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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML>
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<table width="100%" border=0 cellspacing=0 cellpadding=1 bgcolor="#aaaaaa"><tr valign=bottom><td><a href="connection_client.cpp?sortby=author"><IMG SRC="/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></a> <b>Return to <A HREF="connection_client.cpp?sortby=author">connection_client.cpp</A>
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Revision <B>1.11</B>, <i>Mon Mar 25 09:29:24 2002 UTC</i> (4 months ago) by <i>lecroart</i>
<BR>Branch: <b>MAIN</b>
<BR>CVS Tags: <b>HEAD</b><BR>Changes since <b>1.10: +3 -3
 lines</b><PRE>
CHANGED: use new service functions
</PRE>
</td></tr></table><HR noshade><PRE>/** \file login_service.cpp
 * Login Service (LS)
 *
 * $Id: connection_client.cpp,v 1.11 2002/03/25 09:29:24 lecroart Exp $
 *
 */

/* Copyright, 2000 Nevrax Ltd.
 *
 * This file is part of NEVRAX NeL Network Services.
 * NEVRAX NeL Network Services is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * NEVRAX NeL Network Services is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with NEVRAX NeL Network Services; see the file COPYING. If not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
 * MA 02111-1307, USA.
 */

#include &quot;nel/misc/types_nl.h&quot;

#include &lt;stdio.h&gt;
#include &lt;ctype.h&gt;
#include &lt;math.h&gt;

#include &lt;vector&gt;
#include &lt;map&gt;

#include &quot;nel/misc/debug.h&quot;
#include &quot;nel/misc/config_file.h&quot;
#include &quot;nel/misc/displayer.h&quot;
#include &quot;nel/misc/log.h&quot;

#include &quot;nel/net/service.h&quot;
#include &quot;nel/net/net_manager.h&quot;
#include &quot;nel/net/login_cookie.h&quot;
#include &quot;login_service.h&quot;

#define CRYPT_PASSWORD 1

#if defined(NL_OS_UNIX) &amp;&amp; CRYPT_PASSWORD
extern &quot;C&quot; char *crypt (const char *__key, const char *__salt);
#endif

using namespace std;
using namespace NLMISC;
using namespace NLNET;


// These functions enable crypting password, work only on unix

const uint32 EncryptedSize = 13;

// Get a number between 0 and 64, used by cryptPassword
static uint32 rand64 ()
{
 &nbsp; &nbsp; &nbsp; &nbsp;return (uint32) floor(64.0*(double)rand()/((double)RAND_MAX+1.0));
}

// Crypt a password
string cryptPassword (const string &amp;password)
{
#if defined(NL_OS_UNIX) &amp;&amp; CRYPT_PASSWORD
 &nbsp; &nbsp; &nbsp; &nbsp;if (CryptPassword)
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;char Salt[3];
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;static char SaltString[65] = &quot;abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./&quot;;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Salt[0] = SaltString[rand64()];
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Salt[1] = SaltString[rand64()];
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Salt[2] = '\0';

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return string (crypt (password.c_str(), Salt));
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return password;
#else
 &nbsp; &nbsp; &nbsp; &nbsp;return password;
#endif
}

// Check if a password is valid
bool checkPassword (const string &amp;password, const string &amp;encrypted)
{
#if defined(NL_OS_UNIX) &amp;&amp; CRYPT_PASSWORD
 &nbsp; &nbsp; &nbsp; &nbsp;if (CryptPassword)
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;char Salt[3];

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (encrypted.size() != EncryptedSize)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning (&quot;checkPassword(): \&quot;%s\&quot; is not a valid encrypted password&quot;, encrypted.c_str());
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return false;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Salt[0] = encrypted[0];
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Salt[1] = encrypted[1];
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Salt[2] = '\0';

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return encrypted == crypt (password.c_str(), Salt);
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return encrypted == password;
 &nbsp; &nbsp; &nbsp; &nbsp;}
#else
 &nbsp; &nbsp; &nbsp; &nbsp;return encrypted == password;
#endif
}

sint findUser (string &amp;login)
{
 &nbsp; &nbsp; &nbsp; &nbsp;for (sint i = 0; i &lt; (sint) Users.size (); i++)
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (Users[i].Login == login)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return i;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;// user not found
 &nbsp; &nbsp; &nbsp; &nbsp;return -1;
}

void addUser (string &amp;login, string &amp;password)
{
 &nbsp; &nbsp; &nbsp; &nbsp;if (findUser (login) == -1)
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Users.push_back (CUser (login, cryptPassword(password)));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;writePlayerDatabase ();
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning (&quot;user '%s' already exists in the base&quot;, login.c_str ());
 &nbsp; &nbsp; &nbsp; &nbsp;}
}

