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<hr><h1>zone.cpp</h1><a href="3d_2zone_8cpp.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 
00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
00008 <font class="comment"> *</font>
00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
00013 <font class="comment"> * any later version.</font>
00014 <font class="comment"></font>
00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
00018 <font class="comment"> * General Public License for more details.</font>
00019 <font class="comment"></font>
00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
00023 <font class="comment"> * MA 02111-1307, USA.</font>
00024 <font class="comment"> */</font>
00025 
00026 <font class="preprocessor">#include "<a class="code" href="std3d_8h.html">std3d.h</a>"</font>
00027 
00028 <font class="preprocessor">#include "<a class="code" href="src_23d_2zone_8h.html">3d/zone.h</a>"</font>
00029 <font class="preprocessor">#include "<a class="code" href="landscape_8h.html">3d/landscape.h</a>"</font>
00030 <font class="preprocessor">#include "<a class="code" href="zone__symmetrisation_8h.html">3d/zone_symmetrisation.h</a>"</font>
00031 <font class="preprocessor">#include "<a class="code" href="common_8h.html">nel/misc/common.h</a>"</font>
00032 
00033 
00034 <font class="keyword">using</font> <font class="keyword">namespace </font>NLMISC;
00035 <font class="keyword">using</font> <font class="keyword">namespace </font>std;
00036 
00037 
00038 <font class="comment">// define it only for debug bind.</font>
00039 <font class="comment">//#define       NL3D_DEBUG_DONT_BIND_PATCH</font>
00040 
00041 
00042 <font class="keyword">namespace </font>NL3D 
00043 {
00044 
00045 
00046 
00047 <font class="comment">// ***************************************************************************</font>
00048 <font class="comment">// ***************************************************************************</font>
00049 <font class="comment">// CPatchInfo</font>
00050 <font class="comment">// ***************************************************************************</font>
00051 <font class="comment">// ***************************************************************************</font>
00052 
00053 
00054 <font class="comment">// ***************************************************************************</font>
<a name="l00055"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z919_0">00055</a> <font class="keywordtype">void</font>                    CPatchInfo::setCornerSmoothFlag(uint corner, <font class="keywordtype">bool</font> smooth)
00056 {
00057         <a class="code" href="debug_8h.html#a6">nlassert</a>(corner&lt;=3);
00058         uint    mask= 1&lt;&lt;corner;
00059         <font class="keywordflow">if</font>(smooth)
00060                 <a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a>|= mask;
00061         <font class="keywordflow">else</font>
00062                 <a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a>&amp;= ~mask;
00063 }
00064 
00065 <font class="comment">// ***************************************************************************</font>
<a name="l00066"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#z919_1">00066</a> <font class="keywordtype">bool</font>                    CPatchInfo::getCornerSmoothFlag(uint corner)<font class="keyword"> const</font>
00067 <font class="keyword"></font>{
00068         <a class="code" href="debug_8h.html#a6">nlassert</a>(corner&lt;=3);
00069         uint    mask= 1&lt;&lt;corner;
00070         <font class="keywordflow">return</font>  (<a class="code" href="structNL3D_1_1CPatchInfo.html#o0">_CornerSmoothFlag</a> &amp; mask)!=0;
00071 }
00072 
00073 
00074 <font class="comment">// ***************************************************************************</font>
00075 <font class="comment">// ***************************************************************************</font>
00076 <font class="comment">// CZone</font>
00077 <font class="comment">// ***************************************************************************</font>
00078 <font class="comment">// ***************************************************************************</font>
00079 
00080 
00081 <font class="comment">// ***************************************************************************</font>
<a name="l00082"></a><a class="code" href="classNL3D_1_1CZone.html#a0">00082</a> CZone::CZone()
00083 {
00084         <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>= 0;
00085         <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>= <font class="keyword">false</font>;
00086         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>= NULL;
00087         <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00088 }
00089 <font class="comment">// ***************************************************************************</font>
<a name="l00090"></a><a class="code" href="classNL3D_1_1CZone.html#a1">00090</a> CZone::~CZone()
00091 {
00092         <font class="comment">// release() must have been called.</font>
00093         <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00094 }
00095 
00096 
00097 <font class="comment">// ***************************************************************************</font>
<a name="l00098"></a><a class="code" href="classNL3D_1_1CZone.html#c4">00098</a> <font class="keywordtype">void</font>                    CZone::computeBBScaleBias(<font class="keyword">const</font> CAABBox &amp;bb)
00099 {
00100         <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>= bb;
00101         <font class="comment">// Take a security for noise. (usefull for zone clipping).</font>
00102         <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.setHalfSize(<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.getHalfSize()+CVector(<a class="code" href="patch_8h.html#a11">NL3D_NOISE_MAX</a>, <a class="code" href="patch_8h.html#a11">NL3D_NOISE_MAX</a>, <a class="code" href="patch_8h.html#a11">NL3D_NOISE_MAX</a>));
00103         CVector hs= <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.getHalfSize();
00104         <font class="keywordtype">float</font>   rmax= maxof(hs.x, hs.y, hs.z);
00105         <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>= rmax / 32760;               <font class="comment">// Prevent from float imprecision by taking 32760 and not 32767.</font>
00106         <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>= <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.getCenter();
00107 }
00108 
00109 
00110 <font class="comment">// ***************************************************************************</font>
<a name="l00111"></a><a class="code" href="classNL3D_1_1CZone.html#a3">00111</a> <font class="keywordtype">void</font>                    CZone::build(uint16 zoneId, <font class="keyword">const</font> std::vector&lt;CPatchInfo&gt; &amp;patchs, <font class="keyword">const</font> std::vector&lt;CBorderVertex&gt; &amp;borderVertices, uint32 numVertices)
00112 {
00113         CZoneInfo       zinfo;
00114         zinfo.ZoneId= zoneId;
00115         zinfo.Patchs= patchs;
00116         zinfo.BorderVertices= borderVertices;
00117 
00118         <a class="code" href="classNL3D_1_1CZone.html#a2">build</a>(zinfo, numVertices);
00119 }
00120 <font class="comment">// ***************************************************************************</font>
<a name="l00121"></a><a class="code" href="classNL3D_1_1CZone.html#a2">00121</a> <font class="keywordtype">void</font>                    CZone::build(<font class="keyword">const</font> CZoneInfo &amp;zoneInfo, uint32 numVertices)
00122 {
00123         sint    i,j;
00124         <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00125 
00126         <font class="comment">// Ref inupt</font>
00127         uint16          zoneId= zoneInfo.ZoneId;
00128         <font class="keyword">const</font> std::vector&lt;CPatchInfo&gt; &amp;patchs= zoneInfo.Patchs;
00129         <font class="keyword">const</font> std::vector&lt;CBorderVertex&gt; &amp;borderVertices= zoneInfo.BorderVertices;
00130         
00131 
00132         <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>= zoneId;
00133         <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>= borderVertices;
00134 
00135         <font class="comment">// Compute the bbox and the bias/scale.</font>
00136         <font class="comment">//=====================================</font>
00137         CAABBox         bb;
00138         <font class="keywordflow">if</font>(patchs.size())
00139                 bb.setCenter(patchs[0].Patch.Vertices[0]);
00140         bb.setHalfSize(CVector::Null);
00141         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
00142         {
00143                 <font class="keyword">const</font> CBezierPatch      &amp;p= patchs[j].Patch;
00144                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00145                         bb.extend(p.Vertices[i]);
00146                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
00147                         bb.extend(p.Tangents[i]);
00148                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00149                         bb.extend(p.Interiors[i]);
00150         }
00151         <font class="comment">// Compute BBox, and Patch Scale Bias, according to Noise.</font>
00152         <a class="code" href="classNL3D_1_1CZone.html#c4">computeBBScaleBias</a>(bb);
00153 
00154 
00155         <font class="comment">// Compute/compress Patchs.</font>
00156         <font class="comment">//=========================</font>
00157         <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.resize(patchs.size());
00158         <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>.resize(patchs.size());
00159         sint    maxVertex=-1;
00160         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
00161         {
00162                 <font class="keyword">const</font> CPatchInfo        &amp;pi= patchs[j];
00163                 <font class="keyword">const</font> CBezierPatch      &amp;p= pi.Patch;
00164                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00165                 CPatchConnect           &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00166 
00167                 <font class="comment">// Smoothing flags</font>
00168                 pa.Flags&amp;=~<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>;
00169                 pa.Flags|=<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>&amp;(pi.Flags&lt;&lt;<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>);
00170 
00171 
00172                 <font class="comment">// Noise Data</font>
00173                 <font class="comment">// copy noise rotation.</font>
00174                 pa.NoiseRotation= pi.NoiseRotation;
00175                 <font class="comment">// copy all noise smoothing info.</font>
00176                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00177                 {
00178                         pa.setCornerSmoothFlag(i, pi.getCornerSmoothFlag(i));
00179                 }
00180 
00181                 <font class="comment">// Copy order of the patch</font>
00182                 pa.OrderS= pi.OrderS;
00183                 pa.OrderT= pi.OrderT;
00184 
00185                 <font class="comment">// Build the patch.</font>
00186                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00187                         pa.Vertices[i].pack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00188                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
00189                         pa.Tangents[i].pack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00190                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00191                         pa.Interiors[i].pack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00192                 pa.Tiles= pi.Tiles;
00193                 pa.TileColors= pi.TileColors;
00194                 <font class="comment">/* Copy TileLightInfluences. It is possible that pi.TileLightInfluences.size()!= 0</font>
00195 <font class="comment">                        and pi.TileLightInfluences.size()!= (uint)(pi.OrderS/2+1)*(pi.OrderT/2+1)</font>
00196 <font class="comment">                        Because of a preceding bug where pa.OrderS and pa.OrderT were not initialized before the </font>
00197 <font class="comment">                        pa.resetTileLightInfluences();</font>
00198 <font class="comment">                */</font>
00199                 <font class="keywordflow">if</font>( pi.TileLightInfluences.size()!= (uint)(pi.OrderS/2+1)*(pi.OrderT/2+1) )
00200                 {
00201                         pa.resetTileLightInfluences();
00202                 }
00203                 <font class="keywordflow">else</font>
00204                 {
00205                         pa.TileLightInfluences= pi.TileLightInfluences;
00206                 }
00207 
00208                 <font class="comment">// Number of lumels in this patch</font>
00209                 uint lumelCount=(pi.OrderS*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a>)*(pi.OrderT*<a class="code" href="patch_8h.html#a7">NL_LUMEL_BY_TILE</a>);
00210 
00211                 <font class="comment">// Lumel empty ?</font>
00212                 <font class="keywordflow">if</font> (pi.Lumels.size ()==lumelCount)
00213                 {
00214                         <font class="comment">// Pack the lumel map</font>
00215                         pa.packShadowMap (&amp;pi.Lumels[0]);
00216                 }
00217                 <font class="keywordflow">else</font>
00218                 {
00219                         <font class="comment">// Reset lightmap</font>
00220                         pa.resetCompressedLumels ();
00221                 }
00222 
00223                 <a class="code" href="debug_8h.html#a6">nlassert</a>(pa.Tiles.size()== (uint)pi.OrderS*pi.OrderT);
00224                 <a class="code" href="debug_8h.html#a6">nlassert</a>(pa.TileColors.size()== (uint)(pi.OrderS+1)*(pi.OrderT+1));
00225 
00226                 <font class="comment">// Build the patchConnect.</font>
00227                 pc.ErrorSize= pi.ErrorSize;
00228                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00229                 {
00230                         pc.BaseVertices[i]= pi.BaseVertices[i];
00231                         maxVertex= max((sint)pc.BaseVertices[i], maxVertex);
00232                 }
00233                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00234                         pc.BindEdges[i]= pi.BindEdges[i];
00235         }
00236 
00237         <a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>= maxVertex+1;
00238         <a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>= max((uint32)<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>, numVertices);
00239 
00240 
00241         <font class="comment">// Copy PointLights.</font>
00242         <font class="comment">//=========================</font>
00243         <font class="comment">// build array, lights are sorted</font>
00244         std::vector&lt;uint&gt;       plRemap;
00245         <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>.build(zoneInfo.PointLights, plRemap);
00246         <font class="comment">// Check TileLightInfluences integrity, and remap PointLight Indices.</font>
00247         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
00248         {
00249                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00250                 <font class="keywordflow">for</font>(uint k= 0; k&lt;pa.TileLightInfluences.size(); k++)
00251                 {
00252                         CTileLightInfluence             &amp;tli= pa.TileLightInfluences[k];
00253                         <font class="keywordflow">for</font>(uint <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>=0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>&lt;CTileLightInfluence::NumLightPerCorner; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
