aboutsummaryrefslogtreecommitdiff
path: root/cvs/cvsweb.cgi/code/snowballs2/config/client.cfg?rev=1.1&content-type=text/x-cvsweb-markup/index.html
blob: 7ce0d041ab46dfa1db6778a02a5deb41c5ebe67a (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML>
<HEAD><style>		A { color:black }</style>
<!-- hennerik CVSweb $Revision: 1.93 $ -->
<TITLE>code/snowballs2/config/client.cfg - view - 1.1</TITLE></HEAD>
<BODY BGCOLOR="#eeeeee">
<table width="100%" border=0 cellspacing=0 cellpadding=1 bgcolor="#aaaaaa"><tr valign=bottom><td><a href="client.cfg"><IMG SRC="http://www.nevrax.org/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></a> <b>Return to <A HREF="client.cfg">client.cfg</A>
 CVS log</b> <IMG SRC="http://www.nevrax.org/inc/img/picto-news.gif" ALT="[TXT]" BORDER="0" WIDTH="13" HEIGHT="15"></td><td align=right><IMG SRC="http://www.nevrax.org/inc/img/picto-dir.gif" ALT="[DIR]" BORDER="0" WIDTH="15" HEIGHT="13"> <b>Up to  <a href="/cvs/cvsweb.cgi/">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/">code</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/">snowballs2</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/config/">config</a></b></td></tr></table><HR noshade><table width="100%"><tr><td bgcolor="#ffffff">File:  <a href="/cvs/cvsweb.cgi/">Nevrax</a> / <a href="/cvs/cvsweb.cgi/code/">code</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/">snowballs2</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/config/">config</a> / <a href="/cvs/cvsweb.cgi/code/snowballs2/config/client.cfg">client.cfg</a>&nbsp;(<A HREF="/cvs/cvsweb.cgi/~checkout~/code/snowballs2/config/client.cfg?rev=1.1" target="cvs_checkout" onClick="window.open('/cvs/cvsweb.cgi/~checkout~/code/snowballs2/config/client.cfg?rev=1.1','cvs_checkout','resizeable,scrollbars');"><b>download</b></A>)<BR>
Revision <B>1.1</B>, <i>Mon Feb 11 10:25:20 2002 UTC</i> (4 months, 2 weeks ago) by <i>lecroart</i>
<BR>Branch: <b>MAIN</b>
<BR>CVS Tags: <b>HEAD</b><PRE>
ADDED: config
</PRE>
</td></tr></table><HR noshade><PRE>//////////////////////////////////////////////////////////////////////////////
// Config file for Snowballs 2 client ////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

//
// This file is used to setup the client.
//
// You can modify almost all variables dynamically (when the client is launched)
// and the new values will be reloaded automatically in the client.
//

// Font name used for all text in the client (it can be a .ttf, .fon, .pfb)
FontName = &quot;n019003l.pfb&quot;;

// Root directory where we can find the client datas (zones, tiles, maps, ...)
DataPath = &quot;../client/data/&quot;;

//////////////////////////////////////////////////////////////////////////////
// Screen Variables //////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

// Resolution of the screen
ScreenWidth = 800;
ScreenHeight = 600;
ScreenDepth = 32;

// If 1, run in fullscreen mode, 0 for windowed
ScreenFull = 0;

// Start position of the player (the z is always 0)
StartPoint = { 1840.0, -970.0, 0.0 };

//////////////////////////////////////////////////////////////////////////////
// Mouse Variables ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

// 1 to inverse the mouse vertical direction
MouseInvert = 0;

// Zoom step for the mouse wheel
MouseZoomStep = 3.0;

// Initial distance of the camera to the main character
ViewLagBehind = 6.0;

// Initial height of the camera relative to the character
ViewHeight = 4.5;

// Initial height of the target relative to the character
ViewTargetHeight = 4.0;

//////////////////////////////////////////////////////////////////////////////
// Entities Variables ////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

// Color of the entity name on top of entities
EntityNameColor = { 255, 255, 255, 255 };

// Font size of the entity name
EntityNameSize = 16;

//////////////////////////////////////////////////////////////////////////////
// Commands interface Variables //////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

// If 1, display the command (chat) interface
ShowCommands = 1;

// If 1, display graph
ShowGraph = 0;

// Position &amp; size of the command interface
CommandsBoxX = 0.02;
CommandsBoxY = 0.025;
CommandsBoxWidth = 0.76;
CommandsBoxBorder = 0.009;

// Number of lines to display in the command interface
CommandsNbLines = 5;

// Space between 2 lines
CommandsLineHeight = 0.025;

// Color of the backgound interface
CommandsBackColor = { 0, 0, 128, 128 };

// Color of the text interface
CommandsFrontColor = { 255, 255, 255, 255 };

// Font size for the command lines
CommandsFontSize = 14;

//////////////////////////////////////////////////////////////////////////////
// Radar interface Variables /////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

// If 0, no radar, if 1, big radar, if 2, small radar
RadarState = 2; &nbsp; &nbsp; &nbsp; &nbsp; // 0 = no, 1 = big, 2 = little

// Position &amp; size of the radar interface
RadarPosX = 0.2;
RadarPosY = 0.22;
RadarWidth = 0.6;
RadarHeight = 0.7;

// Radar colors
RadarBackColor = { 0, 255, 0, 50 };
RadarFrontColor = { 0, 255, 0, 100 };
RadarSelfColor = { 0, 255, 0, 255 };
RadarOtherColor = { 255, 100, 0, 255 };
RadarPlaceColor = { 0, 0, 255, 255 };

// Size of the entity displayed in the radar
RadarEntitySize = 0.006;
RadarDistance = 500;
RadarMinDistance = 100;
RadarMaxDistance = 1000;
RadarFontSize = 14;

