aboutsummaryrefslogtreecommitdiff
path: root/docs/doxygen/nel/3d_2zone_8cpp-source.html
blob: 545c2166620944c2483401209e348d0cf324f377 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd">
<HTML>
<HEAD>
	<TITLE>nevrax.org : docs</TITLE>
	<LINK REL=stylesheet TYPE="text/css" HREF="/inc/css/nevrax.css">
	<link href="doxygen.css" rel="stylesheet" type="text/css">
</HEAD>
<BODY MARGINHEIGHT="0" MARGINWIDTH="0">

<!-- uplinks -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0>
 <TR>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=140 BGCOLOR=#dddddd><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
        <TD><IMG width=6 height=14 SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=><b>Home</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
        <TD><IMG  width=6 height=14  SRC="/inc/img/reddots.gif" ALT="#" VSPACE=2 HSPACE=2 BORDER=0 ></TD><TD VALIGN=middle>&nbsp;<A CLASS=uplinks HREF=http://www.nevrax.com><b>nevrax.com</B></FONT></A>&nbsp;&nbsp;&nbsp;</TD>
 </TR>
</TABLE> 

<!-- banner Nevrax -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 WIDTH=100%>
 <TR><TD  BGCOLOR="#000000" BACKGROUND="/inc/img/black_banner.jpg"><A HREF=""><IMG  SRC="/inc/img/nevrax.gif" WIDTH="170" HEIGHT="45" BORDER=0 ALT="Nevrax" ></A></TD></TR>
</TABLE>

<!-- main table -->
<TABLE CELLSPACING=0 CELLPADDING=0  BORDER=0 height=100%>
 <TR>
	<TD WIDTH=16><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="10" BORDER=0 ALT=""></TD>
	<TD WIDTH=140   BGCOLOR=#dddddd VALIGN=TOP ALIGN=middle><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

		<!------ Begin Box ------>
		<TABLE BORDER=0 CELLSPACING=0 CELLPADDING=0 BGCOLOR=black><TR><TD><TABLE border=0  cellspacing=2 cellpadding=0 width=120><tr><TD ALIGN=middle bgcolor=black>
		<FONT COLOR=white FACE="sans-serif"><B>Nevrax.org</B></FONT></TD></TR><tr><td  colspan=2 bgcolor=#FFFFFF>
		<TABLE cellspacing=0 cellpadding=1 border=0>
			<tr><td ALIGN=middle><a  class='linkbox' href="/news/" TITLE="Rubrique news"><img width=13 height=15  hspace=5 border=0 src=/inc/img/picto-news.gif ALT=#></A></td><td><a  class='linkbox' href="/news/" TITLE="News">News</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/mail/" TITLE="Rubrique mail"><img width=15 height=11  hspace=5 border=0 src=/inc/img/picto-mail.gif ALT=#></A></td><td><a  class='linkbox' href="/mail/" TITLE="Mailing list archive">Mailing-list</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/docs/" TITLE="Rubrique docs"><img width=14 height=16  hspace=5 border=0 src=/inc/img/picto-docs.gif ALT=#></A></td><td><a  class='linkbox' href="/docs/" TITLE="Documentation">Documentation</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/cvs/" TITLE="Rubrique cvs"><img width=13 height=17  hspace=5 border=0 src=/inc/img/picto-cvs.gif ALT=#></A></td><td><a  class='linkbox' href="/cvs/" TITLE="CVS Web">CVS</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/bugs/" TITLE="Rubrique bugs"><img width=20 height=16  hspace=5 border=0 src=/inc/img/picto-bugs.gif ALT=#></A></td><td><a  class='linkbox' href="/bugs/" TITLE="Bugtracking">Bugs</a></td></tr>
			<tr><td ALIGN=middle><a  class='linkbox' href="/GPL.php3" TITLE="Rubrique license"><img  width=18 height=12   hspace=5 border=0 src=/inc/img/picto-gpl.gif ALT=#></A></td><td><a  class='linkbox' href="/GPL.php3" TITLE="License">License</a></td></tr>
		</TABLE>
		</TD></TR></TABLE></TD></TR></TABLE>
		<!------ End Box  ------>

	</TD>
	<TD WIDTH=15><IMG  SRC="/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD>
	<TD ALIGN=left valign=top><IMG  SRC="/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT="">

<!-- title -->
<TABLE  background="/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td>
<A HREF="/docs/"><img src="/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A>
</td><td><IMG  SRC="/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT="">
</td></tr></table>
&nbsp;

<!-- block -->
<TABLE  bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0  BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="/inc/img/reddots.gif"></TD>
	<TD><B>Documentation</B></TD>
	<TD ALIGN=RIGHT>&nbsp;</td>
</tr></table>
<!-- Generated by Doxygen 1.2.14 -->
<center>
<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:/cgi-bin/nel-search.cgi" href="/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
<hr><h1>zone.cpp</h1><a href="3d_2zone_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="src_23d_2zone_8h.html">3d/zone.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="landscape_8h.html">3d/landscape.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="zone__symmetrisation_8h.html">3d/zone_symmetrisation.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00032 
00033 
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00036 
00037 
00038 <font class="comment">// define it only for debug bind.</font>
00039 <font class="comment">//#define       NL3D_DEBUG_DONT_BIND_PATCH</font>
00040 
00041 
00042 <font class="keyword">namespace </font>NL3D 
00043 {
00044 
00045 
00046 
00047 <font class="comment">// ***************************************************************************</font>
00048 <font class="comment">// ***************************************************************************</font>
00049 <font class="comment">// CPatchInfo</font>
00050 <font class="comment">// ***************************************************************************</font>
00051 <font class="comment">// ***************************************************************************</font>
00052 
00053 
00054 <font class="comment">// ***************************************************************************</font>
<a name="l00055"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z919_0">00055</a> <font class="keywordtype">void</font>                    CPatchInfo::setCornerSmoothFlag(uint corner, <font class="keywordtype">bool</font> smooth)
00056 {
00057         <a class="code" href="debug_8h.html#a6">nlassert</a>(corner&lt;=3);
00058         uint    mask= 1&lt;&lt;corner;
00059         <font class="keywordflow">if</font>(smooth)
00060                 <a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a>|= mask;
00061         <font class="keywordflow">else</font>
00062                 <a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a>&amp;= ~mask;
00063 }
00064 
00065 <font class="comment">// ***************************************************************************</font>
<a name="l00066"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z919_1">00066</a> <font class="keywordtype">bool</font>                    CPatchInfo::getCornerSmoothFlag(uint corner)<font class="keyword"> const</font>
00067 <font class="keyword"></font>{
00068         <a class="code" href="debug_8h.html#a6">nlassert</a>(corner&lt;=3);
00069         uint    mask= 1&lt;&lt;corner;
00070         <font class="keywordflow">return</font>  (<a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a> &amp; mask)!=0;
00071 }
00072 
00073 
00074 <font class="comment">// ***************************************************************************</font>
00075 <font class="comment">// ***************************************************************************</font>
00076 <font class="comment">// CZone</font>
00077 <font class="comment">// ***************************************************************************</font>
00078 <font class="comment">// ***************************************************************************</font>
00079 
00080 
00081 <font class="comment">// ***************************************************************************</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CZone.html#a0">00082</a> CZone::CZone()
00083 {
00084         <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>= 0;
00085         <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>= <font class="keyword">false</font>;
00086         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>= NULL;
00087         <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00088 }
00089 <font class="comment">// ***************************************************************************</font>
<a name="l00090"></a><a class="code" href="classNL3D_1_1CZone.html#a1">00090</a> CZone::~CZone()
00091 {
00092         <font class="comment">// release() must have been called.</font>
00093         <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00094 }
00095 
00096 
00097 <font class="comment">// ***************************************************************************</font>
<a name="l00098"></a><a class="code" href="classNL3D_1_1CZone.html#c4">00098</a> <font class="keywordtype">void</font>                    CZone::computeBBScaleBias(<font class="keyword">const</font> CAABBox &amp;bb)
00099 {
00100         <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>= bb;
00101         <font class="comment">// Take a security for noise. (usefull for zone clipping).</font>
00102         <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.setHalfSize(<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.getHalfSize()+CVector(<a class="code" href="patch_8h.html#a11">NL3D_NOISE_MAX</a>, <a class="code" href="patch_8h.html#a11">NL3D_NOISE_MAX</a>, <a class="code" href="patch_8h.html#a11">NL3D_NOISE_MAX</a>));
00103         CVector hs= <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.getHalfSize();
00104         <font class="keywordtype">float</font>   rmax= maxof(hs.x, hs.y, hs.z);
00105         <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>= rmax / 32760;               <font class="comment">// Prevent from float imprecision by taking 32760 and not 32767.</font>
00106         <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>= <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.getCenter();
00107 }
00108 
00109 
00110 <font class="comment">// ***************************************************************************</font>
<a name="l00111"></a><a class="code" href="classNL3D_1_1CZone.html#a3">00111</a> <font class="keywordtype">void</font>                    CZone::build(uint16 zoneId, <font class="keyword">const</font> std::vector&lt;CPatchInfo&gt; &amp;patchs, <font class="keyword">const</font> std::vector&lt;CBorderVertex&gt; &amp;borderVertices, uint32 numVertices)
00112 {
00113         CZoneInfo       zinfo;
00114         zinfo.ZoneId= zoneId;
00115         zinfo.Patchs= patchs;
00116         zinfo.BorderVertices= borderVertices;
00117 
00118         <a class="code" href="classNL3D_1_1CZone.html#a2">build</a>(zinfo, numVertices);
00119 }
00120 <font class="comment">// ***************************************************************************</font>
<a name="l00121"></a><a class="code" href="classNL3D_1_1CZone.html#a2">00121</a> <font class="keywordtype">void</font>                    CZone::build(<font class="keyword">const</font> CZoneInfo &amp;zoneInfo, uint32 numVertices)
00122 {
00123         sint    i,j;
00124         <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00125 
00126         <font class="comment">// Ref inupt</font>
00127         uint16          zoneId= zoneInfo.ZoneId;
00128         <font class="keyword">const</font> std::vector&lt;CPatchInfo&gt; &amp;patchs= zoneInfo.Patchs;
00129         <font class="keyword">const</font> std::vector&lt;CBorderVertex&gt; &amp;borderVertices= zoneInfo.BorderVertices;
00130         
00131 
00132         <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>= zoneId;
00133         <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>= borderVertices;
00134 
00135         <font class="comment">// Compute the bbox and the bias/scale.</font>
00136         <font class="comment">//=====================================</font>
00137         CAABBox         bb;
00138         <font class="keywordflow">if</font>(patchs.size())
00139                 bb.setCenter(patchs[0].Patch.Vertices[0]);
00140         bb.setHalfSize(CVector::Null);
00141         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
00142         {
00143                 <font class="keyword">const</font> CBezierPatch      &amp;p= patchs[j].Patch;
00144                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00145                         bb.extend(p.Vertices[i]);
00146                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
00147                         bb.extend(p.Tangents[i]);
00148                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00149                         bb.extend(p.Interiors[i]);
00150         }
00151         <font class="comment">// Compute BBox, and Patch Scale Bias, according to Noise.</font>
00152         <a class="code" href="classNL3D_1_1CZone.html#c4">computeBBScaleBias</a>(bb);
00153 
00154 
00155         <font class="comment">// Compute/compress Patchs.</font>
00156         <font class="comment">//=========================</font>
00157         <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.resize(patchs.size());
00158         <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>.resize(patchs.size());
00159         sint    maxVertex=-1;
00160         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
00161         {
00162                 <font class="keyword">const</font> CPatchInfo        &amp;pi= patchs[j];
00163                 <font class="keyword">const</font> CBezierPatch      &amp;p= pi.Patch;
00164                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00165                 CPatchConnect           &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00166 
00167                 <font class="comment">// Smoothing flags</font>
00168                 pa.Flags&amp;=~<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>;
00169                 pa.Flags|=<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>&amp;(pi.Flags&lt;&lt;<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>);
00170 
00171 
00172                 <font class="comment">// Noise Data</font>
00173                 <font class="comment">// copy noise rotation.</font>
00174                 pa.NoiseRotation= pi.NoiseRotation;
00175                 <font class="comment">// copy all noise smoothing info.</font>
00176                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00177                 {
00178                         pa.setCornerSmoothFlag(i, pi.getCornerSmoothFlag(i));
00179                 }
00180 
00181                 <font class="comment">// Copy order of the patch</font>
00182                 pa.OrderS= pi.OrderS;
00183                 pa.OrderT= pi.OrderT;
00184 
00185                 <font class="comment">// Build the patch.</font>
00186                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00187                         pa.Vertices[i].pack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00188                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
00189                         pa.Tangents[i].pack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00190                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00191                         pa.Interiors[i].pack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00192                 pa.Tiles= pi.Tiles;
00193                 pa.TileColors= pi.TileColors;
00194                 <font class="comment">/* Copy TileLightInfluences. It is possible that pi.TileLightInfluences.size()!= 0</font>
00195 <font class="comment">                        and pi.TileLightInfluences.size()!= (uint)(pi.OrderS/2+1)*(pi.OrderT/2+1)</font>
00196 <font class="comment">                        Because of a preceding bug where pa.OrderS and pa.OrderT were not initialized before the </font>
00197 <font class="comment">                        pa.resetTileLightInfluences();</font>
00198 <font class="comment">                */</font>
00199                 <font class="keywordflow">if</font>( pi.TileLightInfluences.size()!= (uint)(pi.OrderS/2+1)*(pi.OrderT/2+1) )
00200                 {
00201                         pa.resetTileLightInfluences();
00202                 }
00203                 <font class="keywordflow">else</font>
00204                 {
00205                         pa.TileLightInfluences= pi.TileLightInfluences;
