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<hr><h1>NL3D::CPSFanLight  Class Reference</h1>A fan light particle. 
<a href="#_details">More...</a>
<p>
<code>#include &lt;<a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>&gt;</code>
<p>
<p>Inheritance diagram for NL3D::CPSFanLight:
<p><center><img src="classNL3D_1_1CPSFanLight.gif" usemap="#NL3D::CPSFanLight_map" border="0"></center>
<map name="NL3D::CPSFanLight_map">
<area href="classNL3D_1_1CPSParticle.html" alt="NL3D::CPSParticle" shape="rect" coords="0,168,211,192">
<area href="classNL3D_1_1CPSColoredParticle.html" alt="NL3D::CPSColoredParticle" shape="rect" coords="221,168,432,192">
<area href="classNL3D_1_1CPSSizedParticle.html" alt="NL3D::CPSSizedParticle" shape="rect" coords="442,168,653,192">
<area href="classNL3D_1_1CPSRotated2DParticle.html" alt="NL3D::CPSRotated2DParticle" shape="rect" coords="663,168,874,192">
<area href="classNL3D_1_1CPSMaterial.html" alt="NL3D::CPSMaterial" shape="rect" coords="884,168,1095,192">
<area href="structNL3D_1_1CPSTexturedParticleNoAnim.html" alt="NL3D::CPSTexturedParticleNoAnim" shape="rect" coords="1105,168,1316,192">
<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,211,136">
<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,211,80">
<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,211,24">
</map>
<a href="classNL3D_1_1CPSFanLight-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a0">NLMISC_DECLARE_CLASS</a> (CPSFanLight)</td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a1">completeBBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;box) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a2">setNbFans</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> nbFans)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a3">setPhaseSmoothness</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> smoothNess)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set the smoothness of phases.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a4">getPhaseSmoothness</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>retrieve the phase smoothness.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a5">setMoveIntensity</a> (float intensity)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>set the intensity of fan movement. Default is 1.5.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a6">getMoveIntensity</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>get the intensity of fans movement.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a7">getNbFans</a> (void) const</td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a8">setPhaseSpeed</a> (float multiplier)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a9">getPhaseSpeed</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>get the speed for phase.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a10">updateMatAndVbForColor</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a11">hasTransparentFaces</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a12">hasOpaqueFaces</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a13">getMaxNumFaces</a> (void) const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a14">setTexture</a> (CSmartPtr&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt; tex)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>Set a texture. NULL remove it.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a15">getTexture</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>get the texture used.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#a16">getTexture</a> (void) const</td></tr>
<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#z718_0">CPSFanLight</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> nbFans=7)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#z718_0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#z718_1">~CPSFanLight</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#z718_1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#z718_2">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)  throw (NLMISC::EStream)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#z718_2">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#d0">initFanLightPrecalc</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#b0">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#b1">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a>)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#b2">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#b3">getColorOwner</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#b4">getSizeOwner</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#b5">getAngle2DOwner</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b5">More...</a><em></em></font><br><br></td></tr>
<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
<tr><td nowrap align=right valign=top>typedef std::hash_map&lt; <a class="el" href="memory__common_8h.html#a15">uint</a>,<br>
 <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#u0">TVBMap</a></td></tr>
<tr><td nowrap align=right valign=top>typedef std::vector&lt; <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#u1">TIndexBuffer</a></td></tr>
<tr><td nowrap align=right valign=top>typedef std::hash_map&lt; <a class="el" href="memory__common_8h.html#a15">uint</a>,<br>
 <a class="el" href="classNL3D_1_1CPSFanLight.html#u1">TIndexBuffer</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#u2">TIBMap</a></td></tr>
<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#c0">init</a> (void)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#c1">draw</a> (bool opaque)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#c2">getVBnIB</a> (<a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *&amp;vb, <a class="el" href="classNL3D_1_1CPSFanLight.html#u1">TIndexBuffer</a> *&amp;ib)</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#c3">getNumFanlightsInVB</a> () const</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#c3">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#c4">setupMaterial</a> ()</td></tr>
<tr><td>&nbsp;</td><td><font size=-1><em>====================================================================================.</em> <a href="#c4">More...</a><em></em></font><br><br></td></tr>
<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#c5">touch</a> ()</td></tr>
<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#o0">_NbFans</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#o1">_PhaseSmoothness</a></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#o2">_MoveIntensity</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#o3">_Tex</a></td></tr>
