Home | nevrax.com |
|
tile_vegetable_desc.cppGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #include "std3d.h" 00027 00028 #include "3d/tile_vegetable_desc.h" 00029 #include "nel/misc/common.h" 00030 #include "3d/vegetable_manager.h" 00031 00032 00033 using namespace NLMISC; 00034 using namespace std; 00035 00036 00037 namespace NL3D 00038 { 00039 00040 00041 00042 // *************************************************************************** 00043 CTileVegetableDesc::CTileVegetableDesc() 00044 { 00045 } 00046 00047 // *************************************************************************** 00048 void CTileVegetableDesc::clear() 00049 { 00050 for(sint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++) 00051 { 00052 _VegetableList[i].clear(); 00053 } 00054 } 00055 00056 // *************************************************************************** 00057 void CTileVegetableDesc::build(const std::vector<CVegetable> &vegetables) 00058 { 00059 uint i; 00060 00061 // first clear(). 00062 clear(); 00063 00064 // Parse all landscape vegetables, and store them in appropriate distance Type. 00065 for(i=0;i<vegetables.size();i++) 00066 { 00067 uint distType= vegetables[i].DistType; 00068 distType= min(distType, (uint)(NL3D_VEGETABLE_BLOCK_NUMDIST-1)); 00069 _VegetableList[distType].push_back(vegetables[i]); 00070 } 00071 00072 // Compute Seed such that creation of one vegetable for a tile will never receive same seed. 00073 uint sumVeget= 0; 00074 for(i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++) 00075 { 00076 _VegetableSeed[i]= sumVeget; 00077 // add number of vegetable for next seed. 00078 sumVeget+= _VegetableList[i].size(); 00079 } 00080 00081 } 00082 00083 // *************************************************************************** 00084 void CTileVegetableDesc::registerToManager(CVegetableManager *vegetableManager) 00085 { 00086 // Pasre all distanceType. 00087 for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++) 00088 { 00089 // Parse all vegetables of the list. 00090 for(uint j=0; j<_VegetableList[i].size(); j++) 00091 { 00092 // register the vegetable to the manager 00093 _VegetableList[i][j].registerToManager(vegetableManager); 00094 } 00095 } 00096 } 00097 00098 // *************************************************************************** 00099 void CTileVegetableDesc::serial(NLMISC::IStream &f) 00100 { 00101 (void)f.serialVersion(0); 00102 00103 nlassert(NL3D_VEGETABLE_BLOCK_NUMDIST==5); 00104 for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++) 00105 { 00106 f.serialCont(_VegetableList[i]); 00107 f.serial(_VegetableSeed[i]); 00108 } 00109 } 00110 00111 // *************************************************************************** 00112 const std::vector<CVegetable> &CTileVegetableDesc::getVegetableList(uint distType) const 00113 { 00114 nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST); 00115 00116 return _VegetableList[distType]; 00117 } 00118 00119 // *************************************************************************** 00120 uint CTileVegetableDesc::getVegetableSeed(uint distType) const 00121 { 00122 nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST); 00123 00124 return _VegetableSeed[distType]; 00125 } 00126 00127 00128 00129 00130 } // NL3D |