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visual_collision_entity_user.hGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_VISUAL_COLLISION_ENTITY_USER_H 00027 #define NL_VISUAL_COLLISION_ENTITY_USER_H 00028 00029 #include "nel/misc/types_nl.h" 00030 #include "nel/3d/u_visual_collision_entity.h" 00031 #include "3d/visual_collision_entity.h" 00032 #include "3d/visual_collision_manager.h" 00033 00034 00035 namespace NL3D 00036 { 00037 00038 00045 class CVisualCollisionEntityUser : public UVisualCollisionEntity 00046 { 00047 public: 00048 00050 CVisualCollisionEntityUser(CVisualCollisionManager *manager) 00051 { 00052 _Manager= manager; 00053 _Entity= _Manager->createEntity(); 00054 } 00056 ~CVisualCollisionEntityUser() 00057 { 00058 _Manager->deleteEntity(_Entity); 00059 } 00060 00061 00062 virtual bool snapToGround(CVector &pos) 00063 { 00064 return _Entity->snapToGround(pos); 00065 } 00066 virtual bool snapToGround(CVector &pos, CVector &normal) 00067 { 00068 return _Entity->snapToGround(pos, normal); 00069 } 00070 00071 00072 00073 virtual void setGroundMode(bool groundMode) 00074 { 00075 _Entity->setGroundMode(groundMode); 00076 } 00077 virtual void setCeilMode(bool ceilMode) 00078 { 00079 _Entity->setCeilMode(ceilMode); 00080 } 00081 virtual bool getGroundMode() const 00082 { 00083 return _Entity->getGroundMode(); 00084 } 00085 virtual bool getCeilMode() const 00086 { 00087 return _Entity->getCeilMode(); 00088 } 00089 00090 00091 virtual void setSnapToRenderedTesselation(bool snapMode) 00092 { 00093 _Entity->setSnapToRenderedTesselation(snapMode); 00094 } 00095 virtual bool getSnapToRenderedTesselation() const 00096 { 00097 return _Entity->getSnapToRenderedTesselation(); 00098 } 00099 00100 00101 virtual bool getStaticLightSetup(const CVector &pos, std::vector<CPointLightInfluence> &pointLightList, 00102 uint8 &sunContribution, NLMISC::CRGBA &localAmbient) 00103 { 00104 return _Entity->getStaticLightSetup(pos, pointLightList, sunContribution, localAmbient); 00105 } 00106 00107 00108 private: 00109 CVisualCollisionManager *_Manager; 00110 CVisualCollisionEntity *_Entity; 00111 00112 }; 00113 00114 00115 } // NL3D 00116 00117 00118 #endif // NL_VISUAL_COLLISION_ENTITY_USER_H 00119 00120 /* End of visual_collision_entity_user.h */ |