<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#o4">_PhaseSpeed</a></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#o5">_Touched</a>: 1</td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#o6">_UseGlobalColor</a>: 1</td></tr>
<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#r0">_RandomPhaseTab</a> [32][128]</td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSFanLight.html#u0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#r1">_VBMap</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSFanLight.html#u0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#r2">_TexVBMap</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSFanLight.html#u0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#r3">_ColoredVBMap</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSFanLight.html#u0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#r4">_ColoredTexVBMap</a></td></tr>
<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSFanLight.html#u2">TIBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#r5">_IBMap</a></td></tr>
<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#r6">_RandomPhaseTabInitialized</a> = false</td></tr>
<tr><td colspan=2><br><h2>Friends</h2></td></tr>
<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSFanLight.html#l0">CPSFanLightHelper</a></td></tr>
</table>
<hr><a name="_details"></a><h2>Detailed Description</h2>
A fan light particle.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00046">46</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.<hr><h2>Member Typedef Documentation</h2>
<a name="u2" doxytag="NL3D::CPSFanLight::TIBMap"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> typedef std::hash_map&lt;<a class="el" href="memory__common_8h.html#a15">uint</a>, <a class="el" href="classNL3D_1_1CPSFanLight.html#u1">TIndexBuffer</a> &gt; NL3D::CPSFanLight::TIBMap<code> [private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00143">143</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.    </td>
  </tr>
</table>
<a name="u1" doxytag="NL3D::CPSFanLight::TIndexBuffer"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> typedef std::vector&lt;<a class="el" href="memory__common_8h.html#a11">uint32</a>&gt; NL3D::CPSFanLight::TIndexBuffer<code> [private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00142">142</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00469">getVBnIB</a>.    </td>
  </tr>
</table>
<a name="u0" doxytag="NL3D::CPSFanLight::TVBMap"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> typedef std::hash_map&lt;<a class="el" href="memory__common_8h.html#a15">uint</a>, <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>&gt; NL3D::CPSFanLight::TVBMap<code> [private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00141">141</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00469">getVBnIB</a>.    </td>
  </tr>
</table>
<hr><h2>Constructor &amp; Destructor Documentation</h2>
<a name="z718_0" doxytag="NL3D::CPSFanLight::CPSFanLight"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> NL3D::CPSFanLight::CPSFanLight </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>nbFans</em> = 7          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00408">408</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00452">init</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.    </td>
  </tr>
</table>
<a name="z718_1" doxytag="NL3D::CPSFanLight::~CPSFanLight"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> NL3D::CPSFanLight::~CPSFanLight </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00426">426</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.    </td>
  </tr>
</table>
<hr><h2>Member Function Documentation</h2>
<a name="a1" doxytag="NL3D::CPSFanLight::completeBBox"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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    <td class="md">
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          <td class="md" nowrap valign="top"> bool NL3D::CPSFanLight::completeBBox </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>box</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
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      </table>
    </td>
  </tr>
</table>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a8">NL3D::CPSLocatedBindable</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00400">400</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.    </td>
  </tr>
</table>
<a name="b1" doxytag="NL3D::CPSFanLight::deleteElement"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::deleteElement </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b2">NL3D::CPSParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00272">272</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__particle__basic_8h-source.html#l00357">NL3D::CPSRotated2DParticle::deleteAngle2DElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00214">NL3D::CPSColoredParticle::deleteColorElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00272">NL3D::CPSSizedParticle::deleteSizeElement</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>.    </td>
  </tr>
</table>
<a name="c1" doxytag="NL3D::CPSFanLight::draw"></a><p>
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    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::draw </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">bool&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>opaque</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [private, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a7">NL3D::CPSParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00342">342</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">NL3D::CPSParticle::computeSrcStep</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00286">setupMaterial</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00073">NL3D::CPSParticle::step</a>, <a class="el" href="ps__iterator_8h-source.html#l00148">NL3D::TIteratorTimeStep1616</a>, and <a class="el" href="ps__iterator_8h-source.html#l00149">NL3D::TIteratorVectStep1616</a>.    </td>
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</table>
<a name="b5" doxytag="NL3D::CPSFanLight::getAngle2DOwner"></a><p>
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  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSFanLight::getAngle2DOwner </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
        </tr>

