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skip_model.cpp

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #include "std3d.h"
00027 
00028 #include "3d/skip_model.h"
00029 #include "3d/hrc_trav.h"
00030 
00031 
00032 namespace NL3D 
00033 {
00034 
00035 
00036 // ***************************************************************************
00037 void    CSkipModel::registerBasic()
00038 {
00039         CMOT::registerModel( SkipModelId, 0, CSkipModel::creator);
00040         CMOT::registerObs( HrcTravId, SkipModelId, CSkipModelHrcObs::creator );
00041         CMOT::registerObs( ClipTravId, SkipModelId, CSkipModelClipObs::creator );
00042         CMOT::registerObs( AnimDetailTravId, SkipModelId, CSkipModelAnimDetailObs::creator );
00043         CMOT::registerObs( LoadBalancingTravId, SkipModelId, CSkipModelLoadBalancingObs::creator );
00044         CMOT::registerObs( LightTravId, SkipModelId, CSkipModelLightObs::creator );
00045         CMOT::registerObs( RenderTravId, SkipModelId, CSkipModelRenderObs::creator );
00046 }
00047 
00048 
00049 // ***************************************************************************
00050 void    CSkipModelHrcObs::traverse(IObs *caller)
00051 {
00052         // do nothing.
00053 }
00054 // ***************************************************************************
00055 void    CSkipModelClipObs::traverse(IObs *caller)
00056 {
00057         // do nothing.
00058 }
00059 // ***************************************************************************
00060 void    CSkipModelAnimDetailObs::traverse(IObs *caller)
00061 {
00062         // do nothing.
00063 }
00064 // ***************************************************************************
00065 void    CSkipModelLoadBalancingObs::traverse(IObs *caller)
00066 {
00067         // do nothing.
00068 }
00069 // ***************************************************************************
00070 void    CSkipModelLightObs::traverse(IObs *caller)
00071 {
00072         // do nothing.
00073 }
00074 // ***************************************************************************
00075 void    CSkipModelRenderObs::traverse(IObs *caller)
00076 {
00077         // do nothing.
00078 }
00079 
00080 
00081 
00082 } // NL3D