
00692 <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBind.NPatchs==0 || pcBind.NPatchs==1 || pcBind.NPatchs==2 || pcBind.NPatchs==4 || pcBind.NPatchs==5);
00693
00694
00695 <font class="comment">// copy zone ptr.</font>
00696 paBind.Zone= neighborZone;
00697
00698
00699 <font class="comment">// Special case of a small patch connected to a bigger.</font>
00700 <font class="keywordflow">if</font>(pcBind.NPatchs==5)
00701 {
00702 paBind.NPatchs= 1;
00703 paBind.Next[0]= neighborZone->getPatch(pcBind.Next[0]);
00704 paBind.Edge[0]= pcBind.Edge[0];
00705
00706 <font class="comment">// Get the twin bindInfo of pcBind.</font>
00707 <font class="keyword">const</font> CPatchInfo::CBindInfo &pcBindNeighbor=
00708 neighborZone->getPatchConnect(pcBind.Next[0])->BindEdges[pcBind.Edge[0]];
00709 <font class="comment">// must have a multiple bind. </font>
00710 <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBindNeighbor.NPatchs == 2 || pcBindNeighbor.NPatchs == 4);
00711
00712 <font class="comment">// number of bind is stored on the twin bindInfo.</font>
00713 paBind.MultipleBindNum= pcBindNeighbor.NPatchs;
00714
00715 <font class="comment">// Search our patchId on neighbor;</font>
00716 paBind.MultipleBindId= 255;
00717 <font class="keywordflow">for</font>(sint i=0; i<paBind.MultipleBindNum; i++)
00718 {
00719 <font class="keywordflow">if</font>(pcBindNeighbor.Next[i]==patchId)
00720 paBind.MultipleBindId= i;
00721 }
00722 <a class="code" href="debug_8h.html#a6">nlassert</a>(paBind.MultipleBindId!= 255);
00723 }
00724 <font class="keywordflow">else</font>
00725 {
00726 paBind.MultipleBindNum= 0;
00727 paBind.NPatchs= pcBind.NPatchs;
00728 <font class="keywordflow">for</font>(sint i=0;i<paBind.NPatchs; i++)
00729 {
00730 paBind.Next[i]= neighborZone->getPatch(pcBind.Next[i]);
00731 paBind.Edge[i]= pcBind.Edge[i];
00732 }
00733 }
00734
00735
00736 }
00737
00738
00739 <font class="comment">// ***************************************************************************</font>
<a name="l00740"></a><a class="code" href="classNL3D_1_1CZone.html#f2">00740</a> <font class="keywordtype">void</font> CZone::bindPatch(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &loadedZones, CPatch &pa, CPatchConnect &pc, <font class="keywordtype">bool</font> rebind)
00741 {
00742 CPatch::CBindInfo edges[4];
00743
00744 <font class="comment">// Fill all edges.</font>
00745 <font class="keywordflow">for</font>(sint i=0;i<4;i++)
00746 {
00747 CPatchInfo::CBindInfo &pcBind= pc.BindEdges[i];
00748 CPatch::CBindInfo &paBind= edges[i];
00749
00750 <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBind.NPatchs==0 || pcBind.NPatchs==1 || pcBind.NPatchs==2 || pcBind.NPatchs==4 || pcBind.NPatchs==5);
00751 paBind.NPatchs= pcBind.NPatchs;
00752
00753
00754 <font class="comment">// Find the zone.</font>
00755 TZoneMap::iterator itZoneMap;
00756 <font class="comment">// If no neighbor, or if zone neighbor not loaded.</font>
00757 <font class="keywordflow">if</font>( paBind.NPatchs==0 || (itZoneMap=loadedZones.find(pcBind.ZoneId)) == loadedZones.end() )
00758 paBind.Zone= NULL;
00759 <font class="keywordflow">else</font>
00760 paBind.Zone= itZoneMap->second;
00761
00762
00763 <font class="comment">// Special case of a small patch connected to a bigger.</font>
00764 <font class="keywordflow">if</font>(paBind.NPatchs==5)
00765 {
00766 paBind.Edge[0]= pcBind.Edge[0];
00767 paBind.Next[0]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[0]);
00768 <font class="comment">// If not loaded, don't bind to this edge.</font>
00769 <font class="keywordflow">if</font>(!paBind.Next[0])
00770 paBind.NPatchs=0;
00771 <font class="keywordflow">else</font>
00772 {
00773 <font class="comment">// Get the BindInfo on me stored in our neighbor bigger CPatch</font>
00774 CPatch::CBindInfo nbOnMe;
00775 paBind.Next[0]->getBindNeighbor(paBind.Edge[0], nbOnMe);
00776 <font class="comment">// if this patch has not already been binded on me, nbOnMe.Zone==NULL</font>
00777 <font class="keywordflow">if</font>( nbOnMe.Zone == NULL )
00778 {
00779 <font class="comment">// Simple case: do nothing: don't need to rebind() to the bigger patch since </font>
00780 <font class="comment">// himself is not bound</font>
00781 paBind.NPatchs=0;
00782 paBind.Zone= NULL;
00783 }
00784 <font class="keywordflow">else</font>
00785 {
00786 <font class="comment">// pa.bind() will do the job.</font>
00787 <font class="comment">// Leave it flagged with NPatchs==5.</font>
00788 <font class="keywordflow">continue</font>;
00789 }
00790 }
00791 }
00792
00793
00794 <font class="comment">// Bind 1/1 and 1/2,1/4</font>
00795 <font class="keywordflow">if</font>(paBind.NPatchs>=1)
00796 {
00797 paBind.Edge[0]= pcBind.Edge[0];
00798 paBind.Next[0]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[0]);
00799 <font class="comment">// If not loaded, don't bind to this edge.</font>
00800 <font class="keywordflow">if</font>(!paBind.Next[0])
00801 paBind.NPatchs=0;
00802 }
00803 <font class="keywordflow">if</font>(paBind.NPatchs>=2)
00804 {
00805 paBind.Edge[1]= pcBind.Edge[1];
00806 paBind.Next[1]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[1]);
00807 <font class="comment">// If not loaded, don't bind to this edge.</font>
00808 <font class="keywordflow">if</font>(!paBind.Next[1])
00809 paBind.NPatchs=0;
00810 }
00811 <font class="keywordflow">if</font>(paBind.NPatchs>=4)
00812 {
00813 paBind.Edge[2]= pcBind.Edge[2];
00814 paBind.Edge[3]= pcBind.Edge[3];
00815 paBind.Next[2]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[2]);
00816 paBind.Next[3]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[3]);
00817 <font class="comment">// If not loaded, don't bind to this edge.</font>
00818 <font class="keywordflow">if</font>(!paBind.Next[2] || !paBind.Next[3])
00819 paBind.NPatchs=0;
00820 }
00821 }
00822
00823 <font class="comment">// First, unbind.</font>
00824 pa.unbind();
00825
00826 <font class="comment">// Then bind.</font>
00827 pa.bind(edges, rebind);
00828 }
00829
00830
00831 <font class="comment">// ***************************************************************************</font>
<a name="l00832"></a><a class="code" href="classNL3D_1_1CZone.html#f1">00832</a> <font class="keywordtype">void</font> CZone::unbindPatch(CPatch &pa)
00833 {
00834 <font class="comment">/*</font>
00835 <font class="comment"> Remind: the old version with CPatch::unbindFrom*() doesn't work because of CZone::release(). This function</font>
00836 <font class="comment"> first erase the zone from loadedZones...</font>
00837 <font class="comment"> Not matter here. We use CPatch::unbind() which should do all the good job correctly (unbind pa from ohters</font>
00838 <font class="comment"> , and unbind others from pa at same time).</font>
00839 <font class="comment"> */</font>
00840
00841 pa.unbind();
00842 }
00843
00844
00845 <font class="comment">// ***************************************************************************</font>
<a name="l00846"></a><a class="code" href="classNL3D_1_1CZone.html#c3">00846</a> <font class="keywordtype">bool</font> CZone::patchOnBorder(<font class="keyword">const</font> CPatchConnect &pc)<font class="keyword"> const</font>
00847 <font class="keyword"></font>{
00848 <font class="comment">// If only one of neighbor patch is not of this zone, we are on a border.</font>
00849
00850 <font class="comment">// Test all edges.</font>
00851 <font class="keywordflow">for</font>(sint i=0;i<4;i++)
00852 {
00853 <font class="keyword">const</font> CPatchInfo::CBindInfo &pcBind= pc.BindEdges[i];