sint userToLog(sint userPos)
{
 &nbsp; &nbsp; &nbsp; &nbsp;if (userPos == -1) return userPos;
 &nbsp; &nbsp; &nbsp; &nbsp;else return Users[userPos].Id;
}


bool stringIsStandard(const string &amp;str)
{
 &nbsp; &nbsp; &nbsp; &nbsp;for (sint i = 0; i &lt; (sint) str.size(); i++)
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (!isalnum (str[i])) return false;
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;return true;
}

bool havePrivilege (string userPriv, string shardPriv)
{
 &nbsp; &nbsp; &nbsp; &nbsp;if (userPriv == &quot;::&quot;)
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return shardPriv == &quot;::&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (shardPriv == &quot;::&quot;)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return true;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return userPriv.find (shardPriv) != string::npos;
 &nbsp; &nbsp; &nbsp; &nbsp;}
}

////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////
/////////////// CONNECTION TO THE CLIENTS //////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////////////

/**
 * Callback for service unregistration.
 *
 * Message expected :
 * - nothing
 */
static void cbClientVerifyLoginPassword (CMessage &amp;msgin, TSockId from, CCallbackNetBase &amp;netbase)
{
 &nbsp; &nbsp; &nbsp; &nbsp;// reason is empty if everything goes right or contains the reason of the failure
 &nbsp; &nbsp; &nbsp; &nbsp;string reason = &quot;&quot;;

 &nbsp; &nbsp; &nbsp; &nbsp;//
 &nbsp; &nbsp; &nbsp; &nbsp;// S03: check the validity of the client login/password and send &quot;VLP&quot; message to client
 &nbsp; &nbsp; &nbsp; &nbsp;//

 &nbsp; &nbsp; &nbsp; &nbsp;string Login, Password;
 &nbsp; &nbsp; &nbsp; &nbsp;msgin.serial (Login);
 &nbsp; &nbsp; &nbsp; &nbsp;msgin.serial (Password);

 &nbsp; &nbsp; &nbsp; &nbsp;sint userPos = findUser (Login);
 &nbsp; &nbsp; &nbsp; &nbsp;const CInetAddress &amp;ia = netbase.hostAddress (from);

 &nbsp; &nbsp; &nbsp; &nbsp;Output.displayNL (&quot;***: %3d Login '%s' Ip '%s'&quot;, userToLog(userPos), Login.c_str(), ia.asString().c_str());

 &nbsp; &nbsp; &nbsp; &nbsp;// recv the client version and check it

 &nbsp; &nbsp; &nbsp; &nbsp;uint32 ClientVersion;
 &nbsp; &nbsp; &nbsp; &nbsp;msgin.serial (ClientVersion);
 &nbsp; &nbsp; &nbsp; &nbsp;if (ClientVersion &lt; ServerVersion || ClientVersion &gt; ServerVersion)
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// reject the use, bad version
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (ClientVersion &lt; ServerVersion)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;reason = &quot;Your client is out of date. You have to download the last version.&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;reason = &quot;Your client is too new compare to the server. You have to get an older version of the client.&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Output.displayNL (&quot;---: %3d Bad Version, ClientVersion: %d ServerVersion: %d&quot;, userToLog(userPos), ClientVersion, ServerVersion);
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;// recv client hardware info

 &nbsp; &nbsp; &nbsp; &nbsp;string OS, Proc, Mem, Gfx;

 &nbsp; &nbsp; &nbsp; &nbsp;msgin.serial (OS);
 &nbsp; &nbsp; &nbsp; &nbsp;msgin.serial (Proc);
 &nbsp; &nbsp; &nbsp; &nbsp;msgin.serial (Mem);
 &nbsp; &nbsp; &nbsp; &nbsp;msgin.serial (Gfx);

 &nbsp; &nbsp; &nbsp; &nbsp;if (!OS.empty()) Output.displayNL (&quot;OS : %3d %s&quot;, userToLog(userPos), OS.c_str());
 &nbsp; &nbsp; &nbsp; &nbsp;if (!Proc.empty()) Output.displayNL (&quot;PRC: %3d %s&quot;, userToLog(userPos), Proc.c_str());
 &nbsp; &nbsp; &nbsp; &nbsp;if (!Mem.empty()) Output.displayNL (&quot;MEM: %3d %s&quot;, userToLog(userPos), Mem.c_str());
 &nbsp; &nbsp; &nbsp; &nbsp;if (!Gfx.empty()) Output.displayNL (&quot;GFX: %3d %s&quot;, userToLog(userPos), Gfx.c_str());

