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<table width="100%" border=0 cellspacing=0 cellpadding=1 bgcolor="#aaaaaa"><tr valign=bottom><td><a href="main.cpp?sortby=date"><IMG SRC="/inc/img/picto-up.gif" ALT="[BACK]" BORDER="0" WIDTH="14" HEIGHT="13"></a> <b>Return to <A HREF="main.cpp?sortby=date">main.cpp</A>
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Revision <B>1.2</B>, <i>Wed Feb 20 18:07:14 2002 UTC</i> (5 months ago) by <i>lecroart</i>
<BR>Branch: <b>MAIN</b>
<BR>CVS Tags: <b>georges_v2, HEAD</b><BR>Changes since <b>1.1: +2 -2
 lines</b><PRE>
#FIXED: doxygen warning
</PRE>
</td></tr></table><HR noshade><PRE>/** \file pacs/main.cpp
 * Pacs sample using user interface.
 *
 * $Id: main.cpp,v 1.2 2002/02/20 18:07:14 lecroart Exp $
 */

/* Copyright, 2001 Nevrax Ltd.
 *
 * This file is part of NEVRAX NEL.
 * NEVRAX NEL is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.

 * NEVRAX NEL is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.

 * You should have received a copy of the GNU General Public License
 * along with NEVRAX NEL; see the file COPYING. If not, write to the
 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
 * MA 02111-1307, USA.
 */

#include &quot;object.h&quot;

// Pacs includes
#include &lt;nel/pacs/u_move_container.h&gt;
#include &lt;nel/pacs/u_move_primitive.h&gt;
#include &lt;nel/pacs/u_collision_desc.h&gt;

// Misc includes
#include &lt;nel/misc/time_nl.h&gt;
#include &lt;nel/misc/path.h&gt;

// 3d includes
#include &lt;nel/3d/u_camera.h&gt;
#include &lt;nel/3d/u_driver.h&gt;
#include &lt;nel/3d/u_text_context.h&gt;
#include &lt;nel/3d/u_instance.h&gt;
#include &lt;nel/3d/u_scene.h&gt;
#include &lt;nel/3d/u_3d_mouse_listener.h&gt;
#include &lt;nel/3d/u_material.h&gt;

#ifdef NL_OS_WINDOWS

// Just for the main function and ::MessageBox
#include &lt;windows.h&gt;

#endif // NL_OS_WINDOWS

using namespace NLMISC;
using namespace NL3D;
using namespace NLPACS;

// Some defines
#define ARENA_SIZE 50
#define NUM_CELL 10

#define SIZE_PRIMITIVE_MIN (1)
#define SIZE_PRIMITIVE_MAX 2
#define KEYBOARD_ACCEL (5.0) &nbsp; &nbsp;// m.s-2
#define SHOCK_ABSORB (0.9) &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;//
#define DELTA_TIME (0.1)
#define GO (10)
#define BORDER_SIZE SIZE_PRIMITIVE_MAX
#define INIT_SPEED 9
#define MAX_WORLD_IMAGE 31

volatile bool synchro;

// Get a random size
double randomSize ()
{
 &nbsp; &nbsp; &nbsp; &nbsp;return (SIZE_PRIMITIVE_MAX - SIZE_PRIMITIVE_MIN)*((double)rand() / (double)RAND_MAX) + SIZE_PRIMITIVE_MIN;
}

// Get a random rotation
double randomRot ()
{
 &nbsp; &nbsp; &nbsp; &nbsp;return 2*(double)Pi*((double)rand() / (double)RAND_MAX);
}

// Get a random speed
CVectorD randomSpeed ()
{
 &nbsp; &nbsp; &nbsp; &nbsp;return CVectorD ( &nbsp; &nbsp; &nbsp; &nbsp;2*(double)INIT_SPEED*((double)rand() / (double)RAND_MAX) - INIT_SPEED,
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;2*(double)INIT_SPEED*((double)rand() / (double)RAND_MAX) - INIT_SPEED, 0);
}

