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u_particle_system_sound.h

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00001 
00007 /* Copyright, 2000, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_U_PARTICLE_SYSTEM_SOUND_H
00027 #define NL_U_PARTICLE_SYSTEM_SOUND_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 
00031 #include "u_ps_sound_interface.h"
00032 #include "u_ps_sound_impl.h"
00033 
00034 
00035 
00036 
00037 
00038 namespace NL3D {
00039 
00040 // if you include this, you must also have the NLSOUND library
00041 
00042 
00043 
00044 
00045 
00046 
00047 
00048 
00050 void assignSoundServerToPS(UPSSoundServer *soundServer);
00051 
00052 
00059 class UParticleSystemSound
00060 {
00061 public:
00063         static void setPSSound(NLSOUND::UAudioMixer *audioMixer)
00064         {
00065                 static CPSSoundServImpl soundServer;
00066                 soundServer.init(audioMixer);
00067                 assignSoundServerToPS(&soundServer);
00068         }       
00069 };
00070 
00071 
00072 } // NL3D
00073 
00074 
00075 #endif // NL_U_PARTICLE_SYSTEM_SOUND_H
00076 
00077 /* End of u_particle_system_sound.h */