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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"><HTML>
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<table width="100%" border=0 cellspacing=0 cellpadding=1 bgcolor="#aaaaaa"><tr valign=bottom><td><a href="logic_condition.cpp?sortby=log"><IMG SRC="/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></a> <b>Return to <A HREF="logic_condition.cpp?sortby=log">logic_condition.cpp</A>
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Revision <B>1.2</B>, <i>Thu Jun 20 12:17:56 2002 UTC</i> (5 weeks, 3 days ago) by <i>lecroart</i>
<BR>Branch: <b>MAIN</b>
<BR>CVS Tags: <b>HEAD</b><BR>Changes since <b>1.1: +156 -9
 lines</b><PRE>
CHANGED: now load/save state machine in XML format
</PRE>
</td></tr></table><HR noshade><PRE>/** \file logic_condition.cpp
 * 
 *
 * $Id: logic_condition.cpp,v 1.2 2002/06/20 12:17:56 lecroart Exp $
 */

/* Copyright, 2000 Nevrax Ltd.
 *
 * This file is part of NEVRAX NEL.
 * NEVRAX NEL is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.

 * NEVRAX NEL is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with NEVRAX NEL; see the file COPYING. If not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
 * MA 02111-1307, USA.
 */


#include &quot;nel/misc/o_xml.h&quot;

#include &quot;nel/logic/logic_condition.h&quot;
#include &quot;nel/logic/logic_variable.h&quot;
#include &quot;nel/logic/logic_state_machine.h&quot;

using namespace NLMISC;
using namespace std;

namespace NLLOGIC
{

//-------------------------------------------------
// setLogicStateMachine :
//
//-------------------------------------------------
void CLogicComparisonBlock::setLogicStateMachine( CLogicStateMachine * logicStateMachine )
{ 
 &nbsp; &nbsp; &nbsp; &nbsp;if( logicStateMachine == 0 )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicComparisonBlock::setLogicStateMachine&gt; The state machine is null&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_LogicStateMachine = logicStateMachine; 
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;
} // setLogicStateMachine //


//-------------------------------------------------
// testLogic :
//
//-------------------------------------------------
bool CLogicComparisonBlock::testLogic()
{
 &nbsp; &nbsp; &nbsp; &nbsp;CLogicVariable var;
 &nbsp; &nbsp; &nbsp; &nbsp;if( _LogicStateMachine-&gt;getVariable( VariableName, var ) == false )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicComparisonBlock::testLogic&gt; The variable %s is unknown in the state machine&quot;,VariableName.c_str());
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return false;
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;&lt;&quot; &nbsp;) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() &lt; &nbsp;Comparand );
 &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;&lt;=&quot; ) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() &lt;= Comparand );
 &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;&gt;&quot; &nbsp;) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() &gt; &nbsp;Comparand );
 &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;&gt;=&quot; ) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() &gt;= Comparand );
 &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;==&quot; ) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() == Comparand );
 &nbsp; &nbsp; &nbsp; &nbsp;if( Operator == &quot;!=&quot; ) &nbsp; &nbsp; &nbsp; &nbsp;return ( var.getValue() != Comparand );

 &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicComparisonBlock::testLogic&gt; The comparison block operator %s is unknown&quot;,Operator.c_str());
 &nbsp; &nbsp; &nbsp; &nbsp;return false;

} // testLogic //


//-------------------------------------------------
// serial :
//
//-------------------------------------------------
/*void CLogicComparisonBlock::serial( IStream &amp;f )
{
 &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPush(&quot;COMPARISON_BLOCK&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp;f.serial( VariableName );
 &nbsp; &nbsp; &nbsp; &nbsp;f.serial( Operator );
 &nbsp; &nbsp; &nbsp; &nbsp;f.serial( Comparand );
 &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPop();

} // serial //*/

void CLogicComparisonBlock::write (xmlNodePtr node) const
{
 &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr elmPtr = xmlNewChild ( node, NULL, (const xmlChar*)&quot;COMPARISON_BLOCK&quot;, NULL);
 &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;VariableName&quot;, (const xmlChar*)VariableName.c_str());
 &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;Operator&quot;, (const xmlChar*)Operator.c_str());
 &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;Comparand&quot;, (const xmlChar*)toString(Comparand).c_str());
}

void CLogicComparisonBlock::read (xmlNodePtr node)
{
 &nbsp; &nbsp; &nbsp; &nbsp;xmlCheckNodeName (node, &quot;COMPARISON_BLOCK&quot;);