// Get a random pos
CVectorD randomPos ()
{
 &nbsp; &nbsp; &nbsp; &nbsp;return CVectorD ( &nbsp; &nbsp; &nbsp; &nbsp;((double)ARENA_SIZE - 2*BORDER_SIZE - SIZE_PRIMITIVE_MAX)*((double)rand() / (double)RAND_MAX) - ARENA_SIZE / 2.0 + BORDER_SIZE+ (SIZE_PRIMITIVE_MAX) / 2,
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;((double)ARENA_SIZE - 2*BORDER_SIZE - SIZE_PRIMITIVE_MAX)*((double)rand() / (double)RAND_MAX) - ARENA_SIZE / 2.0 + BORDER_SIZE+ (SIZE_PRIMITIVE_MAX) / 2,
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;0);
}

// Setup speed with keyboard
void keyboard (UDriver &nbsp;*pDriver, double deltaTime, CObjectDyn &amp;obj)
{
 &nbsp; &nbsp; &nbsp; &nbsp;// Add speed to selected object
 &nbsp; &nbsp; &nbsp; &nbsp;CVectorD speed (0,0,0);
 &nbsp; &nbsp; &nbsp; &nbsp;if (pDriver-&gt;AsyncListener.isKeyDown (KeyLEFT))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;speed.x+=KEYBOARD_ACCEL*deltaTime;
 &nbsp; &nbsp; &nbsp; &nbsp;if (pDriver-&gt;AsyncListener.isKeyDown (KeyRIGHT))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;speed.x-=KEYBOARD_ACCEL*deltaTime;
 &nbsp; &nbsp; &nbsp; &nbsp;if (pDriver-&gt;AsyncListener.isKeyDown (KeyUP))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;speed.y-=KEYBOARD_ACCEL*deltaTime;
 &nbsp; &nbsp; &nbsp; &nbsp;if (pDriver-&gt;AsyncListener.isKeyDown (KeyDOWN))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;speed.y+=KEYBOARD_ACCEL*deltaTime;
 &nbsp; &nbsp; &nbsp; &nbsp;if (pDriver-&gt;AsyncListener.isKeyDown (KeyPRIOR))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;speed.z+=KEYBOARD_ACCEL*deltaTime;
 &nbsp; &nbsp; &nbsp; &nbsp;if (pDriver-&gt;AsyncListener.isKeyDown (KeyNEXT))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;speed.z-=KEYBOARD_ACCEL*deltaTime;

 &nbsp; &nbsp; &nbsp; &nbsp;// Set new speed
 &nbsp; &nbsp; &nbsp; &nbsp;if (speed.norm() &gt; 0)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;obj.setSpeed(obj.getSpeed ()+speed);
}

// ** Main entry

#ifdef NL_OS_WINDOWS

int APIENTRY WinMain(HINSTANCE hInstance,
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; HINSTANCE hPrevInstance,
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; LPSTR &nbsp; &nbsp; lpCmdLine,
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; int &nbsp; &nbsp; &nbsp; nCmdShow)

#else // NL_OS_WINDOWS

int main ()

#endif // NL_OS_WINDOWS

{
 &nbsp; &nbsp; &nbsp; &nbsp;try
 &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Init search pathes
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CPath::addSearchPath (&quot;shapes&quot;);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Create a driver
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;UDriver &nbsp; &nbsp; &nbsp; &nbsp;*pDriver=UDriver::createDriver();

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Setup text context
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pDriver-&gt;setDisplay (UDriver::CMode(640, 480, 0));

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Create a scene
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;UScene *pScene=pDriver-&gt;createScene();

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Create a container
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// This container has 31 world images. The first is a static world image, the others are dynamic.
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Each frame, the sample eval the collision in the next dynamic world image.
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// This is to show the multiple world images fonctionnality.
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;UMoveContainer *container=UMoveContainer::createMoveContainer (-ARENA_SIZE/2.0, -ARENA_SIZE/2.0, ARENA_SIZE/2.0, ARENA_SIZE/2.0,
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;NUM_CELL, NUM_CELL, (double)SIZE_PRIMITIVE_MAX*sqrt(2.0), MAX_WORLD_IMAGE );