00254                         {
00255                                 <font class="comment">// If NULL light, break and continue to next TileLightInfluence.</font>
00256                                 <font class="keywordflow">if</font>(tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]== 0xFF)
00257                                         <font class="keywordflow">break</font>;
00258                                 <font class="keywordflow">else</font>
00259                                 {
00260                                         <font class="comment">// Check good index.</font>
00261                                         <a class="code" href="debug_8h.html#a6">nlassert</a>(tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] &lt; <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>.getPointLights().size());
00262                                         <font class="comment">// Remap index, because of light sorting.</font>
00263                                         tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]= plRemap[tli.Light[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>]];
00264                                 }
00265 
00266                         }
00267                 }
00268         }
00269 }
00270 
00271 <font class="comment">// ***************************************************************************</font>
<a name="l00272"></a><a class="code" href="classNL3D_1_1CZone.html#a6">00272</a> <font class="keywordtype">void</font>                    CZone::retrieve(std::vector&lt;CPatchInfo&gt; &amp;patchs, std::vector&lt;CBorderVertex&gt; &amp;borderVertices)
00273 {
00274         CZoneInfo       zinfo;
00275 
00276         <a class="code" href="classNL3D_1_1CZone.html#a5">retrieve</a>(zinfo);
00277 
00278         patchs= zinfo.Patchs;
00279         borderVertices= zinfo.BorderVertices;
00280 }
00281 
00282 <font class="comment">// ***************************************************************************</font>
<a name="l00283"></a><a class="code" href="classNL3D_1_1CZone.html#a5">00283</a> <font class="keywordtype">void</font>                    CZone::retrieve(CZoneInfo &amp;zoneInfo)
00284 {
00285         sint i,j;
00286 
00287         <font class="comment">// Ref on input.</font>
00288         std::vector&lt;CPatchInfo&gt; &amp;patchs= zoneInfo.Patchs;
00289         std::vector&lt;CBorderVertex&gt; &amp;borderVertices= zoneInfo.BorderVertices;
00290         <font class="comment">// Copy zoneId.</font>
00291         zoneInfo.ZoneId= <a class="code" href="classNL3D_1_1CZone.html#a26">getZoneId</a>();
00292 
00293 
00294         <font class="comment">// uncompress Patchs.</font>
00295         <font class="comment">//=========================</font>
00296         patchs.resize(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
00297         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
00298         {
00299                 CPatchInfo                      &amp;pi= patchs[j];
00300                 CBezierPatch            &amp;p= pi.Patch;
00301                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00302                 CPatchConnect           &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00303 
00304 
00305                 <font class="comment">// Smoothing flags</font>
00306                 pi.Flags= (pa.Flags&amp;<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>)&gt;&gt;<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>;
00307 
00308 
00309                 <font class="comment">// Noise Data</font>
00310                 <font class="comment">// copy noise rotation.</font>
00311                 pi.NoiseRotation= pa.NoiseRotation;
00312                 <font class="comment">// copy all noise smoothing info.</font>
00313                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00314                 {
00315                         pi.setCornerSmoothFlag(i, pa.getCornerSmoothFlag(i));
00316                 }
00317 
00318 
00319                 <font class="comment">// re-Build the uncompressed bezier patch.</font>
00320                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00321                         pa.Vertices[i].unpack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00322                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
00323                         pa.Tangents[i].unpack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00324                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00325                         pa.Interiors[i].unpack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
00326                 pi.Tiles= pa.Tiles;
00327                 pi.TileColors= pa.TileColors;
00328                 pi.TileLightInfluences= pa.TileLightInfluences;
00329                 pi.Lumels.resize ((pa.OrderS*4)*(pa.OrderT*4));
00330                 pi.Flags=(pa.Flags&amp;<a class="code" href="patch_8h.html#a5">NL_PATCH_SMOOTH_FLAG_MASK</a>)&gt;&gt;<a class="code" href="patch_8h.html#a4">NL_PATCH_SMOOTH_FLAG_SHIFT</a>;
00331 
00332                 <font class="comment">// Unpack the lumel map</font>
00333                 pa.unpackShadowMap (&amp;pi.Lumels[0]);
00334 
00335                 <font class="comment">// from the patchConnect.</font>
00336                 pi.OrderS= pa.OrderS;
00337                 pi.OrderT= pa.OrderT;
00338                 pi.ErrorSize= pc.ErrorSize;
00339                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00340                 {
00341                         pi.BaseVertices[i]= pc.BaseVertices[i];
00342                 }
00343                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
00344                         pi.BindEdges[i]= pc.BindEdges[i];
00345         }
00346 
00347         <font class="comment">// retrieve bordervertices.</font>
00348         <font class="comment">//=========================</font>
00349         borderVertices= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>;
00350 
00351         <font class="comment">// retrieve PointLights.</font>
00352         <font class="comment">//=========================</font>
00353         zoneInfo.PointLights= <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>.getPointLights();
00354 
00355 }
00356 
00357 
00358 <font class="comment">// ***************************************************************************</font>
<a name="l00359"></a><a class="code" href="classNL3D_1_1CZone.html#a4">00359</a> <font class="keywordtype">void</font>                    CZone::build(<font class="keyword">const</font> CZone &amp;zone)
00360 {
00361         <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00362 
00363         <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>= zone.ZoneId;
00364         <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>= zone.BorderVertices;
00365 
00366         <font class="comment">// Compute the bbox and the bias/scale.</font>
00367         <font class="comment">//=====================================</font>
00368         <a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>= zone.ZoneBB;
00369         <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>= zone.PatchScale;
00370         <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>= zone.PatchBias;
00371 
00372 
00373         <font class="comment">// Compute/compress Patchs.</font>
00374         <font class="comment">//=========================</font>
00375         <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>= zone.Patchs;
00376         <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>= zone.PatchConnects;
00377 
00378         <font class="comment">// copy pointLights.</font>
00379         <font class="comment">//=========================</font>
00380         <a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>= zone._PointLightArray;
00381 
00382 
00383         <a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>= zone.NumVertices;
00384 }
00385 
00386 
00387 
00388 <font class="comment">// ***************************************************************************</font>
<a name="l00389"></a><a class="code" href="structNL3D_1_1CBorderVertex.html#a0">00389</a> <font class="keywordtype">void</font>                    CBorderVertex::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00390 {
00391         (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00392 
00393         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CBorderVertex.html#m0">CurrentVertex</a>, <font class="stringliteral">"CURRENT_VERTEX"</font>);
00394         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CBorderVertex.html#m1">NeighborZoneId</a>, <font class="stringliteral">"NEIGHTBOR_ZONE_ID"</font>);
00395         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CBorderVertex.html#m2">NeighborVertex</a>, <font class="stringliteral">"NEIGHTBOR_VERTEX"</font>);
00396 }
<a name="l00397"></a><a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#a0">00397</a> <font class="keywordtype">void</font>                    CZone::CPatchConnect::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00398 {
00399         uint    ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(1);
00400 
00401         <font class="keywordflow">if</font> (ver&lt;1)
00402                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m0">OldOrderS</a>, <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m1">OldOrderT</a>, <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m2">ErrorSize</a>);
00403         <font class="keywordflow">else</font>
00404                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m2">ErrorSize</a>);
00405         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[0], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[1], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[2], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m3">BaseVertices</a>[3], <font class="stringliteral">"BASE_VERTICES"</font>);
00406         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[0], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[1], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[2], <a class="code" href="structNL3D_1_1CZone_1_1CPatchConnect.html#m4">BindEdges</a>[3], <font class="stringliteral">"BIND_EDGES"</font>);
00407 }
<a name="l00408"></a><a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#a0">00408</a> <font class="keywordtype">void</font>                    CPatchInfo::CBindInfo::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00409 {
00410         (void)f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(0);
00411         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a>(<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>, <font class="stringliteral">"NPATCH"</font>);
00412         <a class="code" href="debug_8h.html#a6">nlassert</a> ( (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==0) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==1) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==2) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==4) | (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m0">NPatchs</a>==5) );
00413         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m1">ZoneId</a>, <font class="stringliteral">"ZONE_ID"</font>);
00414         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[0], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[1], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[2], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m2">Next</a>[3], <font class="stringliteral">"NEXT_PATCH"</font>);
00415         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[0], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[1], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[2], <a class="code" href="structNL3D_1_1CPatchInfo_1_1CBindInfo.html#m3">Edge</a>[3], <font class="stringliteral">"NEXT_EDGE"</font>);
00416 }
00417 
00418 <font class="comment">// ***************************************************************************</font>
<a name="l00419"></a><a class="code" href="classNL3D_1_1CZone.html#a10">00419</a> <font class="keywordtype">void</font>                    CZone::serial(<a class="code" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)
00420 {
00421         <font class="comment">/*</font>
00422 <font class="comment">        Version 4:</font>
00423 <font class="comment">                - PointLights</font>
00424 <font class="comment">        Version 3:</font>
00425 <font class="comment">                - Lumels compression version 2.</font>
00426 <font class="comment">        Version 2:</font>
00427 <font class="comment">                - Lumels.</font>
00428 <font class="comment">        Version 1:</font>
00429 <font class="comment">                - Tile color.</font>
00430 <font class="comment">        Version 0:</font>
00431 <font class="comment">                - base verison.</font>
00432 <font class="comment">        */</font>
00433         uint    ver= f.<a class="code" href="classNLMISC_1_1IStream.html#a29">serialVersion</a>(4);
00434 
00435         <font class="comment">// No more compatibility before version 3</font>
00436         <font class="keywordflow">if</font> (ver&lt;3)
00437         {
00438                 <font class="keywordflow">throw</font> EOlderStream(f);
00439         }
00440 
00441         f.<a class="code" href="classNLMISC_1_1IStream.html#a30">serialCheck</a>((uint32)'ENOZ');
00442 
00443         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>, <font class="stringliteral">"ZONE_ID"</font>);
00444         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>, <font class="stringliteral">"BB"</font>);
00445         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <font class="stringliteral">"PATCH_BIAS"</font>);
00446         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>, <font class="stringliteral">"PATCH_SCALE"</font>);
00447         f.<a class="code" href="classNLMISC_1_1IStream.html#a34">xmlSerial</a> (<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>, <font class="stringliteral">"NUM_VERTICES"</font>);
00448 
00449         f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"BORDER_VERTICES"</font>);
00450         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>);
00451         f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00452 
00453         f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"PATCHES"</font>);
00454         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>);
00455         f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00456 
00457         f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"PATCH_CONNECTS"</font>);
00458         f.<a class="code" href="classNLMISC_1_1IStream.html#a7">serialCont</a>(<a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>);
00459         f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00460 
00461         <font class="keywordflow">if</font> (ver&gt;=4)
00462         {
00463                 f.<a class="code" href="classNLMISC_1_1IStream.html#a38">xmlPush</a> (<font class="stringliteral">"POINT_LIGHTS"</font>);
00464                 f.<a class="code" href="classNLMISC_1_1IStream.html#a5">serial</a>(<a class="code" href="classNL3D_1_1CZone.html#o11">_PointLightArray</a>);
00465                 f.<a class="code" href="classNLMISC_1_1IStream.html#a41">xmlPop</a> ();
00466         }
00467 
00468         <font class="comment">// If read and version 0, must init default TileColors of patchs.</font>
00469         <font class="comment">//===============================================================</font>
00470         <font class="comment">// if(f.isReading() &amp;&amp; ver&lt;2) ... </font>
00471         <font class="comment">// Deprecated, because ver&lt;3 not supported</font>
00472 }
00473 
00474 
00475 <font class="comment">// ***************************************************************************</font>
