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Revision <B>1.2</B>, <i>Wed Feb 20 18:07:14 2002 UTC</i> (5 months ago) by <i>lecroart</i>
<BR>Branch: <b>MAIN</b>
<BR>CVS Tags: <b>georges_v2, HEAD</b><BR>Changes since <b>1.1: +2 -2
 lines</b><PRE>
#FIXED: doxygen warning
</PRE>
</td></tr></table><HR noshade><PRE>/** \file net_layer5/object.h
 * Objects for the sample. Link between 3d instance and collision primitives.
 *
 * $Id: object.h,v 1.2 2002/02/20 18:07:14 lecroart Exp $
 */

/* Copyright, 2001 Nevrax Ltd.
 *
 * This file is part of NEVRAX NEL.
 * NEVRAX NEL is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.

 * NEVRAX NEL is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with NEVRAX NEL; see the file COPYING. If not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
 * MA 02111-1307, USA.
 */

#ifndef NL_OBJECT_H
#define NL_OBJECT_H

#include &quot;nel/misc/types_nl.h&quot;
#include &quot;nel/misc/vector.h&quot;
#include &quot;nel/misc/vectord.h&quot;
#include &quot;nel/pacs/u_move_primitive.h&quot;
#include &quot;nel/pacs/u_global_position.h&quot;

// External classes

namespace NLNET
{
class CPacsClient;
};

namespace NLPACS
{
class UMoveContainer;
class UMovePrimitive;
class UGlobalPosition;
};

namespace NL3D
{
class UScene;
class UInstance;
};

/**
 * object for the test
 *
 * \author Cyril 'Hulud' Corvazier
 * \author Nevrax France
 * \date 2001
 */
class CObjectDyn
{
public:

 &nbsp; &nbsp; &nbsp; &nbsp;/// Box constructor
 &nbsp; &nbsp; &nbsp; &nbsp;CObjectDyn (double width, double depth, double height, double orientation, const NLMISC::CVectorD&amp; pos,
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;const NLMISC::CVectorD&amp; speed, bool obstacle, NLPACS::UMoveContainer &amp;container, NL3D::UScene &amp;scene, 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;NLPACS::UMovePrimitive::TReaction reaction, uint8 worldImage, uint8 nbImage, uint8 insertWorldImage);

 &nbsp; &nbsp; &nbsp; &nbsp;/// Cylinder constructor
 &nbsp; &nbsp; &nbsp; &nbsp;CObjectDyn (double radius, double height, const NLMISC::CVectorD&amp; pos, const NLMISC::CVectorD&amp; speed, 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;bool obstacle, NLPACS::UMoveContainer &amp;container, NL3D::UScene &amp;scene, 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;NLPACS::UMovePrimitive::TReaction reaction, uint8 worldImage, uint8 nbImage, uint8 insertWorldImage);

 &nbsp; &nbsp; &nbsp; &nbsp;/// Set position
 &nbsp; &nbsp; &nbsp; &nbsp;void &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;setPos (const NLMISC::CVectorD&amp; pos);
 &nbsp; &nbsp; &nbsp; &nbsp;void &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;setGlobalPos (NLPACS::UGlobalPosition&amp; gpos, NLMISC::CVectorD&amp; pos, uint8 worldimage);

 &nbsp; &nbsp; &nbsp; &nbsp;/// Set position
 &nbsp; &nbsp; &nbsp; &nbsp;void &nbsp; &nbsp; &nbsp; &nbsp;setSpeed (const NLMISC::CVectorD&amp; speed);

 &nbsp; &nbsp; &nbsp; &nbsp;/// Set position
 &nbsp; &nbsp; &nbsp; &nbsp;const NLMISC::CVectorD&amp; &nbsp; &nbsp; &nbsp; &nbsp;getPos () const
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return _Position;
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;/// Set position
 &nbsp; &nbsp; &nbsp; &nbsp;const NLMISC::CVectorD&amp; &nbsp; &nbsp; &nbsp; &nbsp;getSpeed () const
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;return _Speed;
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;/// Simulate
 &nbsp; &nbsp; &nbsp; &nbsp;void &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;tryMove (double deltaTime, NLPACS::UMoveContainer &amp;container, uint8 worldImage);
 &nbsp; &nbsp; &nbsp; &nbsp;void &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;doMove (double deltaTime, uint8 worldImage);

 &nbsp; &nbsp; &nbsp; &nbsp;/// Remove object from container
 &nbsp; &nbsp; &nbsp; &nbsp;void &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;remove (NLPACS::UMoveContainer &amp;container, NL3D::UScene &amp;scene);

private:

 &nbsp; &nbsp; &nbsp; &nbsp;bool &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_TryMove;
 &nbsp; &nbsp; &nbsp; &nbsp;NLMISC::CVectorD &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_Position;
 &nbsp; &nbsp; &nbsp; &nbsp;NLMISC::CVectorD &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_TryPosition;
 &nbsp; &nbsp; &nbsp; &nbsp;NLMISC::CVectorD &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;_Speed;
 &nbsp; &nbsp; &nbsp; &nbsp;NLPACS::UMovePrimitive &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;*_MovePrimitive;
 &nbsp; &nbsp; &nbsp; &nbsp;NL3D::UInstance &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;*_Instance;
};


#endif // NL_OBJECT_H

/* End of object.h */
</PRE>