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Set the world image 0 as static (for borders)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;container-&gt;setAsStatic (0);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Array arena
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;std::vector&lt;CObjectDyn*&gt; &nbsp; &nbsp; &nbsp; &nbsp;arrayArena;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Create an arena with boxes
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;int num_cell=ARENA_SIZE/SIZE_PRIMITIVE_MAX+1;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for (int cell=0; cell&lt;num_cell; cell++)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Create static boxes around the test area
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayArena.push_back (new CObjectDyn (SIZE_PRIMITIVE_MAX, SIZE_PRIMITIVE_MAX, 10*SIZE_PRIMITIVE_MAX, 0, 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CVectorD (SIZE_PRIMITIVE_MAX*cell-(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, (ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, 0),
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CVectorD(0,0,0), true, *container, *pScene, UMovePrimitive::DoNothing, 0, 1, 0));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayArena.push_back (new CObjectDyn (SIZE_PRIMITIVE_MAX, SIZE_PRIMITIVE_MAX, 10*SIZE_PRIMITIVE_MAX, 0, 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CVectorD (SIZE_PRIMITIVE_MAX*cell-(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, -(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, 0),
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CVectorD(0,0,0), true, *container, *pScene, UMovePrimitive::DoNothing, 0, 1, 0));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayArena.push_back (new CObjectDyn (SIZE_PRIMITIVE_MAX, SIZE_PRIMITIVE_MAX, 10*SIZE_PRIMITIVE_MAX, 0, 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CVectorD ((ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, SIZE_PRIMITIVE_MAX*cell-(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, 0),
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CVectorD(0,0,0), true, *container, *pScene, UMovePrimitive::DoNothing, 0, 1, 0));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayArena.push_back (new CObjectDyn (SIZE_PRIMITIVE_MAX, SIZE_PRIMITIVE_MAX, 10*SIZE_PRIMITIVE_MAX, 0, 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CVectorD (-(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, SIZE_PRIMITIVE_MAX*cell-(ARENA_SIZE-SIZE_PRIMITIVE_MAX)/2, 0),
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CVectorD(0,0,0), true, *container, *pScene, UMovePrimitive::DoNothing, 0, 1, 0));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Setup camera
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;UCamera &nbsp; &nbsp; &nbsp; &nbsp;*pCam=pScene-&gt;getCam();
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pCam-&gt;setTransformMode (UTransformable::DirectMatrix);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pCam-&gt;setPerspective ((float)Pi/2.f, 1.33f, 0.1f, 1000);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Setup the mouse listener
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;U3dMouseListener *plistener=pDriver-&gt;create3dMouseListener ();
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;plistener-&gt;setHotSpot (CVectorD (0,0,0));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;plistener-&gt;setFrustrum (pCam-&gt;getFrustum());
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;plistener-&gt;setMatrix (pCam-&gt;getMatrix());
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;plistener-&gt;setMouseMode (U3dMouseListener::edit3d);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Array of dynamic objects
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;std::vector&lt;CObjectDyn*&gt; &nbsp; &nbsp; &nbsp; &nbsp;arrayObj;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Create one object
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayObj.push_back (
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;new CObjectDyn (randomSize (), randomSize (), randomPos (), CVectorD(0,0,0), true, *container, *pScene, 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;UMovePrimitive::Reflexion, 1, 30, 1));

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Selected object
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint selected=0;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Get time
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;TTime lastTime=CTime::getLocalTime ();