 &nbsp; &nbsp; &nbsp; &nbsp;// check the login &amp; pass

 &nbsp; &nbsp; &nbsp; &nbsp;if (reason.empty() &amp;&amp; !stringIsStandard (Login))
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// reject the new user, bad login format
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;reason = &quot;Bad login format, only alphanumeric character&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Output.displayNL (&quot;---: %3d Bad Login Format&quot;, userToLog(userPos));
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;if (reason.empty() &amp;&amp; !stringIsStandard (Password))
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// reject the new user, bad password format
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;reason = &quot;Bad password format, only alphanumeric character&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Output.displayNL (&quot;---: %3d Bad Password Format&quot;, userToLog(userPos));
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;if (reason.empty())
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (userPos == -1)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// unknown user
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (AcceptNewUser)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// add the new user
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;addUser (Login, Password);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// take the new user entry
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;userPos = findUser (Login);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Output.displayNL (&quot;---: %3d New User (new id:%d)&quot;, -1, userToLog(userPos));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// reject the new user
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;reason = &quot;Bad login&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Output.displayNL (&quot;---: %3d Bad Login&quot;, userToLog(userPos));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// check id the account is active

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (!Users[userPos].Active)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;reason = &quot;Your account was disactivated&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Output.displayNL (&quot;---: %3d Your account was disactivated&quot;, userToLog(userPos));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else if (!checkPassword (Password, Users[userPos].Password))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// error reason
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;reason = &quot;Bad password&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Output.displayNL (&quot;---: %3d Bad Password&quot;, userToLog(userPos));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Output.displayNL (&quot;---: %3d Ok&quot;, userToLog(userPos));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;if (reason.empty())
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;reason = Users[userPos].Authorize (from, netbase);
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;uint32 nbshard = 0;
 &nbsp; &nbsp; &nbsp; &nbsp;if (reason.empty())
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// count online shards
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for (uint i = 0; i &lt; Shards.size (); i++)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// add it only if the shard is on line and the user can go to this shard
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (Shards[i].Online &amp;&amp; havePrivilege(Users[userPos].ShardPrivilege, Shards[i].ShardName))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nbshard++;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (nbshard==0)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;reason = &quot;No shards available&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;CMessage msgout (netbase.getSIDA (), &quot;VLP&quot;);

 &nbsp; &nbsp; &nbsp; &nbsp;if (reason.empty())
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint8 ok = 1;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;msgout.serial (ok);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// send number of online shard
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;msgout.serial (nbshard);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// send address and name of all online shards
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for (uint i = 0; i &lt; Shards.size (); i++)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (Shards[i].Online &amp;&amp; havePrivilege (Users[userPos].ShardPrivilege, Shards[i].ShardName))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// serial the name of the shard
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;string shardname;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;shardname = Shards[i].Name;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (Shards[i].NbPlayers == 0)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;shardname += &quot; (no users)&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;char num[1024];
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;smprintf(num, 1024, &quot;%d&quot;, Shards[i].NbPlayers);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;shardname += &quot; (&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;shardname += num;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (Shards[i].NbPlayers == 1)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;shardname += &quot; user)&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;shardname += &quot; users)&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;msgout.serial (shardname);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// serial the address of the WS service
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;msgout.serial (Shards[i].WSAddr);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;netbase.send (msgout, from);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;netbase.authorizeOnly (&quot;CS&quot;, from);
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// put the error message
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint8 ok = 0;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;msgout.serial (ok);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;msgout.serial (reason);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;netbase.send (msgout, from);
// FIX: On linux, when we disconnect now, sometime the other side doesnt receive the message sent just before.
// &nbsp; &nbsp; &nbsp;So it's the other side to disconnect
// &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;netbase.disconnect (from);
 &nbsp; &nbsp; &nbsp; &nbsp;}
}

static void cbClientChooseShard (CMessage &amp;msgin, TSockId from, CCallbackNetBase &amp;netbase)
{
 &nbsp; &nbsp; &nbsp; &nbsp;//
 &nbsp; &nbsp; &nbsp; &nbsp;// S06: receive &quot;CS&quot; message from client
 &nbsp; &nbsp; &nbsp; &nbsp;//

