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NL3D::CPSTexturedParticleNoAnim Struct Reference

this class is an interface for particles that have unanimated textures. More...

#include <ps_particle_basic.h>

Inheritance diagram for NL3D::CPSTexturedParticleNoAnim:

NL3D::CPSFanLight NL3D::CPSRibbon NL3D::CPSRibbonLookAt List of all members.

Public Methods

virtual void setTexture (CSmartPtr< ITexture > tex)=0
 set the texture for this particle. More...

virtual ITexturegetTexture (void)=0
 get the texture used for this particle. More...

virtual const ITexturegetTexture (void) const=0

Detailed Description

this class is an interface for particles that have unanimated textures.

Definition at line 373 of file ps_particle_basic.h.


Member Function Documentation

virtual const ITexture* NL3D::CPSTexturedParticleNoAnim::getTexture void    const [pure virtual]
 

Implemented in NL3D::CPSFanLight.

virtual ITexture* NL3D::CPSTexturedParticleNoAnim::getTexture void    [pure virtual]
 

get the texture used for this particle.

Implemented in NL3D::CPSFanLight.

virtual void NL3D::CPSTexturedParticleNoAnim::setTexture CSmartPtr< ITexture   tex [pure virtual]
 

set the texture for this particle.

Implemented in NL3D::CPSFanLight.


The documentation for this struct was generated from the following file: