# Home    # nevrax.com   
Nevrax
Nevrax.org
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
Docs
 
Documentation  
Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  

u_light.h

Go to the documentation of this file.
00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_U_LIGHT_H
00027 #define NL_U_LIGHT_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/misc/rgba.h"
00031 #include "nel/misc/vector.h"
00032 
00033 
00034 namespace NL3D 
00035 {
00036 
00037 // ***************************************************************************
00044 class ULight
00045 {
00046 public:
00047         // Three modes for the light
00048         enum TLightMode 
00049         { 
00050                 // The light is directional.
00051                 DirectionalLight, 
00052                 
00053                 // The light is a point.
00054                 PointLight, 
00055 
00056                 // The light is a spotlight with a cone.
00057                 SpotLight 
00058         };
00059 
00063         static  ULight  *createLight ();
00064 
00066 
00067 
00069         virtual void setupDirectional (const NLMISC::CRGBA& ambiant, const NLMISC::CRGBA& diffuse, const NLMISC::CRGBA& specular, const NLMISC::CVector& direction,
00070                                                         float constant=1, float linear=0, float quadratic=0) = 0;
00071         
00073         virtual void setupPointLight (const NLMISC::CRGBA& ambiant, const NLMISC::CRGBA& diffuse, const NLMISC::CRGBA& specular, const NLMISC::CVector& position, 
00074                                                 const NLMISC::CVector& direction, float constant=1, float linear=0, float quadratic=0) = 0;
00075 
00077         virtual void setupSpotLight (const NLMISC::CRGBA& ambiant, const NLMISC::CRGBA& diffuse, const NLMISC::CRGBA& specular, const NLMISC::CVector& position, 
00078                                                 const NLMISC::CVector& direction, float exponent, float cutoff, float constant=1, float linear=0, float quadratic=0) = 0;
00079 
00086         virtual void setupAttenuation (float farAttenuationBegin, float farAttenuationEnd) = 0;
00087 
00094         virtual void setNoAttenuation () = 0;
00095 
00102         virtual void setupSpotExponent (float hotSpotAngle) = 0;
00103 
00105 
00106 
00108 
00109 
00113         virtual void setMode (ULight::TLightMode mode) = 0;
00114         
00118         virtual void setAmbiant (const NLMISC::CRGBA& ambiant) = 0;
00119 
00123         virtual void setDiffuse (const NLMISC::CRGBA& diffuse) = 0;
00124 
00128         virtual void setSpecular (const NLMISC::CRGBA& specular) = 0;
00129 
00133         virtual void setPosition (const NLMISC::CVector& position) = 0;
00134 
00138         virtual void setDirection (const NLMISC::CVector& direction) = 0;
00139 
00143         virtual void setExponent (float exponent) = 0;
00144 
00148         virtual void setCutoff (float cutoff) = 0;
00149 
00157         virtual void setConstantAttenuation (float constant) = 0;
00158 
00166         virtual void setLinearAttenuation (float linear) = 0;
00167 
00175         virtual void setQuadraticAttenuation (float quadratic) = 0;
00176 
00178 
00180 
00181 
00185         virtual ULight::TLightMode getMode () const = 0;
00186 
00190         virtual NLMISC::CRGBA getAmbiant () const = 0;
00191 
00195         virtual NLMISC::CRGBA getDiffuse () const = 0;
00196 
00200         virtual NLMISC::CRGBA getSpecular () const = 0;
00201 
00205         virtual NLMISC::CVector getPosition () const = 0;
00206 
00210         virtual NLMISC::CVector getDirection () const = 0;
00211 
00215         virtual float getExponent () const = 0;
00216 
00220         virtual float getCutoff () const = 0;
00221 
00229         virtual float getConstantAttenuation () const = 0;
00230 
00238         virtual float getLinearAttenuation () const = 0;
00239 
00247         virtual float getQuadraticAttenuation () const = 0;
00248 
00250 };
00251 
00252 
00253 } // NL3D
00254 
00255 
00256 #endif // NL_U_LIGHT_H
00257 
00258 /* End of u_light.h */