00206                 }
00207 
00208                 <font class="comment">// Number of lumels in this patch</font>
00209                 uint lumelCount=(pi.OrderS*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a>)*(pi.OrderT*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a>);
00210 
00211                 <font class="comment">// Lumel empty ?</font>
00212                 <font class="keywordflow">if</font> (pi.Lumels.size ()==lumelCount)
00213                 {
00214                         <font class="comment">// Pack the lumel map</font>
00215                         pa.packShadowMap (&amp;pi.Lumels[0]);
00216                 }
00217                 <font class="keywordflow">else</font>
00218                 {
00219                         <font class="comment">// Reset lightmap</font>
00220                         pa.resetCompressedLumels ();
00221                 }
00222 
00223                 <a class="code" href="debug_8h.html#a6">nlassert</a>(pa.Tiles.size()== (uint)pi.OrderS*pi.OrderT);
00224                 <a class="code" href="debug_8h.html#a6">nlassert</a>(pa.TileColors.size()== (uint)(pi.OrderS+1)*(pi.OrderT+1));
00225 
00226                 <font class="comment">// Build the patchConnect.</font>
00227                 pc.ErrorSize= pi.ErrorSize;
00228                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00229                 {
00230                         pc.BaseVertices[i]= pi.BaseVertices[i];
00231                         maxVertex= max((sint)pc.BaseVertices[i], maxVertex);
00232                 }
00233                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00234                         pc.BindEdges[i]= pi.BindEdges[i];
00235         }
00236 
00237         <a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>= maxVertex+1;
00238         <a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>= max((uint32)<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>, numVertices);
00239 
00240 
00241         <font class="comment">// Copy PointLights.</font>
00242         <font class="comment">//=========================</font>
00243         <font class="comment">// build array, lights are sorted</font>
00244         std::vector&lt;uint&gt;       plRemap;
00245         <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>.build(zoneInfo.PointLights, plRemap);
00246         <font class="comment">// Check TileLightInfluences integrity, and remap PointLight Indices.</font>
00247         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
00248         {
00249                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00250                 <font class="keywordflow">for</font>(uint k= 0; k&lt;pa.TileLightInfluences.size(); k++)
00251                 {
00252                         CTileLightInfluence             &amp;tli= pa.TileLightInfluences[k];
00253                         <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>=0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>&lt;CTileLightInfluence::NumLightPerCorner; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
00254                         {
00255                                 <font class="comment">// If NULL light, break and continue to next TileLightInfluence.</font>
00256                                 <font class="keywordflow">if</font>(tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]== 0xFF)
00257                                         <font class="keywordflow">break</font>;
00258                                 <font class="keywordflow">else</font>
00259                                 {
00260                                         <font class="comment">// Check good index.</font>
00261                                         <a class="code" href="debug_8h.html#a6">nlassert</a>(tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] &lt; <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>.getPointLights().size());
00262                                         <font class="comment">// Remap index, because of light sorting.</font>
00263                                         tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]= plRemap[tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]];
00264                                 }
00265 
00266                         }
00267                 }
00268         }
00269 }
00270 
00271 <font class="comment">// ***************************************************************************</font>
<a name="l00272"></a><a class="code" href="classNL3D_1_1CZone.html#a6">00272</a> <font class="keywordtype">void</font>                    CZone::retrieve(std::vector&lt;CPatchInfo&gt; &amp;patchs, std::vector&lt;CBorderVertex&gt; &amp;borderVertices)
00273 {
00274         CZoneInfo       zinfo;
00275 
00276         <a class="code" href="classNL3D_1_1CZone.html#a5">retrieve</a>(zinfo);
00277 
00278         patchs= zinfo.Patchs;
00279         borderVertices= zinfo.BorderVertices;
00280 }
00281 
00282 <font class="comment">// ***************************************************************************</font>
<a name="l00283"></a><a class="code" href="classNL3D_1_1CZone.html#a5">00283</a> <font class="keywordtype">void</font>                    CZone::retrieve(CZoneInfo &amp;zoneInfo)
00284 {
00285         sint i,j;
00286 
00287         <font class="comment">// Ref on input.</font>
00288         std::vector&lt;CPatchInfo&gt; &amp;patchs= zoneInfo.Patchs;
00289         std::vector&lt;CBorderVertex&gt; &amp;borderVertices= zoneInfo.BorderVertices;
00290         <font class="comment">// Copy zoneId.</font>
00291         zoneInfo.ZoneId= <a class="code" href="classNL3D_1_1CZone.html#a26">getZoneId</a>();
00292 
00293 
00294         <font class="comment">// uncompress Patchs.</font>
00295         <font class="comment">//=========================</font>
00296         patchs.resize(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
00297         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
00298         {
00299                 CPatchInfo                      &amp;pi= patchs[j];
00300                 CBezierPatch            &amp;p= pi.Patch;
00301                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00302                 CPatchConnect           &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00303 
00304 
00305                 <font class="comment">// Smoothing flags</font>
00306                 pi.Flags= (pa.Flags&amp;<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>)&gt;&gt;<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>;
00307 
00308 
00309                 <font class="comment">// Noise Data</font>
00310                 <font class="comment">// copy noise rotation.</font>
00311                 pi.NoiseRotation= pa.NoiseRotation;
00312                 <font class="comment">// copy all noise smoothing info.</font>
00313                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00314                 {
00315                         pi.setCornerSmoothFlag(i, pa.getCornerSmoothFlag(i));
00316                 }
00317 
00318 
00319                 <font class="comment">// re-Build the uncompressed bezier patch.</font>
00320                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00321                         pa.Vertices[i].unpack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00322                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
00323                         pa.Tangents[i].unpack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00324                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00325                         pa.Interiors[i].unpack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00326                 pi.Tiles= pa.Tiles;
00327                 pi.TileColors= pa.TileColors;
00328                 pi.TileLightInfluences= pa.TileLightInfluences;
00329                 pi.Lumels.resize ((pa.OrderS*4)*(pa.OrderT*4));
00330                 pi.Flags=(pa.Flags&amp;<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>)&gt;&gt;<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>;
00331 
00332                 <font class="comment">// Unpack the lumel map</font>
00333                 pa.unpackShadowMap (&amp;pi.Lumels[0]);
00334 
00335                 <font class="comment">// from the patchConnect.</font>
00336                 pi.OrderS= pa.OrderS;
00337                 pi.OrderT= pa.OrderT;
00338                 pi.ErrorSize= pc.ErrorSize;
00339                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00340                 {
00341                         pi.BaseVertices[i]= pc.BaseVertices[i];
00342                 }
00343                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00344                         pi.BindEdges[i]= pc.BindEdges[i];
00345         }
00346 
00347         <font class="comment">// retrieve bordervertices.</font>
00348         <font class="comment">//=========================</font>
00349         borderVertices= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>;
00350 
00351         <font class="comment">// retrieve PointLights.</font>
00352         <font class="comment">//=========================</font>
00353         zoneInfo.PointLights= <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>.getPointLights();
00354 
00355 }
00356 
00357 
00358 <font class="comment">// ***************************************************************************</font>
<a name="l00359"></a><a class="code" href="classNL3D_1_1CZone.html#a4">00359</a> <font class="keywordtype">void</font>                    CZone::build(<font class="keyword">const</font> CZone &amp;zone)
00360 {
00361         <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00362 
00363         <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>= zone.ZoneId;
00364         <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>= zone.BorderVertices;
00365 
00366         <font class="comment">// Compute the bbox and the bias/scale.</font>
00367         <font class="comment">//=====================================</font>
00368         <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>= zone.ZoneBB;
00369         <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>= zone.PatchScale;
00370         <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>= zone.PatchBias;
00371 
00372 
00373         <font class="comment">// Compute/compress Patchs.</font>
00374         <font class="comment">//=========================</font>
00375         <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>= zone.Patchs;
00376         <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>= zone.PatchConnects;
00377 
00378         <font class="comment">// copy pointLights.</font>
00379         <font class="comment">//=========================</font>
00380         <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>= zone._PointLightArray;
00381 
00382 
00383         <a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>= zone.NumVertices;
00384 }
00385 
00386 
00387 
00388 <font class="comment">// ***************************************************************************</font>
<a name="l00389"></a><a class="code" href="structNL3D_1_1CBorderVertex.html#a0">00389</a> <font class="keywordtype">void</font>                    CBorderVertex::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00390 {
00391         (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00392 
00393         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CBorderVertex.html#m0">CurrentVertex</a>, <font class="stringliteral">"CURRENT_VERTEX"</font>);
00394         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CBorderVertex.html#m1">NeighborZoneId</a>, <font class="stringliteral">"NEIGHTBOR_ZONE_ID"</font>);
00395         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CBorderVertex.html#m2">NeighborVertex</a>, <font class="stringliteral">"NEIGHTBOR_VERTEX"</font>);
00396 }
<a name="l00397"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#a0">00397</a> <font class="keywordtype">void</font>                    CZone::CPatchConnect::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00398 {
00399         uint    ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(1);
00400 
00401         <font class="keywordflow">if</font> (ver&lt;1)
00402                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m0">OldOrderS</a>, <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m1">OldOrderT</a>, <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m2">ErrorSize</a>);
00403         <font class="keywordflow">else</font>
00404                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m2">ErrorSize</a>);
00405         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[0], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[1], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[2], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[3], <font class="stringliteral">"BASE_VERTICES"</font>);
00406         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[0], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[1], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[2], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[3], <font class="stringliteral">"BIND_EDGES"</font>);
00407 }
<a name="l00408"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#a0">00408</a> <font class="keywordtype">void</font>                    CPatchInfo::CBindInfo::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00409 {
00410         (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00411         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a>(<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>, <font class="stringliteral">"NPATCH"</font>);
00412         <a class="code" href="debug_8h.html#a6">nlassert</a> ( (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==0) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==1) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==2) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==4) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==5) );
00413         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m1">ZoneId</a>, <font class="stringliteral">"ZONE_ID"</font>);
00414         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[0], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[1], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[2], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[3], <font class="stringliteral">"NEXT_PATCH"</font>);
00415         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[0], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[1], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[2], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[3], <font class="stringliteral">"NEXT_EDGE"</font>);
00416 }
00417 
00418 <font class="comment">// ***************************************************************************</font>
<a name="l00419"></a><a class="code" href="classNL3D_1_1CZone.html#a10">00419</a> <font class="keywordtype">void</font>                    CZone::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00420 {
00421         <font class="comment">/*</font>
00422 <font class="comment">        Version 4:</font>
00423 <font class="comment">                - PointLights</font>
00424 <font class="comment">        Version 3:</font>
00425 <font class="comment">                - Lumels compression version 2.</font>
00426 <font class="comment">        Version 2:</font>
00427 <font class="comment">                - Lumels.</font>
00428 <font class="comment">        Version 1:</font>
00429 <font class="comment">                - Tile color.</font>
00430 <font class="comment">        Version 0:</font>
00431 <font class="comment">                - base verison.</font>
00432 <font class="comment">        */</font>
00433         uint    ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(4);
00434 
00435         <font class="comment">// No more compatibility before version 3</font>
00436         <font class="keywordflow">if</font> (ver&lt;3)
00437         {