00854
00855 <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBind.NPatchs==0 || pcBind.NPatchs==1 || pcBind.NPatchs==2 || pcBind.NPatchs==4 || pcBind.NPatchs==5);
00856 <font class="keywordflow">if</font>(pcBind.NPatchs>=1)
00857 {
00858 <font class="keywordflow">if</font>(pcBind.ZoneId != <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>)
00859 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00860 }
00861 }
00862
00863 <font class="keywordflow">return</font> <font class="keyword">false</font>;
00864 }
00865
00866
00867 <font class="comment">// ***************************************************************************</font>
00868 <font class="comment">// ***************************************************************************</font>
00869 <font class="comment">// Render part.</font>
00870 <font class="comment">// ***************************************************************************</font>
00871 <font class="comment">// ***************************************************************************</font>
00872
00873
00874 <font class="comment">// ***************************************************************************</font>
<a name="l00875"></a><a class="code" href="classNL3D_1_1CZone.html#a16">00875</a> <font class="keywordtype">void</font> CZone::clip(<font class="keyword">const</font> std::vector<CPlane> &pyramid)
00876 {
00877 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00878
00879 <font class="comment">// bkup old ClipResult. NB: by default, it is ClipOut (no VB created).</font>
00880 sint oldClipResult= <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>;
00881
00882 <font class="comment">// Compute ClipResult.</font>
00883 <font class="comment">//-------------------</font>
00884 <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a>;
00885 <font class="keywordflow">for</font>(sint i=0;i<(sint)pyramid.size();i++)
00886 {
00887 <font class="comment">// If entirely out.</font>
00888 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.clipBack(pyramid[i]))
00889 {
00890 <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00891 <font class="comment">// If out of only one plane, out of all.</font>
00892 <font class="keywordflow">break</font>;
00893 }
00894 <font class="comment">// If partially IN (ie not entirely out, and not entirely IN)</font>
00895 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.clipFront(pyramid[i]))
00896 {
00897 <font class="comment">// Force ClipResult to be ClipSide, and not ClipIn.</font>
00898 <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>=<a class="code" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>;
00899 }
00900 }
00901
00902
00903 <font class="comment">// Easy Clip :)</font>
00904 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
00905 {
00906 <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00907 <font class="comment">// don't need to go below...</font>
00908 <font class="keywordflow">return</font>;
00909 }
00910
00911
00912 <font class="comment">// Clip By Patch Pass.</font>
00913 <font class="comment">//--------------------</font>
00914 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>)
00915 {
00916 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00917 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
00918 {
00919 <font class="comment">// The patch is entirely clipped, and so on for Render.</font>
00920 pPatch->forceClip();
00921 pPatch->forceRenderClip();
00922 }
00923 }
00924 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a>)
00925 {
00926 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00927 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
00928 {
00929 <font class="comment">// The patch is entirely unclipped, and so on for Render.</font>
00930 pPatch->forceNoClip();
00931 pPatch->forceNoRenderClip();
00932 }
00933 }
00934 <font class="keywordflow">else</font>
00935 {
00936 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00937 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
00938 {
00939 pPatch->clip(pyramid);
00940 }
00941 }
00942
00943
00944 <font class="comment">// delete / reallocate / fill VBuffers.</font>
00945 <font class="comment">//-------------------</font>
00946 <font class="comment">// If there is a change in the Clip of the zone, or if patchs may have change (ie ClipSide is undetermined).</font>
00947 <font class="keywordflow">if</font>(oldClipResult!=<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a> || oldClipResult==<a class="code" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>)
00948 {
00949 <font class="comment">// Then, we must test by patch.</font>
00950 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00951 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
00952 {
00953 <font class="comment">// For all patchs, we may delete or allocate / Fill VBs.</font>
00954 pPatch->updateClipPatchVB();
00955 }
00956
00957 }
00958
00959 }
00960
00961
00962 <font class="comment">// ***************************************************************************</font>
00963 <font class="comment">// DebugYoyo.</font>
00964 <font class="comment">// Code for Debug test Only.. Do not erase it, may be used later :)</font>
00965 <font class="comment">/*</font>
00966 <font class="comment">static void cleanTess(CTessFace *face)</font>
00967 <font class="comment">{</font>
00968 <font class="comment"> if(!face->isLeaf())</font>
00969 <font class="comment"> {</font>
00970 <font class="comment"> cleanTess(face->SonLeft);</font>
00971 <font class="comment"> cleanTess(face->SonRight);</font>
00972 <font class="comment"> }</font>
00973 <font class="comment"> // If has father, clean it.</font>
00974 <font class="comment"> if(face->Father)</font>
00975 <font class="comment"> {</font>
00976 <font class="comment"> CTessFace *face1=face->Father;</font>
00977 <font class="comment"> CTessFace *face2=face->Father->FBase;</font>
00978 <font class="comment"> face1->FLeft= face1->SonLeft->FBase;</font>
00979 <font class="comment"> face1->FRight= face1->SonRight->FBase;</font>
00980 <font class="comment"> if(face2!=NULL)</font>
00981 <font class="comment"> {</font>
00982 <font class="comment"> face2->FLeft= face2->SonLeft->FBase;</font>
00983 <font class="comment"> face2->FRight= face2->SonRight->FBase;</font>
00984 <font class="comment"> }</font>
00985 <font class="comment"> }</font>
00986 <font class="comment">}</font>
00987 <font class="comment">static void testTess(CTessFace *face)</font>
00988 <font class="comment">{</font>
00989 <font class="comment"> if(!face->isLeaf())</font>
00990 <font class="comment"> {</font>
00991 <font class="comment"> testTess(face->SonLeft);</font>
00992 <font class="comment"> testTess(face->SonRight);</font>
00993 <font class="comment"> }</font>
00994 <font class="comment"> // Test validity.</font>
00995 <font class="comment"> nlassert(!face->FBase || face->FBase->Patch!=(CPatch*)0xdddddddd);</font>
00996 <font class="comment"> nlassert(!face->FLeft || face->FLeft->Patch!=(CPatch*)0xdddddddd);</font>
00997 <font class="comment"> nlassert(!face->FRight || face->FRight->Patch!=(CPatch*)0xdddddddd);</font>
00998 <font class="comment">}</font>
00999 <font class="comment">static void checkTess()</font>
01000 <font class="comment">{</font>
01001 <font class="comment"> // This test should be inserted at begin of CZone::refine().</font>
01002 <font class="comment"> // And it needs hacking public/private.</font>
01003 <font class="comment"> CPatch *pPatch;</font>
01004 <font class="comment"> sint n;</font>
