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vegetable_light_ex.cppGo to the documentation of this file.00001 00007 /* Copyright, 2000-2002 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #include "std3d.h" 00027 00028 #include "3d/vegetable_light_ex.h" 00029 00030 00031 namespace NL3D 00032 { 00033 00034 00035 00036 void CVegetableLightEx::computeCurrentColors() 00037 { 00038 for(uint i=0;i<NumLights;i++) 00039 { 00040 // get the light. 00041 CPointLight *pl= PointLight[i]; 00042 // get the attenuation 00043 uint att= PointLightFactor[i]; 00044 // modulate the color with it. 00045 Color[i].modulateFromui(pl->getDiffuse(), att); 00046 } 00047 } 00048 00049 00050 } // NL3D |