 &nbsp; &nbsp; &nbsp; &nbsp;// first find if the user is authorized
 &nbsp; &nbsp; &nbsp; &nbsp;for (vector&lt;CUser&gt;::iterator it = Users.begin (); it != Users.end (); it++)
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if ((*it).Authorized &amp;&amp; (*it).SockId == from)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// it's ok, so we found the wanted shard
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;string WSAddr;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;msgin.serial (WSAddr);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for (sint32 i = 0; i &lt; (sint32) Shards.size (); i++)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (Shards[i].Online &amp;&amp; Shards[i].WSAddr == WSAddr &amp;&amp; havePrivilege ((*it).ShardPrivilege, Shards[i].ShardName))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CMessage msgout (CNetManager::getNetBase(&quot;WSLS&quot;)-&gt;getSIDA (), &quot;CS&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;const CInetAddress &amp;ia = netbase.hostAddress ((*it).SockId);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;msgout.serial ((*it).Cookie);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CNetManager::send(&quot;WSLS&quot;, msgout, Shards[i].SockId);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;beep (1000, 1, 100, 100);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// the shard is not available, denied the user
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;User try to choose a shard without authorization&quot;);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CMessage msgout (netbase.getSIDA (), &quot;SCS&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint8 ok = false;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;string reason = &quot;Selected shard is not available&quot;;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;msgout.serial (ok);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;msgout.serial (reason);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;netbase.send (msgout, from);
// FIX: On linux, when we disconnect now, sometime the other side doesnt receive the message sent just before.
// &nbsp; &nbsp; &nbsp;So it's the other side to disconnect
// &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;netbase.disconnect (from);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;// the user isn t authorized
 &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;User try to choose a shard without authorization&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;// disconnect him
 &nbsp; &nbsp; &nbsp; &nbsp;netbase.disconnect (from);
}

static void cbClientConnection (const string &amp;serviceName, TSockId from, void *arg)
{
 &nbsp; &nbsp; &nbsp; &nbsp;CCallbackNetBase *cnb = CNetManager::getNetBase(&quot;LS&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;const CInetAddress &amp;ia = cnb-&gt;hostAddress (from);

 &nbsp; &nbsp; &nbsp; &nbsp;nldebug(&quot;new client connection: %s&quot;, ia.asString ().c_str ());

 &nbsp; &nbsp; &nbsp; &nbsp;Output.displayNL (&quot;CCC: Connection from %s&quot;, ia.asString ().c_str ());

 &nbsp; &nbsp; &nbsp; &nbsp;if (ia.asString().find (&quot;nevrax&quot;) != string::npos)
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// internal connection
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;beep ();
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// external connection
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;beep (1000, 2, 100, 100);
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;cnb-&gt;authorizeOnly (&quot;VLP&quot;, from);
}

static void cbClientDisconnection (const string &amp;serviceName, TSockId from, void *arg)
{
 &nbsp; &nbsp; &nbsp; &nbsp;CCallbackNetBase *cnb = CNetManager::getNetBase(&quot;LS&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;const CInetAddress &amp;ia = cnb-&gt;hostAddress (from);

 &nbsp; &nbsp; &nbsp; &nbsp;nldebug(&quot;new client disconnection: %s&quot;, ia.asString ().c_str ());

 &nbsp; &nbsp; &nbsp; &nbsp;// remove the user if necessary
 &nbsp; &nbsp; &nbsp; &nbsp;for (vector&lt;CUser&gt;::iterator it = Users.begin (); it != Users.end (); it++)
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if ((*it).SockId == from)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if ((*it).State == CUser::Awaiting)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// the user is disconnected from me because he have to connect to the front end right now, so we wait...
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// prematurated disconnection, clean everything
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;disconnectClient (*it, false, false);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*it).SockId = NULL;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;}
}


const TCallbackItem ClientCallbackArray[] =
{
 &nbsp; &nbsp; &nbsp; &nbsp;{ &quot;VLP&quot;, cbClientVerifyLoginPassword },
 &nbsp; &nbsp; &nbsp; &nbsp;{ &quot;CS&quot;, cbClientChooseShard },
};

// if you add callback in the client side, don't forget to add it here!!!
static const char *OtherSideAssociations[] =
{
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;AA&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;RA&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;RAA&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;VLP&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp;&quot;SCS&quot;,
};

void connectionClientInit ()
{
 &nbsp; &nbsp; &nbsp; &nbsp;CNetManager::addCallbackArray (&quot;LS&quot;, ClientCallbackArray, sizeof(ClientCallbackArray)/sizeof(ClientCallbackArray[0]));
 &nbsp; &nbsp; &nbsp; &nbsp;CNetManager::setConnectionCallback (&quot;LS&quot;, cbClientConnection, NULL);
 &nbsp; &nbsp; &nbsp; &nbsp;CNetManager::setDisconnectionCallback (&quot;LS&quot;, cbClientDisconnection, NULL);
 &nbsp; &nbsp; &nbsp; &nbsp;CNetManager::getNetBase(&quot;LS&quot;)-&gt;setOtherSideAssociations(OtherSideAssociations, sizeof(OtherSideAssociations)/sizeof(OtherSideAssociations[0]));
}
</PRE>