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/** \file client.cpp
 * Client prototype
 *
 * $Id: client.cpp,v 1.9 2000/11/28 13:21:23 coutelas Exp $
 */

/* Copyright, 2000 Nevrax Ltd.
 *
 * This file is part of NEVRAX NEL.
 * NEVRAX NEL is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.

 * NEVRAX NEL is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with NEVRAX NEL; see the file COPYING. If not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
 * MA 02111-1307, USA.
 */

#include "nel/misc/types_nl.h"
#include "nel/misc/debug.h"
#include "nel/misc/i18n.h"

#include "nel/net/msg_socket.h"
#include "nel/net/naming_client.h"
#include "nel/net/unitime.h"

#include "nel/3d/driver.h"

#include "language_interface.h"
#include "login_interface.h"
#include "shards_list_interface.h"

#include <string>

using namespace std;
using namespace NLNET;
using namespace NLMISC;
using namespace NL3D;


#ifdef NL_OS_WINDOWS
CFontGenerator fontGen("\\\\server\\code\\fonts\\arialuni.ttf");
#else
CFontGenerator fontGen("arialuni.ttf");
#endif


/**
 *	login
 */
sint8 login(NL3D::CScene * scene,
				 NL3D::CFontGenerator * fontGenerator, 
				 uint w, uint h, vector<string>& shards)
{
	CLoginInterface logscreen(scene, fontGenerator, w, h);
	return logscreen.log(shards);
}



/**
 *	chooseLanguage
 */
sint chooseLanguage(NL3D::CScene * scene, 
					NL3D::CFontGenerator * fontGenerator, 
					uint w, uint h)
{
	CLanguageInterface languageScreen(scene, fontGenerator, w, h);
	return languageScreen.choose();
}



/**
 *	chooseShard
 */
sint chooseShard(NL3D::CScene * scene, 
				 NL3D::CFontGenerator * fontGenerator, 
				 uint w, uint h, 
				 const std::vector<std::string>& shards)
{
	CShardsListInterface shardListScreen(scene, fontGenerator, w, h, shards);
	return shardListScreen.choose();
}


enum TState
{
	LANGUAGE,
	LOGIN,
	SHARD
};


/****************************************************************\
							MAIN
\****************************************************************/
void main()
{
	try
	{
		// init scene
		uint w = 800;
		uint h = 600;
		uint bpp = 32;
		bool windowed = false;//true;
		NL3D::CScene scene;
		NL3D::CSceneUt::init3d(scene, w, h, bpp, windowed); 

		// synchronize time with server
		CUniTime::syncUniTimeFromService();

		// user id (login & password)
		CLogUserId id;

		//shard's name list	
		vector<string> shards;
		
		// index of chard in the list
		sint shardIndex;


		TState clientState = LANGUAGE;
		bool quit = false;
		while(!quit)
		{
			switch(clientState)
			{
				// language choice
				case LANGUAGE:	
				{
					sint languageIndex = chooseLanguage(&scene, &fontGen, w, h);
					if(languageIndex==-1) 
						quit = true;
					else
					{
						CI18N::load(languageIndex);
						clientState = LOGIN;
					}
				}
				break;

				// get user's login and password
				case LOGIN: 
				{
					if(login(&scene, &fontGen, w, h, shards))
						clientState = SHARD;
					else
						clientState = LANGUAGE;
				}
				break;
								
				// shard choice
				case SHARD:
				{
					shardIndex = chooseShard(&scene, &fontGen, w, h, shards);
					if(shardIndex==-1)
						clientState = LOGIN;
					else
						quit = true;
				}
				break;
			}

			if(quit) break;
		}

		
		// release scene
		NL3D::CSceneUt::release3d(scene);
		
	}
	catch(Exception &e)
	{
		nlerror ("main(): Exception trapped: %s", e.what ());
	}
	
}