 &nbsp; &nbsp; &nbsp; &nbsp;VariableName = getXMLProp (node, &quot;VariableName&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;Operator = getXMLProp (node, &quot;Operator&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;Comparand = atoiInt64(getXMLProp (node, &quot;Comparand&quot;).c_str());
}







//-------------------------------------------------
// setLogicStateMachine :
//
//-------------------------------------------------
void CLogicConditionLogicBlock::setLogicStateMachine( CLogicStateMachine * logicStateMachine )
{ 
 &nbsp; &nbsp; &nbsp; &nbsp;if( logicStateMachine == 0 )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CCLogicConditionLogicBlock::setLogicStateMachine&gt; The state machine is null&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// set the state machine of this node
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_LogicStateMachine = logicStateMachine; 

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// set the state machine of the logic block 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ComparisonBlock.setLogicStateMachine( logicStateMachine );
 &nbsp; &nbsp; &nbsp; &nbsp;}

} // setLogicStateMachine //


//-------------------------------------------------
// testLogic :
//
//-------------------------------------------------
bool CLogicConditionLogicBlock::testLogic()
{
 &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case NOT :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return true;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case COMPARISON :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return ComparisonBlock.testLogic();
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case SUB_CONDITION :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CLogicCondition condition;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( _LogicStateMachine-&gt;getCondition(SubCondition,condition) )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return condition.testLogic();
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicConditionLogicBlock::testLogic&gt; The subcondition \&quot;%s\&quot; is unknown in the state machine \&quot;%s\&quot;&quot;,
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SubCondition.c_str(),_LogicStateMachine-&gt;getName().c_str());
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;default :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlerror(&quot;(LOGIC)&lt;CLogicConditionLogicBlock::testLogic&gt; logic block type %d is unknown&quot;,Type);
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp;return false;

} // testLogic //



//-------------------------------------------------
// fillVarSet :
//
//-------------------------------------------------
void CLogicConditionLogicBlock::fillVarSet( set&lt;string&gt;&amp; condVars )
{
 &nbsp; &nbsp; &nbsp; &nbsp;if( Type == COMPARISON )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;condVars.insert( ComparisonBlock.VariableName );
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( Type == SUB_CONDITION )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CLogicCondition condition;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( _LogicStateMachine-&gt;getCondition(SubCondition,condition) )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;condition.fillVarSet( condVars );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;}

} // fillVarSet //


//-------------------------------------------------
// serial :
//
//-------------------------------------------------
/*void CLogicConditionLogicBlock::serial( IStream &amp;f )
{
 &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPush(&quot;CONDITION_LOGIC_BLOCK&quot;);

 &nbsp; &nbsp; &nbsp; &nbsp;f.serialEnum( Type );
 &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case NOT : break;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case COMPARISON :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( ComparisonBlock );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case SUB_CONDITION :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( SubCondition );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
 &nbsp; &nbsp; &nbsp; &nbsp;};
 &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPop();
};*/

void CLogicConditionLogicBlock::write (xmlNodePtr node) const
{
 &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr elmPtr = xmlNewChild ( node, NULL, (const xmlChar*)&quot;CONDITION_LOGIC_NODE&quot;, NULL);
 &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;Type&quot;, (const xmlChar*)toString(Type).c_str());
 &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case NOT : break;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case COMPARISON :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ComparisonBlock.write(elmPtr);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case SUB_CONDITION :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;SubCondition&quot;, (const xmlChar*)SubCondition.c_str());
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
 &nbsp; &nbsp; &nbsp; &nbsp;};
}

void CLogicConditionLogicBlock::read (xmlNodePtr node)
{
 &nbsp; &nbsp; &nbsp; &nbsp;xmlCheckNodeName (node, &quot;CONDITION_LOGIC_NODE&quot;);

 &nbsp; &nbsp; &nbsp; &nbsp;Type = (TLogicConditionLogicBlockType)atoi(getXMLProp (node, &quot;Type&quot;).c_str());
 &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case NOT : break;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case COMPARISON :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;ComparisonBlock.read (node);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case SUB_CONDITION :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;SubCondition = getXMLProp (node, &quot;SubCondition&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
 &nbsp; &nbsp; &nbsp; &nbsp;};
}

//-----------------------------------------



//-------------------------------------------------
// setLogicStateMachine :
//
//-------------------------------------------------
void CLogicConditionNode::setLogicStateMachine( CLogicStateMachine * logicStateMachine )
{ 
 &nbsp; &nbsp; &nbsp; &nbsp;if( logicStateMachine == 0 )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicConditionNode::setLogicStateMachine&gt; The state machine is null&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// set the state machine of this node
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_LogicStateMachine = logicStateMachine; 