00438                 <font class="keywordflow">throw</font> EOlderStream(f);
00439         }
00440 
00441         f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a>((uint32)'ENOZ');
00442 
00443         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>, <font class="stringliteral">"ZONE_ID"</font>);
00444         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>, <font class="stringliteral">"BB"</font>);
00445         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <font class="stringliteral">"PATCH_BIAS"</font>);
00446         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>, <font class="stringliteral">"PATCH_SCALE"</font>);
00447         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>, <font class="stringliteral">"NUM_VERTICES"</font>);
00448 
00449         f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"BORDER_VERTICES"</font>);
00450         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>);
00451         f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00452 
00453         f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"PATCHES"</font>);
00454         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>);
00455         f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00456 
00457         f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"PATCH_CONNECTS"</font>);
00458         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>);
00459         f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00460 
00461         <font class="keywordflow">if</font> (ver&gt;=4)
00462         {
00463                 f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"POINT_LIGHTS"</font>);
00464                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>);
00465                 f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00466         }
00467 
00468         <font class="comment">// If read and version 0, must init default TileColors of patchs.</font>
00469         <font class="comment">//===============================================================</font>
00470         <font class="comment">// if(f.isReading() &amp;&amp; ver&lt;2) ... </font>
00471         <font class="comment">// Deprecated, because ver&lt;3 not supported</font>
00472 }
00473 
00474 
00475 <font class="comment">// ***************************************************************************</font>
<a name="l00476"></a><a class="code" href="classNL3D_1_1CZone.html#a8">00476</a> <font class="keywordtype">void</font>                    CZone::compile(CLandscape *landscape, <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones)
00477 {
00478         sint    i,j;
00479         <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a>                neighborZones;
00480 
00481         <font class="comment">//nlinfo("Compile Zone: %d \n", (sint32)getZoneId());</font>
00482 
00483         <font class="comment">// Can't compile if compiled.</font>
00484         <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00485         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>= landscape;
00486 
00487         <font class="comment">// Attach this to loadedZones.</font>
00488         <font class="comment">//============================</font>
00489         <a class="code" href="debug_8h.html#a6">nlassert</a>(loadedZones.find(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>)==loadedZones.end());
00490         loadedZones[<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>]= <font class="keyword">this</font>;
00491         
00492         <font class="comment">// Create/link the base vertices according to present neigbor zones.</font>
00493         <font class="comment">//============================</font>
00494         <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.clear();
00495         <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.resize(<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>);
00496         <font class="comment">// First try to link vertices to other.</font>
00497         <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>.size();i++)
00498         {
00499                 sint    cur= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].CurrentVertex;
00500                 sint    vertto= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborVertex;
00501                 sint    zoneto= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborZoneId;
00502                 <a class="code" href="debug_8h.html#a6">nlassert</a>(cur&lt;<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>);
00503 
00504                 <font class="keywordflow">if</font>(loadedZones.find(zoneto)!=loadedZones.end())
00505                 {
00506                         <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a>   *zone;
00507                         zone= (*loadedZones.find(zoneto)).second;
00508                         <a class="code" href="debug_8h.html#a6">nlassert</a>(zone!=<font class="keyword">this</font>);
00509                         <font class="comment">// insert the zone in the neigborood (if not done...).</font>
00510                         neighborZones[zoneto]= zone;
00511                         <font class="comment">// Doesn't matter if BaseVertices is already linked to an other zone... </font>
00512                         <font class="comment">// This should be the same pointer in this case...</font>
00513                         <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[cur]=  zone-&gt;getBaseVertex(vertto);
00514                 }
00515         }
00516         <font class="comment">// Else, create unbounded vertices.</font>
00517         <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.size();i++)
00518         {
00519                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[i]==NULL)
00520                 {
00521                         <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[i]=  <font class="keyword">new</font> CTessBaseVertex;
00522                 }
00523         }
00524 
00525 
00526         <font class="comment">// compile() the patchs.</font>
00527         <font class="comment">//======================</font>
00528         <font class="keywordflow">for</font>(j=0;j&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00529         {
00530                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00531                 CPatchConnect           &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00532                 CTessVertex                     *baseVertices[4];
00533 
00534                 baseVertices[0]= &amp;(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[0]]-&gt;Vert);
00535                 baseVertices[1]= &amp;(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[1]]-&gt;Vert);
00536                 baseVertices[2]= &amp;(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[2]]-&gt;Vert);
00537                 baseVertices[3]= &amp;(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[3]]-&gt;Vert);
00538                 pa.compile(<font class="keyword">this</font>, j, pa.OrderS, pa.OrderT, baseVertices, pc.ErrorSize);
00539         };
00540 
00541         <font class="comment">// bind() the patchs. (after all compiled).</font>
00542         <font class="comment">//===================</font>
00543         <font class="keywordflow">for</font>(j=0;j&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00544         {
00545                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00546                 CPatchConnect           &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00547 
00548                 <font class="comment">// bind the patch. This is the original bind, not a rebind.</font>
00549                 <a class="code" href="classNL3D_1_1CZone.html#f2">bindPatch</a>(loadedZones, pa, pc, <font class="keyword">false</font>);
00550         }
00551         
00552         
00553         <font class="comment">// rebindBorder() on neighbor zones.</font>
00554         <font class="comment">//==================================</font>
00555         <a class="code" href="namespaceNL3D.html#a313">ItZoneMap</a>               zoneIt;
00556         <font class="comment">// Traverse the neighborood.</font>
00557         <font class="keywordflow">for</font>(zoneIt= neighborZones.begin(); zoneIt!=neighborZones.end(); zoneIt++)
00558         {
00559                 (*zoneIt).second-&gt;rebindBorder(loadedZones);
00560         }
00561 
00562         <font class="comment">// End!!</font>
00563         <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>= <font class="keyword">true</font>;
00564 }
00565 
00566 <font class="comment">// ***************************************************************************</font>
<a name="l00567"></a><a class="code" href="classNL3D_1_1CZone.html#a9">00567</a> <font class="keywordtype">void</font>                    CZone::release(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones)
00568 {
00569         sint    i,j;
00570 
00571         <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>)
00572                 <font class="keywordflow">return</font>;
00573 
00574         <font class="comment">// detach this zone to loadedZones.</font>
00575         <font class="comment">//=================================</font>
00576         <a class="code" href="debug_8h.html#a6">nlassert</a>(loadedZones.find(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>)!=loadedZones.end());
00577         loadedZones.erase(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>);
00578         <font class="comment">// It doesn't server to unbindPatch(), since patch is not binded to neigbors.</font>
00579 
00580 
00581         <font class="comment">// unbind() the patchs.</font>
00582         <font class="comment">//=====================</font>
00583         <font class="keywordflow">for</font>(j=0;j&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00584         {
00585                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00586                 <a class="code" href="classNL3D_1_1CZone.html#f1">unbindPatch</a>(pa);
00587         }
00588 
00589 
00590         <font class="comment">// rebindBorder() on neighbor zones.</font>
00591         <font class="comment">//==================================</font>
00592         <font class="comment">// Build the nieghborood.</font>
00593         <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a>                neighborZones;
00594         <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>.size();i++)
00595         {
00596                 sint    cur= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].CurrentVertex;
00597                 sint    zoneto= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborZoneId;
00598                 <a class="code" href="debug_8h.html#a6">nlassert</a>(cur&lt;<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>);
00599 
00600                 <font class="keywordflow">if</font>(loadedZones.find(zoneto)!=loadedZones.end())
00601                 {
00602                         <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a>   *zone;
00603                         zone= (*loadedZones.find(zoneto)).second;
00604                         <a class="code" href="debug_8h.html#a6">nlassert</a>(zone!=<font class="keyword">this</font>);
00605                         <font class="comment">// insert the zone in the neigborood (if not done...).</font>
00606                         neighborZones[zoneto]= zone;
00607                 }
00608         }
00609         <font class="comment">// rebind borders.</font>
00610         <a class="code" href="namespaceNL3D.html#a313">ItZoneMap</a>               zoneIt;
00611         <font class="comment">// Traverse the neighborood.</font>
00612         <font class="keywordflow">for</font>(zoneIt= neighborZones.begin(); zoneIt!=neighborZones.end(); zoneIt++)
00613         {
00614                 <font class="comment">// Since </font>
00615                 (*zoneIt).second-&gt;rebindBorder(loadedZones);
00616         }
00617 
00618 
00619         <font class="comment">// release() the patchs.</font>
00620         <font class="comment">//======================</font>
00621         <font class="comment">// unbind() need compiled neigbor patchs, so do the release after all unbind (so after rebindBorder() too...).</font>
00622         <font class="keywordflow">for</font>(j=0;j&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00623         {
00624                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00625                 pa.release();
00626         }
00627 
00628 
00629         <font class="comment">// destroy/unlink the base vertices (internal..), according to present neigbor zones.</font>
00630         <font class="comment">//=================================</font>
00631         <font class="comment">// Just release the smartptrs (easy!!). Do it after patchs released...</font>
00632         <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.clear();
00633         
00634 
00635         <font class="comment">// End!!</font>
00636         <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>= <font class="keyword">false</font>;
00637         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>= NULL;
00638         <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00639 }
00640 
00641 
00642 <font class="comment">// ***************************************************************************</font>
00643 <font class="comment">// ***************************************************************************</font>
00644 <font class="comment">// Private part.</font>
00645 <font class="comment">// ***************************************************************************</font>
00646 <font class="comment">// ***************************************************************************</font>
00647 
00648 
00649 <font class="comment">// ***************************************************************************</font>
<a name="l00650"></a><a class="code" href="classNL3D_1_1CZone.html#c0">00650</a> <font class="keywordtype">void</font>                    CZone::rebindBorder(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones)
00651 {
00652         sint    j;
00653 
00654         <font class="comment">// rebind patchs which are on border.</font>
00655         <font class="keywordflow">for</font>(j=0;j&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00656         {
00657                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00658                 CPatchConnect           &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00659 
00660                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#c3">patchOnBorder</a>(pc))
00661                 {
00662                         <font class="comment">// rebind the patch. This is a rebind.</font>
00663                         <a class="code" href="classNL3D_1_1CZone.html#f2">bindPatch</a>(loadedZones, pa, pc, <font class="keyword">true</font>);
00664                 }
00665         }
00666 }
00667 
00668 <font class="comment">// ***************************************************************************</font>
<a name="l00669"></a><a class="code" href="classNL3D_1_1CZone.html#f0">00669</a> CPatch          *CZone::getZonePatch(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones, sint zoneId, sint patch)
00670 {
00671 <font class="preprocessor">#ifdef NL3D_DEBUG_DONT_BIND_PATCH</font>
00672 <font class="preprocessor"></font>        <font class="keywordflow">return</font> NULL;
00673 <font class="preprocessor">#endif</font>
00674 <font class="preprocessor"></font>        <font class="keywordflow">if</font>(loadedZones.find(zoneId)==loadedZones.end())
00675                 <font class="keywordflow">return</font> NULL;
00676         <font class="keywordflow">else</font>
00677                 <font class="keywordflow">return</font> (loadedZones[zoneId])-&gt;getPatch(patch);
00678 }
00679 
00680 
00681 <font class="comment">// ***************************************************************************</font>