<a name="l00476"></a><a class="code" href="classNL3D_1_1CZone.html#a8">00476</a> <font class="keywordtype">void</font>                    CZone::compile(CLandscape *landscape, <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones)
00477 {
00478         sint    i,j;
00479         <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a>                neighborZones;
00480 
00481         <font class="comment">//nlinfo("Compile Zone: %d \n", (sint32)getZoneId());</font>
00482 
00483         <font class="comment">// Can't compile if compiled.</font>
00484         <a class="code" href="debug_8h.html#a6">nlassert</a>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00485         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>= landscape;
00486 
00487         <font class="comment">// Attach this to loadedZones.</font>
00488         <font class="comment">//============================</font>
00489         <a class="code" href="debug_8h.html#a6">nlassert</a>(loadedZones.find(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>)==loadedZones.end());
00490         loadedZones[<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>]= <font class="keyword">this</font>;
00491         
00492         <font class="comment">// Create/link the base vertices according to present neigbor zones.</font>
00493         <font class="comment">//============================</font>
00494         <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.clear();
00495         <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.resize(<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>);
00496         <font class="comment">// First try to link vertices to other.</font>
00497         <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>.size();i++)
00498         {
00499                 sint    cur= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].CurrentVertex;
00500                 sint    vertto= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborVertex;
00501                 sint    zoneto= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborZoneId;
00502                 <a class="code" href="debug_8h.html#a6">nlassert</a>(cur&lt;<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>);
00503 
00504                 <font class="keywordflow">if</font>(loadedZones.find(zoneto)!=loadedZones.end())
00505                 {
00506                         <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a>   *zone;
00507                         zone= (*loadedZones.find(zoneto)).second;
00508                         <a class="code" href="debug_8h.html#a6">nlassert</a>(zone!=<font class="keyword">this</font>);
00509                         <font class="comment">// insert the zone in the neigborood (if not done...).</font>
00510                         neighborZones[zoneto]= zone;
00511                         <font class="comment">// Doesn't matter if BaseVertices is already linked to an other zone... </font>
00512                         <font class="comment">// This should be the same pointer in this case...</font>
00513                         <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[cur]=  zone-&gt;getBaseVertex(vertto);
00514                 }
00515         }
00516         <font class="comment">// Else, create unbounded vertices.</font>
00517         <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.size();i++)
00518         {
00519                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[i]==NULL)
00520                 {
00521                         <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[i]=  <font class="keyword">new</font> CTessBaseVertex;
00522                 }
00523         }
00524 
00525 
00526         <font class="comment">// compile() the patchs.</font>
00527         <font class="comment">//======================</font>
00528         <font class="keywordflow">for</font>(j=0;j&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00529         {
00530                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00531                 CPatchConnect           &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00532                 CTessVertex                     *baseVertices[4];
00533 
00534                 baseVertices[0]= &amp;(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[0]]-&gt;Vert);
00535                 baseVertices[1]= &amp;(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[1]]-&gt;Vert);
00536                 baseVertices[2]= &amp;(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[2]]-&gt;Vert);
00537                 baseVertices[3]= &amp;(<a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>[pc.BaseVertices[3]]-&gt;Vert);
00538                 pa.compile(<font class="keyword">this</font>, j, pa.OrderS, pa.OrderT, baseVertices, pc.ErrorSize);
00539         };
00540 
00541         <font class="comment">// bind() the patchs. (after all compiled).</font>
00542         <font class="comment">//===================</font>
00543         <font class="keywordflow">for</font>(j=0;j&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00544         {
00545                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00546                 CPatchConnect           &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00547 
00548                 <font class="comment">// bind the patch. This is the original bind, not a rebind.</font>
00549                 <a class="code" href="classNL3D_1_1CZone.html#f2">bindPatch</a>(loadedZones, pa, pc, <font class="keyword">false</font>);
00550         }
00551         
00552         
00553         <font class="comment">// rebindBorder() on neighbor zones.</font>
00554         <font class="comment">//==================================</font>
00555         <a class="code" href="namespaceNL3D.html#a313">ItZoneMap</a>               zoneIt;
00556         <font class="comment">// Traverse the neighborood.</font>
00557         <font class="keywordflow">for</font>(zoneIt= neighborZones.begin(); zoneIt!=neighborZones.end(); zoneIt++)
00558         {
00559                 (*zoneIt).second-&gt;rebindBorder(loadedZones);
00560         }
00561 
00562         <font class="comment">// End!!</font>
00563         <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>= <font class="keyword">true</font>;
00564 }
00565 
00566 <font class="comment">// ***************************************************************************</font>
<a name="l00567"></a><a class="code" href="classNL3D_1_1CZone.html#a9">00567</a> <font class="keywordtype">void</font>                    CZone::release(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones)
00568 {
00569         sint    i,j;
00570 
00571         <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>)
00572                 <font class="keywordflow">return</font>;
00573 
00574         <font class="comment">// detach this zone to loadedZones.</font>
00575         <font class="comment">//=================================</font>
00576         <a class="code" href="debug_8h.html#a6">nlassert</a>(loadedZones.find(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>)!=loadedZones.end());
00577         loadedZones.erase(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>);
00578         <font class="comment">// It doesn't server to unbindPatch(), since patch is not binded to neigbors.</font>
00579 
00580 
00581         <font class="comment">// unbind() the patchs.</font>
00582         <font class="comment">//=====================</font>
00583         <font class="keywordflow">for</font>(j=0;j&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00584         {
00585                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00586                 <a class="code" href="classNL3D_1_1CZone.html#f1">unbindPatch</a>(pa);
00587         }
00588 
00589 
00590         <font class="comment">// rebindBorder() on neighbor zones.</font>
00591         <font class="comment">//==================================</font>
00592         <font class="comment">// Build the nieghborood.</font>
00593         <a class="code" href="namespaceNL3D.html#a312">TZoneMap</a>                neighborZones;
00594         <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>.size();i++)
00595         {
00596                 sint    cur= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].CurrentVertex;
00597                 sint    zoneto= <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborZoneId;
00598                 <a class="code" href="debug_8h.html#a6">nlassert</a>(cur&lt;<a class="code" href="classNL3D_1_1CZone.html#o6">NumVertices</a>);
00599 
00600                 <font class="keywordflow">if</font>(loadedZones.find(zoneto)!=loadedZones.end())
00601                 {
00602                         <a class="code" href="classNL3D_1_1CZone.html#a0">CZone</a>   *zone;
00603                         zone= (*loadedZones.find(zoneto)).second;
00604                         <a class="code" href="debug_8h.html#a6">nlassert</a>(zone!=<font class="keyword">this</font>);
00605                         <font class="comment">// insert the zone in the neigborood (if not done...).</font>
00606                         neighborZones[zoneto]= zone;
00607                 }
00608         }
00609         <font class="comment">// rebind borders.</font>
00610         <a class="code" href="namespaceNL3D.html#a313">ItZoneMap</a>               zoneIt;
00611         <font class="comment">// Traverse the neighborood.</font>
00612         <font class="keywordflow">for</font>(zoneIt= neighborZones.begin(); zoneIt!=neighborZones.end(); zoneIt++)
00613         {
00614                 <font class="comment">// Since </font>
00615                 (*zoneIt).second-&gt;rebindBorder(loadedZones);
00616         }
00617 
00618 
00619         <font class="comment">// release() the patchs.</font>
00620         <font class="comment">//======================</font>
00621         <font class="comment">// unbind() need compiled neigbor patchs, so do the release after all unbind (so after rebindBorder() too...).</font>
00622         <font class="keywordflow">for</font>(j=0;j&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00623         {
00624                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00625                 pa.release();
00626         }
00627 
00628 
00629         <font class="comment">// destroy/unlink the base vertices (internal..), according to present neigbor zones.</font>
00630         <font class="comment">//=================================</font>
00631         <font class="comment">// Just release the smartptrs (easy!!). Do it after patchs released...</font>
00632         <a class="code" href="classNL3D_1_1CZone.html#o7">BaseVertices</a>.clear();
00633         
00634 
00635         <font class="comment">// End!!</font>
00636         <a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>= <font class="keyword">false</font>;
00637         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>= NULL;
00638         <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00639 }
00640 
00641 
00642 <font class="comment">// ***************************************************************************</font>
00643 <font class="comment">// ***************************************************************************</font>
00644 <font class="comment">// Private part.</font>
00645 <font class="comment">// ***************************************************************************</font>
00646 <font class="comment">// ***************************************************************************</font>
00647 
00648 
00649 <font class="comment">// ***************************************************************************</font>
<a name="l00650"></a><a class="code" href="classNL3D_1_1CZone.html#c0">00650</a> <font class="keywordtype">void</font>                    CZone::rebindBorder(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones)
00651 {
00652         sint    j;
00653 
00654         <font class="comment">// rebind patchs which are on border.</font>
00655         <font class="keywordflow">for</font>(j=0;j&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();j++)
00656         {
00657                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
00658                 CPatchConnect           &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[j];
00659 
00660                 <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#c3">patchOnBorder</a>(pc))
00661                 {
00662                         <font class="comment">// rebind the patch. This is a rebind.</font>
00663                         <a class="code" href="classNL3D_1_1CZone.html#f2">bindPatch</a>(loadedZones, pa, pc, <font class="keyword">true</font>);
00664                 }
00665         }
00666 }
00667 
00668 <font class="comment">// ***************************************************************************</font>
<a name="l00669"></a><a class="code" href="classNL3D_1_1CZone.html#f0">00669</a> CPatch          *CZone::getZonePatch(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones, sint zoneId, sint patch)
00670 {
00671 <font class="preprocessor">#ifdef NL3D_DEBUG_DONT_BIND_PATCH</font>
00672 <font class="preprocessor"></font>        <font class="keywordflow">return</font> NULL;
00673 <font class="preprocessor">#endif</font>
00674 <font class="preprocessor"></font>        <font class="keywordflow">if</font>(loadedZones.find(zoneId)==loadedZones.end())
00675                 <font class="keywordflow">return</font> NULL;
00676         <font class="keywordflow">else</font>
00677                 <font class="keywordflow">return</font> (loadedZones[zoneId])-&gt;getPatch(patch);
00678 }
00679 
00680 
00681 <font class="comment">// ***************************************************************************</font>
<a name="l00682"></a><a class="code" href="classNL3D_1_1CZone.html#c5">00682</a> <font class="keywordtype">void</font>            CZone::buildBindInfo(uint patchId, uint edge, CZone *neighborZone, CPatch::CBindInfo    &amp;paBind)
00683 {
00684         <a class="code" href="debug_8h.html#a6">nlassert</a>(patchId &lt; <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
00685         <a class="code" href="debug_8h.html#a6">nlassert</a>(neighborZone);
00686 
00687         CPatchConnect   &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[patchId];
00688 
00689 
00690         <font class="comment">// Get the bind info of this patch to his neighbor on "edge".</font>
00691         CPatchInfo::CBindInfo   &amp;pcBind= pc.BindEdges[edge];
00692         <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBind.NPatchs==0 || pcBind.NPatchs==1 || pcBind.NPatchs==2 || pcBind.NPatchs==4 || pcBind.NPatchs==5);
00693 
00694 
00695         <font class="comment">// copy zone ptr.</font>
00696         paBind.Zone= neighborZone;
00697 
00698 
00699         <font class="comment">// Special case of a small patch connected to a bigger.</font>
00700         <font class="keywordflow">if</font>(pcBind.NPatchs==5)
00701         {
00702                 paBind.NPatchs= 1;
00703                 paBind.Next[0]= neighborZone-&gt;getPatch(pcBind.Next[0]);
00704                 paBind.Edge[0]= pcBind.Edge[0];
00705                 
00706                 <font class="comment">// Get the twin bindInfo of pcBind.</font>
00707                 <font class="keyword">const</font> CPatchInfo::CBindInfo     &amp;pcBindNeighbor= 
00708                         neighborZone-&gt;getPatchConnect(pcBind.Next[0])-&gt;BindEdges[pcBind.Edge[0]];
00709                 <font class="comment">// must have a multiple bind.   </font>
00710                 <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBindNeighbor.NPatchs == 2 || pcBindNeighbor.NPatchs == 4);
00711 
00712                 <font class="comment">// number of bind is stored on the twin bindInfo.</font>
00713                 paBind.MultipleBindNum= pcBindNeighbor.NPatchs;
00714 
00715                 <font class="comment">// Search our patchId on neighbor;</font>