01005 <font class="comment"> pPatch= &(*Patchs.begin());</font>
01006 <font class="comment"> for(n=(sint)Patchs.size();n>0;n--, pPatch++)</font>
01007 <font class="comment"> {</font>
01008 <font class="comment"> cleanTess(pPatch->Son0);</font>
01009 <font class="comment"> cleanTess(pPatch->Son1);</font>
01010 <font class="comment"> }</font>
01011 <font class="comment"> pPatch= &(*Patchs.begin());</font>
01012 <font class="comment"> for(n=(sint)Patchs.size();n>0;n--, pPatch++)</font>
01013 <font class="comment"> {</font>
01014 <font class="comment"> testTess(pPatch->Son0);</font>
01015 <font class="comment"> testTess(pPatch->Son1);</font>
01016 <font class="comment"> }</font>
01017 <font class="comment">}</font>
01018 <font class="comment">*/</font>
01019
01020
01021 <font class="comment">// ***************************************************************************</font>
<a name="l01022"></a><a class="code" href="classNL3D_1_1CZone.html#a21">01022</a> <font class="keywordtype">void</font> CZone::excludePatchFromRefineAll(uint patch, <font class="keywordtype">bool</font> exclude)
01023 {
01024 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01025 <a class="code" href="debug_8h.html#a6">nlassert</a>(patch<<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
01026
01027 <font class="keywordflow">if</font>(patch>=<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size())
01028 <font class="keywordflow">return</font>;
01029
01030 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[patch].ExcludeFromRefineAll= exclude;
01031 }
01032
01033
01034 <font class="comment">// ***************************************************************************</font>
<a name="l01035"></a><a class="code" href="classNL3D_1_1CZone.html#a20">01035</a> <font class="keywordtype">void</font> CZone::refineAll()
01036 {
01037 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01038
01039 <font class="comment">// Fuck stlport....</font>
01040 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
01041 <font class="keywordflow">return</font>;
01042
01043 <font class="comment">// Do a dummy clip.</font>
01044 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01045 sint n;
01046 <font class="keywordflow">for</font>(n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
01047 {
01048 pPatch->forceNoClip();
01049 <font class="comment">// DO NOT do a forceNoRenderClip(), to avoid big allocation of Near/Far VB vertices in driver.</font>
01050 }
01051 <font class="comment">// DO NOT modify ClipResult, to avoid big allocation of Near/Far VB vertices in driver.</font>
01052
01053
01054 <font class="comment">// refine ALL patchs (even those which may be invisible).</font>
01055 pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01056 <font class="keywordflow">for</font>(n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
01057 {
01058 <font class="comment">// For Pacs construction: may exclude some patch from refineAll (for speed improvement).</font>
01059 <font class="keywordflow">if</font>(!pPatch->ExcludeFromRefineAll)
01060 pPatch->refineAll();
01061 }
01062
01063 }
01064
01065
01066 <font class="comment">// ***************************************************************************</font>
<a name="l01067"></a><a class="code" href="classNL3D_1_1CZone.html#a22">01067</a> <font class="keywordtype">void</font> CZone::averageTesselationVertices()
01068 {
01069 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01070
01071 <font class="comment">// Fuck stlport....</font>
01072 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
01073 <font class="keywordflow">return</font>;
01074
01075 <font class="comment">// averageTesselationVertices of ALL patchs.</font>
01076 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01077 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
01078 {
01079 pPatch->averageTesselationVertices();
01080 }
01081 }
01082
01083
01084 <font class="comment">// ***************************************************************************</font>
<a name="l01085"></a><a class="code" href="classNL3D_1_1CZone.html#a17">01085</a> <font class="keywordtype">void</font> CZone::preRender()
01086 {
01087 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01088
01089 <font class="comment">// Must be 2^X-1.</font>
01090 <font class="keyword">static</font> <font class="keyword">const</font> sint updateFarRefineFreq= 15;
01091 <font class="comment">// Take the renderDate here.</font>
01092 sint curDateMod= CLandscapeGlobals::CurrentRenderDate & updateFarRefineFreq;
01093
01094 <font class="comment">// If no patchs, do nothing.</font>
01095 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.empty())
01096 <font class="keywordflow">return</font>;
01097
01098 <font class="comment">/* If patchs invisible, must still update their Far Textures,</font>
01099 <font class="comment"> else, there may be slowdown when we turn the head.</font>
01100 <font class="comment"> */</font>
01101
01102
01103 <font class="comment">// If all the zone is invisible.</font>
01104 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>)
01105 {
01106 <font class="comment">// No patchs are visible, but maybe update the far textures.</font>
01107 <font class="keywordflow">if</font>( curDateMod==(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a> & updateFarRefineFreq) )
01108 {
01109 <font class="comment">// updateTextureFarOnly for all patchs.</font>
01110 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01111 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
01112 pPatch->updateTextureFarOnly();
01113 }
01114 }
01115 <font class="comment">// else If some patchs only are visible.</font>
01116 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>)
01117 {
01118 <font class="comment">// PreRender Pass, or updateTextureFarOnly(), according to RenderClipped state.</font>
01119 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01120 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
01121 {
01122 <font class="comment">// If the patch is visible</font>
01123 <font class="keywordflow">if</font>(!pPatch->isRenderClipped())
01124 {
01125 <font class="comment">// Then preRender it.</font>
01126 pPatch->preRender();
01127 }
01128 <font class="keywordflow">else</font>
01129 {
01130 <font class="comment">// else maybe updateFar it.</font>
01131 <font class="comment">// ZoneId+n for better repartition.</font>
01132 <font class="keywordflow">if</font>( curDateMod==((<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>+n) & updateFarRefineFreq) )
01133 pPatch->updateTextureFarOnly();
01134 }
01135 }
01136 }
01137 <font class="keywordflow">else</font> <font class="comment">// ClipResult==ClipIn</font>
01138 {
01139 <font class="comment">// PreRender Pass for All</font>
01140 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01141 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
01142 pPatch->preRender();
01143 }
01144
01145 }
01146
01147
01148 <font class="comment">// ***************************************************************************</font>
<a name="l01149"></a><a class="code" href="classNL3D_1_1CZone.html#a18">01149</a> <font class="keywordtype">void</font> CZone::resetRenderFarAndDeleteVBFV()
01150 {
01151 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *pPatch=0;
01152 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()>0)
01153 pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01154 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
01155 {
01156 <font class="comment">// If patch is visible</font>