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// set the state machine of the logic block 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LogicBlock.setLogicStateMachine( logicStateMachine );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// set the state machine for the sub nodes
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNodes;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = _Nodes.begin(); itNodes != _Nodes.end(); ++itNodes )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*itNodes)-&gt;setLogicStateMachine( logicStateMachine );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;}

} // setLogicStateMachine //


//-------------------------------------------------
// addNode :
//
//-------------------------------------------------
void CLogicConditionNode::addNode( CLogicConditionNode * node )
{
 &nbsp; &nbsp; &nbsp; &nbsp;node-&gt;setLogicStateMachine( _LogicStateMachine );
 &nbsp; &nbsp; &nbsp; &nbsp;_Nodes.push_back( node );

} // addToSubNodes //


//-------------------------------------------------
// testLogic :
//
//-------------------------------------------------
bool CLogicConditionNode::testLogic()
{
 &nbsp; &nbsp; &nbsp; &nbsp;// test the logic block
 &nbsp; &nbsp; &nbsp; &nbsp;if( LogicBlock.testLogic() == false )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return false;
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;// if there's no subtree we assess the subtree is true
 &nbsp; &nbsp; &nbsp; &nbsp;if( _Nodes.size() == 0 )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return true;
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;// test the subtree
 &nbsp; &nbsp; &nbsp; &nbsp;if( LogicBlock.isNotBlock() )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// the subtree is false if at least one node is true
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNodes;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = _Nodes.begin(); itNodes != _Nodes.end(); ++itNodes )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( (*itNodes)-&gt;testLogic() == true )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return false;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return true;
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// the subtree is true if at least one node is true
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNodes;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = _Nodes.begin(); itNodes != _Nodes.end(); ++itNodes )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( (*itNodes)-&gt;testLogic() == true )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return true;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return false;
 &nbsp; &nbsp; &nbsp; &nbsp;}

} // testLogic //


//-------------------------------------------------
// fillVarSet :
//
//-------------------------------------------------
void CLogicConditionNode::fillVarSet( set&lt;string&gt;&amp; condVars )
{
 &nbsp; &nbsp; &nbsp; &nbsp;if( Type == LOGIC_NODE )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LogicBlock.fillVarSet( condVars );
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNode;
 &nbsp; &nbsp; &nbsp; &nbsp;for( itNode = _Nodes.begin(); itNode != _Nodes.end(); ++itNode )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*itNode)-&gt;fillVarSet( condVars );
 &nbsp; &nbsp; &nbsp; &nbsp;}

} // fillVarSet //


//-------------------------------------------------
// serial :
//
//-------------------------------------------------
/*void CLogicConditionNode::serial( IStream &amp;f )
{
 &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPush(&quot;CONDITION_NODE&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp;f.serialEnum( Type );
 &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case TERMINATOR : break;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case LOGIC_NODE :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( LogicBlock );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( f.isReading() )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint32 sz;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( sz );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint i;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( i = 0; i &lt; sz; i++ )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CLogicConditionNode * node = new CLogicConditionNode();
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( *node );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_Nodes.push_back( node );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint32 sz = _Nodes.size();
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( sz );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNode;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( itNode = _Nodes.begin(); itNode != _Nodes.end(); ++itNode )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;f.serial( **itNode );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
 &nbsp; &nbsp; &nbsp; &nbsp;};

 &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPop();

} // serial //*/

void CLogicConditionNode::write (xmlNodePtr node) const
{
 &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr elmPtr = xmlNewChild ( node, NULL, (const xmlChar*)&quot;CONDITION_NODE&quot;, NULL);
 &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;Type&quot;, (const xmlChar*)toString(Type).c_str());

 &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case TERMINATOR : break;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case LOGIC_NODE :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LogicBlock.write(elmPtr);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::const_iterator itNode = _Nodes.begin();
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( ; itNode != _Nodes.end(); ++itNode )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*itNode)-&gt;write(elmPtr);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
 &nbsp; &nbsp; &nbsp; &nbsp;};
}

void CLogicConditionNode::read (xmlNodePtr node)
{
 &nbsp; &nbsp; &nbsp; &nbsp;xmlCheckNodeName (node, &quot;CONDITION_NODE&quot;);