<a name="l00682"></a><a class="code" href="classNL3D_1_1CZone.html#c5">00682</a> <font class="keywordtype">void</font>            CZone::buildBindInfo(uint patchId, uint edge, CZone *neighborZone, CPatch::CBindInfo    &amp;paBind)
00683 {
00684         <a class="code" href="debug_8h.html#a6">nlassert</a>(patchId &lt; <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
00685         <a class="code" href="debug_8h.html#a6">nlassert</a>(neighborZone);
00686 
00687         CPatchConnect   &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[patchId];
00688 
00689 
00690         <font class="comment">// Get the bind info of this patch to his neighbor on "edge".</font>
00691         CPatchInfo::CBindInfo   &amp;pcBind= pc.BindEdges[edge];
00692         <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBind.NPatchs==0 || pcBind.NPatchs==1 || pcBind.NPatchs==2 || pcBind.NPatchs==4 || pcBind.NPatchs==5);
00693 
00694 
00695         <font class="comment">// copy zone ptr.</font>
00696         paBind.Zone= neighborZone;
00697 
00698 
00699         <font class="comment">// Special case of a small patch connected to a bigger.</font>
00700         <font class="keywordflow">if</font>(pcBind.NPatchs==5)
00701         {
00702                 paBind.NPatchs= 1;
00703                 paBind.Next[0]= neighborZone-&gt;getPatch(pcBind.Next[0]);
00704                 paBind.Edge[0]= pcBind.Edge[0];
00705                 
00706                 <font class="comment">// Get the twin bindInfo of pcBind.</font>
00707                 <font class="keyword">const</font> CPatchInfo::CBindInfo     &amp;pcBindNeighbor= 
00708                         neighborZone-&gt;getPatchConnect(pcBind.Next[0])-&gt;BindEdges[pcBind.Edge[0]];
00709                 <font class="comment">// must have a multiple bind.   </font>
00710                 <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBindNeighbor.NPatchs == 2 || pcBindNeighbor.NPatchs == 4);
00711 
00712                 <font class="comment">// number of bind is stored on the twin bindInfo.</font>
00713                 paBind.MultipleBindNum= pcBindNeighbor.NPatchs;
00714 
00715                 <font class="comment">// Search our patchId on neighbor;</font>
00716                 paBind.MultipleBindId= 255;
00717                 <font class="keywordflow">for</font>(sint i=0; i&lt;paBind.MultipleBindNum; i++)
00718                 {
00719                         <font class="keywordflow">if</font>(pcBindNeighbor.Next[i]==patchId)
00720                                 paBind.MultipleBindId= i;
00721                 }
00722                 <a class="code" href="debug_8h.html#a6">nlassert</a>(paBind.MultipleBindId!= 255);
00723         }
00724         <font class="keywordflow">else</font>
00725         {
00726                 paBind.MultipleBindNum= 0;
00727                 paBind.NPatchs= pcBind.NPatchs;
00728                 <font class="keywordflow">for</font>(sint i=0;i&lt;paBind.NPatchs; i++)
00729                 {
00730                         paBind.Next[i]= neighborZone-&gt;getPatch(pcBind.Next[i]);
00731                         paBind.Edge[i]= pcBind.Edge[i];
00732                 }
00733         }
00734 
00735 
00736 }
00737 
00738 
00739 <font class="comment">// ***************************************************************************</font>
<a name="l00740"></a><a class="code" href="classNL3D_1_1CZone.html#f2">00740</a> <font class="keywordtype">void</font>            CZone::bindPatch(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones, CPatch &amp;pa, CPatchConnect &amp;pc, <font class="keywordtype">bool</font> rebind)
00741 {
00742         CPatch::CBindInfo       edges[4];
00743 
00744         <font class="comment">// Fill all edges.</font>
00745         <font class="keywordflow">for</font>(sint i=0;i&lt;4;i++)
00746         {
00747                 CPatchInfo::CBindInfo   &amp;pcBind= pc.BindEdges[i];
00748                 CPatch::CBindInfo               &amp;paBind= edges[i];
00749 
00750                 <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBind.NPatchs==0 || pcBind.NPatchs==1 || pcBind.NPatchs==2 || pcBind.NPatchs==4 || pcBind.NPatchs==5);
00751                 paBind.NPatchs= pcBind.NPatchs;
00752 
00753 
00754                 <font class="comment">// Find the zone.</font>
00755                 TZoneMap::iterator      itZoneMap;
00756                 <font class="comment">// If no neighbor, or if zone neighbor not loaded.</font>
00757                 <font class="keywordflow">if</font>( paBind.NPatchs==0 || (itZoneMap=loadedZones.find(pcBind.ZoneId)) == loadedZones.end() )
00758                         paBind.Zone= NULL;
00759                 <font class="keywordflow">else</font>
00760                         paBind.Zone= itZoneMap-&gt;second;
00761 
00762 
00763                 <font class="comment">// Special case of a small patch connected to a bigger.</font>
00764                 <font class="keywordflow">if</font>(paBind.NPatchs==5)
00765                 {
00766                         paBind.Edge[0]= pcBind.Edge[0];
00767                         paBind.Next[0]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[0]);
00768                         <font class="comment">// If not loaded, don't bind to this edge.</font>
00769                         <font class="keywordflow">if</font>(!paBind.Next[0])
00770                                 paBind.NPatchs=0;
00771                         <font class="keywordflow">else</font>
00772                         {
00773                                 <font class="comment">// Get the BindInfo on me stored in our neighbor bigger CPatch</font>
00774                                 CPatch::CBindInfo       nbOnMe;
00775                                 paBind.Next[0]-&gt;getBindNeighbor(paBind.Edge[0], nbOnMe);
00776                                 <font class="comment">// if this patch has not already been binded on me, nbOnMe.Zone==NULL</font>
00777                                 <font class="keywordflow">if</font>( nbOnMe.Zone == NULL )
00778                                 {
00779                                         <font class="comment">// Simple case: do nothing: don't need to rebind() to the bigger patch since </font>
00780                                         <font class="comment">// himself is not bound</font>
00781                                         paBind.NPatchs=0;
00782                                         paBind.Zone= NULL;
00783                                 }
00784                                 <font class="keywordflow">else</font>
00785                                 {
00786                                         <font class="comment">// pa.bind() will do the job.</font>
00787                                         <font class="comment">// Leave it flagged with NPatchs==5.</font>
00788                                         <font class="keywordflow">continue</font>;
00789                                 }
00790                         }
00791                 }
00792 
00793 
00794                 <font class="comment">// Bind 1/1 and 1/2,1/4</font>
00795                 <font class="keywordflow">if</font>(paBind.NPatchs&gt;=1)
00796                 {
00797                         paBind.Edge[0]= pcBind.Edge[0];
00798                         paBind.Next[0]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[0]);
00799                         <font class="comment">// If not loaded, don't bind to this edge.</font>
00800                         <font class="keywordflow">if</font>(!paBind.Next[0])
00801                                 paBind.NPatchs=0;
00802                 }
00803                 <font class="keywordflow">if</font>(paBind.NPatchs&gt;=2)
00804                 {
00805                         paBind.Edge[1]= pcBind.Edge[1];
00806                         paBind.Next[1]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[1]);
00807                         <font class="comment">// If not loaded, don't bind to this edge.</font>
00808                         <font class="keywordflow">if</font>(!paBind.Next[1])
00809                                 paBind.NPatchs=0;
00810                 }
00811                 <font class="keywordflow">if</font>(paBind.NPatchs&gt;=4)
00812                 {
00813                         paBind.Edge[2]= pcBind.Edge[2];
00814                         paBind.Edge[3]= pcBind.Edge[3];
00815                         paBind.Next[2]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[2]);
00816                         paBind.Next[3]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[3]);
00817                         <font class="comment">// If not loaded, don't bind to this edge.</font>
00818                         <font class="keywordflow">if</font>(!paBind.Next[2] || !paBind.Next[3])
00819                                 paBind.NPatchs=0;
00820                 }
00821         }
00822 
00823         <font class="comment">// First, unbind.</font>
00824         pa.unbind();
00825 
00826         <font class="comment">// Then bind.</font>
00827         pa.bind(edges, rebind);
00828 }
00829 
00830 
00831 <font class="comment">// ***************************************************************************</font>
<a name="l00832"></a><a class="code" href="classNL3D_1_1CZone.html#f1">00832</a> <font class="keywordtype">void</font>            CZone::unbindPatch(CPatch &amp;pa)
00833 {
00834         <font class="comment">/*</font>
00835 <font class="comment">                Remind: the old version with CPatch::unbindFrom*() doesn't work because of CZone::release(). This function</font>
00836 <font class="comment">                first erase the zone from loadedZones...</font>
00837 <font class="comment">                Not matter here. We use CPatch::unbind() which should do all the good job correctly (unbind pa from ohters</font>
00838 <font class="comment">                , and unbind others from pa at same time).</font>
00839 <font class="comment">        */</font>
00840 
00841         pa.unbind();
00842 }
00843 
00844 
00845 <font class="comment">// ***************************************************************************</font>
<a name="l00846"></a><a class="code" href="classNL3D_1_1CZone.html#c3">00846</a> <font class="keywordtype">bool</font>                    CZone::patchOnBorder(<font class="keyword">const</font> CPatchConnect &amp;pc)<font class="keyword"> const</font>
00847 <font class="keyword"></font>{
00848         <font class="comment">// If only one of neighbor patch is not of this zone, we are on a border.</font>
00849 
00850         <font class="comment">// Test all edges.</font>
00851         <font class="keywordflow">for</font>(sint i=0;i&lt;4;i++)
00852         {
00853                 <font class="keyword">const</font> CPatchInfo::CBindInfo     &amp;pcBind= pc.BindEdges[i];
00854 
00855                 <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBind.NPatchs==0 || pcBind.NPatchs==1 || pcBind.NPatchs==2 || pcBind.NPatchs==4 || pcBind.NPatchs==5);
00856                 <font class="keywordflow">if</font>(pcBind.NPatchs&gt;=1)
00857                 {
00858                         <font class="keywordflow">if</font>(pcBind.ZoneId != <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>)
00859                                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00860                 }
00861         }
00862 
00863         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00864 }
00865 
00866 
00867 <font class="comment">// ***************************************************************************</font>
00868 <font class="comment">// ***************************************************************************</font>
00869 <font class="comment">// Render part.</font>
00870 <font class="comment">// ***************************************************************************</font>
00871 <font class="comment">// ***************************************************************************</font>
00872 
00873 
00874 <font class="comment">// ***************************************************************************</font>
<a name="l00875"></a><a class="code" href="classNL3D_1_1CZone.html#a16">00875</a> <font class="keywordtype">void</font>                    CZone::clip(<font class="keyword">const</font> std::vector&lt;CPlane&gt;   &amp;pyramid)
00876 {
00877         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00878 
00879         <font class="comment">// bkup old ClipResult. NB: by default, it is ClipOut (no VB created).</font>
00880         sint    oldClipResult= <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>;
00881 
00882         <font class="comment">// Compute ClipResult.</font>
00883         <font class="comment">//-------------------</font>
00884         <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a>;
00885         <font class="keywordflow">for</font>(sint i=0;i&lt;(sint)pyramid.size();i++)
00886         {
00887                 <font class="comment">// If entirely out.</font>
00888                 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.clipBack(pyramid[i]))
00889                 {
00890                         <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00891                         <font class="comment">// If out of only one plane, out of all.</font>
00892                         <font class="keywordflow">break</font>;
00893                 }
00894                 <font class="comment">// If partially IN (ie not entirely out, and not entirely IN)</font>
00895                 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.clipFront(pyramid[i]))
00896                 {
00897                         <font class="comment">// Force ClipResult to be ClipSide, and not ClipIn.</font>
00898                         <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>=<a class="code" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>;
00899                 }
00900         }
00901 
00902 
00903         <font class="comment">// Easy Clip  :)</font>
00904         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
00905         {
00906                 <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00907                 <font class="comment">// don't need to go below...</font>
00908                 <font class="keywordflow">return</font>;
00909         }
00910 
00911 
00912         <font class="comment">// Clip By Patch Pass.</font>
00913         <font class="comment">//--------------------</font>
00914         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>)
00915         {
00916                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00917                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
00918                 {
00919                         <font class="comment">// The patch is entirely clipped, and so on for Render.</font>
00920                         pPatch-&gt;forceClip();
00921                         pPatch-&gt;forceRenderClip();
00922                 }
00923         }
00924         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a>)
00925         {
00926                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00927                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
00928                 {
00929                         <font class="comment">// The patch is entirely unclipped, and so on for Render.</font>
00930                         pPatch-&gt;forceNoClip();
00931                         pPatch-&gt;forceNoRenderClip();
00932                 }
00933         }
00934         <font class="keywordflow">else</font>
00935         {
00936                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00937                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
00938                 {
00939                         pPatch-&gt;clip(pyramid);
00940                 }
00941         }
00942 
00943 
00944         <font class="comment">// delete / reallocate / fill VBuffers.</font>
00945         <font class="comment">//-------------------</font>
00946         <font class="comment">// If there is a change in the Clip of the zone, or if patchs may have change (ie ClipSide is undetermined).</font>