01157 <font class="keywordflow">if</font>(!pPatch->RenderClipped)
01158 {
01159 <font class="comment">// release VertexBuffer, and FaceBuffer</font>
01160 pPatch->deleteVBAndFaceVector();
01161 <font class="comment">// Flag.</font>
01162 pPatch->RenderClipped= <font class="keyword">true</font>;
01163 }
01164
01165 pPatch->resetRenderFar();
01166 }
01167 }
01168
01169
01170 <font class="comment">// ***************************************************************************</font>
<a name="l01171"></a><a class="code" href="classNL3D_1_1CZone.html#a19">01171</a> <font class="keywordtype">void</font> CZone::forceMergeAtTileLevel()
01172 {
01173 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *pPatch=0;
01174 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()>0)
01175 pPatch= &(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01176 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n>0;n--, pPatch++)
01177 {
01178 pPatch->forceMergeAtTileLevel();
01179 }
01180 }
01181
01182
01183 <font class="comment">// ***************************************************************************</font>
01184 <font class="comment">// ***************************************************************************</font>
01185 <font class="comment">// Misc part.</font>
01186 <font class="comment">// ***************************************************************************</font>
01187 <font class="comment">// ***************************************************************************</font>
01188
01189
01190 <font class="comment">// ***************************************************************************</font>
<a name="l01191"></a><a class="code" href="classNL3D_1_1CZone.html#a11">01191</a> <font class="keywordtype">void</font> CZone::changePatchTextureAndColor (sint numPatch, <font class="keyword">const</font> std::vector<CTileElement> *tiles, <font class="keyword">const</font> std::vector<CTileColor> *colors)
01192 {
01193 <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch>=0);
01194 <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch<<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01195
01196
01197 <font class="comment">// Update the patch texture.</font>
01198 <font class="keywordflow">if</font> (tiles)
01199 {
01200 <a class="code" href="debug_8h.html#a6">nlassert</a>( <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].Tiles.size() == tiles->size() );
01201 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].Tiles = *tiles;
01202 }
01203
01204 <font class="comment">// Update the patch colors.</font>
01205 <font class="keywordflow">if</font> (colors)
01206 {
01207 <a class="code" href="debug_8h.html#a6">nlassert</a>( <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].TileColors.size() == colors->size() );
01208 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].TileColors = *colors;
01209 }
01210
01211 <font class="keywordflow">if</font> (Compiled)
01212 {
01213 <font class="comment">// If the patch is visible, then we must LockBuffers, because new VertexVB may be created.</font>
01214 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].RenderClipped)
01215 <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>->updateGlobalsAndLockBuffers(CVector::Null);
01216
01217 <font class="comment">// Recompute UVs for new setup of Tiles.</font>
01218 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].deleteTileUvs();
01219 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].recreateTileUvs();
01220
01221 <font class="comment">// unlockBuffers() if necessary.</font>
01222 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].RenderClipped)
01223 {
01224 <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>->unlockBuffers();
01225 <font class="comment">// This patch is visible, and TileFaces have been deleted / added.</font>
01226 <font class="comment">// So must update TessBlock.</font>
01227 <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>->updateTessBlocksFaceVector();
01228 }
01229 }
01230 }
01231
01232
01233 <font class="comment">// ***************************************************************************</font>
<a name="l01234"></a><a class="code" href="classNL3D_1_1CZone.html#a12">01234</a> <font class="keywordtype">void</font> CZone::refreshTesselationGeometry(sint numPatch)
01235 {
01236 <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch>=0);
01237 <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch<<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01238 <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01239
01240 <font class="comment">// At next render, we must re-fill the entire unclipped VB, so change are taken into account.</font>
01241 <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>->_RenderMustRefillVB= <font class="keyword">true</font>;
01242
01243 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].refreshTesselationGeometry();
01244 }
01245
01246
01247 <font class="comment">// ***************************************************************************</font>
<a name="l01248"></a><a class="code" href="classNL3D_1_1CZone.html#a13">01248</a> <font class="keyword">const</font> std::vector<CTileElement> &CZone::getPatchTexture(sint numPatch)<font class="keyword"> const</font>
01249 <font class="keyword"></font>{
01250 <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch>=0);
01251 <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch<<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01252
01253 <font class="comment">// Update the patch texture.</font>
01254 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].Tiles;
01255 }
01256
01257
01258 <font class="comment">// ***************************************************************************</font>
<a name="l01259"></a><a class="code" href="classNL3D_1_1CZone.html#a14">01259</a> <font class="keyword">const</font> std::vector<CTileColor> &CZone::getPatchColor(sint numPatch)<font class="keyword"> const</font>
01260 <font class="keyword"></font>{
01261 <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch>=0);
01262 <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch<<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01263
01264 <font class="comment">// Update the patch texture.</font>
01265 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].TileColors;
01266 }
01267
01268
01269 <font class="comment">// ***************************************************************************</font>
<a name="l01270"></a><a class="code" href="classNL3D_1_1CZone.html#a7">01270</a> <font class="keywordtype">void</font> CZone::debugBinds(FILE *f)
01271 {
01272 fprintf(f, <font class="stringliteral">"*****************************\n"</font>);
01273 fprintf(f, <font class="stringliteral">"ZoneId: %d. NPatchs:%d\n"</font>, <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>, <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>.size());
01274 sint i;
01275 <font class="keywordflow">for</font>(i=0;i<(sint)<a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>.size();i++)
01276 {
01277 CPatchConnect &pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[i];
01278 fprintf(f, <font class="stringliteral">"patch%d:\n"</font>, i);
01279 <font class="keywordflow">for</font>(sint j=0;j<4;j++)
01280 {
01281 CPatchInfo::CBindInfo &bd= pc.BindEdges[j];
01282 fprintf(f, <font class="stringliteral">" edge%d: Zone:%d. NPatchs:%d. "</font>, j, bd.ZoneId, bd.NPatchs);
01283 <font class="keywordflow">for</font>(sint k=0;k<bd.NPatchs;k++)
01284 {