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Current world image
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;uint worldImage=1;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Color to clear the background
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;CRGBA clearColor;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Main loop
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;while (pDriver-&gt;isActive() &amp;&amp; (!pDriver-&gt;AsyncListener.isKeyPushed (KeyESCAPE)))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Get the current time
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;TTime newTime=CTime::getLocalTime ();
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;double deltaTime=(double)(uint32)(newTime-lastTime)/1000.0;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;lastTime=newTime;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Insert objects in press INSERT
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (pDriver-&gt;AsyncListener.isKeyDown (KeyINSERT))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Random cylinder and boxes
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (rand()&amp;1)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayObj.push_back (new CObjectDyn (randomSize(), randomSize(), randomSize(), randomRot(), randomPos (), CVectorD(0,0,0), 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;true, *container, *pScene, UMovePrimitive::Reflexion, 1, 30, worldImage));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;else
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayObj.push_back (new CObjectDyn (randomSize (), randomSize (), randomPos (), CVectorD(0,0,0), true, *container, 
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;*pScene, UMovePrimitive::Reflexion, 1, 30, worldImage));
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Make caos if SPACE pressed
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (pDriver-&gt;AsyncListener.isKeyDown (KeySPACE))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for (uint t=0; t&lt;arrayObj.size(); t++)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayObj[t]-&gt;setSpeed (randomSpeed ());
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Keyboard
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (arrayObj.size())
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Manipulate selected primitive
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;keyboard (pDriver, deltaTime, *(arrayObj[selected]));

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Remove a primitive if DELETE pressed
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (pDriver-&gt;AsyncListener.isKeyDown (KeyDELETE))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayObj[arrayObj.size()-1]-&gt;remove (*container, *pScene);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayObj.resize (arrayObj.size()-1);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Check selected
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (selected&gt;=arrayObj.size())
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;selected=arrayObj.size()-1;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (selected&lt;0)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;selected=0;

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Change selected object if TAB pressed
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (pDriver-&gt;AsyncListener.isKeyPushed (KeyTAB))
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;selected++;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;selected%=arrayObj.size();
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Move primitives
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for (uint i=0; i&lt;arrayObj.size(); i++)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayObj[i]-&gt;tryMove (DELTA_TIME, *container, worldImage);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Eval static world image
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;container-&gt;evalCollision (DELTA_TIME, 0);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Eval current dynamic world image
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;container-&gt;evalCollision (DELTA_TIME, worldImage);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Simulation new position
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;for (i=0; i&lt;arrayObj.size(); i++)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;arrayObj[i]-&gt;doMove (DELTA_TIME, worldImage);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Check triggers
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;clearColor=CRGBA::Black;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (container-&gt;getNumTriggerInfo())
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// White if collision
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;clearColor=CRGBA (100,100,100);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Setup view matrix
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;int size=arrayObj.size();
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (size)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;{
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Setup hotspot for the 3d listener
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;plistener-&gt;setHotSpot (arrayObj[selected]-&gt;getPos());

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Look at selected primitive
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pCam-&gt;lookAt (plistener-&gt;getViewMatrix().getPos (), arrayObj[selected]-&gt;getPos());
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Force listener current matrix
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;plistener-&gt;setMatrix (pCam-&gt;getMatrix());

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Clear
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pDriver-&gt;clearBuffers (clearColor);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Render
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pScene-&gt;render ();

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Draw some lines
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pDriver-&gt;setMatrixMode3D(*pCam);

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Swap
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pDriver-&gt;swapBuffers ();

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Pump messages
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pDriver-&gt;EventServer.pump();

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Next world image
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;int nextImage=worldImage+1;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;if (nextImage&gt;=MAX_WORLD_IMAGE)
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;nextImage=1;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;container-&gt;duplicateWorldImage (worldImage, nextImage);
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;worldImage=nextImage;
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;// Remove mouse listener
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;pDriver-&gt;delete3dMouseListener (plistener);
 &nbsp; &nbsp; &nbsp; &nbsp;}
 &nbsp; &nbsp; &nbsp; &nbsp;catch (Exception&amp; e)
 &nbsp; &nbsp; &nbsp; &nbsp;{
#ifdef NL_OS_WINDOWS
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;::MessageBox (NULL, e.what(), &quot;Test collision move&quot;, MB_OK|MB_ICONEXCLAMATION);
#else // NL_OS_WINDOWS
 &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp;printf (e.what());
#endif // NL_OS_WINDOWS
 &nbsp; &nbsp; &nbsp; &nbsp;}

 &nbsp; &nbsp; &nbsp; &nbsp;return 0;
}

</PRE>