00947         <font class="keywordflow">if</font>(oldClipResult!=<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a> || oldClipResult==<a class="code" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>)
00948         {
00949                 <font class="comment">// Then, we must test by patch.</font>
00950                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00951                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
00952                 {
00953                         <font class="comment">// For all patchs, we may delete or allocate / Fill VBs.</font>
00954                         pPatch-&gt;updateClipPatchVB();
00955                 }
00956 
00957         }
00958 
00959 }
00960 
00961 
00962 <font class="comment">// ***************************************************************************</font>
00963 <font class="comment">// DebugYoyo.</font>
00964 <font class="comment">// Code for Debug test Only.. Do not erase it, may be used later :)</font>
00965 <font class="comment">/*</font>
00966 <font class="comment">static  void    cleanTess(CTessFace *face)</font>
00967 <font class="comment">{</font>
00968 <font class="comment">        if(!face-&gt;isLeaf())</font>
00969 <font class="comment">        {</font>
00970 <font class="comment">                cleanTess(face-&gt;SonLeft);</font>
00971 <font class="comment">                cleanTess(face-&gt;SonRight);</font>
00972 <font class="comment">        }</font>
00973 <font class="comment">        // If has father, clean it.</font>
00974 <font class="comment">        if(face-&gt;Father)</font>
00975 <font class="comment">        {</font>
00976 <font class="comment">                CTessFace       *face1=face-&gt;Father;</font>
00977 <font class="comment">                CTessFace       *face2=face-&gt;Father-&gt;FBase;</font>
00978 <font class="comment">                face1-&gt;FLeft= face1-&gt;SonLeft-&gt;FBase;</font>
00979 <font class="comment">                face1-&gt;FRight= face1-&gt;SonRight-&gt;FBase;</font>
00980 <font class="comment">                if(face2!=NULL)</font>
00981 <font class="comment">                {</font>
00982 <font class="comment">                        face2-&gt;FLeft= face2-&gt;SonLeft-&gt;FBase;</font>
00983 <font class="comment">                        face2-&gt;FRight= face2-&gt;SonRight-&gt;FBase;</font>
00984 <font class="comment">                }</font>
00985 <font class="comment">        }</font>
00986 <font class="comment">}</font>
00987 <font class="comment">static  void    testTess(CTessFace *face)</font>
00988 <font class="comment">{</font>
00989 <font class="comment">        if(!face-&gt;isLeaf())</font>
00990 <font class="comment">        {</font>
00991 <font class="comment">                testTess(face-&gt;SonLeft);</font>
00992 <font class="comment">                testTess(face-&gt;SonRight);</font>
00993 <font class="comment">        }</font>
00994 <font class="comment">        // Test validity.</font>
00995 <font class="comment">        nlassert(!face-&gt;FBase || face-&gt;FBase-&gt;Patch!=(CPatch*)0xdddddddd);</font>
00996 <font class="comment">        nlassert(!face-&gt;FLeft || face-&gt;FLeft-&gt;Patch!=(CPatch*)0xdddddddd);</font>
00997 <font class="comment">        nlassert(!face-&gt;FRight || face-&gt;FRight-&gt;Patch!=(CPatch*)0xdddddddd);</font>
00998 <font class="comment">}</font>
00999 <font class="comment">static  void    checkTess()</font>
01000 <font class="comment">{</font>
01001 <font class="comment">        // This test should be inserted at begin of CZone::refine().</font>
01002 <font class="comment">        // And it needs hacking public/private.</font>
01003 <font class="comment">        CPatch          *pPatch;</font>
01004 <font class="comment">        sint            n;</font>
01005 <font class="comment">        pPatch= &amp;(*Patchs.begin());</font>
01006 <font class="comment">        for(n=(sint)Patchs.size();n&gt;0;n--, pPatch++)</font>
01007 <font class="comment">        {</font>
01008 <font class="comment">                cleanTess(pPatch-&gt;Son0);</font>
01009 <font class="comment">                cleanTess(pPatch-&gt;Son1);</font>
01010 <font class="comment">        }</font>
01011 <font class="comment">        pPatch= &amp;(*Patchs.begin());</font>
01012 <font class="comment">        for(n=(sint)Patchs.size();n&gt;0;n--, pPatch++)</font>
01013 <font class="comment">        {</font>
01014 <font class="comment">                testTess(pPatch-&gt;Son0);</font>
01015 <font class="comment">                testTess(pPatch-&gt;Son1);</font>
01016 <font class="comment">        }</font>
01017 <font class="comment">}</font>
01018 <font class="comment">*/</font>
01019 
01020 
01021 <font class="comment">// ***************************************************************************</font>
<a name="l01022"></a><a class="code" href="classNL3D_1_1CZone.html#a21">01022</a> <font class="keywordtype">void</font>                    CZone::excludePatchFromRefineAll(uint patch, <font class="keywordtype">bool</font> exclude)
01023 {
01024         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01025         <a class="code" href="debug_8h.html#a6">nlassert</a>(patch&lt;<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
01026 
01027         <font class="keywordflow">if</font>(patch&gt;=<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size())
01028                 <font class="keywordflow">return</font>;
01029 
01030         <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[patch].ExcludeFromRefineAll= exclude;
01031 }
01032 
01033 
01034 <font class="comment">// ***************************************************************************</font>
<a name="l01035"></a><a class="code" href="classNL3D_1_1CZone.html#a20">01035</a> <font class="keywordtype">void</font>                    CZone::refineAll()
01036 {
01037         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01038 
01039         <font class="comment">// Fuck stlport....</font>
01040         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
01041                 <font class="keywordflow">return</font>;
01042 
01043         <font class="comment">// Do a dummy clip.</font>
01044         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01045         sint n;
01046         <font class="keywordflow">for</font>(n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01047         {
01048                 pPatch-&gt;forceNoClip();
01049                 <font class="comment">// DO NOT do a forceNoRenderClip(), to avoid big allocation of Near/Far VB vertices in driver.</font>
01050         }
01051         <font class="comment">// DO NOT modify ClipResult, to avoid big allocation of Near/Far VB vertices in driver.</font>
01052 
01053 
01054         <font class="comment">// refine ALL patchs (even those which may be invisible).</font>
01055         pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01056         <font class="keywordflow">for</font>(n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01057         {
01058                 <font class="comment">// For Pacs construction: may exclude some patch from refineAll (for speed improvement).</font>
01059                 <font class="keywordflow">if</font>(!pPatch-&gt;ExcludeFromRefineAll)
01060                         pPatch-&gt;refineAll();
01061         }
01062 
01063 }
01064 
01065 
01066 <font class="comment">// ***************************************************************************</font>
<a name="l01067"></a><a class="code" href="classNL3D_1_1CZone.html#a22">01067</a> <font class="keywordtype">void</font>                    CZone::averageTesselationVertices()
01068 {
01069         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01070 
01071         <font class="comment">// Fuck stlport....</font>
01072         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
01073                 <font class="keywordflow">return</font>;
01074 
01075         <font class="comment">// averageTesselationVertices of ALL patchs.</font>
01076         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01077         <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01078         {
01079                 pPatch-&gt;averageTesselationVertices();
01080         }
01081 }
01082 
01083 
01084 <font class="comment">// ***************************************************************************</font>
<a name="l01085"></a><a class="code" href="classNL3D_1_1CZone.html#a17">01085</a> <font class="keywordtype">void</font>                    CZone::preRender()
01086 {
01087         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01088 
01089         <font class="comment">// Must be 2^X-1.</font>
01090         <font class="keyword">static</font> <font class="keyword">const</font>    sint    updateFarRefineFreq= 15;
01091         <font class="comment">// Take the renderDate here.</font>
01092         sint            curDateMod= CLandscapeGlobals::CurrentRenderDate &amp; updateFarRefineFreq;
01093 
01094         <font class="comment">// If no patchs, do nothing.</font>
01095         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.empty())
01096                 <font class="keywordflow">return</font>;
01097 
01098         <font class="comment">/* If patchs invisible, must still update their Far Textures,</font>
01099 <font class="comment">                else, there may be slowdown when we turn the head.</font>
01100 <font class="comment">        */</font>
01101 
01102 
01103         <font class="comment">// If all the zone is invisible.</font>
01104         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>)
01105         {
01106                 <font class="comment">// No patchs are visible, but maybe update the far textures.</font>
01107                 <font class="keywordflow">if</font>( curDateMod==(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a> &amp; updateFarRefineFreq) )
01108                 {
01109                         <font class="comment">// updateTextureFarOnly for all patchs.</font>
01110                         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01111                         <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01112                                 pPatch-&gt;updateTextureFarOnly();
01113                 }
01114         }
01115         <font class="comment">// else If some patchs only are visible.</font>
01116         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>)
01117         {
01118                 <font class="comment">// PreRender Pass, or updateTextureFarOnly(), according to RenderClipped state.</font>
01119                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01120                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01121                 {
01122                         <font class="comment">// If the patch is visible</font>
01123                         <font class="keywordflow">if</font>(!pPatch-&gt;isRenderClipped())
01124                         {
01125                                 <font class="comment">// Then preRender it.</font>
01126                                 pPatch-&gt;preRender();
01127                         }
01128                         <font class="keywordflow">else</font>
01129                         {
01130                                 <font class="comment">// else maybe updateFar it.</font>
01131                                 <font class="comment">// ZoneId+n for better repartition.</font>
01132                                 <font class="keywordflow">if</font>( curDateMod==((<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>+n) &amp; updateFarRefineFreq) )
01133                                         pPatch-&gt;updateTextureFarOnly();
01134                         }
01135                 }
01136         }
01137         <font class="keywordflow">else</font>    <font class="comment">// ClipResult==ClipIn</font>
01138         {
01139                 <font class="comment">// PreRender Pass for All</font>
01140                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01141                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01142                         pPatch-&gt;preRender();
01143         }
01144 
01145 }
01146 
01147 
01148 <font class="comment">// ***************************************************************************</font>
<a name="l01149"></a><a class="code" href="classNL3D_1_1CZone.html#a18">01149</a> <font class="keywordtype">void</font>                    CZone::resetRenderFarAndDeleteVBFV()
01150 {
01151         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch=0;
01152         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()&gt;0)
01153                 pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01154         <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01155         {
01156                 <font class="comment">// If patch is visible</font>
01157                 <font class="keywordflow">if</font>(!pPatch-&gt;RenderClipped)
01158                 {
01159                         <font class="comment">// release VertexBuffer, and FaceBuffer</font>
01160                         pPatch-&gt;deleteVBAndFaceVector();
01161                         <font class="comment">// Flag.</font>
01162                         pPatch-&gt;RenderClipped= <font class="keyword">true</font>;
01163                 }
01164 
01165                 pPatch-&gt;resetRenderFar();
01166         }
01167 }
01168 
01169 
01170 <font class="comment">// ***************************************************************************</font>
<a name="l01171"></a><a class="code" href="classNL3D_1_1CZone.html#a19">01171</a> <font class="keywordtype">void</font>                    CZone::forceMergeAtTileLevel()
01172 {
01173         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch=0;
01174         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()&gt;0)
01175                 pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01176         <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01177         {
01178                 pPatch-&gt;forceMergeAtTileLevel();
01179         }
01180 }
01181 
01182 
01183 <font class="comment">// ***************************************************************************</font>
01184 <font class="comment">// ***************************************************************************</font>
01185 <font class="comment">// Misc part.</font>
01186 <font class="comment">// ***************************************************************************</font>
01187 <font class="comment">// ***************************************************************************</font>
01188 
01189 
01190 <font class="comment">// ***************************************************************************</font>
<a name="l01191"></a><a class="code" href="classNL3D_1_1CZone.html#a11">01191</a> <font class="keywordtype">void</font>                    CZone::changePatchTextureAndColor (sint numPatch, <font class="keyword">const</font> std::vector&lt;CTileElement&gt; *tiles, <font class="keyword">const</font> std::vector&lt;CTileColor&gt; *colors)
01192 {
01193         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&gt;=0);
01194         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&lt;<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01195         
01196 
01197         <font class="comment">// Update the patch texture.</font>
01198         <font class="keywordflow">if</font> (tiles)
01199         {
01200                 <a class="code" href="debug_8h.html#a6">nlassert</a>( <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].Tiles.size() == tiles-&gt;size() );
01201                 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].Tiles = *tiles;
01202         }
01203 
01204         <font class="comment">// Update the patch colors.</font>
01205         <font class="keywordflow">if</font> (colors)
01206         {
01207                 <a class="code" href="debug_8h.html#a6">nlassert</a>( <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].TileColors.size() == colors-&gt;size() );