01285 fprintf(f, <font class="stringliteral">"p%de%d - "</font>, bd.Next[k], bd.Edge[k]);
01286 }
01287 fprintf(f, <font class="stringliteral">"\n"</font>);
01288 }
01289 }
01290
01291 fprintf(f,<font class="stringliteral">"Vertices :\n"</font>);
01292 <font class="keywordflow">for</font>(i=0;i<(sint)<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>.size();i++)
01293 {
01294 fprintf(f,<font class="stringliteral">"current : %d -> (zone %d) vertex %d\n"</font>,<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].CurrentVertex,
01295 <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborZoneId,
01296 <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborVertex);
01297 }
01298 }
01299
01300
01301 <font class="comment">// ***************************************************************************</font>
<a name="l01302"></a><a class="code" href="classNL3D_1_1CZone.html#a31">01302</a> <font class="keywordtype">void</font> CZone::applyHeightField(<font class="keyword">const</font> CLandscape &landScape)
01303 {
01304 sint i,j;
01305 vector<CBezierPatch> patchs;
01306
01307 <font class="comment">// no patch, do nothing.</font>
01308 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
01309 <font class="keywordflow">return</font>;
01310
01311 <font class="comment">// 0. Unpack patchs to Bezier Patchs.</font>
01312 <font class="comment">//===================================</font>
01313 patchs.resize(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
01314 <font class="keywordflow">for</font>(j=0;j<(sint)patchs.size();j++)
01315 {
01316 CBezierPatch &p= patchs[j];
01317 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
01318
01319 <font class="comment">// re-Build the uncompressed bezier patch.</font>
01320 <font class="keywordflow">for</font>(i=0;i<4;i++)
01321 pa.Vertices[i].unpack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01322 <font class="keywordflow">for</font>(i=0;i<8;i++)
01323 pa.Tangents[i].unpack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01324 <font class="keywordflow">for</font>(i=0;i<4;i++)
01325 pa.Interiors[i].unpack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01326 }
01327
01328 <font class="comment">// 1. apply heightfield on bezier patchs.</font>
01329 <font class="comment">//===================================</font>
01330 <font class="keywordflow">for</font>(j=0;j<(sint)patchs.size();j++)
01331 {
01332 CBezierPatch &p= patchs[j];
01333
01334 <font class="comment">// apply delta.</font>
01335 <font class="keywordflow">for</font>(i=0;i<4;i++)
01336 p.Vertices[i]+= landScape.getHeightFieldDeltaZ(p.Vertices[i].x, p.Vertices[i].y);
01337 <font class="keywordflow">for</font>(i=0;i<8;i++)
01338 p.Tangents[i]+= landScape.getHeightFieldDeltaZ(p.Tangents[i].x, p.Tangents[i].y);
01339 <font class="keywordflow">for</font>(i=0;i<4;i++)
01340 p.Interiors[i]+= landScape.getHeightFieldDeltaZ(p.Interiors[i].x, p.Interiors[i].y);
01341 }
01342
01343
01344 <font class="comment">// 2. Re-compute Patch Scale/Bias, and Zone BBox.</font>
01345 <font class="comment">//===================================</font>
01346 CAABBox bb;
01347 bb.setCenter(patchs[0].Vertices[0]);
01348 bb.setHalfSize(CVector::Null);
01349 <font class="keywordflow">for</font>(j=0;j<(sint)patchs.size();j++)
01350 {
01351 <font class="comment">// extend bbox.</font>
01352 <font class="keyword">const</font> CBezierPatch &p= patchs[j];
01353 <font class="keywordflow">for</font>(i=0;i<4;i++)
01354 bb.extend(p.Vertices[i]);
01355 <font class="keywordflow">for</font>(i=0;i<8;i++)
01356 bb.extend(p.Tangents[i]);
01357 <font class="keywordflow">for</font>(i=0;i<4;i++)
01358 bb.extend(p.Interiors[i]);
01359 }
01360 <font class="comment">// Compute BBox, and Patch Scale Bias, according to Noise.</font>
01361 <a class="code" href="classNL3D_1_1CZone.html#c4">computeBBScaleBias</a>(bb);
01362
01363
01364 <font class="comment">// 3. Re-pack patchs.</font>
01365 <font class="comment">//===================================</font>
01366 <font class="keywordflow">for</font>(j=0;j<(sint)patchs.size();j++)
01367 {
01368 CBezierPatch &p= patchs[j];
01369 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> &pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
01370
01371 <font class="comment">// Build the packed patch.</font>
01372 <font class="keywordflow">for</font>(i=0;i<4;i++)
01373 pa.Vertices[i].pack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01374 <font class="keywordflow">for</font>(i=0;i<8;i++)
01375 pa.Tangents[i].pack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01376 <font class="keywordflow">for</font>(i=0;i<4;i++)
01377 pa.Interiors[i].pack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01378 }
01379 }
01380
01381 <font class="comment">// ***************************************************************************</font>
<a name="l01382"></a><a class="code" href="classNL3D_1_1CZone.html#a32">01382</a> <font class="keywordtype">void</font> CZone::setupColorsFromTileFlags(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4])
01383 {
01384 <font class="keywordflow">for</font> (uint k = 0; k < <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size(); ++k)
01385 {
01386 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[k].setupColorsFromTileFlags(colors);
01387 }
01388 }
01389
01390
01391 <font class="comment">// ***************************************************************************</font>
<a name="l01392"></a><a class="code" href="classNL3D_1_1CZone.html#a33">01392</a> <font class="keywordtype">void</font> CZone::copyTilesFlags(sint destPatchId, <font class="keyword">const</font> CPatch *srcPatch)
01393 {
01394 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *destPatch = <a class="code" href="classNL3D_1_1CZone.html#a29">getPatch</a>(destPatchId);
01395
01396 destPatch->copyTileFlagsFromPatch(srcPatch);
01397 }
01398
01399
01400 <font class="comment">// ***************************************************************************</font>
01401 <font class="keywordtype">bool</font> CPatchInfo::getNeighborTile (uint patchId, uint edge, sint position, uint &patchOut, sint &sOut, sint &tOut,
01402 <font class="keyword">const</font> vector<CPatchInfo> &patchInfos)<font class="keyword"> const</font>
01403 <font class="keyword"></font>{
01404 <a class="code" href="debug_8h.html#a6">nlassert</a> (edge<4);
01405
01406 <font class="comment">// S or T ?</font>
01407 uint length = (edge&1) ? OrderS : OrderT;
01408 <a class="code" href="debug_8h.html#a6">nlassert</a> ((uint)position<length);
01409
01410 <font class="comment">// What kind of case ?</font>
01411 <font class="keywordflow">switch</font> (BindEdges[edge].NPatchs)
01412 {
01413 <font class="keywordflow">case</font> 1:
01414 <font class="keywordflow">case</font> 2:
01415 <font class="keywordflow">case</font> 4:
01416 {
01417 <font class="comment">// Get neighbor index and position in neighbor</font>
01418 uint neighborLength = (length / BindEdges[edge].NPatchs);
01419 uint neighbor = position / neighborLength;
01420 uint neighborPosition = neighborLength - (position % neighborLength) - 1;
01421 uint neighborEdge = BindEdges[edge].Edge[neighbor];
01422
01423 <font class="comment">// Patch id</font>
01424 patchOut = BindEdges[edge].Next[neighbor];
01425
01426 <font class="comment">// Check neighbor</font>
01427 uint neighborRealLength = (neighborEdge&1) ? patchInfos[patchOut].OrderS : patchInfos[patchOut].OrderT;
01428 <font class="keywordflow">if</font> (neighborRealLength == neighborLength)
01429 {