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    </td>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
deriver must return their owner there.
<p>

<p>
Implements <a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b0">NL3D::CPSRotated2DParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00138">138</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>.    </td>
  </tr>
</table>
<a name="b3" doxytag="NL3D::CPSFanLight::getColorOwner"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSFanLight::getColorOwner </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
deriver must return their owner there.
<p>

<p>
Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b0">NL3D::CPSColoredParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00136">136</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>.    </td>
  </tr>
</table>
<a name="a13" doxytag="NL3D::CPSFanLight::getMaxNumFaces"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSFanLight::getMaxNumFaces </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a9">NL3D::CPSParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00245">245</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00145">_NbFans</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.    </td>
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</table>
<a name="a6" doxytag="NL3D::CPSFanLight::getMoveIntensity"></a><p>
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          <td class="md" nowrap valign="top"> float NL3D::CPSFanLight::getMoveIntensity </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
        </tr>

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    </td>
  </tr>
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<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
get the intensity of fans movement.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00082">82</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00147">_MoveIntensity</a>.    </td>
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</table>
<a name="a7" doxytag="NL3D::CPSFanLight::getNbFans"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSFanLight::getNbFans </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
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    </td>
  </tr>
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  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00085">85</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00145">_NbFans</a>.    </td>
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</table>
<a name="c3" doxytag="NL3D::CPSFanLight::getNumFanlightsInVB"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
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    <td class="md">
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          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPSFanLight::getNumFanlightsInVB </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [private]</code></td>
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    </td>
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</table>
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    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00546">546</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00145">_NbFans</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00469">getVBnIB</a>.    </td>
  </tr>
</table>
<a name="a4" doxytag="NL3D::CPSFanLight::getPhaseSmoothness"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSFanLight::getPhaseSmoothness </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
retrieve the phase smoothness.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00076">76</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00146">_PhaseSmoothness</a>.    </td>
  </tr>
</table>
<a name="a9" doxytag="NL3D::CPSFanLight::getPhaseSpeed"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> float NL3D::CPSFanLight::getPhaseSpeed </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
get the speed for phase.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00097">97</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00149">_PhaseSpeed</a>.    </td>
  </tr>
</table>
<a name="b4" doxytag="NL3D::CPSFanLight::getSizeOwner"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSFanLight::getSizeOwner </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
deriver must return their owner there.
<p>

<p>
Implements <a class="el" href="classNL3D_1_1CPSSizedParticle.html#b0">NL3D::CPSSizedParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00137">137</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>.    </td>
  </tr>
</table>
<a name="a16" doxytag="NL3D::CPSFanLight::getTexture"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>* NL3D::CPSFanLight::getTexture </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap> const<code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Implements <a class="el" href="structNL3D_1_1CPSTexturedParticleNoAnim.html#a2">NL3D::CPSTexturedParticleNoAnim</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00128">128</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00148">_Tex</a>.    </td>
  </tr>
</table>
<a name="a15" doxytag="NL3D::CPSFanLight::getTexture"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>* NL3D::CPSFanLight::getTexture </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
get the texture used.
<p>

