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visual_collision_entity_user.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_VISUAL_COLLISION_ENTITY_USER_H
00027 #define NL_VISUAL_COLLISION_ENTITY_USER_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/3d/u_visual_collision_entity.h"
00031 #include "3d/visual_collision_entity.h"
00032 #include "3d/visual_collision_manager.h"
00033 
00034 
00035 namespace NL3D 
00036 {
00037 
00038 
00045 class CVisualCollisionEntityUser : public UVisualCollisionEntity
00046 {
00047 public:
00048 
00050         CVisualCollisionEntityUser(CVisualCollisionManager *manager)
00051         {
00052                 _Manager= manager;
00053                 _Entity= _Manager->createEntity();
00054         }
00056         ~CVisualCollisionEntityUser()
00057         {
00058                 _Manager->deleteEntity(_Entity);
00059         }
00060 
00061 
00062         virtual bool    snapToGround(CVector &pos)
00063         {
00064                 return _Entity->snapToGround(pos);
00065         }
00066         virtual bool    snapToGround(CVector &pos, CVector &normal)
00067         {
00068                 return _Entity->snapToGround(pos, normal);
00069         }
00070 
00071 
00072 
00073         virtual void    setGroundMode(bool groundMode)
00074         {
00075                 _Entity->setGroundMode(groundMode);
00076         }
00077         virtual void    setCeilMode(bool ceilMode)
00078         {
00079                 _Entity->setCeilMode(ceilMode);
00080         }
00081         virtual bool    getGroundMode() const
00082         {
00083                 return _Entity->getGroundMode();
00084         }
00085         virtual bool    getCeilMode() const
00086         {
00087                 return _Entity->getCeilMode();
00088         }
00089 
00090 
00091         virtual void    setSnapToRenderedTesselation(bool snapMode)
00092         {
00093                 _Entity->setSnapToRenderedTesselation(snapMode);
00094         }
00095         virtual bool    getSnapToRenderedTesselation() const
00096         {
00097                 return _Entity->getSnapToRenderedTesselation();
00098         }
00099 
00100 
00101         virtual bool    getStaticLightSetup(const CVector &pos, std::vector<CPointLightInfluence> &pointLightList, 
00102                 uint8 &sunContribution, NLMISC::CRGBA &localAmbient)
00103         {
00104                 return _Entity->getStaticLightSetup(pos, pointLightList, sunContribution, localAmbient);
00105         }
00106 
00107 
00108 private:
00109         CVisualCollisionManager         *_Manager;
00110         CVisualCollisionEntity          *_Entity;
00111 
00112 };
00113 
00114 
00115 } // NL3D
00116 
00117 
00118 #endif // NL_VISUAL_COLLISION_ENTITY_USER_H
00119 
00120 /* End of visual_collision_entity_user.h */