01430 <font class="comment">// Get final coordinate</font>
01431 <font class="keywordflow">switch</font> (neighborEdge)
01432 {
01433 <font class="keywordflow">case</font> 0:
01434 sOut = 0;
01435 tOut = neighborPosition;
01436 <font class="keywordflow">break</font>;
01437 <font class="keywordflow">case</font> 1:
01438 sOut = neighborPosition;
01439 tOut = patchInfos[patchOut].OrderT-1;
01440 <font class="keywordflow">break</font>;
01441 <font class="keywordflow">case</font> 2:
01442 sOut = patchInfos[patchOut].OrderS-1;
01443 tOut = patchInfos[patchOut].OrderT-neighborPosition-1;
01444 <font class="keywordflow">break</font>;
01445 <font class="keywordflow">case</font> 3:
01446 sOut = patchInfos[patchOut].OrderS-neighborPosition-1;
01447 tOut = 0;
01448 <font class="keywordflow">break</font>;
01449 }
01450
01451 <font class="comment">// Ok todo remove</font>
01452 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01453 }
01454 }
01455 <font class="keywordflow">break</font>;
01456
01457 <font class="keywordflow">case</font> 5:
01458 {
01459 <font class="comment">// Find in the neighbor where we are</font>
01460 patchOut = BindEdges[edge].Next[0];
01461 uint neighborEdge = BindEdges[edge].Edge[0];
01462 uint neighborEdgeCount = patchInfos[patchOut].BindEdges[neighborEdge].NPatchs;
01463
01464 <font class="comment">// Check neighbor</font>
01465 uint neighborRealLength = (neighborEdge&1) ? patchInfos[patchOut].OrderS : patchInfos[patchOut].OrderT;
01466
01467 <font class="comment">// Good length ?</font>
01468 <font class="keywordflow">if</font> ((neighborRealLength / neighborEdgeCount) == length)
01469 {
01470 <font class="comment">// Find us in the neighbor</font>
01471 uint neighborPosition;
01472 <font class="keywordflow">for</font> (neighborPosition=0; neighborPosition<neighborEdgeCount; neighborPosition++)
01473 {
01474 <font class="comment">// Found ?</font>
01475 <font class="keywordflow">if</font> (patchInfos[patchOut].BindEdges[neighborEdge].Next[neighborPosition] == patchId)
01476 <font class="keywordflow">break</font>;
01477 }
01478
01479 <font class="comment">// Must be found</font>
01480 <a class="code" href="debug_8h.html#a6">nlassert</a> (neighborPosition!=neighborEdgeCount);
01481 neighborPosition = (neighborPosition + 1) * (neighborRealLength / neighborEdgeCount) - position - 1;
01482
01483 <font class="comment">// Get final coordinate</font>
01484 <font class="keywordflow">switch</font> (neighborEdge)
01485 {
01486 <font class="keywordflow">case</font> 0:
01487 sOut = 0;
01488 tOut = neighborPosition;
01489 <font class="keywordflow">break</font>;
01490 <font class="keywordflow">case</font> 1:
01491 sOut = neighborPosition;
01492 tOut = patchInfos[patchOut].OrderT-1;
01493 <font class="keywordflow">break</font>;
01494 <font class="keywordflow">case</font> 2:
01495 sOut = patchInfos[patchOut].OrderS-1;
01496 tOut = patchInfos[patchOut].OrderT-neighborPosition-1;
01497 <font class="keywordflow">break</font>;
01498 <font class="keywordflow">case</font> 3:
01499 sOut = patchInfos[patchOut].OrderS-neighborPosition-1;
01500 tOut = 0;
01501 <font class="keywordflow">break</font>;
01502 }
01503
01504 <font class="comment">// Ok</font>
01505 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01506 }
01507 }
01508 <font class="keywordflow">break</font>;
01509 }
01510
01511 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01512 }
01513
01514
01515 <font class="comment">// ***************************************************************************</font>
01516
<a name="l01517"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d1">01517</a> <font class="keywordtype">bool</font> CPatchInfo::getTileSymmetryRotate (<font class="keyword">const</font> CTileBank &bank, uint tile, <font class="keywordtype">bool</font> &symmetry, uint &rotate)
01518 {
01519 <font class="comment">// Need check the tile ?</font>
01520 <font class="keywordflow">if</font> ( (symmetry || (rotate != 0)) && (tile != 0xffffffff) )
01521 {
01522 <font class="comment">// Tile exist ?</font>
01523 <font class="keywordflow">if</font> (tile < (uint)bank.getTileCount())
01524 {
01525 <font class="comment">// Get xref</font>
01526 <font class="keywordtype">int</font> tileSet;
01527 <font class="keywordtype">int</font> number;
01528 CTileBank::TTileType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>;
01529
01530 <font class="comment">// Get tile xref</font>
01531 bank.getTileXRef ((<font class="keywordtype">int</font>)tile, tileSet, number, <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>);
01532
01533 <font class="comment">// Is it an oriented tile ?</font>
01534 <font class="keywordflow">if</font> (bank.getTileSet (tileSet)->getOriented())
01535 {
01536 <font class="comment">// New rotation value</font>
01537 rotate = 0;
01538 }
01539
01540 <font class="comment">// Ok</font>
01541 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01542 }
01543
01544 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01545 }
01546 <font class="keywordflow">else</font>
01547 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01548 }
01549
01550 <font class="comment">// ***************************************************************************</font>
01551
<a name="l01552"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d2">01552</a> <font class="keywordtype">bool</font> CPatchInfo::transformTile (<font class="keyword">const</font> CTileBank &bank, uint &tile, uint &tileRotation, <font class="keywordtype">bool</font> symmetry, uint rotate, <font class="keywordtype">bool</font> goofy)
01553 {
01554 <font class="comment">// Tile exist ?</font>
01555 <font class="keywordflow">if</font> ( (rotate!=0) || symmetry )
01556 {
01557 <font class="keywordflow">if</font> (tile < (uint)bank.getTileCount())
01558 {
01559 <font class="comment">// Get xref</font>
01560 <font class="keywordtype">int</font> tileSet;
01561 <font class="keywordtype">int</font> number;
01562 CTileBank::TTileType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>;
01563
01564 <font class="comment">// Get tile xref</font>
01565 bank.getTileXRef ((<font class="keywordtype">int</font>)tile, tileSet, number, <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>);
01566
01567 <font class="comment">// Transition ?</font>
01568 <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a> == CTileBank::transition)
01569 {
01570 <font class="comment">// Rotation for transition</font>
01571 uint transRotate = rotate;
01572
01573 <font class="comment">// Number should be ok</font>
01574 <a class="code" href="debug_8h.html#a6">nlassert</a> (number>=0);
01575 <a class="code" href="debug_8h.html#a6">nlassert</a> (number<CTileSet::count);
01576
01577 <font class="comment">// Tlie set number</font>
01578 <font class="keyword">const</font> CTileSet *pTileSet = bank.getTileSet (tileSet);
01579
01580 <font class="comment">// Get border desc</font>
01581 CTileSet::TFlagBorder oriented[4] =
01582 {
01583 pTileSet->getOrientedBorder (CTileSet::left, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::left)),
01584 pTileSet->getOrientedBorder (CTileSet::bottom, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::bottom)),
01585 pTileSet->getOrientedBorder (CTileSet::right, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::right)),
01586 pTileSet->getOrientedBorder (CTileSet::top, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::top))
01587 };
01588
01589 <font class="comment">// Symmetry ?</font>
01590 <font class="keywordflow">if</font> (symmetry)
01591 {