 &nbsp; &nbsp; &nbsp; &nbsp;Type = (TConditionNodeType )atoi(getXMLProp (node, &quot;Type&quot;).c_str());
 &nbsp; &nbsp; &nbsp; &nbsp;switch( Type )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case TERMINATOR : break;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;case LOGIC_NODE :
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;LogicBlock.read (node);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Count the parent
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint nb = CIXml::countChildren (node, &quot;CONDITION_NODE&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint i = 0;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr parent = CIXml::getFirstChildNode (node, &quot;CONDITION_NODE&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;while (i&lt;nb)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CLogicConditionNode *v = new CLogicConditionNode();
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v-&gt;read(parent);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_Nodes.push_back (v);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Next parent
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;parent = CIXml::getNextChildNode (parent, &quot;CONDITION_NODE&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;i++;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;break;
 &nbsp; &nbsp; &nbsp; &nbsp;};
}

//-------------------------------------------------
// ~CLogicConditionNode :
//
//-------------------------------------------------
CLogicConditionNode::~CLogicConditionNode()
{
 &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode *&gt;::iterator itNodes;
 &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = _Nodes.begin(); itNodes != _Nodes.end(); ++itNodes )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;delete (*itNodes);
 &nbsp; &nbsp; &nbsp; &nbsp;}

} // ~CLogicConditionNode //







//-------------------------------------------------
// setLogicStateMachine :
//
//-------------------------------------------------
void CLogicCondition::setLogicStateMachine( CLogicStateMachine * logicStateMachine )
{ 
 &nbsp; &nbsp; &nbsp; &nbsp;if( logicStateMachine == 0 )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nlwarning(&quot;(LOGIC)&lt;CLogicCondition::setLogicStateMachine&gt; The state machine is null&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// init the logic state machine for each node
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode&gt;::iterator itNodes;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = Nodes.begin(); itNodes != Nodes.end(); ++itNodes )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*itNodes).setLogicStateMachine( logicStateMachine );
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;}

} // setLogicStateMachine //


//-------------------------------------------------
// testLogic :
//
//-------------------------------------------------
bool CLogicCondition::testLogic()
{
 &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode&gt;::iterator itNodes;
 &nbsp; &nbsp; &nbsp; &nbsp;for( itNodes = Nodes.begin(); itNodes != Nodes.end(); ++itNodes )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if( (*itNodes).testLogic() == false )
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return false;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;return true;

} // testLogic //



//-------------------------------------------------
// fillVarSet :
//
//-------------------------------------------------
void CLogicCondition::fillVarSet( set&lt;string&gt;&amp; condVars )
{
 &nbsp; &nbsp; &nbsp; &nbsp;vector&lt;CLogicConditionNode&gt;::iterator itNode;
 &nbsp; &nbsp; &nbsp; &nbsp;for( itNode = Nodes.begin(); itNode != Nodes.end(); ++itNode )
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;(*itNode).fillVarSet( condVars );
 &nbsp; &nbsp; &nbsp; &nbsp;}

} // fillVarSet //



//-------------------------------------------------
// serial :
//
//-------------------------------------------------
/*void CLogicCondition::serial( IStream &amp;f )
{
 &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPush(&quot;CONDITION&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp;f.serial( _ConditionName );
 &nbsp; &nbsp; &nbsp; &nbsp;f.serialCont( Nodes );

 &nbsp; &nbsp; &nbsp; &nbsp;f.xmlPop();

} // serial //*/

void CLogicCondition::write (xmlNodePtr node) const
{
 &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr elmPtr = xmlNewChild ( node, NULL, (const xmlChar*)&quot;CONDITION&quot;, NULL);
 &nbsp; &nbsp; &nbsp; &nbsp;xmlSetProp (elmPtr, (const xmlChar*)&quot;Name&quot;, (const xmlChar*)_ConditionName.c_str());

 &nbsp; &nbsp; &nbsp; &nbsp;uint i;
 &nbsp; &nbsp; &nbsp; &nbsp;for (i = 0; i &lt; Nodes.size(); i++)
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Nodes[i].write(elmPtr);
 &nbsp; &nbsp; &nbsp; &nbsp;}
}

void CLogicCondition::read (xmlNodePtr node)
{
 &nbsp; &nbsp; &nbsp; &nbsp;xmlCheckNodeName (node, &quot;CONDITION&quot;);

 &nbsp; &nbsp; &nbsp; &nbsp;_ConditionName = getXMLProp (node, &quot;Name&quot;);

 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Count the parent
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint nb = CIXml::countChildren (node, &quot;CONDITION_NODE&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint i = 0;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;xmlNodePtr parent = CIXml::getFirstChildNode (node, &quot;CONDITION_NODE&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;while (i&lt;nb)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CLogicConditionNode v;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;v.read(parent);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;Nodes.push_back (v);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Next parent
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;parent = CIXml::getNextChildNode (parent, &quot;CONDITION_NODE&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;i++;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;}
}


} // NLLOGIC
</PRE>