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tile_vegetable_desc.cpp

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #include "std3d.h"
00027 
00028 #include "3d/tile_vegetable_desc.h"
00029 #include "nel/misc/common.h"
00030 #include "3d/vegetable_manager.h"
00031 
00032 
00033 using namespace NLMISC;
00034 using namespace std;
00035 
00036 
00037 namespace NL3D 
00038 {
00039 
00040 
00041 
00042 // ***************************************************************************
00043 CTileVegetableDesc::CTileVegetableDesc()
00044 {
00045 }
00046 
00047 // ***************************************************************************
00048 void            CTileVegetableDesc::clear()
00049 {
00050         for(sint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
00051         {
00052                 _VegetableList[i].clear();
00053         }
00054 }
00055 
00056 // ***************************************************************************
00057 void            CTileVegetableDesc::build(const std::vector<CVegetable> &vegetables)
00058 {
00059         uint    i;
00060 
00061         // first clear().
00062         clear();
00063 
00064         // Parse all landscape vegetables, and store them in appropriate distance Type.
00065         for(i=0;i<vegetables.size();i++)
00066         {
00067                 uint    distType= vegetables[i].DistType;
00068                 distType= min(distType, (uint)(NL3D_VEGETABLE_BLOCK_NUMDIST-1));
00069                 _VegetableList[distType].push_back(vegetables[i]);
00070         }
00071 
00072         // Compute Seed such that creation of one vegetable for a tile will never receive same seed.
00073         uint    sumVeget= 0;
00074         for(i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
00075         {
00076                 _VegetableSeed[i]= sumVeget;
00077                 // add number of vegetable for next seed.
00078                 sumVeget+= _VegetableList[i].size();
00079         }
00080 
00081 }
00082 
00083 // ***************************************************************************
00084 void            CTileVegetableDesc::registerToManager(CVegetableManager *vegetableManager)
00085 {
00086         // Pasre all distanceType.
00087         for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
00088         {
00089                 // Parse all vegetables of the list.
00090                 for(uint j=0; j<_VegetableList[i].size(); j++)
00091                 {
00092                         // register the vegetable to the manager
00093                         _VegetableList[i][j].registerToManager(vegetableManager);
00094                 }
00095         }
00096 }
00097 
00098 // ***************************************************************************
00099 void            CTileVegetableDesc::serial(NLMISC::IStream &f)
00100 {
00101         (void)f.serialVersion(0);
00102 
00103         nlassert(NL3D_VEGETABLE_BLOCK_NUMDIST==5);
00104         for(uint i=0; i<NL3D_VEGETABLE_BLOCK_NUMDIST; i++)
00105         {
00106                 f.serialCont(_VegetableList[i]);
00107                 f.serial(_VegetableSeed[i]);
00108         }
00109 }
00110 
00111 // ***************************************************************************
00112 const   std::vector<CVegetable>         &CTileVegetableDesc::getVegetableList(uint distType) const
00113 {
00114         nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST);
00115 
00116         return _VegetableList[distType];
00117 }
00118 
00119 // ***************************************************************************
00120 uint            CTileVegetableDesc::getVegetableSeed(uint distType) const
00121 {
00122         nlassert(distType < NL3D_VEGETABLE_BLOCK_NUMDIST);
00123 
00124         return _VegetableSeed[distType];
00125 }
00126 
00127 
00128 
00129 
00130 } // NL3D