01592 <font class="keywordflow">if</font> ( (tileRotation & 1) ^ goofy )
01593 {
01594 CTileSet::TFlagBorder tmp = oriented[1];
01595 oriented[1] = CTileSet::getInvertBorder (oriented[3]);
01596 oriented[3] = CTileSet::getInvertBorder (tmp);
01597 oriented[2] = CTileSet::getInvertBorder (oriented[2]);
01598 oriented[0] = CTileSet::getInvertBorder (oriented[0]);
01599 }
01600 <font class="keywordflow">else</font>
01601 {
01602 CTileSet::TFlagBorder tmp = oriented[0];
01603 oriented[0] = CTileSet::getInvertBorder (oriented[2]);
01604 oriented[2] = CTileSet::getInvertBorder (tmp);
01605 oriented[1] = CTileSet::getInvertBorder (oriented[1]);
01606 oriented[3] = CTileSet::getInvertBorder (oriented[3]);
01607 }
01608 }
01609
01610 <font class="comment">// Rotation</font>
01611 CTileSet::TFlagBorder edges[4];
01612 edges[0] = pTileSet->getOrientedBorder (CTileSet::left, oriented[(0 + transRotate )&3]);
01613 edges[1] = pTileSet->getOrientedBorder (CTileSet::bottom, oriented[(1 + transRotate )&3]);
01614 edges[2] = pTileSet->getOrientedBorder (CTileSet::right, oriented[(2 + transRotate )&3]);
01615 edges[3] = pTileSet->getOrientedBorder (CTileSet::top, oriented[(3 + transRotate )&3]);
01616
01617 <font class="comment">// Get the good tile number</font>
01618 CTileSet::TTransition transition = pTileSet->getTransitionTile (edges[3], edges[1], edges[0], edges[2]);
01619 <a class="code" href="debug_8h.html#a6">nlassert</a> ((CTileSet::TTransition)transition != CTileSet::notfound);
01620 tile = (uint)(pTileSet->getTransition (transition)->getTile ());
01621 }
01622
01623 <font class="comment">// Transform rotation: invert rotation</font>
01624 tileRotation += rotate;
01625
01626 <font class="comment">// If goofy, add +2</font>
01627 <font class="keywordflow">if</font> (goofy && symmetry)
01628 tileRotation += 2;
01629
01630 <font class="comment">// Mask the rotation</font>
01631 tileRotation &= 3;
01632 }
01633 <font class="keywordflow">else</font>
01634 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01635 }
01636
01637 <font class="comment">// Ok</font>
01638 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01639 }
01640
01641 <font class="comment">// ***************************************************************************</font>
01642
<a name="l01643"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d3">01643</a> <font class="keywordtype">void</font> CPatchInfo::transform256Case (<font class="keyword">const</font> CTileBank &bank, uint8 &case256, uint tileRotation, <font class="keywordtype">bool</font> symmetry, uint rotate, <font class="keywordtype">bool</font> goofy)
01644 {
01645 <font class="comment">// Tile exist ?</font>
01646 <font class="keywordflow">if</font> ( (rotate!=0) || symmetry )
01647 {
01648 <font class="comment">// Symmetry ?</font>
01649 <font class="keywordflow">if</font> (symmetry)
01650 {
01651 <font class="comment">// Take the symmetry</font>
01652 uint symArray[4] = {3, 2, 1, 0};
01653 case256 = symArray[case256];
01654
01655 <font class="keywordflow">if</font> (goofy && ((tileRotation & 1) ==0))
01656 case256 += 2;
01657 <font class="keywordflow">if</font> ((!goofy) && (tileRotation & 1))
01658 case256 += 2;
01659 }
01660
01661 <font class="comment">// Rotation ?</font>
01662 case256 -= rotate;
01663 case256 &= 3;
01664 }
01665 }
01666
01667 <font class="comment">// ***************************************************************************</font>
01668
<a name="l01669"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d0">01669</a> <font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a371">CPatchInfo::transform</a> (std::vector<CPatchInfo> &patchInfo, <a class="code" href="classNL3D_1_1CZoneSymmetrisation.html">NL3D::CZoneSymmetrisation</a> &zoneSymmetry, <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CTileBank.html">NL3D::CTileBank</a> &bank, <font class="keywordtype">bool</font> symmetry, uint rotate, <font class="keywordtype">float</font> snapCell, <font class="keywordtype">float</font> weldThreshold, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &toOriginalSpace)
01670 {
01671 uint patchCount = patchInfo.size ();
01672 uint i;
01673
01674 <font class="comment">// --- Export tile info Symmetry of the bind info.</font>
01675 <font class="comment">// --- Parse each patch and each edge</font>
01676
01677 <font class="comment">// For each patches</font>
01678 <a class="code" href="classNL3D_1_1CZoneSymmetrisation_1_1CError.html">NL3D::CZoneSymmetrisation::CError</a> error;
01679
01680 <font class="comment">// Build the structure</font>
01681 <font class="keywordflow">if</font> (!zoneSymmetry.<a class="code" href="classNL3D_1_1CZoneSymmetrisation.html#a5">build</a> (patchInfo, snapCell, weldThreshold, bank, error, toOriginalSpace))
01682 {
01683 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01684 }
01685
01686 <font class="comment">// Symmetry ?</font>
01687 <font class="keywordflow">if</font> (symmetry)
01688 {
01689 <font class="keywordflow">for</font>(i=0 ; i<patchCount; i++)
01690 {
01691 <font class="comment">// Ref on the current patch</font>
01692 <a class="code" href="structNL3D_1_1CPatchInfo.html#a3">CPatchInfo</a> &pi = patchInfo[i];
01693
01694 <font class="comment">// --- Symmetry vertex indexes</font>
01695
01696 <font class="comment">// Vertices</font>
01697 CVector tmp = pi.Patch.Vertices[0];
01698 pi.Patch.Vertices[0] = pi.Patch.Vertices[3];
01699 pi.Patch.Vertices[3] = tmp;
01700 tmp = pi.Patch.Vertices[1];
01701 pi.Patch.Vertices[1] = pi.Patch.Vertices[2];
01702 pi.Patch.Vertices[2] = tmp;
01703
01704 <font class="comment">// Tangents</font>
01705 tmp = pi.Patch.Tangents[0];
01706 pi.Patch.Tangents[0] = pi.Patch.Tangents[5];
01707 pi.Patch.Tangents[5] = tmp;
01708 tmp = pi.Patch.Tangents[1];
01709 pi.Patch.Tangents[1] = pi.Patch.Tangents[4];
01710 pi.Patch.Tangents[4] = tmp;
01711 tmp = pi.Patch.Tangents[2];
01712 pi.Patch.Tangents[2] = pi.Patch.Tangents[3];
01713 pi.Patch.Tangents[3] = tmp;
01714 tmp = pi.Patch.Tangents[6];
01715 pi.Patch.Tangents[6] = pi.Patch.Tangents[7];
01716 pi.Patch.Tangents[7] = tmp;
01717
01718 <font class="comment">// Interior</font>
01719 tmp = pi.Patch.Interiors[0];
01720 pi.Patch.Interiors[0] = pi.Patch.Interiors[3];
01721 pi.Patch.Interiors[3] = tmp;
01722 tmp = pi.Patch.Interiors[1];
01723 pi.Patch.Interiors[1] = pi.Patch.Interiors[2];
01724 pi.Patch.Interiors[2] = tmp;
01725
01726 <font class="comment">// ** Symmetries tile colors</font>
01727
01728 uint u,<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
01729 uint countU = pi.OrderS/2+1;
01730 uint countV = pi.OrderT+1;
01731 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a><countV; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>++)
01732 <font class="keywordflow">for</font> (u=0; u<countU; u++)
01733 {
01734 <font class="comment">// Store it in the tile info</font>
01735 uint index0 = u+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*(pi.OrderS+1);
01736 uint index1 = (pi.OrderS-u)+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*(pi.OrderS+1);
01737
01738 <font class="comment">// XChg</font>
01739 uint16 tmp = pi.TileColors[index0].Color565;
01740 pi.TileColors[index0].Color565 = pi.TileColors[index1].Color565;
01741 pi.TileColors[index1].Color565 = tmp;
01742 }
01743
01744 <font class="comment">// Smooth flags</font>
01745 uint backupFlag = pi.Flags;
01746 <font class="keywordflow">for</font> (<font class="keywordtype">int</font> edge=0; edge<4; edge+=2)
01747 {
01748 <font class="comment">// Clear smooth flags</font>