<p>
Implements <a class="el" href="structNL3D_1_1CPSTexturedParticleNoAnim.html#a1">NL3D::CPSTexturedParticleNoAnim</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00124">124</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00148">_Tex</a>.    </td>
  </tr>
</table>
<a name="c2" doxytag="NL3D::CPSFanLight::getVBnIB"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::getVBnIB </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> *&amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>vb</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="classNL3D_1_1CPSFanLight.html#u1">TIndexBuffer</a> *&amp;&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>ib</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [private]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00469">469</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__fan__light_8cpp-source.html#l00053">_ColoredTexVBMap</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00052">_ColoredVBMap</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00054">_IBMap</a>, <a class="el" href="ps__fan__light_8h-source.html#l00145">_NbFans</a>, <a class="el" href="ps__fan__light_8h-source.html#l00148">_Tex</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00051">_TexVBMap</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00050">_VBMap</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00546">getNumFanlightsInVB</a>, <a class="el" href="opcode__register_8cpp-source.html#l00036">NLAISCRIPT::l</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__fan__light_8h-source.html#l00142">TIndexBuffer</a>, and <a class="el" href="ps__fan__light_8h-source.html#l00141">TVBMap</a>.    </td>
  </tr>
</table>
<a name="a12" doxytag="NL3D::CPSFanLight::hasOpaqueFaces"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool NL3D::CPSFanLight::hasOpaqueFaces </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a6">NL3D::CPSParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00258">258</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__fan__light_8cpp-source.html#l00252">hasTransparentFaces</a>.    </td>
  </tr>
</table>
<a name="a11" doxytag="NL3D::CPSFanLight::hasTransparentFaces"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool NL3D::CPSFanLight::hasTransparentFaces </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a5">NL3D::CPSParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00252">252</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__particle__basic_8cpp-source.html#l00531">NL3D::CPSMaterial::getBlendingMode</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00258">hasOpaqueFaces</a>.    </td>
  </tr>
</table>
<a name="c0" doxytag="NL3D::CPSFanLight::init"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::init </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [private, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00452">452</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00463">updateMatAndVbForColor</a>, and <a class="el" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00408">CPSFanLight</a>.    </td>
  </tr>
</table>
<a name="d0" doxytag="NL3D::CPSFanLight::initFanLightPrecalc"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::initFanLightPrecalc </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [static]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00214">214</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__fan__light_8cpp-source.html#l00047">_RandomPhaseTab</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00048">_RandomPhaseTabInitialized</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00204">NL3D::BlurBytesTab</a>, and <a class="el" href="opcode__register_8cpp-source.html#l00036">NLAISCRIPT::l</a>.    </td>
  </tr>
</table>
<a name="b0" doxytag="NL3D::CPSFanLight::newElement"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::newElement </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
        </tr>
        <tr>
          <td></td>
          <td></td>
          <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
        </tr>
        <tr>
          <td></td>
          <td class="md">)&nbsp;</td>
          <td class="md" colspan="2"><code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b1">NL3D::CPSParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00264">264</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__particle__basic_8h-source.html#l00353">NL3D::CPSRotated2DParticle::newAngle2DElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00210">NL3D::CPSColoredParticle::newColorElement</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00268">NL3D::CPSSizedParticle::newSizeElement</a>.    </td>
  </tr>
</table>
<a name="a0" doxytag="NL3D::CPSFanLight::NLMISC_DECLARE_CLASS"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> NL3D::CPSFanLight::NLMISC_DECLARE_CLASS </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">CPSFanLight&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
    </td>
  </tr>
</table>
<a name="b2" doxytag="NL3D::CPSFanLight::resize"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::resize </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [protected, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b3">NL3D::CPSParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00442">442</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00361">NL3D::CPSRotated2DParticle::resizeAngle2D</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00218">NL3D::CPSColoredParticle::resizeColor</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00276">NL3D::CPSSizedParticle::resizeSize</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00432">setNbFans</a>.    </td>
  </tr>
</table>
<a name="z718_2" doxytag="NL3D::CPSFanLight::serial"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::serial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap>  throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a10">NL3D::CPSParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00377">377</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.    </td>
  </tr>
</table>
<a name="a5" doxytag="NL3D::CPSFanLight::setMoveIntensity"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::setMoveIntensity </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>intensity</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
set the intensity of fan movement. Default is 1.5.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00079">79</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00147">_MoveIntensity</a>.    </td>
  </tr>
</table>
<a name="a2" doxytag="NL3D::CPSFanLight::setNbFans"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::setNbFans </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>nbFans</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00432">432</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00145">_NbFans</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00129">NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged</a>, and <a class="el" href="ps__fan__light_8cpp-source.html#l00442">resize</a>.    </td>
  </tr>
</table>
<a name="a3" doxytag="NL3D::CPSFanLight::setPhaseSmoothness"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::setPhaseSmoothness </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>smoothNess</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Set the smoothness of phases.
<p>
The default is 0 which means no smoothness. n mean that the phase will be linearly interpolated between each n + 1 fans It ranges from 0 to 31 
<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00069">69</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00146">_PhaseSmoothness</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.    </td>
  </tr>
</table>
<a name="a8" doxytag="NL3D::CPSFanLight::setPhaseSpeed"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::setPhaseSpeed </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">float&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>multiplier</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00280">280</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00149">_PhaseSpeed</a>.    </td>
  </tr>
</table>
<a name="a14" doxytag="NL3D::CPSFanLight::setTexture"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::setTexture </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">CSmartPtr&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt;&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp; <em>tex</em>          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
Set a texture. NULL remove it.
<p>

<p>
Implements <a class="el" href="structNL3D_1_1CPSTexturedParticleNoAnim.html#a0">NL3D::CPSTexturedParticleNoAnim</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00117">117</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00148">_Tex</a>, and <a class="el" href="ps__fan__light_8h-source.html#l00170">touch</a>.    </td>
  </tr>
</table>
<a name="c4" doxytag="NL3D::CPSFanLight::setupMaterial"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::setupMaterial </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, private]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00286">286</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__particle__basic_8h-source.html#l00203">NL3D::CPSColoredParticle::_Color</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__fan__light_8h-source.html#l00148">_Tex</a>, <a class="el" href="ps__fan__light_8h-source.html#l00150">_Touched</a>, <a class="el" href="ps__fan__light_8h-source.html#l00151">_UseGlobalColor</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00578">NL3D::CPSMaterial::forceTexturedMaterialStages</a>, <a class="el" href="rgba_8h-source.html#l00122">NLMISC::CRGBA::modulateFromColor</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00814">NL3D::SetupModulatedStage</a>, <a class="el" href="ps__fan__light_8h-source.html#l00170">touch</a>, and <a class="el" href="classNLMISC_1_1CRGBA.html#p7">NLMISC::CRGBA::White</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00342">draw</a>.    </td>
  </tr>
</table>
<a name="c5" doxytag="NL3D::CPSFanLight::touch"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::touch </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [inline, private]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00170">170</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00150">_Touched</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8h-source.html#l00117">setTexture</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00286">setupMaterial</a>, and <a class="el" href="ps__fan__light_8cpp-source.html#l00463">updateMatAndVbForColor</a>.    </td>
  </tr>
</table>
<a name="a10" doxytag="NL3D::CPSFanLight::updateMatAndVbForColor"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> void NL3D::CPSFanLight::updateMatAndVbForColor </td>
          <td class="md" valign="top">(&nbsp;</td>
          <td class="md" nowrap valign="top">void&nbsp;</td>
          <td class="mdname1" valign="top" nowrap>&nbsp;          </td>
          <td class="md" valign="top">)&nbsp;</td>
          <td class="md" nowrap><code> [virtual]</code></td>
        </tr>

      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>
====================================================================================.
<p>

<p>
Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b1">NL3D::CPSColoredParticle</a>.
<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00463">463</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
References <a class="el" href="ps__fan__light_8h-source.html#l00170">touch</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00452">init</a>.    </td>
  </tr>
</table>
<hr><h2>Friends And Related Function Documentation</h2>
<a name="l0" doxytag="NL3D::CPSFanLight::CPSFanLightHelper"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> friend class CPSFanLightHelper<code> [friend]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00140">140</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.    </td>
  </tr>
</table>
<hr><h2>Member Data Documentation</h2>
<a name="r4" doxytag="NL3D::CPSFanLight::_ColoredTexVBMap"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSFanLight.html#u0">CPSFanLight::TVBMap</a> NL3D::CPSFanLight::_ColoredTexVBMap<code> [static, private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00053">53</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00469">getVBnIB</a>.    </td>
  </tr>
</table>
<a name="r3" doxytag="NL3D::CPSFanLight::_ColoredVBMap"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSFanLight.html#u0">CPSFanLight::TVBMap</a> NL3D::CPSFanLight::_ColoredVBMap<code> [static, private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00052">52</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00469">getVBnIB</a>.    </td>
  </tr>
</table>
<a name="r5" doxytag="NL3D::CPSFanLight::_IBMap"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSFanLight.html#u2">CPSFanLight::TIBMap</a> NL3D::CPSFanLight::_IBMap<code> [static, private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00054">54</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00469">getVBnIB</a>.    </td>
  </tr>
</table>
<a name="o2" doxytag="NL3D::CPSFanLight::_MoveIntensity"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> float NL3D::CPSFanLight::_MoveIntensity<code> [private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00147">147</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8h-source.html#l00082">getMoveIntensity</a>, and <a class="el" href="ps__fan__light_8h-source.html#l00079">setMoveIntensity</a>.    </td>
  </tr>
</table>
<a name="o0" doxytag="NL3D::CPSFanLight::_NbFans"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSFanLight::_NbFans<code> [private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00145">145</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00245">getMaxNumFaces</a>, <a class="el" href="ps__fan__light_8h-source.html#l00085">getNbFans</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00546">getNumFanlightsInVB</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00469">getVBnIB</a>, and <a class="el" href="ps__fan__light_8cpp-source.html#l00432">setNbFans</a>.    </td>
  </tr>
</table>
<a name="o1" doxytag="NL3D::CPSFanLight::_PhaseSmoothness"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSFanLight::_PhaseSmoothness<code> [private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00146">146</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8h-source.html#l00076">getPhaseSmoothness</a>, and <a class="el" href="ps__fan__light_8h-source.html#l00069">setPhaseSmoothness</a>.    </td>
  </tr>
</table>
<a name="o4" doxytag="NL3D::CPSFanLight::_PhaseSpeed"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> float NL3D::CPSFanLight::_PhaseSpeed<code> [private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00149">149</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8h-source.html#l00097">getPhaseSpeed</a>, and <a class="el" href="ps__fan__light_8cpp-source.html#l00280">setPhaseSpeed</a>.    </td>
  </tr>
</table>
<a name="r0" doxytag="NL3D::CPSFanLight::_RandomPhaseTab"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CPSFanLight::_RandomPhaseTab<code> [static, private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00047">47</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00214">initFanLightPrecalc</a>.    </td>
  </tr>
</table>
<a name="r6" doxytag="NL3D::CPSFanLight::_RandomPhaseTabInitialized"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> bool NL3D::CPSFanLight::_RandomPhaseTabInitialized = false<code> [static, private]</code>
      </table>
    </td>
  </tr>
</table>
<table cellspacing=5 cellpadding=0 border=0>
  <tr>
    <td>
      &nbsp;
    </td>
    <td>