01208                 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].TileColors = *colors;
01209         }
01210 
01211         <font class="keywordflow">if</font> (Compiled)
01212         {
01213                 <font class="comment">// If the patch is visible, then we must LockBuffers, because new VertexVB may be created.</font>
01214                 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].RenderClipped)
01215                         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>-&gt;updateGlobalsAndLockBuffers(CVector::Null);
01216 
01217                 <font class="comment">// Recompute UVs for new setup of Tiles.</font>
01218                 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].deleteTileUvs();
01219                 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].recreateTileUvs();
01220 
01221                 <font class="comment">// unlockBuffers() if necessary.</font>
01222                 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].RenderClipped)
01223                 {
01224                         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>-&gt;unlockBuffers();
01225                         <font class="comment">// This patch is visible, and TileFaces have been deleted / added.</font>
01226                         <font class="comment">// So must update TessBlock.</font>
01227                         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>-&gt;updateTessBlocksFaceVector();
01228                 }
01229         }
01230 }
01231 
01232 
01233 <font class="comment">// ***************************************************************************</font>
<a name="l01234"></a><a class="code" href="classNL3D_1_1CZone.html#a12">01234</a> <font class="keywordtype">void</font>                    CZone::refreshTesselationGeometry(sint numPatch)
01235 {
01236         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&gt;=0);
01237         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&lt;<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01238         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01239 
01240         <font class="comment">// At next render, we must re-fill the entire unclipped VB, so change are taken into account.</font>
01241         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>-&gt;_RenderMustRefillVB= <font class="keyword">true</font>;
01242 
01243         <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].refreshTesselationGeometry();
01244 }
01245 
01246 
01247 <font class="comment">// ***************************************************************************</font>
<a name="l01248"></a><a class="code" href="classNL3D_1_1CZone.html#a13">01248</a> <font class="keyword">const</font> std::vector&lt;CTileElement&gt; &amp;CZone::getPatchTexture(sint numPatch)<font class="keyword"> const</font>
01249 <font class="keyword"></font>{
01250         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&gt;=0);
01251         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&lt;<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01252 
01253         <font class="comment">// Update the patch texture.</font>
01254         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].Tiles;
01255 }
01256 
01257 
01258 <font class="comment">// ***************************************************************************</font>
<a name="l01259"></a><a class="code" href="classNL3D_1_1CZone.html#a14">01259</a> <font class="keyword">const</font> std::vector&lt;CTileColor&gt; &amp;CZone::getPatchColor(sint numPatch)<font class="keyword"> const</font>
01260 <font class="keyword"></font>{
01261         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&gt;=0);
01262         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&lt;<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01263 
01264         <font class="comment">// Update the patch texture.</font>
01265         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].TileColors;
01266 }
01267 
01268 
01269 <font class="comment">// ***************************************************************************</font>
<a name="l01270"></a><a class="code" href="classNL3D_1_1CZone.html#a7">01270</a> <font class="keywordtype">void</font>                    CZone::debugBinds(FILE *f)
01271 {
01272         fprintf(f, <font class="stringliteral">"*****************************\n"</font>);
01273         fprintf(f, <font class="stringliteral">"ZoneId: %d. NPatchs:%d\n"</font>, <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>, <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>.size());
01274         sint i;
01275         <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>.size();i++)
01276         {
01277                 CPatchConnect   &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[i];
01278                 fprintf(f, <font class="stringliteral">"patch%d:\n"</font>, i);
01279                 <font class="keywordflow">for</font>(sint j=0;j&lt;4;j++)
01280                 {
01281                         CPatchInfo::CBindInfo   &amp;bd= pc.BindEdges[j];
01282                         fprintf(f, <font class="stringliteral">"    edge%d: Zone:%d. NPatchs:%d. "</font>, j, bd.ZoneId, bd.NPatchs);
01283                         <font class="keywordflow">for</font>(sint k=0;k&lt;bd.NPatchs;k++)
01284                         {
01285                                 fprintf(f, <font class="stringliteral">"p%de%d - "</font>, bd.Next[k], bd.Edge[k]);
01286                         }
01287                         fprintf(f, <font class="stringliteral">"\n"</font>);
01288                 }
01289         }
01290 
01291         fprintf(f,<font class="stringliteral">"Vertices :\n"</font>);
01292         <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>.size();i++)
01293         {
01294                 fprintf(f,<font class="stringliteral">"current : %d -&gt; (zone %d) vertex %d\n"</font>,<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].CurrentVertex,
01295                                                                                         <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborZoneId,
01296                                                                                         <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborVertex);
01297         }
01298 }
01299 
01300 
01301 <font class="comment">// ***************************************************************************</font>
<a name="l01302"></a><a class="code" href="classNL3D_1_1CZone.html#a31">01302</a> <font class="keywordtype">void</font>                    CZone::applyHeightField(<font class="keyword">const</font> CLandscape &amp;landScape)
01303 {
01304         sint    i,j;
01305         vector&lt;CBezierPatch&gt;    patchs;
01306 
01307         <font class="comment">// no patch, do nothing.</font>
01308         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
01309                 <font class="keywordflow">return</font>;
01310 
01311         <font class="comment">// 0. Unpack patchs to Bezier Patchs.</font>
01312         <font class="comment">//===================================</font>
01313         patchs.resize(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
01314         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01315         {
01316                 CBezierPatch            &amp;p= patchs[j];
01317                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
01318 
01319                 <font class="comment">// re-Build the uncompressed bezier patch.</font>
01320                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01321                         pa.Vertices[i].unpack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01322                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01323                         pa.Tangents[i].unpack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01324                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01325                         pa.Interiors[i].unpack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01326         }
01327 
01328         <font class="comment">// 1. apply heightfield on bezier patchs.</font>
01329         <font class="comment">//===================================</font>
01330         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01331         {
01332                 CBezierPatch            &amp;p= patchs[j];
01333 
01334                 <font class="comment">// apply delta.</font>
01335                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01336                         p.Vertices[i]+= landScape.getHeightFieldDeltaZ(p.Vertices[i].x, p.Vertices[i].y);
01337                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01338                         p.Tangents[i]+= landScape.getHeightFieldDeltaZ(p.Tangents[i].x, p.Tangents[i].y);
01339                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01340                         p.Interiors[i]+= landScape.getHeightFieldDeltaZ(p.Interiors[i].x, p.Interiors[i].y);
01341         }
01342 
01343 
01344         <font class="comment">// 2. Re-compute Patch Scale/Bias, and Zone BBox.</font>
01345         <font class="comment">//===================================</font>
01346         CAABBox         bb;
01347         bb.setCenter(patchs[0].Vertices[0]);
01348         bb.setHalfSize(CVector::Null);
01349         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01350         {
01351                 <font class="comment">// extend bbox.</font>
01352                 <font class="keyword">const</font> CBezierPatch      &amp;p= patchs[j];
01353                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01354                         bb.extend(p.Vertices[i]);
01355                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01356                         bb.extend(p.Tangents[i]);
01357                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01358                         bb.extend(p.Interiors[i]);
01359         }
01360         <font class="comment">// Compute BBox, and Patch Scale Bias, according to Noise.</font>
01361         <a class="code" href="classNL3D_1_1CZone.html#c4">computeBBScaleBias</a>(bb);
01362 
01363 
01364         <font class="comment">// 3. Re-pack patchs.</font>
01365         <font class="comment">//===================================</font>
01366         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01367         {
01368                 CBezierPatch            &amp;p= patchs[j];
01369                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
01370 
01371                 <font class="comment">// Build the packed patch.</font>
01372                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01373                         pa.Vertices[i].pack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01374                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01375                         pa.Tangents[i].pack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01376                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01377                         pa.Interiors[i].pack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01378         }
01379 }
01380 
01381 <font class="comment">// ***************************************************************************</font>
<a name="l01382"></a><a class="code" href="classNL3D_1_1CZone.html#a32">01382</a> <font class="keywordtype">void</font> CZone::setupColorsFromTileFlags(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4])
01383 {
01384         <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size(); ++k)
01385         {
01386                 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[k].setupColorsFromTileFlags(colors);
01387         }
01388 }
01389 
01390 
01391 <font class="comment">// ***************************************************************************</font>
<a name="l01392"></a><a class="code" href="classNL3D_1_1CZone.html#a33">01392</a> <font class="keywordtype">void</font> CZone::copyTilesFlags(sint destPatchId, <font class="keyword">const</font> CPatch *srcPatch)
01393 {
01394         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *destPatch = <a class="code" href="classNL3D_1_1CZone.html#a29">getPatch</a>(destPatchId);
01395         
01396         destPatch-&gt;copyTileFlagsFromPatch(srcPatch);
01397 }
01398 
01399 
01400 <font class="comment">// ***************************************************************************</font>
01401 <font class="keywordtype">bool</font> CPatchInfo::getNeighborTile (uint patchId, uint edge, sint position, uint &amp;patchOut, sint &amp;sOut, sint &amp;tOut, 
01402                                                                   <font class="keyword">const</font> vector&lt;CPatchInfo&gt; &amp;patchInfos)<font class="keyword"> const</font>
01403 <font class="keyword"></font>{
01404         <a class="code" href="debug_8h.html#a6">nlassert</a> (edge&lt;4);
01405 
01406         <font class="comment">// S or T ?</font>
01407         uint length = (edge&amp;1) ? OrderS : OrderT;
01408         <a class="code" href="debug_8h.html#a6">nlassert</a> ((uint)position&lt;length);
01409 
01410         <font class="comment">// What kind of case ?</font>
01411         <font class="keywordflow">switch</font> (BindEdges[edge].NPatchs)
01412         {
01413         <font class="keywordflow">case</font> 1:
01414         <font class="keywordflow">case</font> 2:
01415         <font class="keywordflow">case</font> 4:
01416                 {
01417                         <font class="comment">// Get neighbor index and position in neighbor</font>
01418                         uint neighborLength = (length / BindEdges[edge].NPatchs);
01419                         uint neighbor = position / neighborLength;
01420                         uint neighborPosition = neighborLength - (position % neighborLength) - 1;
01421                         uint neighborEdge = BindEdges[edge].Edge[neighbor];
01422 
01423                         <font class="comment">// Patch id</font>
01424                         patchOut = BindEdges[edge].Next[neighbor];
01425 
01426                         <font class="comment">// Check neighbor</font>
01427                         uint neighborRealLength = (neighborEdge&amp;1) ? patchInfos[patchOut].OrderS : patchInfos[patchOut].OrderT;
01428                         <font class="keywordflow">if</font> (neighborRealLength == neighborLength)
01429                         {
01430                                 <font class="comment">// Get final coordinate</font>
01431                                 <font class="keywordflow">switch</font> (neighborEdge)
01432                                 {
01433                                 <font class="keywordflow">case</font> 0:
01434                                         sOut = 0;
01435                                         tOut = neighborPosition;
01436                                         <font class="keywordflow">break</font>;
01437                                 <font class="keywordflow">case</font> 1:
01438                                         sOut = neighborPosition;
01439                                         tOut = patchInfos[patchOut].OrderT-1;
01440                                         <font class="keywordflow">break</font>;
01441                                 <font class="keywordflow">case</font> 2:
01442                                         sOut = patchInfos[patchOut].OrderS-1;
01443                                         tOut = patchInfos[patchOut].OrderT-neighborPosition-1;
01444                                         <font class="keywordflow">break</font>;
01445                                 <font class="keywordflow">case</font> 3:
01446                                         sOut = patchInfos[patchOut].OrderS-neighborPosition-1;
01447                                         tOut = 0;
01448                                         <font class="keywordflow">break</font>;
01449                                 }
01450 
01451                                 <font class="comment">// Ok todo remove</font>