00716                 paBind.MultipleBindId= 255;
00717                 <font class="keywordflow">for</font>(sint i=0; i&lt;paBind.MultipleBindNum; i++)
00718                 {
00719                         <font class="keywordflow">if</font>(pcBindNeighbor.Next[i]==patchId)
00720                                 paBind.MultipleBindId= i;
00721                 }
00722                 <a class="code" href="debug_8h.html#a6">nlassert</a>(paBind.MultipleBindId!= 255);
00723         }
00724         <font class="keywordflow">else</font>
00725         {
00726                 paBind.MultipleBindNum= 0;
00727                 paBind.NPatchs= pcBind.NPatchs;
00728                 <font class="keywordflow">for</font>(sint i=0;i&lt;paBind.NPatchs; i++)
00729                 {
00730                         paBind.Next[i]= neighborZone-&gt;getPatch(pcBind.Next[i]);
00731                         paBind.Edge[i]= pcBind.Edge[i];
00732                 }
00733         }
00734 
00735 
00736 }
00737 
00738 
00739 <font class="comment">// ***************************************************************************</font>
<a name="l00740"></a><a class="code" href="classNL3D_1_1CZone.html#f2">00740</a> <font class="keywordtype">void</font>            CZone::bindPatch(<a class="code" href="namespaceNL3D.html#a312">TZoneMap</a> &amp;loadedZones, CPatch &amp;pa, CPatchConnect &amp;pc, <font class="keywordtype">bool</font> rebind)
00741 {
00742         CPatch::CBindInfo       edges[4];
00743 
00744         <font class="comment">// Fill all edges.</font>
00745         <font class="keywordflow">for</font>(sint i=0;i&lt;4;i++)
00746         {
00747                 CPatchInfo::CBindInfo   &amp;pcBind= pc.BindEdges[i];
00748                 CPatch::CBindInfo               &amp;paBind= edges[i];
00749 
00750                 <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBind.NPatchs==0 || pcBind.NPatchs==1 || pcBind.NPatchs==2 || pcBind.NPatchs==4 || pcBind.NPatchs==5);
00751                 paBind.NPatchs= pcBind.NPatchs;
00752 
00753 
00754                 <font class="comment">// Find the zone.</font>
00755                 TZoneMap::iterator      itZoneMap;
00756                 <font class="comment">// If no neighbor, or if zone neighbor not loaded.</font>
00757                 <font class="keywordflow">if</font>( paBind.NPatchs==0 || (itZoneMap=loadedZones.find(pcBind.ZoneId)) == loadedZones.end() )
00758                         paBind.Zone= NULL;
00759                 <font class="keywordflow">else</font>
00760                         paBind.Zone= itZoneMap-&gt;second;
00761 
00762 
00763                 <font class="comment">// Special case of a small patch connected to a bigger.</font>
00764                 <font class="keywordflow">if</font>(paBind.NPatchs==5)
00765                 {
00766                         paBind.Edge[0]= pcBind.Edge[0];
00767                         paBind.Next[0]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[0]);
00768                         <font class="comment">// If not loaded, don't bind to this edge.</font>
00769                         <font class="keywordflow">if</font>(!paBind.Next[0])
00770                                 paBind.NPatchs=0;
00771                         <font class="keywordflow">else</font>
00772                         {
00773                                 <font class="comment">// Get the BindInfo on me stored in our neighbor bigger CPatch</font>
00774                                 CPatch::CBindInfo       nbOnMe;
00775                                 paBind.Next[0]-&gt;getBindNeighbor(paBind.Edge[0], nbOnMe);
00776                                 <font class="comment">// if this patch has not already been binded on me, nbOnMe.Zone==NULL</font>
00777                                 <font class="keywordflow">if</font>( nbOnMe.Zone == NULL )
00778                                 {
00779                                         <font class="comment">// Simple case: do nothing: don't need to rebind() to the bigger patch since </font>
00780                                         <font class="comment">// himself is not bound</font>
00781                                         paBind.NPatchs=0;
00782                                         paBind.Zone= NULL;
00783                                 }
00784                                 <font class="keywordflow">else</font>
00785                                 {
00786                                         <font class="comment">// pa.bind() will do the job.</font>
00787                                         <font class="comment">// Leave it flagged with NPatchs==5.</font>
00788                                         <font class="keywordflow">continue</font>;
00789                                 }
00790                         }
00791                 }
00792 
00793 
00794                 <font class="comment">// Bind 1/1 and 1/2,1/4</font>
00795                 <font class="keywordflow">if</font>(paBind.NPatchs&gt;=1)
00796                 {
00797                         paBind.Edge[0]= pcBind.Edge[0];
00798                         paBind.Next[0]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[0]);
00799                         <font class="comment">// If not loaded, don't bind to this edge.</font>
00800                         <font class="keywordflow">if</font>(!paBind.Next[0])
00801                                 paBind.NPatchs=0;
00802                 }
00803                 <font class="keywordflow">if</font>(paBind.NPatchs&gt;=2)
00804                 {
00805                         paBind.Edge[1]= pcBind.Edge[1];
00806                         paBind.Next[1]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[1]);
00807                         <font class="comment">// If not loaded, don't bind to this edge.</font>
00808                         <font class="keywordflow">if</font>(!paBind.Next[1])
00809                                 paBind.NPatchs=0;
00810                 }
00811                 <font class="keywordflow">if</font>(paBind.NPatchs&gt;=4)
00812                 {
00813                         paBind.Edge[2]= pcBind.Edge[2];
00814                         paBind.Edge[3]= pcBind.Edge[3];
00815                         paBind.Next[2]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[2]);
00816                         paBind.Next[3]= CZone::getZonePatch(loadedZones, pcBind.ZoneId, pcBind.Next[3]);
00817                         <font class="comment">// If not loaded, don't bind to this edge.</font>
00818                         <font class="keywordflow">if</font>(!paBind.Next[2] || !paBind.Next[3])
00819                                 paBind.NPatchs=0;
00820                 }
00821         }
00822 
00823         <font class="comment">// First, unbind.</font>
00824         pa.unbind();
00825 
00826         <font class="comment">// Then bind.</font>
00827         pa.bind(edges, rebind);
00828 }
00829 
00830 
00831 <font class="comment">// ***************************************************************************</font>
<a name="l00832"></a><a class="code" href="classNL3D_1_1CZone.html#f1">00832</a> <font class="keywordtype">void</font>            CZone::unbindPatch(CPatch &amp;pa)
00833 {
00834         <font class="comment">/*</font>
00835 <font class="comment">                Remind: the old version with CPatch::unbindFrom*() doesn't work because of CZone::release(). This function</font>
00836 <font class="comment">                first erase the zone from loadedZones...</font>
00837 <font class="comment">                Not matter here. We use CPatch::unbind() which should do all the good job correctly (unbind pa from ohters</font>
00838 <font class="comment">                , and unbind others from pa at same time).</font>
00839 <font class="comment">        */</font>
00840 
00841         pa.unbind();
00842 }
00843 
00844 
00845 <font class="comment">// ***************************************************************************</font>
<a name="l00846"></a><a class="code" href="classNL3D_1_1CZone.html#c3">00846</a> <font class="keywordtype">bool</font>                    CZone::patchOnBorder(<font class="keyword">const</font> CPatchConnect &amp;pc)<font class="keyword"> const</font>
00847 <font class="keyword"></font>{
00848         <font class="comment">// If only one of neighbor patch is not of this zone, we are on a border.</font>
00849 
00850         <font class="comment">// Test all edges.</font>
00851         <font class="keywordflow">for</font>(sint i=0;i&lt;4;i++)
00852         {
00853                 <font class="keyword">const</font> CPatchInfo::CBindInfo     &amp;pcBind= pc.BindEdges[i];
00854 
00855                 <a class="code" href="debug_8h.html#a6">nlassert</a>(pcBind.NPatchs==0 || pcBind.NPatchs==1 || pcBind.NPatchs==2 || pcBind.NPatchs==4 || pcBind.NPatchs==5);
00856                 <font class="keywordflow">if</font>(pcBind.NPatchs&gt;=1)
00857                 {
00858                         <font class="keywordflow">if</font>(pcBind.ZoneId != <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>)
00859                                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
00860                 }
00861         }
00862 
00863         <font class="keywordflow">return</font> <font class="keyword">false</font>;
00864 }
00865 
00866 
00867 <font class="comment">// ***************************************************************************</font>
00868 <font class="comment">// ***************************************************************************</font>
00869 <font class="comment">// Render part.</font>
00870 <font class="comment">// ***************************************************************************</font>
00871 <font class="comment">// ***************************************************************************</font>
00872 
00873 
00874 <font class="comment">// ***************************************************************************</font>
<a name="l00875"></a><a class="code" href="classNL3D_1_1CZone.html#a16">00875</a> <font class="keywordtype">void</font>                    CZone::clip(<font class="keyword">const</font> std::vector&lt;CPlane&gt;   &amp;pyramid)
00876 {
00877         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
00878 
00879         <font class="comment">// bkup old ClipResult. NB: by default, it is ClipOut (no VB created).</font>
00880         sint    oldClipResult= <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>;
00881 
00882         <font class="comment">// Compute ClipResult.</font>
00883         <font class="comment">//-------------------</font>
00884         <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a>;
00885         <font class="keywordflow">for</font>(sint i=0;i&lt;(sint)pyramid.size();i++)
00886         {
00887                 <font class="comment">// If entirely out.</font>
00888                 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.clipBack(pyramid[i]))
00889                 {
00890                         <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00891                         <font class="comment">// If out of only one plane, out of all.</font>
00892                         <font class="keywordflow">break</font>;
00893                 }
00894                 <font class="comment">// If partially IN (ie not entirely out, and not entirely IN)</font>
00895                 <font class="keywordflow">else</font> <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o3">ZoneBB</a>.clipFront(pyramid[i]))
00896                 {
00897                         <font class="comment">// Force ClipResult to be ClipSide, and not ClipIn.</font>
00898                         <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>=<a class="code" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>;
00899                 }
00900         }
00901 
00902 
00903         <font class="comment">// Easy Clip  :)</font>
00904         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
00905         {
00906                 <a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>= <a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>;
00907                 <font class="comment">// don't need to go below...</font>
00908                 <font class="keywordflow">return</font>;
00909         }
00910 
00911 
00912         <font class="comment">// Clip By Patch Pass.</font>
00913         <font class="comment">//--------------------</font>
00914         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>)
00915         {
00916                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00917                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
00918                 {
00919                         <font class="comment">// The patch is entirely clipped, and so on for Render.</font>
00920                         pPatch-&gt;forceClip();
00921                         pPatch-&gt;forceRenderClip();
00922                 }
00923         }
00924         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u2">ClipIn</a>)
00925         {
00926                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00927                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
00928                 {
00929                         <font class="comment">// The patch is entirely unclipped, and so on for Render.</font>
00930                         pPatch-&gt;forceNoClip();
00931                         pPatch-&gt;forceNoRenderClip();
00932                 }
00933         }
00934         <font class="keywordflow">else</font>
00935         {
00936                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00937                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
00938                 {
00939                         pPatch-&gt;clip(pyramid);
00940                 }
00941         }
00942 
00943 
00944         <font class="comment">// delete / reallocate / fill VBuffers.</font>
00945         <font class="comment">//-------------------</font>
00946         <font class="comment">// If there is a change in the Clip of the zone, or if patchs may have change (ie ClipSide is undetermined).</font>
00947         <font class="keywordflow">if</font>(oldClipResult!=<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a> || oldClipResult==<a class="code" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>)
00948         {
00949                 <font class="comment">// Then, we must test by patch.</font>
00950                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
00951                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
00952                 {
00953                         <font class="comment">// For all patchs, we may delete or allocate / Fill VBs.</font>
00954                         pPatch-&gt;updateClipPatchVB();
00955                 }
00956 
00957         }
00958 
00959 }
00960 
00961 
00962 <font class="comment">// ***************************************************************************</font>
00963 <font class="comment">// DebugYoyo.</font>
00964 <font class="comment">// Code for Debug test Only.. Do not erase it, may be used later :)</font>
00965 <font class="comment">/*</font>
00966 <font class="comment">static  void    cleanTess(CTessFace *face)</font>
00967 <font class="comment">{</font>
00968 <font class="comment">        if(!face-&gt;isLeaf())</font>
00969 <font class="comment">        {</font>
00970 <font class="comment">                cleanTess(face-&gt;SonLeft);</font>
00971 <font class="comment">                cleanTess(face-&gt;SonRight);</font>
00972 <font class="comment">        }</font>
00973 <font class="comment">        // If has father, clean it.</font>
00974 <font class="comment">        if(face-&gt;Father)</font>
00975 <font class="comment">        {</font>
00976 <font class="comment">                CTessFace       *face1=face-&gt;Father;</font>
00977 <font class="comment">                CTessFace       *face2=face-&gt;Father-&gt;FBase;</font>
