Home | nevrax.com |
|
visual_collision_manager_user.hGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_VISUAL_COLLISION_MANAGER_USER_H 00027 #define NL_VISUAL_COLLISION_MANAGER_USER_H 00028 00029 #include "nel/misc/types_nl.h" 00030 #include "nel/3d/u_visual_collision_manager.h" 00031 #include "3d/visual_collision_manager.h" 00032 #include "3d/landscape_user.h" 00033 #include "3d/visual_collision_entity_user.h" 00034 #include "3d/ptr_set.h" 00035 00036 00037 namespace NL3D { 00038 00039 00046 class CVisualCollisionManagerUser : public UVisualCollisionManager 00047 { 00048 public: 00049 00051 CVisualCollisionManagerUser() {} 00052 00053 00054 virtual void setLandscape(ULandscape *landscape) 00055 { 00056 _Manager.setLandscape(&(dynamic_cast<CLandscapeUser*>(landscape)->getLandscape()->Landscape)); 00057 } 00058 00059 virtual UVisualCollisionEntity *createEntity() 00060 { 00061 return _Entities.insert(new CVisualCollisionEntityUser(&_Manager)); 00062 } 00063 00064 virtual void deleteEntity(UVisualCollisionEntity *entity) 00065 { 00066 _Entities.erase(dynamic_cast<CVisualCollisionEntityUser*>(entity)); 00067 } 00068 00069 00070 protected: 00071 CVisualCollisionManager _Manager; 00072 typedef CPtrSet<CVisualCollisionEntityUser> TVisualCollisionEntitySet; 00073 TVisualCollisionEntitySet _Entities; 00074 00075 }; 00076 00077 00078 } // NL3D 00079 00080 00081 #endif // NL_VISUAL_COLLISION_MANAGER_USER_H 00082 00083 /* End of visual_collision_manager_user.h */ |