<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00048">48</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00214">initFanLightPrecalc</a>.    </td>
  </tr>
</table>
<a name="o3" doxytag="NL3D::CPSFanLight::_Tex"></a><p>
<table width="100%" cellpadding="2" cellspacing="0" border="0">
  <tr>
    <td class="md">
      <table cellpadding="0" cellspacing="0" border="0">
        <tr>
          <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>&gt; NL3D::CPSFanLight::_Tex<code> [private]</code>
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      &nbsp;
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<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00148">148</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8h-source.html#l00124">getTexture</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00469">getVBnIB</a>, <a class="el" href="ps__fan__light_8h-source.html#l00117">setTexture</a>, and <a class="el" href="ps__fan__light_8cpp-source.html#l00286">setupMaterial</a>.    </td>
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<a name="r2" doxytag="NL3D::CPSFanLight::_TexVBMap"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSFanLight.html#u0">CPSFanLight::TVBMap</a> NL3D::CPSFanLight::_TexVBMap<code> [static, private]</code>
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<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00051">51</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00469">getVBnIB</a>.    </td>
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<a name="o5" doxytag="NL3D::CPSFanLight::_Touched"></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CPSFanLight::_Touched<code> [private]</code>
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<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00150">150</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00286">setupMaterial</a>, and <a class="el" href="ps__fan__light_8h-source.html#l00170">touch</a>.    </td>
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<a name="o6" doxytag="NL3D::CPSFanLight::_UseGlobalColor"></a><p>
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          <td class="md" nowrap valign="top"> bool NL3D::CPSFanLight::_UseGlobalColor<code> [private]</code>
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      &nbsp;
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<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8h-source.html#l00151">151</a> of file <a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00286">setupMaterial</a>.    </td>
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<a name="r1" doxytag="NL3D::CPSFanLight::_VBMap"></a><p>
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          <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSFanLight.html#u0">CPSFanLight::TVBMap</a> NL3D::CPSFanLight::_VBMap<code> [static, private]</code>
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      &nbsp;
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<p>

<p>
Definition at line <a class="el" href="ps__fan__light_8cpp-source.html#l00050">50</a> of file <a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a>.
<p>
Referenced by <a class="el" href="ps__fan__light_8cpp-source.html#l00469">getVBnIB</a>.    </td>
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<hr>The documentation for this class was generated from the following files:<ul>
<li><a class="el" href="ps__fan__light_8h-source.html">ps_fan_light.h</a><li><a class="el" href="ps__fan__light_8cpp-source.html">ps_fan_light.cpp</a></ul>


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