00978 <font class="comment">                face1-&gt;FLeft= face1-&gt;SonLeft-&gt;FBase;</font>
00979 <font class="comment">                face1-&gt;FRight= face1-&gt;SonRight-&gt;FBase;</font>
00980 <font class="comment">                if(face2!=NULL)</font>
00981 <font class="comment">                {</font>
00982 <font class="comment">                        face2-&gt;FLeft= face2-&gt;SonLeft-&gt;FBase;</font>
00983 <font class="comment">                        face2-&gt;FRight= face2-&gt;SonRight-&gt;FBase;</font>
00984 <font class="comment">                }</font>
00985 <font class="comment">        }</font>
00986 <font class="comment">}</font>
00987 <font class="comment">static  void    testTess(CTessFace *face)</font>
00988 <font class="comment">{</font>
00989 <font class="comment">        if(!face-&gt;isLeaf())</font>
00990 <font class="comment">        {</font>
00991 <font class="comment">                testTess(face-&gt;SonLeft);</font>
00992 <font class="comment">                testTess(face-&gt;SonRight);</font>
00993 <font class="comment">        }</font>
00994 <font class="comment">        // Test validity.</font>
00995 <font class="comment">        nlassert(!face-&gt;FBase || face-&gt;FBase-&gt;Patch!=(CPatch*)0xdddddddd);</font>
00996 <font class="comment">        nlassert(!face-&gt;FLeft || face-&gt;FLeft-&gt;Patch!=(CPatch*)0xdddddddd);</font>
00997 <font class="comment">        nlassert(!face-&gt;FRight || face-&gt;FRight-&gt;Patch!=(CPatch*)0xdddddddd);</font>
00998 <font class="comment">}</font>
00999 <font class="comment">static  void    checkTess()</font>
01000 <font class="comment">{</font>
01001 <font class="comment">        // This test should be inserted at begin of CZone::refine().</font>
01002 <font class="comment">        // And it needs hacking public/private.</font>
01003 <font class="comment">        CPatch          *pPatch;</font>
01004 <font class="comment">        sint            n;</font>
01005 <font class="comment">        pPatch= &amp;(*Patchs.begin());</font>
01006 <font class="comment">        for(n=(sint)Patchs.size();n&gt;0;n--, pPatch++)</font>
01007 <font class="comment">        {</font>
01008 <font class="comment">                cleanTess(pPatch-&gt;Son0);</font>
01009 <font class="comment">                cleanTess(pPatch-&gt;Son1);</font>
01010 <font class="comment">        }</font>
01011 <font class="comment">        pPatch= &amp;(*Patchs.begin());</font>
01012 <font class="comment">        for(n=(sint)Patchs.size();n&gt;0;n--, pPatch++)</font>
01013 <font class="comment">        {</font>
01014 <font class="comment">                testTess(pPatch-&gt;Son0);</font>
01015 <font class="comment">                testTess(pPatch-&gt;Son1);</font>
01016 <font class="comment">        }</font>
01017 <font class="comment">}</font>
01018 <font class="comment">*/</font>
01019 
01020 
01021 <font class="comment">// ***************************************************************************</font>
<a name="l01022"></a><a class="code" href="classNL3D_1_1CZone.html#a21">01022</a> <font class="keywordtype">void</font>                    CZone::excludePatchFromRefineAll(uint patch, <font class="keywordtype">bool</font> exclude)
01023 {
01024         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01025         <a class="code" href="debug_8h.html#a6">nlassert</a>(patch&lt;<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
01026 
01027         <font class="keywordflow">if</font>(patch&gt;=<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size())
01028                 <font class="keywordflow">return</font>;
01029 
01030         <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[patch].ExcludeFromRefineAll= exclude;
01031 }
01032 
01033 
01034 <font class="comment">// ***************************************************************************</font>
<a name="l01035"></a><a class="code" href="classNL3D_1_1CZone.html#a20">01035</a> <font class="keywordtype">void</font>                    CZone::refineAll()
01036 {
01037         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01038 
01039         <font class="comment">// Fuck stlport....</font>
01040         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
01041                 <font class="keywordflow">return</font>;
01042 
01043         <font class="comment">// Do a dummy clip.</font>
01044         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01045         sint n;
01046         <font class="keywordflow">for</font>(n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01047         {
01048                 pPatch-&gt;forceNoClip();
01049                 <font class="comment">// DO NOT do a forceNoRenderClip(), to avoid big allocation of Near/Far VB vertices in driver.</font>
01050         }
01051         <font class="comment">// DO NOT modify ClipResult, to avoid big allocation of Near/Far VB vertices in driver.</font>
01052 
01053 
01054         <font class="comment">// refine ALL patchs (even those which may be invisible).</font>
01055         pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01056         <font class="keywordflow">for</font>(n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01057         {
01058                 <font class="comment">// For Pacs construction: may exclude some patch from refineAll (for speed improvement).</font>
01059                 <font class="keywordflow">if</font>(!pPatch-&gt;ExcludeFromRefineAll)
01060                         pPatch-&gt;refineAll();
01061         }
01062 
01063 }
01064 
01065 
01066 <font class="comment">// ***************************************************************************</font>
<a name="l01067"></a><a class="code" href="classNL3D_1_1CZone.html#a22">01067</a> <font class="keywordtype">void</font>                    CZone::averageTesselationVertices()
01068 {
01069         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01070 
01071         <font class="comment">// Fuck stlport....</font>
01072         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
01073                 <font class="keywordflow">return</font>;
01074 
01075         <font class="comment">// averageTesselationVertices of ALL patchs.</font>
01076         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01077         <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01078         {
01079                 pPatch-&gt;averageTesselationVertices();
01080         }
01081 }
01082 
01083 
01084 <font class="comment">// ***************************************************************************</font>
<a name="l01085"></a><a class="code" href="classNL3D_1_1CZone.html#a17">01085</a> <font class="keywordtype">void</font>                    CZone::preRender()
01086 {
01087         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01088 
01089         <font class="comment">// Must be 2^X-1.</font>
01090         <font class="keyword">static</font> <font class="keyword">const</font>    sint    updateFarRefineFreq= 15;
01091         <font class="comment">// Take the renderDate here.</font>
01092         sint            curDateMod= CLandscapeGlobals::CurrentRenderDate &amp; updateFarRefineFreq;
01093 
01094         <font class="comment">// If no patchs, do nothing.</font>
01095         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.empty())
01096                 <font class="keywordflow">return</font>;
01097 
01098         <font class="comment">/* If patchs invisible, must still update their Far Textures,</font>
01099 <font class="comment">                else, there may be slowdown when we turn the head.</font>
01100 <font class="comment">        */</font>
01101 
01102 
01103         <font class="comment">// If all the zone is invisible.</font>
01104         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u3">ClipOut</a>)
01105         {
01106                 <font class="comment">// No patchs are visible, but maybe update the far textures.</font>
01107                 <font class="keywordflow">if</font>( curDateMod==(<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a> &amp; updateFarRefineFreq) )
01108                 {
01109                         <font class="comment">// updateTextureFarOnly for all patchs.</font>
01110                         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01111                         <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01112                                 pPatch-&gt;updateTextureFarOnly();
01113                 }
01114         }
01115         <font class="comment">// else If some patchs only are visible.</font>
01116         <font class="keywordflow">else</font> <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o12">ClipResult</a>==<a class="code" href="classNL3D_1_1CZone.html#u5u4">ClipSide</a>)
01117         {
01118                 <font class="comment">// PreRender Pass, or updateTextureFarOnly(), according to RenderClipped state.</font>
01119                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01120                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01121                 {
01122                         <font class="comment">// If the patch is visible</font>
01123                         <font class="keywordflow">if</font>(!pPatch-&gt;isRenderClipped())
01124                         {
01125                                 <font class="comment">// Then preRender it.</font>
01126                                 pPatch-&gt;preRender();
01127                         }
01128                         <font class="keywordflow">else</font>
01129                         {
01130                                 <font class="comment">// else maybe updateFar it.</font>
01131                                 <font class="comment">// ZoneId+n for better repartition.</font>
01132                                 <font class="keywordflow">if</font>( curDateMod==((<a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>+n) &amp; updateFarRefineFreq) )
01133                                         pPatch-&gt;updateTextureFarOnly();
01134                         }
01135                 }
01136         }
01137         <font class="keywordflow">else</font>    <font class="comment">// ClipResult==ClipIn</font>
01138         {
01139                 <font class="comment">// PreRender Pass for All</font>
01140                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01141                 <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01142                         pPatch-&gt;preRender();
01143         }
01144 
01145 }
01146 
01147 
01148 <font class="comment">// ***************************************************************************</font>
<a name="l01149"></a><a class="code" href="classNL3D_1_1CZone.html#a18">01149</a> <font class="keywordtype">void</font>                    CZone::resetRenderFarAndDeleteVBFV()
01150 {
01151         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch=0;
01152         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()&gt;0)
01153                 pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01154         <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01155         {
01156                 <font class="comment">// If patch is visible</font>
01157                 <font class="keywordflow">if</font>(!pPatch-&gt;RenderClipped)
01158                 {
01159                         <font class="comment">// release VertexBuffer, and FaceBuffer</font>
01160                         pPatch-&gt;deleteVBAndFaceVector();
01161                         <font class="comment">// Flag.</font>
01162                         pPatch-&gt;RenderClipped= <font class="keyword">true</font>;
01163                 }
01164 
01165                 pPatch-&gt;resetRenderFar();
01166         }
01167 }
01168 
01169 
01170 <font class="comment">// ***************************************************************************</font>
<a name="l01171"></a><a class="code" href="classNL3D_1_1CZone.html#a19">01171</a> <font class="keywordtype">void</font>                    CZone::forceMergeAtTileLevel()
01172 {
01173         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>          *pPatch=0;
01174         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()&gt;0)
01175                 pPatch= &amp;(*<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.begin());
01176         <font class="keywordflow">for</font>(sint n=(sint)<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size();n&gt;0;n--, pPatch++)
01177         {
01178                 pPatch-&gt;forceMergeAtTileLevel();
01179         }
01180 }
01181 
01182 
01183 <font class="comment">// ***************************************************************************</font>
01184 <font class="comment">// ***************************************************************************</font>
01185 <font class="comment">// Misc part.</font>
01186 <font class="comment">// ***************************************************************************</font>
01187 <font class="comment">// ***************************************************************************</font>
01188 
01189 
01190 <font class="comment">// ***************************************************************************</font>
<a name="l01191"></a><a class="code" href="classNL3D_1_1CZone.html#a11">01191</a> <font class="keywordtype">void</font>                    CZone::changePatchTextureAndColor (sint numPatch, <font class="keyword">const</font> std::vector&lt;CTileElement&gt; *tiles, <font class="keyword">const</font> std::vector&lt;CTileColor&gt; *colors)
01192 {
01193         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&gt;=0);
01194         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&lt;<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01195         
01196 
01197         <font class="comment">// Update the patch texture.</font>
01198         <font class="keywordflow">if</font> (tiles)
01199         {
01200                 <a class="code" href="debug_8h.html#a6">nlassert</a>( <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].Tiles.size() == tiles-&gt;size() );
01201                 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].Tiles = *tiles;
01202         }
01203 
01204         <font class="comment">// Update the patch colors.</font>
01205         <font class="keywordflow">if</font> (colors)
01206         {
01207                 <a class="code" href="debug_8h.html#a6">nlassert</a>( <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].TileColors.size() == colors-&gt;size() );
01208                 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].TileColors = *colors;
01209         }
01210 
01211         <font class="keywordflow">if</font> (Compiled)
01212         {
01213                 <font class="comment">// If the patch is visible, then we must LockBuffers, because new VertexVB may be created.</font>
01214                 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].RenderClipped)
01215                         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>-&gt;updateGlobalsAndLockBuffers(CVector::Null);
01216 
01217                 <font class="comment">// Recompute UVs for new setup of Tiles.</font>
01218                 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].deleteTileUvs();
01219                 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].recreateTileUvs();
01220 
01221                 <font class="comment">// unlockBuffers() if necessary.</font>
01222                 <font class="keywordflow">if</font>(!<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].RenderClipped)
01223                 {
01224                         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>-&gt;unlockBuffers();
01225                         <font class="comment">// This patch is visible, and TileFaces have been deleted / added.</font>
01226                         <font class="comment">// So must update TessBlock.</font>