// Position &amp; size of the small radar
RadarLittlePosX = 0.915;
RadarLittlePosY = 0.83;
RadarLittleRadius = 0.1;

// Position of particular places in the world (point of reference)
RadarParticularPlaces = {
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;2300.0&quot;, &quot;-776.0&quot;, &nbsp;&quot;Vagimount&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;770.0&quot;, &nbsp;&quot;-640.0&quot;, &nbsp;&quot;Manhatan&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;1135.0&quot;, &quot;-840.0&quot;, &nbsp;&quot;ThePill&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;1033.0&quot;, &quot;-944.0&quot;, &nbsp;&quot;End WuDoor&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;564.0&quot;, &nbsp;&quot;-1033.0&quot;, &quot;Start WuDoor&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;2125.0&quot;, &quot;-764.0&quot;, &nbsp;&quot;BigHole&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;2169.0&quot;, &quot;-1258.0&quot;, &quot;GapCave&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;1840.0&quot;, &quot;-970.0&quot;, &nbsp;&quot;StartPosition&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;2350.0&quot;, &quot;-1158.0&quot;, &quot;BackWay&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;2440.0&quot;, &quot;-1302.0&quot;, &quot;WorldRoof&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;2228.0&quot;, &quot;-1045.0&quot;, &quot;DeepForest&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;2133.0&quot;, &quot;-471.0&quot;, &quot;PingooVillage&quot;,
};

//////////////////////////////////////////////////////////////////////////////
// Login Variables ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

// Address of the login system (should be itsalive.nevrax.org)
//LoginSystemAddress = &quot;itsalive.nevrax.org&quot;;
LoginSystemAddress = &quot;localhost&quot;;

// Your login
Login = &quot;&quot;;

// Your password
Password = &quot;&quot;;

// The shard number index
ShardNumber = 0;

// If 1, display the login procedure at the beginning of the game
AutoLogin = 0;

//////////////////////////////////////////////////////////////////////////////
// Landscape Variables ///////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

// Landscape color (can't be modified in real time)
LandscapeAmbiantColor = { 17, 54, 100 };
LandscapeDiffuseColor = { 241, 226, 244 };
LandscapeMultiplyFactor = 1.1;

// Landscape tesselation
LandscapeTileNear = 50.0; &nbsp; &nbsp; &nbsp; // more is bigger more is faster
LandscapeThresold = 0.001; &nbsp; &nbsp; &nbsp;// more is bigger more is faster

SunAmbientColor = { 255, 255, 255 };
SunDiffuseColor = { 255, 255, 255 };
SunSpecularColor = { 255, 255, 255};
SunDirection = { -2.935, +0.107, -1.22 };

//////////////////////////////////////////////////////////////////////////////
// Fog Variables /////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

// 1 if you want to see the fog
FogEnable = 0;
FogStart = 200; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // in meter
FogEnd = 500; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; // in meter
FogColor = { 80, 77, 118 };

// Name of the landscape data
BankName = &quot;bank.bank&quot;;
FarBankName = &quot;bank.farbank&quot;;
RetrieverBankName = &quot;snowballs.rbank&quot;;
GlobalRetrieverName = &quot;snowballs.gr&quot;;

//////////////////////////////////////////////////////////////////////////////
// Compass interface Variables ///////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

// Position &amp; size of the compass interface
CompassPosX = 1.2;
CompassPosY = 0.13;
CompassRadius = 0.020;

// Color of the compass
CompassColor = { 150, 50, 255, 150 };

//////////////////////////////////////////////////////////////////////////////
// Instance groups ///////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////

InstanceGroups = {
&quot;3_AN.ig&quot;, &quot;4_AP.ig&quot;, &quot;5_AD.ig&quot;, &quot;5_AK.ig&quot;, &quot;5_AL.ig&quot;, &quot;5_AP.ig&quot;, &quot;5_AQ.ig&quot;, &quot;6_AG.ig&quot;, &quot;6_AI.ig&quot;, &quot;6_AL.ig&quot;, &quot;6_AN.ig&quot;, &quot;6_AO.ig&quot;, &quot;6_AQ.ig&quot;, &quot;7_AJ.ig&quot;, &quot;7_AN.ig&quot;, &quot;7_AO.ig&quot;, &quot;8_AL.ig&quot;, &quot;8_AN.ig&quot;, &quot;3_AF.ig&quot;, &quot;8_AR.ig&quot;, &quot;3_AG.ig&quot;, &quot;3_AI.ig&quot;, &quot;3_AJ.ig&quot;, &quot;3_AL.ig&quot;, &quot;3_AO.ig&quot;, &quot;3_AQ.ig&quot;, &quot;3_AR.ig&quot;, &quot;4_AH.ig&quot;, &quot;4_AI.ig&quot;, &quot;4_AJ.ig&quot;, &quot;4_AK.ig&quot;, &quot;4_AM.ig&quot;, &quot;4_AN.ig&quot;, &quot;4_AQ.ig&quot;, &quot;4_AR.ig&quot;, &quot;5_AF.ig&quot;, &quot;5_AI.ig&quot;, &quot;5_AJ.ig&quot;, &quot;5_AN.ig&quot;, &quot;5_AO.ig&quot;, 
&quot;6_AH.ig&quot;, &quot;6_AJ.ig&quot;, &quot;6_AR.ig&quot;, &quot;7_AK.ig&quot;, &quot;7_AM.ig&quot;, &quot;7_AR.ig&quot;, &quot;8_AG.ig&quot;, &quot;8_AJ.ig&quot;, &quot;8_AK.ig&quot;
};
</PRE>