01749 pi.Flags &= (1<<edge);
01750
01751 <font class="comment">// Symmetry edge</font>
01752 uint symEdge = ((edge+2)&3);
01753
01754 <font class="comment">// Copy the flag</font>
01755 pi.Flags |= (((backupFlag>>symEdge)&1)<<edge);
01756 }
01757 }
01758
01759 <font class="comment">// --- Symmetry of the bind info.</font>
01760 <font class="comment">// --- Parse each patch and each edge</font>
01761 <font class="comment">// For each patches</font>
01762 <font class="keywordflow">for</font> (i=0 ; i<patchCount; i++)
01763 {
01764 <font class="comment">// Ref on the patch info</font>
01765 <a class="code" href="structNL3D_1_1CPatchInfo.html#a3">CPatchInfo</a> &pi = patchInfo[i];
01766
01767 <font class="comment">// Xchg left and right</font>
01768 swap (pi.BindEdges[0], pi.BindEdges[2]);
01769 swap (pi.BaseVertices[0], pi.BaseVertices[3]);
01770 swap (pi.BaseVertices[1], pi.BaseVertices[2]);
01771
01772 <font class="comment">// Flip edges</font>
01773 <font class="keywordflow">for</font> (uint edge=0; edge<4; edge++)
01774 {
01775 <font class="comment">// Ref on the patch info</font>
01776 CPatchInfo::CBindInfo &bindEdge = pi.BindEdges[edge];
01777
01778 uint next;
01779 <font class="comment">// Look if it is a bind ?</font>
01780 <font class="keywordflow">if</font> ( (bindEdge.NPatchs>1) && (bindEdge.NPatchs!=5) )
01781 {
01782 <font class="keywordflow">for</font> (next=0; next<(uint)bindEdge.NPatchs/2; next++)
01783 {
01784 swap (bindEdge.Next[bindEdge.NPatchs - next - 1], bindEdge.Next[next]);
01785 swap (bindEdge.Edge[bindEdge.NPatchs - next - 1], bindEdge.Edge[next]);
01786 }
01787 }
01788
01789 <font class="comment">// Look if we are binded on a reversed edge</font>
01790 uint bindCount = (bindEdge.NPatchs==5) ? 1 : bindEdge.NPatchs;
01791 <font class="keywordflow">for</font> (next=0; next<bindCount; next++)
01792 {
01793 <font class="comment">// Left or right ?</font>
01794 <font class="keywordflow">if</font> ( (bindEdge.Edge[next] & 1) == 0)
01795 {
01796 <font class="comment">// Invert</font>
01797 bindEdge.Edge[next] += 2;
01798 bindEdge.Edge[next] &= 3;
01799 }
01800 }
01801 }
01802 }
01803 }
01804
01805 <font class="comment">// For each patches</font>
01806 <font class="keywordflow">for</font> (i=0 ; i<patchCount; i++)
01807 {
01808 <font class="comment">// Tile infos</font>
01809 <a class="code" href="structNL3D_1_1CPatchInfo.html#a3">CPatchInfo</a> &pi = patchInfo[i];
01810
01811 <font class="comment">// Backup tiles</font>
01812 std::vector<CTileElement> tiles = pi.Tiles;
01813
01814 <font class="keywordtype">int</font> u,<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
01815 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a><pi.OrderT; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>++)
01816 <font class="keywordflow">for</font> (u=0; u<pi.OrderS; u++)
01817 {
01818 <font class="comment">// U tile</font>
01819 <font class="keywordtype">int</font> uSymmetry = symmetry ? (pi.OrderS-u-1) : u;
01820
01821 <font class="comment">// Destination tile</font>
01822 CTileElement &element = pi.Tiles[u+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS];
01823
01824 <font class="comment">// Copy the orginal symmetrical element</font>
01825 element = tiles[uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS];
01826
01827 <font class="comment">// For each layer</font>
01828 <font class="keywordflow">for</font> (<font class="keywordtype">int</font> <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>=0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a><3; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
01829 {
01830 <font class="comment">// Empty ?</font>
01831 <font class="keywordflow">if</font> (element.Tile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] != 0xffff)
01832 {
01833 <font class="comment">// Get the tile index</font>
01834 uint tile = element.Tile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>];
01835 uint tileRotation = element.getTileOrient (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>);
01836
01837 <font class="comment">// Get rot and symmetry for this tile</font>
01838 uint tileRotate = rotate;
01839 <font class="keywordtype">bool</font> tileSymmetry = symmetry;
01840 <font class="keywordtype">bool</font> goofy = symmetry && (zoneSymmetry.<a class="code" href="classNL3D_1_1CZoneSymmetrisation.html#a1">getTileState</a> (i, uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) == CZoneSymmetrisation::Goofy);
01841
01842 <font class="comment">// Transform the transfo</font>
01843 <font class="keywordflow">if</font> (<a class="code" href="structNL3D_1_1CPatchInfo.html#d1">getTileSymmetryRotate</a> (bank, tile, tileSymmetry, tileRotate))
01844 {
01845 <font class="comment">// Transform the tile</font>
01846 <font class="keywordflow">if</font> (!<a class="code" href="structNL3D_1_1CPatchInfo.html#d2">transformTile</a> (bank, tile, tileRotation, tileSymmetry, (4-tileRotate)&3, goofy))
01847 {
01848 <font class="comment">// Info</font>
01849 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Error getting symmetrical / rotated zone tile."</font>);
01850 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01851 }
01852 }
01853 <font class="keywordflow">else</font>
01854 {
01855 <font class="comment">// Info</font>
01856 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Error getting symmetrical / rotated zone tile."</font>);
01857 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01858 }
01859
01860 <font class="comment">// Set the tile</font>
01861 element.Tile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = tile;
01862 element.setTileOrient (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>, (uint8)tileRotation);
01863 }
01864 }
01865
01866 <font class="comment">// Empty ?</font>
01867 <font class="keywordflow">if</font> (element.Tile[0]!=0xffff)
01868 {
01869 <font class="comment">// Get 256 info</font>
01870 <font class="keywordtype">bool</font> is256x256;
01871 uint8 uvOff;
01872 element.getTile256Info (is256x256, uvOff);
01873
01874 <font class="comment">// 256 ?</font>
01875 <font class="keywordflow">if</font> (is256x256)
01876 {
01877 <font class="comment">// Get rot and symmetry for this tile</font>
01878 uint tileRotate = rotate;
01879 <font class="keywordtype">bool</font> tileSymmetry = symmetry;
01880 uint tileRotation = tiles[uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS].getTileOrient (0);
01881 <font class="keywordtype">bool</font> goofy = symmetry && (zoneSymmetry.<a class="code" href="classNL3D_1_1CZoneSymmetrisation.html#a1">getTileState</a> (i, uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS, 0) == CZoneSymmetrisation::Goofy);
01882
01883 <font class="comment">// Transform the transfo</font>
01884 <a class="code" href="structNL3D_1_1CPatchInfo.html#d1">getTileSymmetryRotate</a> (bank, element.Tile[0], tileSymmetry, tileRotate);
01885
01886 <font class="comment">// Transform the case</font>
01887 <a class="code" href="structNL3D_1_1CPatchInfo.html#d3">transform256Case</a> (bank, uvOff, tileRotation, tileSymmetry, (4-tileRotate)&3, goofy);
01888
01889 element.setTile256Info (<font class="keyword">true</font>, uvOff);
01890 }
01891 }
01892 }
01893 }
01894
01895 <font class="comment">// Ok</font>
01896 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01897 }
01898
01899 <font class="comment">// ***************************************************************************</font>
01900
01901 } <font class="comment">// NL3D</font>
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