01227                         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>-&gt;updateTessBlocksFaceVector();
01228                 }
01229         }
01230 }
01231 
01232 
01233 <font class="comment">// ***************************************************************************</font>
<a name="l01234"></a><a class="code" href="classNL3D_1_1CZone.html#a12">01234</a> <font class="keywordtype">void</font>                    CZone::refreshTesselationGeometry(sint numPatch)
01235 {
01236         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&gt;=0);
01237         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&lt;<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01238         <a class="code" href="debug_8h.html#a6">nlassert</a>(<a class="code" href="classNL3D_1_1CZone.html#o2">Compiled</a>);
01239 
01240         <font class="comment">// At next render, we must re-fill the entire unclipped VB, so change are taken into account.</font>
01241         <a class="code" href="classNL3D_1_1CZone.html#o0">Landscape</a>-&gt;_RenderMustRefillVB= <font class="keyword">true</font>;
01242 
01243         <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].refreshTesselationGeometry();
01244 }
01245 
01246 
01247 <font class="comment">// ***************************************************************************</font>
<a name="l01248"></a><a class="code" href="classNL3D_1_1CZone.html#a13">01248</a> <font class="keyword">const</font> std::vector&lt;CTileElement&gt; &amp;CZone::getPatchTexture(sint numPatch)<font class="keyword"> const</font>
01249 <font class="keyword"></font>{
01250         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&gt;=0);
01251         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&lt;<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01252 
01253         <font class="comment">// Update the patch texture.</font>
01254         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].Tiles;
01255 }
01256 
01257 
01258 <font class="comment">// ***************************************************************************</font>
<a name="l01259"></a><a class="code" href="classNL3D_1_1CZone.html#a14">01259</a> <font class="keyword">const</font> std::vector&lt;CTileColor&gt; &amp;CZone::getPatchColor(sint numPatch)<font class="keyword"> const</font>
01260 <font class="keyword"></font>{
01261         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&gt;=0);
01262         <a class="code" href="debug_8h.html#a6">nlassert</a>(numPatch&lt;<a class="code" href="classNL3D_1_1CZone.html#a27">getNumPatchs</a>());
01263 
01264         <font class="comment">// Update the patch texture.</font>
01265         <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[numPatch].TileColors;
01266 }
01267 
01268 
01269 <font class="comment">// ***************************************************************************</font>
<a name="l01270"></a><a class="code" href="classNL3D_1_1CZone.html#a7">01270</a> <font class="keywordtype">void</font>                    CZone::debugBinds(FILE *f)
01271 {
01272         fprintf(f, <font class="stringliteral">"*****************************\n"</font>);
01273         fprintf(f, <font class="stringliteral">"ZoneId: %d. NPatchs:%d\n"</font>, <a class="code" href="classNL3D_1_1CZone.html#o1">ZoneId</a>, <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>.size());
01274         sint i;
01275         <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>.size();i++)
01276         {
01277                 CPatchConnect   &amp;pc= <a class="code" href="classNL3D_1_1CZone.html#o10">PatchConnects</a>[i];
01278                 fprintf(f, <font class="stringliteral">"patch%d:\n"</font>, i);
01279                 <font class="keywordflow">for</font>(sint j=0;j&lt;4;j++)
01280                 {
01281                         CPatchInfo::CBindInfo   &amp;bd= pc.BindEdges[j];
01282                         fprintf(f, <font class="stringliteral">"    edge%d: Zone:%d. NPatchs:%d. "</font>, j, bd.ZoneId, bd.NPatchs);
01283                         <font class="keywordflow">for</font>(sint k=0;k&lt;bd.NPatchs;k++)
01284                         {
01285                                 fprintf(f, <font class="stringliteral">"p%de%d - "</font>, bd.Next[k], bd.Edge[k]);
01286                         }
01287                         fprintf(f, <font class="stringliteral">"\n"</font>);
01288                 }
01289         }
01290 
01291         fprintf(f,<font class="stringliteral">"Vertices :\n"</font>);
01292         <font class="keywordflow">for</font>(i=0;i&lt;(sint)<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>.size();i++)
01293         {
01294                 fprintf(f,<font class="stringliteral">"current : %d -&gt; (zone %d) vertex %d\n"</font>,<a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].CurrentVertex,
01295                                                                                         <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborZoneId,
01296                                                                                         <a class="code" href="classNL3D_1_1CZone.html#o8">BorderVertices</a>[i].NeighborVertex);
01297         }
01298 }
01299 
01300 
01301 <font class="comment">// ***************************************************************************</font>
<a name="l01302"></a><a class="code" href="classNL3D_1_1CZone.html#a31">01302</a> <font class="keywordtype">void</font>                    CZone::applyHeightField(<font class="keyword">const</font> CLandscape &amp;landScape)
01303 {
01304         sint    i,j;
01305         vector&lt;CBezierPatch&gt;    patchs;
01306 
01307         <font class="comment">// no patch, do nothing.</font>
01308         <font class="keywordflow">if</font>(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size()==0)
01309                 <font class="keywordflow">return</font>;
01310 
01311         <font class="comment">// 0. Unpack patchs to Bezier Patchs.</font>
01312         <font class="comment">//===================================</font>
01313         patchs.resize(<a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size());
01314         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01315         {
01316                 CBezierPatch            &amp;p= patchs[j];
01317                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
01318 
01319                 <font class="comment">// re-Build the uncompressed bezier patch.</font>
01320                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01321                         pa.Vertices[i].unpack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01322                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01323                         pa.Tangents[i].unpack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01324                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01325                         pa.Interiors[i].unpack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01326         }
01327 
01328         <font class="comment">// 1. apply heightfield on bezier patchs.</font>
01329         <font class="comment">//===================================</font>
01330         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01331         {
01332                 CBezierPatch            &amp;p= patchs[j];
01333 
01334                 <font class="comment">// apply delta.</font>
01335                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01336                         p.Vertices[i]+= landScape.getHeightFieldDeltaZ(p.Vertices[i].x, p.Vertices[i].y);
01337                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01338                         p.Tangents[i]+= landScape.getHeightFieldDeltaZ(p.Tangents[i].x, p.Tangents[i].y);
01339                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01340                         p.Interiors[i]+= landScape.getHeightFieldDeltaZ(p.Interiors[i].x, p.Interiors[i].y);
01341         }
01342 
01343 
01344         <font class="comment">// 2. Re-compute Patch Scale/Bias, and Zone BBox.</font>
01345         <font class="comment">//===================================</font>
01346         CAABBox         bb;
01347         bb.setCenter(patchs[0].Vertices[0]);
01348         bb.setHalfSize(CVector::Null);
01349         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01350         {
01351                 <font class="comment">// extend bbox.</font>
01352                 <font class="keyword">const</font> CBezierPatch      &amp;p= patchs[j];
01353                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01354                         bb.extend(p.Vertices[i]);
01355                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01356                         bb.extend(p.Tangents[i]);
01357                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01358                         bb.extend(p.Interiors[i]);
01359         }
01360         <font class="comment">// Compute BBox, and Patch Scale Bias, according to Noise.</font>
01361         <a class="code" href="classNL3D_1_1CZone.html#c4">computeBBScaleBias</a>(bb);
01362 
01363 
01364         <font class="comment">// 3. Re-pack patchs.</font>
01365         <font class="comment">//===================================</font>
01366         <font class="keywordflow">for</font>(j=0;j&lt;(sint)patchs.size();j++)
01367         {
01368                 CBezierPatch            &amp;p= patchs[j];
01369                 <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a>                          &amp;pa= <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[j];
01370 
01371                 <font class="comment">// Build the packed patch.</font>
01372                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01373                         pa.Vertices[i].pack(p.Vertices[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01374                 <font class="keywordflow">for</font>(i=0;i&lt;8;i++)
01375                         pa.Tangents[i].pack(p.Tangents[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01376                 <font class="keywordflow">for</font>(i=0;i&lt;4;i++)
01377                         pa.Interiors[i].pack(p.Interiors[i], <a class="code" href="classNL3D_1_1CZone.html#o4">PatchBias</a>, <a class="code" href="classNL3D_1_1CZone.html#o5">PatchScale</a>);
01378         }
01379 }
01380 
01381 <font class="comment">// ***************************************************************************</font>
<a name="l01382"></a><a class="code" href="classNL3D_1_1CZone.html#a32">01382</a> <font class="keywordtype">void</font> CZone::setupColorsFromTileFlags(<font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> colors[4])
01383 {
01384         <font class="keywordflow">for</font> (uint k = 0; k &lt; <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>.size(); ++k)
01385         {
01386                 <a class="code" href="classNL3D_1_1CZone.html#o9">Patchs</a>[k].setupColorsFromTileFlags(colors);
01387         }
01388 }
01389 
01390 
01391 <font class="comment">// ***************************************************************************</font>
<a name="l01392"></a><a class="code" href="classNL3D_1_1CZone.html#a33">01392</a> <font class="keywordtype">void</font> CZone::copyTilesFlags(sint destPatchId, <font class="keyword">const</font> CPatch *srcPatch)
01393 {
01394         <a class="code" href="classNL3D_1_1CZone.html#l2">CPatch</a> *destPatch = <a class="code" href="classNL3D_1_1CZone.html#a29">getPatch</a>(destPatchId);
01395         
01396         destPatch-&gt;copyTileFlagsFromPatch(srcPatch);
01397 }
01398 
01399 
01400 <font class="comment">// ***************************************************************************</font>
01401 <font class="keywordtype">bool</font> CPatchInfo::getNeighborTile (uint patchId, uint edge, sint position, uint &amp;patchOut, sint &amp;sOut, sint &amp;tOut, 
01402                                                                   <font class="keyword">const</font> vector&lt;CPatchInfo&gt; &amp;patchInfos)<font class="keyword"> const</font>
01403 <font class="keyword"></font>{
01404         <a class="code" href="debug_8h.html#a6">nlassert</a> (edge&lt;4);
01405 
01406         <font class="comment">// S or T ?</font>
01407         uint length = (edge&amp;1) ? OrderS : OrderT;
01408         <a class="code" href="debug_8h.html#a6">nlassert</a> ((uint)position&lt;length);
01409 
01410         <font class="comment">// What kind of case ?</font>
01411         <font class="keywordflow">switch</font> (BindEdges[edge].NPatchs)
01412         {
01413         <font class="keywordflow">case</font> 1:
01414         <font class="keywordflow">case</font> 2:
01415         <font class="keywordflow">case</font> 4:
01416                 {
01417                         <font class="comment">// Get neighbor index and position in neighbor</font>
01418                         uint neighborLength = (length / BindEdges[edge].NPatchs);
01419                         uint neighbor = position / neighborLength;
01420                         uint neighborPosition = neighborLength - (position % neighborLength) - 1;
01421                         uint neighborEdge = BindEdges[edge].Edge[neighbor];
01422 
01423                         <font class="comment">// Patch id</font>
01424                         patchOut = BindEdges[edge].Next[neighbor];
01425 
01426                         <font class="comment">// Check neighbor</font>
01427                         uint neighborRealLength = (neighborEdge&amp;1) ? patchInfos[patchOut].OrderS : patchInfos[patchOut].OrderT;
01428                         <font class="keywordflow">if</font> (neighborRealLength == neighborLength)
01429                         {
01430                                 <font class="comment">// Get final coordinate</font>
01431                                 <font class="keywordflow">switch</font> (neighborEdge)
01432                                 {
01433                                 <font class="keywordflow">case</font> 0:
01434                                         sOut = 0;
01435                                         tOut = neighborPosition;
01436                                         <font class="keywordflow">break</font>;
01437                                 <font class="keywordflow">case</font> 1:
01438                                         sOut = neighborPosition;
01439                                         tOut = patchInfos[patchOut].OrderT-1;
01440                                         <font class="keywordflow">break</font>;
01441                                 <font class="keywordflow">case</font> 2:
01442                                         sOut = patchInfos[patchOut].OrderS-1;
01443                                         tOut = patchInfos[patchOut].OrderT-neighborPosition-1;
01444                                         <font class="keywordflow">break</font>;
01445                                 <font class="keywordflow">case</font> 3:
01446                                         sOut = patchInfos[patchOut].OrderS-neighborPosition-1;
01447                                         tOut = 0;
01448                                         <font class="keywordflow">break</font>;
01449                                 }
01450 
01451                                 <font class="comment">// Ok todo remove</font>
01452                                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01453                         }
01454                 }
01455                 <font class="keywordflow">break</font>;
01456         
01457         <font class="keywordflow">case</font> 5:
01458                 {
01459                         <font class="comment">// Find in the neighbor where we are</font>
01460                         patchOut = BindEdges[edge].Next[0];
01461                         uint neighborEdge = BindEdges[edge].Edge[0];
