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water_user.hGo to the documentation of this file.00001 00007 /* Copyright, 2000, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #include "nel/3d/u_water.h" 00027 #include "3d/instance_user.h" 00028 00029 00030 namespace NL3D 00031 { 00032 00033 00035 class CWaterInstanceUser : public CInstanceUser, public UWaterInstance 00036 { 00037 public: 00038 CWaterInstanceUser(CScene *scene, IModel *trans) : CInstanceUser(scene, trans) {} 00039 virtual uint32 getWaterHeightMapID() const; 00040 virtual float getHeightFactor() const; 00041 virtual float getHeight(const NLMISC::CVector2f &pos); 00042 virtual float getAttenuatedHeight(const NLMISC::CVector2f &pos, const NLMISC::CVector &viewer); 00043 }; 00044 00045 00046 } // NL3D |