01452                                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01453                         }
01454                 }
01455                 <font class="keywordflow">break</font>;
01456         
01457         <font class="keywordflow">case</font> 5:
01458                 {
01459                         <font class="comment">// Find in the neighbor where we are</font>
01460                         patchOut = BindEdges[edge].Next[0];
01461                         uint neighborEdge = BindEdges[edge].Edge[0];
01462                         uint neighborEdgeCount = patchInfos[patchOut].BindEdges[neighborEdge].NPatchs;
01463 
01464                         <font class="comment">// Check neighbor</font>
01465                         uint neighborRealLength = (neighborEdge&amp;1) ? patchInfos[patchOut].OrderS : patchInfos[patchOut].OrderT;
01466 
01467                         <font class="comment">// Good length ?</font>
01468                         <font class="keywordflow">if</font> ((neighborRealLength / neighborEdgeCount) == length)
01469                         {
01470                                 <font class="comment">// Find us in the neighbor</font>
01471                                 uint neighborPosition;
01472                                 <font class="keywordflow">for</font> (neighborPosition=0; neighborPosition&lt;neighborEdgeCount; neighborPosition++)
01473                                 {
01474                                         <font class="comment">// Found ?</font>
01475                                         <font class="keywordflow">if</font> (patchInfos[patchOut].BindEdges[neighborEdge].Next[neighborPosition] == patchId)
01476                                                 <font class="keywordflow">break</font>;
01477                                 }
01478 
01479                                 <font class="comment">// Must be found</font>
01480                                 <a class="code" href="debug_8h.html#a6">nlassert</a> (neighborPosition!=neighborEdgeCount);
01481                                 neighborPosition = (neighborPosition + 1) * (neighborRealLength / neighborEdgeCount) - position - 1;
01482 
01483                                 <font class="comment">// Get final coordinate</font>
01484                                 <font class="keywordflow">switch</font> (neighborEdge)
01485                                 {
01486                                 <font class="keywordflow">case</font> 0:
01487                                         sOut = 0;
01488                                         tOut = neighborPosition;
01489                                         <font class="keywordflow">break</font>;
01490                                 <font class="keywordflow">case</font> 1:
01491                                         sOut = neighborPosition;
01492                                         tOut = patchInfos[patchOut].OrderT-1;
01493                                         <font class="keywordflow">break</font>;
01494                                 <font class="keywordflow">case</font> 2:
01495                                         sOut = patchInfos[patchOut].OrderS-1;
01496                                         tOut = patchInfos[patchOut].OrderT-neighborPosition-1;
01497                                         <font class="keywordflow">break</font>;
01498                                 <font class="keywordflow">case</font> 3:
01499                                         sOut = patchInfos[patchOut].OrderS-neighborPosition-1;
01500                                         tOut = 0;
01501                                         <font class="keywordflow">break</font>;
01502                                 }
01503 
01504                                 <font class="comment">// Ok</font>
01505                                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01506                         }
01507                 }
01508                 <font class="keywordflow">break</font>;
01509         }
01510 
01511         <font class="keywordflow">return</font> <font class="keyword">false</font>;
01512 }
01513 
01514 
01515 <font class="comment">// ***************************************************************************</font>
01516 
<a name="l01517"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d1">01517</a> <font class="keywordtype">bool</font> CPatchInfo::getTileSymmetryRotate (<font class="keyword">const</font> CTileBank &amp;bank, uint tile, <font class="keywordtype">bool</font> &amp;symmetry, uint &amp;rotate)
01518 {
01519         <font class="comment">// Need check the tile ?</font>
01520         <font class="keywordflow">if</font> ( (symmetry || (rotate != 0)) &amp;&amp; (tile != 0xffffffff) )
01521         {
01522                 <font class="comment">// Tile exist ?</font>
01523                 <font class="keywordflow">if</font> (tile &lt; (uint)bank.getTileCount())
01524                 {
01525                         <font class="comment">// Get xref</font>
01526                         <font class="keywordtype">int</font> tileSet;
01527                         <font class="keywordtype">int</font> number;
01528                         CTileBank::TTileType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>;
01529 
01530                         <font class="comment">// Get tile xref</font>
01531                         bank.getTileXRef ((<font class="keywordtype">int</font>)tile, tileSet, number, <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>);
01532 
01533                         <font class="comment">// Is it an oriented tile ?</font>
01534                         <font class="keywordflow">if</font> (bank.getTileSet (tileSet)-&gt;getOriented())
01535                         {
01536                                 <font class="comment">// New rotation value</font>
01537                                 rotate = 0;
01538                         }
01539 
01540                         <font class="comment">// Ok</font>
01541                         <font class="keywordflow">return</font> <font class="keyword">true</font>;
01542                 }
01543 
01544                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01545         }
01546         <font class="keywordflow">else</font>
01547                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01548 }
01549 
01550 <font class="comment">// ***************************************************************************</font>
01551 
<a name="l01552"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d2">01552</a> <font class="keywordtype">bool</font> CPatchInfo::transformTile (<font class="keyword">const</font> CTileBank &amp;bank, uint &amp;tile, uint &amp;tileRotation, <font class="keywordtype">bool</font> symmetry, uint rotate, <font class="keywordtype">bool</font> goofy)
01553 {
01554         <font class="comment">// Tile exist ?</font>
01555         <font class="keywordflow">if</font> ( (rotate!=0) || symmetry )
01556         {
01557                 <font class="keywordflow">if</font> (tile &lt; (uint)bank.getTileCount())
01558                 {
01559                         <font class="comment">// Get xref</font>
01560                         <font class="keywordtype">int</font> tileSet;
01561                         <font class="keywordtype">int</font> number;
01562                         CTileBank::TTileType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>;
01563 
01564                         <font class="comment">// Get tile xref</font>
01565                         bank.getTileXRef ((<font class="keywordtype">int</font>)tile, tileSet, number, <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>);
01566 
01567                         <font class="comment">// Transition ?</font>
01568                         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a> == CTileBank::transition)
01569                         {
01570                                 <font class="comment">// Rotation for transition</font>
01571                                 uint transRotate = rotate;
01572 
01573                                 <font class="comment">// Number should be ok</font>
01574                                 <a class="code" href="debug_8h.html#a6">nlassert</a> (number&gt;=0);
01575                                 <a class="code" href="debug_8h.html#a6">nlassert</a> (number&lt;CTileSet::count);
01576 
01577                                 <font class="comment">// Tlie set number</font>
01578                                 <font class="keyword">const</font> CTileSet *pTileSet = bank.getTileSet (tileSet);
01579 
01580                                 <font class="comment">// Get border desc</font>
01581                                 CTileSet::TFlagBorder oriented[4] = 
01582                                 {       
01583                                         pTileSet-&gt;getOrientedBorder (CTileSet::left, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::left)),
01584                                         pTileSet-&gt;getOrientedBorder (CTileSet::bottom, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::bottom)),
01585                                         pTileSet-&gt;getOrientedBorder (CTileSet::right, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::right)),
01586                                         pTileSet-&gt;getOrientedBorder (CTileSet::top, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::top))
01587                                 };
01588 
01589                                 <font class="comment">// Symmetry ?</font>
01590                                 <font class="keywordflow">if</font> (symmetry)
01591                                 {
01592                                         <font class="keywordflow">if</font> ( (tileRotation &amp; 1) ^ goofy )
01593                                         {
01594                                                 CTileSet::TFlagBorder tmp = oriented[1];
01595                                                 oriented[1] = CTileSet::getInvertBorder (oriented[3]);
01596                                                 oriented[3] = CTileSet::getInvertBorder (tmp);
01597                                                 oriented[2] = CTileSet::getInvertBorder (oriented[2]);
01598                                                 oriented[0] = CTileSet::getInvertBorder (oriented[0]);
01599                                         }
01600                                         <font class="keywordflow">else</font>
01601                                         {
01602                                                 CTileSet::TFlagBorder tmp = oriented[0];
01603                                                 oriented[0] = CTileSet::getInvertBorder (oriented[2]);
01604                                                 oriented[2] = CTileSet::getInvertBorder (tmp);
01605                                                 oriented[1] = CTileSet::getInvertBorder (oriented[1]);
01606                                                 oriented[3] = CTileSet::getInvertBorder (oriented[3]);
01607                                         }
01608                                 }
01609 
01610                                 <font class="comment">// Rotation</font>
01611                                 CTileSet::TFlagBorder edges[4];
01612                                 edges[0] = pTileSet-&gt;getOrientedBorder (CTileSet::left, oriented[(0 + transRotate )&amp;3]);
01613                                 edges[1] = pTileSet-&gt;getOrientedBorder (CTileSet::bottom, oriented[(1 + transRotate )&amp;3]);
01614                                 edges[2] = pTileSet-&gt;getOrientedBorder (CTileSet::right, oriented[(2 + transRotate )&amp;3]);
01615                                 edges[3] = pTileSet-&gt;getOrientedBorder (CTileSet::top, oriented[(3 + transRotate )&amp;3]);
01616 
01617                                 <font class="comment">// Get the good tile number</font>
01618                                 CTileSet::TTransition transition = pTileSet-&gt;getTransitionTile (edges[3], edges[1], edges[0], edges[2]);
01619                                 <a class="code" href="debug_8h.html#a6">nlassert</a> ((CTileSet::TTransition)transition != CTileSet::notfound);
01620                                 tile = (uint)(pTileSet-&gt;getTransition (transition)-&gt;getTile ());
01621                         }
01622 
01623                         <font class="comment">// Transform rotation: invert rotation</font>
01624                         tileRotation += rotate;
01625 
01626                         <font class="comment">// If goofy, add +2</font>
01627                         <font class="keywordflow">if</font> (goofy &amp;&amp; symmetry)
01628                                 tileRotation += 2;
01629 
01630                         <font class="comment">// Mask the rotation</font>
01631                         tileRotation &amp;= 3;
01632                 }
01633                 <font class="keywordflow">else</font>
01634                         <font class="keywordflow">return</font> <font class="keyword">false</font>;
01635         }
01636 
01637         <font class="comment">// Ok</font>
01638         <font class="keywordflow">return</font> <font class="keyword">true</font>;
01639 }
01640 
01641 <font class="comment">// ***************************************************************************</font>
01642 
<a name="l01643"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d3">01643</a> <font class="keywordtype">void</font> CPatchInfo::transform256Case (<font class="keyword">const</font> CTileBank &amp;bank, uint8 &amp;case256, uint tileRotation, <font class="keywordtype">bool</font> symmetry, uint rotate, <font class="keywordtype">bool</font> goofy)
01644 {
01645         <font class="comment">// Tile exist ?</font>
01646         <font class="keywordflow">if</font> ( (rotate!=0) || symmetry )
01647         {
01648                 <font class="comment">// Symmetry ?</font>
01649                 <font class="keywordflow">if</font> (symmetry)
01650                 {
01651                         <font class="comment">// Take the symmetry</font>
01652                         uint symArray[4] = {3, 2, 1, 0};
01653                         case256 = symArray[case256];
01654 
01655                         <font class="keywordflow">if</font> (goofy &amp;&amp; ((tileRotation &amp; 1) ==0))
01656                                 case256 += 2;
01657                         <font class="keywordflow">if</font> ((!goofy) &amp;&amp; (tileRotation &amp; 1))
01658                                 case256 += 2;
01659                 }
01660 
01661                 <font class="comment">// Rotation ?</font>
01662                 case256 -= rotate;
01663                 case256 &amp;= 3;
01664         }
01665 }
01666 
01667 <font class="comment">// ***************************************************************************</font>
01668 
<a name="l01669"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d0">01669</a> <font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a371">CPatchInfo::transform</a> (std::vector&lt;CPatchInfo&gt; &amp;patchInfo, <a class="code" href="classNL3D_1_1CZoneSymmetrisation.html">NL3D::CZoneSymmetrisation</a> &amp;zoneSymmetry, <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CTileBank.html">NL3D::CTileBank</a> &amp;bank, <font class="keywordtype">bool</font> symmetry, uint rotate, <font class="keywordtype">float</font> snapCell, <font class="keywordtype">float</font> weldThreshold, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;toOriginalSpace)
01670 {
01671         uint patchCount = patchInfo.size ();
01672         uint i;
01673 
01674         <font class="comment">// --- Export tile info Symmetry of the bind info.</font>
01675         <font class="comment">// --- Parse each patch and each edge</font>
01676 
01677         <font class="comment">// For each patches</font>
01678         <a class="code" href="classNL3D_1_1CZoneSymmetrisation_1_1CError.html">NL3D::CZoneSymmetrisation::CError</a> error;
01679         
01680         <font class="comment">// Build the structure</font>