01462                         uint neighborEdgeCount = patchInfos[patchOut].BindEdges[neighborEdge].NPatchs;
01463 
01464                         <font class="comment">// Check neighbor</font>
01465                         uint neighborRealLength = (neighborEdge&amp;1) ? patchInfos[patchOut].OrderS : patchInfos[patchOut].OrderT;
01466 
01467                         <font class="comment">// Good length ?</font>
01468                         <font class="keywordflow">if</font> ((neighborRealLength / neighborEdgeCount) == length)
01469                         {
01470                                 <font class="comment">// Find us in the neighbor</font>
01471                                 uint neighborPosition;
01472                                 <font class="keywordflow">for</font> (neighborPosition=0; neighborPosition&lt;neighborEdgeCount; neighborPosition++)
01473                                 {
01474                                         <font class="comment">// Found ?</font>
01475                                         <font class="keywordflow">if</font> (patchInfos[patchOut].BindEdges[neighborEdge].Next[neighborPosition] == patchId)
01476                                                 <font class="keywordflow">break</font>;
01477                                 }
01478 
01479                                 <font class="comment">// Must be found</font>
01480                                 <a class="code" href="debug_8h.html#a6">nlassert</a> (neighborPosition!=neighborEdgeCount);
01481                                 neighborPosition = (neighborPosition + 1) * (neighborRealLength / neighborEdgeCount) - position - 1;
01482 
01483                                 <font class="comment">// Get final coordinate</font>
01484                                 <font class="keywordflow">switch</font> (neighborEdge)
01485                                 {
01486                                 <font class="keywordflow">case</font> 0:
01487                                         sOut = 0;
01488                                         tOut = neighborPosition;
01489                                         <font class="keywordflow">break</font>;
01490                                 <font class="keywordflow">case</font> 1:
01491                                         sOut = neighborPosition;
01492                                         tOut = patchInfos[patchOut].OrderT-1;
01493                                         <font class="keywordflow">break</font>;
01494                                 <font class="keywordflow">case</font> 2:
01495                                         sOut = patchInfos[patchOut].OrderS-1;
01496                                         tOut = patchInfos[patchOut].OrderT-neighborPosition-1;
01497                                         <font class="keywordflow">break</font>;
01498                                 <font class="keywordflow">case</font> 3:
01499                                         sOut = patchInfos[patchOut].OrderS-neighborPosition-1;
01500                                         tOut = 0;
01501                                         <font class="keywordflow">break</font>;
01502                                 }
01503 
01504                                 <font class="comment">// Ok</font>
01505                                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01506                         }
01507                 }
01508                 <font class="keywordflow">break</font>;
01509         }
01510 
01511         <font class="keywordflow">return</font> <font class="keyword">false</font>;
01512 }
01513 
01514 
01515 <font class="comment">// ***************************************************************************</font>
01516 
<a name="l01517"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d1">01517</a> <font class="keywordtype">bool</font> CPatchInfo::getTileSymmetryRotate (<font class="keyword">const</font> CTileBank &amp;bank, uint tile, <font class="keywordtype">bool</font> &amp;symmetry, uint &amp;rotate)
01518 {
01519         <font class="comment">// Need check the tile ?</font>
01520         <font class="keywordflow">if</font> ( (symmetry || (rotate != 0)) &amp;&amp; (tile != 0xffffffff) )
01521         {
01522                 <font class="comment">// Tile exist ?</font>
01523                 <font class="keywordflow">if</font> (tile &lt; (uint)bank.getTileCount())
01524                 {
01525                         <font class="comment">// Get xref</font>
01526                         <font class="keywordtype">int</font> tileSet;
01527                         <font class="keywordtype">int</font> number;
01528                         CTileBank::TTileType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>;
01529 
01530                         <font class="comment">// Get tile xref</font>
01531                         bank.getTileXRef ((<font class="keywordtype">int</font>)tile, tileSet, number, <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>);
01532 
01533                         <font class="comment">// Is it an oriented tile ?</font>
01534                         <font class="keywordflow">if</font> (bank.getTileSet (tileSet)-&gt;getOriented())
01535                         {
01536                                 <font class="comment">// New rotation value</font>
01537                                 rotate = 0;
01538                         }
01539 
01540                         <font class="comment">// Ok</font>
01541                         <font class="keywordflow">return</font> <font class="keyword">true</font>;
01542                 }
01543 
01544                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01545         }
01546         <font class="keywordflow">else</font>
01547                 <font class="keywordflow">return</font> <font class="keyword">true</font>;
01548 }
01549 
01550 <font class="comment">// ***************************************************************************</font>
01551 
<a name="l01552"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d2">01552</a> <font class="keywordtype">bool</font> CPatchInfo::transformTile (<font class="keyword">const</font> CTileBank &amp;bank, uint &amp;tile, uint &amp;tileRotation, <font class="keywordtype">bool</font> symmetry, uint rotate, <font class="keywordtype">bool</font> goofy)
01553 {
01554         <font class="comment">// Tile exist ?</font>
01555         <font class="keywordflow">if</font> ( (rotate!=0) || symmetry )
01556         {
01557                 <font class="keywordflow">if</font> (tile &lt; (uint)bank.getTileCount())
01558                 {
01559                         <font class="comment">// Get xref</font>
01560                         <font class="keywordtype">int</font> tileSet;
01561                         <font class="keywordtype">int</font> number;
01562                         CTileBank::TTileType <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>;
01563 
01564                         <font class="comment">// Get tile xref</font>
01565                         bank.getTileXRef ((<font class="keywordtype">int</font>)tile, tileSet, number, <a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a>);
01566 
01567                         <font class="comment">// Transition ?</font>
01568                         <font class="keywordflow">if</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a373">type</a> == CTileBank::transition)
01569                         {
01570                                 <font class="comment">// Rotation for transition</font>
01571                                 uint transRotate = rotate;
01572 
01573                                 <font class="comment">// Number should be ok</font>
01574                                 <a class="code" href="debug_8h.html#a6">nlassert</a> (number&gt;=0);
01575                                 <a class="code" href="debug_8h.html#a6">nlassert</a> (number&lt;CTileSet::count);
01576 
01577                                 <font class="comment">// Tlie set number</font>
01578                                 <font class="keyword">const</font> CTileSet *pTileSet = bank.getTileSet (tileSet);
01579 
01580                                 <font class="comment">// Get border desc</font>
01581                                 CTileSet::TFlagBorder oriented[4] = 
01582                                 {       
01583                                         pTileSet-&gt;getOrientedBorder (CTileSet::left, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::left)),
01584                                         pTileSet-&gt;getOrientedBorder (CTileSet::bottom, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::bottom)),
01585                                         pTileSet-&gt;getOrientedBorder (CTileSet::right, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::right)),
01586                                         pTileSet-&gt;getOrientedBorder (CTileSet::top, CTileSet::getEdgeType ((CTileSet::TTransition)number, CTileSet::top))
01587                                 };
01588 
01589                                 <font class="comment">// Symmetry ?</font>
01590                                 <font class="keywordflow">if</font> (symmetry)
01591                                 {
01592                                         <font class="keywordflow">if</font> ( (tileRotation &amp; 1) ^ goofy )
01593                                         {
01594                                                 CTileSet::TFlagBorder tmp = oriented[1];
01595                                                 oriented[1] = CTileSet::getInvertBorder (oriented[3]);
01596                                                 oriented[3] = CTileSet::getInvertBorder (tmp);
01597                                                 oriented[2] = CTileSet::getInvertBorder (oriented[2]);
01598                                                 oriented[0] = CTileSet::getInvertBorder (oriented[0]);
01599                                         }
01600                                         <font class="keywordflow">else</font>
01601                                         {
01602                                                 CTileSet::TFlagBorder tmp = oriented[0];
01603                                                 oriented[0] = CTileSet::getInvertBorder (oriented[2]);
01604                                                 oriented[2] = CTileSet::getInvertBorder (tmp);
01605                                                 oriented[1] = CTileSet::getInvertBorder (oriented[1]);
01606                                                 oriented[3] = CTileSet::getInvertBorder (oriented[3]);
01607                                         }
01608                                 }
01609 
01610                                 <font class="comment">// Rotation</font>
01611                                 CTileSet::TFlagBorder edges[4];
01612                                 edges[0] = pTileSet-&gt;getOrientedBorder (CTileSet::left, oriented[(0 + transRotate )&amp;3]);
01613                                 edges[1] = pTileSet-&gt;getOrientedBorder (CTileSet::bottom, oriented[(1 + transRotate )&amp;3]);
01614                                 edges[2] = pTileSet-&gt;getOrientedBorder (CTileSet::right, oriented[(2 + transRotate )&amp;3]);
01615                                 edges[3] = pTileSet-&gt;getOrientedBorder (CTileSet::top, oriented[(3 + transRotate )&amp;3]);
01616 
01617                                 <font class="comment">// Get the good tile number</font>
01618                                 CTileSet::TTransition transition = pTileSet-&gt;getTransitionTile (edges[3], edges[1], edges[0], edges[2]);
01619                                 <a class="code" href="debug_8h.html#a6">nlassert</a> ((CTileSet::TTransition)transition != CTileSet::notfound);
01620                                 tile = (uint)(pTileSet-&gt;getTransition (transition)-&gt;getTile ());
01621                         }
01622 
01623                         <font class="comment">// Transform rotation: invert rotation</font>
01624                         tileRotation += rotate;
01625 
01626                         <font class="comment">// If goofy, add +2</font>
01627                         <font class="keywordflow">if</font> (goofy &amp;&amp; symmetry)
01628                                 tileRotation += 2;
01629 
01630                         <font class="comment">// Mask the rotation</font>
01631                         tileRotation &amp;= 3;
01632                 }
01633                 <font class="keywordflow">else</font>
01634                         <font class="keywordflow">return</font> <font class="keyword">false</font>;
01635         }
01636 
01637         <font class="comment">// Ok</font>
01638         <font class="keywordflow">return</font> <font class="keyword">true</font>;
01639 }
01640 
01641 <font class="comment">// ***************************************************************************</font>
01642 
<a name="l01643"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d3">01643</a> <font class="keywordtype">void</font> CPatchInfo::transform256Case (<font class="keyword">const</font> CTileBank &amp;bank, uint8 &amp;case256, uint tileRotation, <font class="keywordtype">bool</font> symmetry, uint rotate, <font class="keywordtype">bool</font> goofy)
01644 {
01645         <font class="comment">// Tile exist ?</font>
01646         <font class="keywordflow">if</font> ( (rotate!=0) || symmetry )
01647         {
01648                 <font class="comment">// Symmetry ?</font>
01649                 <font class="keywordflow">if</font> (symmetry)
01650                 {
01651                         <font class="comment">// Take the symmetry</font>
01652                         uint symArray[4] = {3, 2, 1, 0};
01653                         case256 = symArray[case256];
01654 
01655                         <font class="keywordflow">if</font> (goofy &amp;&amp; ((tileRotation &amp; 1) ==0))
01656                                 case256 += 2;
01657                         <font class="keywordflow">if</font> ((!goofy) &amp;&amp; (tileRotation &amp; 1))
01658                                 case256 += 2;
01659                 }
01660 
01661                 <font class="comment">// Rotation ?</font>
01662                 case256 -= rotate;
01663                 case256 &amp;= 3;
01664         }
01665 }
01666 
01667 <font class="comment">// ***************************************************************************</font>
01668 
<a name="l01669"></a><a class="code" href="structNL3D_1_1CPatchInfo.html#d0">01669</a> <font class="keywordtype">bool</font> <a class="code" href="driver__opengl__extension__def_8h.html#a371">CPatchInfo::transform</a> (std::vector&lt;CPatchInfo&gt; &amp;patchInfo, <a class="code" href="classNL3D_1_1CZoneSymmetrisation.html">NL3D::CZoneSymmetrisation</a> &amp;zoneSymmetry, <font class="keyword">const</font> <a class="code" href="classNL3D_1_1CTileBank.html">NL3D::CTileBank</a> &amp;bank, <font class="keywordtype">bool</font> symmetry, uint rotate, <font class="keywordtype">float</font> snapCell, <font class="keywordtype">float</font> weldThreshold, <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;toOriginalSpace)
01670 {
01671         uint patchCount = patchInfo.size ();
01672         uint i;
01673 
01674         <font class="comment">// --- Export tile info Symmetry of the bind info.</font>
01675         <font class="comment">// --- Parse each patch and each edge</font>
01676 
01677         <font class="comment">// For each patches</font>
01678         <a class="code" href="classNL3D_1_1CZoneSymmetrisation_1_1CError.html">NL3D::CZoneSymmetrisation::CError</a> error;
01679         
01680         <font class="comment">// Build the structure</font>
01681         <font class="keywordflow">if</font> (!zoneSymmetry.<a class="code" href="classNL3D_1_1CZoneSymmetrisation.html#a5">build</a> (patchInfo, snapCell, weldThreshold, bank, error, toOriginalSpace))
01682         {
01683                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01684         }
01685         
01686         <font class="comment">// Symmetry ?</font>
01687         <font class="keywordflow">if</font> (symmetry)
01688         {
01689                 <font class="keywordflow">for</font>(i=0 ; i&lt;patchCount; i++)
01690                 {
01691                         <font class="comment">// Ref on the current patch</font>
01692                         <a class="code" href="structNL3D_1_1CPatchInfo.html#a3">CPatchInfo</a> &amp;pi = patchInfo[i];
01693 
01694                         <font class="comment">// --- Symmetry vertex indexes</font>
01695 
01696                         <font class="comment">// Vertices</font>
01697                         CVector tmp = pi.Patch.Vertices[0];
01698                         pi.Patch.Vertices[0] = pi.Patch.Vertices[3];
01699                         pi.Patch.Vertices[3] = tmp;
01700                         tmp = pi.Patch.Vertices[1];
01701                         pi.Patch.Vertices[1] = pi.Patch.Vertices[2];
01702                         pi.Patch.Vertices[2] = tmp;
01703 
01704                         <font class="comment">// Tangents</font>
01705                         tmp = pi.Patch.Tangents[0];
01706                         pi.Patch.Tangents[0] = pi.Patch.Tangents[5];
01707                         pi.Patch.Tangents[5] = tmp;
01708                         tmp = pi.Patch.Tangents[1];
01709                         pi.Patch.Tangents[1] = pi.Patch.Tangents[4];
01710                         pi.Patch.Tangents[4] = tmp;
01711                         tmp = pi.Patch.Tangents[2];
01712                         pi.Patch.Tangents[2] = pi.Patch.Tangents[3];
01713                         pi.Patch.Tangents[3] = tmp;
01714                         tmp = pi.Patch.Tangents[6];
01715                         pi.Patch.Tangents[6] = pi.Patch.Tangents[7];
01716                         pi.Patch.Tangents[7] = tmp;
01717 
01718                         <font class="comment">// Interior</font>
01719                         tmp = pi.Patch.Interiors[0];
01720                         pi.Patch.Interiors[0] = pi.Patch.Interiors[3];
01721                         pi.Patch.Interiors[3] = tmp;
01722                         tmp = pi.Patch.Interiors[1];
01723                         pi.Patch.Interiors[1] = pi.Patch.Interiors[2];
01724                         pi.Patch.Interiors[2] = tmp;
01725 
01726                         <font class="comment">// ** Symmetries tile colors</font>
01727 
01728                         uint u,<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
01729                         uint countU = pi.OrderS/2+1;
01730                         uint countV = pi.OrderT+1;
01731                         <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>&lt;countV; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>++)
01732                         <font class="keywordflow">for</font> (u=0; u&lt;countU; u++)
01733                         {
01734                                 <font class="comment">// Store it in the tile info</font>
01735                                 uint index0 = u+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*(pi.OrderS+1);
01736                                 uint index1 = (pi.OrderS-u)+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*(pi.OrderS+1);
01737 
01738                                 <font class="comment">// XChg</font>
01739                                 uint16 tmp = pi.TileColors[index0].Color565;
01740                                 pi.TileColors[index0].Color565 = pi.TileColors[index1].Color565;
01741                                 pi.TileColors[index1].Color565 = tmp;
01742                         }
01743 
01744                         <font class="comment">// Smooth flags</font>
01745                         uint backupFlag = pi.Flags;
01746                         <font class="keywordflow">for</font> (<font class="keywordtype">int</font> edge=0; edge&lt;4; edge+=2)
01747                         {
01748                                 <font class="comment">// Clear smooth flags</font>
01749                                 pi.Flags &amp;= (1&lt;&lt;edge);
01750 
01751                                 <font class="comment">// Symmetry edge</font>
01752                                 uint symEdge = ((edge+2)&amp;3);
01753 
01754                                 <font class="comment">// Copy the flag</font>
01755                                 pi.Flags |= (((backupFlag&gt;&gt;symEdge)&amp;1)&lt;&lt;edge);
01756                         }
01757                 }
01758 
01759                 <font class="comment">// --- Symmetry of the bind info.</font>
01760                 <font class="comment">// --- Parse each patch and each edge</font>
01761                 <font class="comment">// For each patches</font>
01762                 <font class="keywordflow">for</font> (i=0 ; i&lt;patchCount; i++)
01763                 {
01764                         <font class="comment">// Ref on the patch info</font>
01765                         <a class="code" href="structNL3D_1_1CPatchInfo.html#a3">CPatchInfo</a> &amp;pi = patchInfo[i];
01766 
01767                         <font class="comment">// Xchg left and right</font>
01768                         swap (pi.BindEdges[0], pi.BindEdges[2]);
01769                         swap (pi.BaseVertices[0], pi.BaseVertices[3]);
01770                         swap (pi.BaseVertices[1], pi.BaseVertices[2]);
01771 
01772                         <font class="comment">// Flip edges</font>
01773                         <font class="keywordflow">for</font> (uint edge=0; edge&lt;4; edge++)
01774                         {
01775                                 <font class="comment">// Ref on the patch info</font>
01776                                 CPatchInfo::CBindInfo &amp;bindEdge = pi.BindEdges[edge];
01777 
01778                                 uint next;
01779                                 <font class="comment">// Look if it is a bind ?</font>
01780                                 <font class="keywordflow">if</font> ( (bindEdge.NPatchs&gt;1) &amp;&amp; (bindEdge.NPatchs!=5) )
01781                                 {
01782                                         <font class="keywordflow">for</font> (next=0; next&lt;(uint)bindEdge.NPatchs/2; next++)
01783                                         {
01784                                                 swap (bindEdge.Next[bindEdge.NPatchs - next - 1], bindEdge.Next[next]);
01785                                                 swap (bindEdge.Edge[bindEdge.NPatchs - next - 1], bindEdge.Edge[next]);
01786                                         }
01787                                 }
01788 
01789                                 <font class="comment">// Look if we are binded on a reversed edge</font>
01790                                 uint bindCount = (bindEdge.NPatchs==5) ? 1 : bindEdge.NPatchs;
01791                                 <font class="keywordflow">for</font> (next=0; next&lt;bindCount; next++)
01792                                 {
01793                                         <font class="comment">// Left or right ?</font>
01794                                         <font class="keywordflow">if</font> ( (bindEdge.Edge[next] &amp; 1) == 0)
01795                                         {
01796                                                 <font class="comment">// Invert</font>
01797                                                 bindEdge.Edge[next] += 2;
01798                                                 bindEdge.Edge[next] &amp;= 3;
01799                                         }
01800                                 }
01801                         }
01802                 }
01803         }
01804 
01805         <font class="comment">// For each patches</font>
01806         <font class="keywordflow">for</font> (i=0 ; i&lt;patchCount; i++)
01807         {
01808                 <font class="comment">// Tile infos</font>
01809                 <a class="code" href="structNL3D_1_1CPatchInfo.html#a3">CPatchInfo</a> &amp;pi = patchInfo[i];
01810 
01811                 <font class="comment">// Backup tiles</font>
01812                 std::vector&lt;CTileElement&gt;       tiles = pi.Tiles;
01813 
01814                 <font class="keywordtype">int</font> u,<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>;
01815                 <font class="keywordflow">for</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>=0; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>&lt;pi.OrderT; <a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>++)
01816                 <font class="keywordflow">for</font> (u=0; u&lt;pi.OrderS; u++)
01817                 {
01818                         <font class="comment">// U tile</font>
01819                         <font class="keywordtype">int</font> uSymmetry = symmetry ? (pi.OrderS-u-1) : u;
01820 
01821                         <font class="comment">// Destination tile</font>
01822                         CTileElement &amp;element = pi.Tiles[u+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS];
01823 
01824                         <font class="comment">// Copy the orginal symmetrical element</font>
01825                         element = tiles[uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS];
01826 
01827                         <font class="comment">// For each layer</font>
01828                         <font class="keywordflow">for</font> (<font class="keywordtype">int</font> <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>=0; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>&lt;3; <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>++)
01829                         {
01830                                 <font class="comment">// Empty ?</font>
01831                                 <font class="keywordflow">if</font> (element.Tile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] != 0xffff)
01832                                 {
01833                                         <font class="comment">// Get the tile index</font>
01834                                         uint tile = element.Tile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>];
01835                                         uint tileRotation = element.getTileOrient (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>);
01836 
01837                                         <font class="comment">// Get rot and symmetry for this tile</font>
01838                                         uint tileRotate = rotate;
01839                                         <font class="keywordtype">bool</font> tileSymmetry = symmetry;
01840                                         <font class="keywordtype">bool</font> goofy = symmetry &amp;&amp; (zoneSymmetry.<a class="code" href="classNL3D_1_1CZoneSymmetrisation.html#a1">getTileState</a> (i, uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS, <a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>) == CZoneSymmetrisation::Goofy);
01841 
01842                                         <font class="comment">// Transform the transfo</font>
01843                                         <font class="keywordflow">if</font> (<a class="code" href="structNL3D_1_1CPatchInfo.html#d1">getTileSymmetryRotate</a> (bank, tile, tileSymmetry, tileRotate))
01844                                         {
01845                                                 <font class="comment">// Transform the tile</font>
01846                                                 <font class="keywordflow">if</font> (!<a class="code" href="structNL3D_1_1CPatchInfo.html#d2">transformTile</a> (bank, tile, tileRotation, tileSymmetry, (4-tileRotate)&amp;3, goofy))
01847                                                 {
01848                                                         <font class="comment">// Info</font>
01849                                                         <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Error getting symmetrical / rotated zone tile."</font>);
01850                                                         <font class="keywordflow">return</font> <font class="keyword">false</font>;
01851                                                 }
01852                                         }
01853                                         <font class="keywordflow">else</font>
01854                                         {
01855                                                 <font class="comment">// Info</font>
01856                                                 <a class="code" href="debug_8h.html#a2">nlwarning</a> (<font class="stringliteral">"Error getting symmetrical / rotated zone tile."</font>);
01857                                                 <font class="keywordflow">return</font> <font class="keyword">false</font>;
01858                                         }
01859 
01860                                         <font class="comment">// Set the tile</font>
01861                                         element.Tile[<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>] = tile;
01862                                         element.setTileOrient (<a class="code" href="namespaceNLAISCRIPT.html#a20">l</a>, (uint8)tileRotation);
01863                                 }
01864                         }
01865 
01866                         <font class="comment">// Empty ?</font>
01867                         <font class="keywordflow">if</font> (element.Tile[0]!=0xffff)
01868                         {
01869                                 <font class="comment">// Get 256 info</font>
01870                                 <font class="keywordtype">bool</font> is256x256;
01871                                 uint8 uvOff;
01872                                 element.getTile256Info (is256x256, uvOff);
01873 
01874                                 <font class="comment">// 256 ?</font>
01875                                 <font class="keywordflow">if</font> (is256x256)
01876                                 {
01877                                         <font class="comment">// Get rot and symmetry for this tile</font>
01878                                         uint tileRotate = rotate;
01879                                         <font class="keywordtype">bool</font> tileSymmetry = symmetry;
01880                                         uint tileRotation = tiles[uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS].getTileOrient (0);
01881                                         <font class="keywordtype">bool</font> goofy = symmetry &amp;&amp; (zoneSymmetry.<a class="code" href="classNL3D_1_1CZoneSymmetrisation.html#a1">getTileState</a> (i, uSymmetry+<a class="code" href="driver__opengl__extension__def_8h.html#a368">v</a>*pi.OrderS, 0) == CZoneSymmetrisation::Goofy);
01882 
01883                                         <font class="comment">// Transform the transfo</font>
01884                                         <a class="code" href="structNL3D_1_1CPatchInfo.html#d1">getTileSymmetryRotate</a> (bank, element.Tile[0], tileSymmetry, tileRotate);
01885 
01886                                         <font class="comment">// Transform the case</font>
01887                                         <a class="code" href="structNL3D_1_1CPatchInfo.html#d3">transform256Case</a> (bank, uvOff, tileRotation, tileSymmetry, (4-tileRotate)&amp;3, goofy);
01888 
01889                                         element.setTile256Info (<font class="keyword">true</font>, uvOff);
01890                                 }
01891                         }
01892                 }
01893         }
01894 
01895         <font class="comment">// Ok</font>
01896         <font class="keywordflow">return</font> <font class="keyword">true</font>;
01897 }
01898 
01899 <font class="comment">// ***************************************************************************</font>
01900 
01901 } <font class="comment">// NL3D</font>
</pre></div>

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