01681         <font class="keywordflow">if</font> (!zoneSymmetry.<a class="code" href="classNL3D_1_1CZoneSymmetrisation.html#a5">build</a> (patchInfo, snapCell, weldThreshold, bank, error, toOriginalSpace))
01682         {
01683                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01684         }
01685         
01686         <font class="comment">// Symmetry ?</font>
01687         <font class="keywordflow">if</font> (symmetry)
01688         {
01689                 <font class="keywordflow">for</font>(i=0 ; i&lt;patchCount; i++)
01690                 {
01691                         <font class="comment">// Ref on the current patch</font>
01692                         <a class="code" href="structNL3D_1_1CPatchInfo.html#a3">CPatchInfo</a> &amp;pi = patchInfo[i];
01693 
01694                         <font class="comment">// --- Symmetry vertex indexes</font>
01695 
01696                         <font class="comment">// Vertices</font>
01697                         CVector tmp = pi.Patch.Vertices[0];
01698                         pi.Patch.Vertices[0] = pi.Patch.Vertices[3];
01699                         pi.Patch.Vertices[3] = tmp;
01700                         tmp = pi.Patch.Vertices[1];
01701                         pi.Patch.Vertices[1] = pi.Patch.Vertices[2];
01702                         pi.Patch.Vertices[2] = tmp;
01703 
01704                         <font class="comment">// Tangents</font>
01705                         tmp = pi.Patch.Tangents[0];
01706                         pi.Patch.Tangents[0] = pi.Patch.Tangents[5];
01707                         pi.Patch.Tangents[5] = tmp;
01708                         tmp = pi.Patch.Tangents[1];
01709                         pi.Patch.Tangents[1] = pi.Patch.Tangents[4];
01710                         pi.Patch.Tangents[4] = tmp;
01711                         tmp = pi.Patch.Tangents[2];
01712                         pi.Patch.Tangents[2] = pi.Patch.Tangents[3];
01713                         pi.Patch.Tangents[3] = tmp;
01714                         tmp = pi.Patch.Tangents[6];
01715                         pi.Patch.Tangents[6] = pi.Patch.Tangents[7];
01716                         pi.Patch.Tangents[7] = tmp;
01717 
01718                         <font class="comment">// Interior</font>
01719                         tmp = pi.Patch.Interiors[0];
01720                         pi.Patch.Interiors[0] = pi.Patch.Interiors[3];
01721                         pi.Patch.Interiors[3] = tmp;
01722                         tmp = pi.Patch.Interiors[1];
01723                         pi.Patch.Interiors[1] = pi.Patch.Interiors[2];
01724                         pi.Patch.Interiors[2] = tmp;
01725 
01726                         <font class="comment">// ** Symmetries tile colors</font>
01727 
01728                         uint u,<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
01729                         uint countU = pi.OrderS/2+1;
01730                         uint countV = pi.OrderT+1;
01731                         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>&lt;countV; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>++)
01732                         <font class="keywordflow">for</font> (u=0; u&lt;countU; u++)
01733                         {
01734                                 <font class="comment">// Store it in the tile info</font>
01735                                 uint index0 = u+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*(pi.OrderS+1);
01736                                 uint index1 = (pi.OrderS-u)+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*(pi.OrderS+1);
01737 
01738                                 <font class="comment">// XChg</font>
01739                                 uint16 tmp = pi.TileColors[index0].Color565;
01740                                 pi.TileColors[index0].Color565 = pi.TileColors[index1].Color565;
01741                                 pi.TileColors[index1].Color565 = tmp;
01742                         }
01743 
01744                         <font class="comment">// Smooth flags</font>
01745                         uint backupFlag = pi.Flags;
01746                         <font class="keywordflow">for</font> (<font class="keywordtype">int</font> edge=0; edge&lt;4; edge+=2)
01747                         {
01748                                 <font class="comment">// Clear smooth flags</font>
01749                                 pi.Flags &amp;= (1&lt;&lt;edge);
01750 
01751                                 <font class="comment">// Symmetry edge</font>
01752                                 uint symEdge = ((edge+2)&amp;3);
01753 
01754                                 <font class="comment">// Copy the flag</font>
01755                                 pi.Flags |= (((backupFlag&gt;&gt;symEdge)&amp;1)&lt;&lt;edge);
01756                         }
01757                 }
01758 
01759                 <font class="comment">// --- Symmetry of the bind info.</font>
01760                 <font class="comment">// --- Parse each patch and each edge</font>
01761                 <font class="comment">// For each patches</font>
01762                 <font class="keywordflow">for</font> (i=0 ; i&lt;patchCount; i++)
01763                 {
01764                         <font class="comment">// Ref on the patch info</font>
01765                         <a class="code" href="structNL3D_1_1CPatchInfo.html#a3">CPatchInfo</a> &amp;pi = patchInfo[i];
01766 
01767                         <font class="comment">// Xchg left and right</font>
01768                         swap (pi.BindEdges[0], pi.BindEdges[2]);
01769                         swap (pi.BaseVertices[0], pi.BaseVertices[3]);
01770                         swap (pi.BaseVertices[1], pi.BaseVertices[2]);
01771 
01772                         <font class="comment">// Flip edges</font>
01773                         <font class="keywordflow">for</font> (uint edge=0; edge&lt;4; edge++)
01774                         {
01775                                 <font class="comment">// Ref on the patch info</font>
01776                                 CPatchInfo::CBindInfo &amp;bindEdge = pi.BindEdges[edge];
01777 
01778                                 uint next;
01779                                 <font class="comment">// Look if it is a bind ?</font>
01780                                 <font class="keywordflow">if</font> ( (bindEdge.NPatchs&gt;1) &amp;&amp; (bindEdge.NPatchs!=5) )
01781                                 {
01782                                         <font class="keywordflow">for</font> (next=0; next&lt;(uint)bindEdge.NPatchs/2; next++)
01783                                         {
01784                                                 swap (bindEdge.Next[bindEdge.NPatchs - next - 1], bindEdge.Next[next]);
01785                                                 swap (bindEdge.Edge[bindEdge.NPatchs - next - 1], bindEdge.Edge[next]);
01786                                         }
01787                                 }
01788 
01789                                 <font class="comment">// Look if we are binded on a reversed edge</font>
01790                                 uint bindCount = (bindEdge.NPatchs==5) ? 1 : bindEdge.NPatchs;
01791                                 <font class="keywordflow">for</font> (next=0; next&lt;bindCount; next++)
01792                                 {
01793                                         <font class="comment">// Left or right ?</font>
01794                                         <font class="keywordflow">if</font> ( (bindEdge.Edge[next] &amp; 1) == 0)
01795                                         {
01796                                                 <font class="comment">// Invert</font>
01797                                                 bindEdge.Edge[next] += 2;
01798                                                 bindEdge.Edge[next] &amp;= 3;
01799                                         }
01800                                 }
01801                         }
01802                 }
01803         }
01804 
01805         <font class="comment">// For each patches</font>
01806         <font class="keywordflow">for</font> (i=0 ; i&lt;patchCount; i++)
01807         {
01808                 <font class="comment">// Tile infos</font>
01809                 <a class="code" href="structNL3D_1_1CPatchInfo.html#a3">CPatchInfo</a> &amp;pi = patchInfo[i];
01810 
01811                 <font class="comment">// Backup tiles</font>
01812                 std::vector&lt;CTileElement&gt;       tiles = pi.Tiles;
01813 
01814                 <font class="keywordtype">int</font> u,<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
01815                 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>&lt;pi.OrderT; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>++)
01816                 <font class="keywordflow">for</font> (u=0; u&lt;pi.OrderS; u++)
01817                 {
01818                         <font class="comment">// U tile</font>
01819                         <font class="keywordtype">int</font> uSymmetry = symmetry ? (pi.OrderS-u-1) : u;
01820 
01821                         <font class="comment">// Destination tile</font>
01822                         CTileElement &amp;element = pi.Tiles[u+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS];
01823 
01824                         <font class="comment">// Copy the orginal symmetrical element</font>
01825                         element = tiles[uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS];
01826 
01827                         <font class="comment">// For each layer</font>
01828                         <font class="keywordflow">for</font> (<font class="keywordtype">int</font> <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>=0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>&lt;3; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
01829                         {
01830                                 <font class="comment">// Empty ?</font>
01831                                 <font class="keywordflow">if</font> (element.Tile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] != 0xffff)
01832                                 {
01833                                         <font class="comment">// Get the tile index</font>
01834                                         uint tile = element.Tile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>];
01835                                         uint tileRotation = element.getTileOrient (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>);
01836 
01837                                         <font class="comment">// Get rot and symmetry for this tile</font>
01838                                         uint tileRotate = rotate;
01839                                         <font class="keywordtype">bool</font> tileSymmetry = symmetry;
01840                                         <font class="keywordtype">bool</font> goofy = symmetry &amp;&amp; (zoneSymmetry.<a class="code" href="classNL3D_1_1CZoneSymmetrisation.html#a1">getTileState</a> (i, uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) == CZoneSymmetrisation::Goofy);
01841 
01842                                         <font class="comment">// Transform the transfo</font>
01843                                         <font class="keywordflow">if</font> (<a class="code" href="structNL3D_1_1CPatchInfo.html#d1">getTileSymmetryRotate</a> (bank, tile, tileSymmetry, tileRotate))
01844                                         {
01845                                                 <font class="comment">// Transform the tile</font>
01846                                                 <font class="keywordflow">if</font> (!<a class="code" href="structNL3D_1_1CPatchInfo.html#d2">transformTile</a> (bank, tile, tileRotation, tileSymmetry, (4-tileRotate)&amp;3, goofy))
01847                                                 {
01848                                                         <font class="comment">// Info</font>
01849                                                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Error getting symmetrical / rotated zone tile."</font>);
01850                                                         <font class="keywordflow">return</font> <font class="keyword">false</font>;
01851                                                 }
01852                                         }
01853                                         <font class="keywordflow">else</font>
01854                                         {
01855                                                 <font class="comment">// Info</font>
01856                                                 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Error getting symmetrical / rotated zone tile."</font>);
01857                                                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01858                                         }
01859 
01860                                         <font class="comment">// Set the tile</font>
01861                                         element.Tile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = tile;
01862                                         element.setTileOrient (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>, (uint8)tileRotation);
01863                                 }
01864                         }
01865 
01866                         <font class="comment">// Empty ?</font>
01867                         <font class="keywordflow">if</font> (element.Tile[0]!=0xffff)
01868                         {
01869                                 <font class="comment">// Get 256 info</font>
01870                                 <font class="keywordtype">bool</font> is256x256;
01871                                 uint8 uvOff;
01872                                 element.getTile256Info (is256x256, uvOff);
01873 
01874                                 <font class="comment">// 256 ?</font>
01875                                 <font class="keywordflow">if</font> (is256x256)
01876                                 {
01877                                         <font class="comment">// Get rot and symmetry for this tile</font>
01878                                         uint tileRotate = rotate;
01879                                         <font class="keywordtype">bool</font> tileSymmetry = symmetry;
01880                                         uint tileRotation = tiles[uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS].getTileOrient (0);
01881                                         <font class="keywordtype">bool</font> goofy = symmetry &amp;&amp; (zoneSymmetry.<a class="code" href="classNL3D_1_1CZoneSymmetrisation.html#a1">getTileState</a> (i, uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS, 0) == CZoneSymmetrisation::Goofy);
01882 
01883                                         <font class="comment">// Transform the transfo</font>
01884                                         <a class="code" href="structNL3D_1_1CPatchInfo.html#d1">getTileSymmetryRotate</a> (bank, element.Tile[0], tileSymmetry, tileRotate);
01885 
01886                                         <font class="comment">// Transform the case</font>
01887                                         <a class="code" href="structNL3D_1_1CPatchInfo.html#d3">transform256Case</a> (bank, uvOff, tileRotation, tileSymmetry, (4-tileRotate)&amp;3, goofy);
01888 
01889                                         element.setTile256Info (<font class="keyword">true</font>, uvOff);
01890                                 }
01891                         }
01892                 }
01893         }
01894 
01895         <font class="comment">// Ok</font>
01896         <font class="keywordflow">return</font> <font class="keyword">true</font>;
01897 }
01898 
01899 <font class="comment">// ***************************************************************************</font>
01900 
01901 } <font class="comment">// NL3D</font>
</pre></div>

<!-- footer -->
<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
</TD>
<TD WIDTH=15><IMG  SRC=/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
</TR>
</TABLE>
</BODY>
</HTML>