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shader.h

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00001 
00007 /* Copyright, 2000 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_SHADER_H
00027 #define NL_SHADER_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/misc/smart_ptr.h"
00031 #include <list>
00032 
00033 
00034 namespace NL3D {
00035 
00036 using NLMISC::CRefCount;
00037 
00038 
00039 class   IDriver;
00040 
00041 
00046 /* *** IMPORTANT ********************
00047  * *** IF YOU MODIFY THE STRUCTURE OF THIS CLASS, PLEASE INCREMENT IDriver::InterfaceVersion TO INVALIDATE OLD DRIVER DLL
00048  * **********************************
00049  */
00050 // --------------------------------------------------
00051 
00052 
00053 // List typedef.
00054 class   IShader;
00055 typedef std::list<IShader*>                     TShaderPtrList;
00056 typedef TShaderPtrList::iterator        ItShaderPtrList;
00057 
00058 
00059 class IShader : public CRefCount
00060 {
00061 private:
00062         IDriver                         *_Driver;
00063         ItShaderPtrList         _DriverIterator;
00064 
00065 public:
00066         IShader(IDriver *drv, ItShaderPtrList it) {_Driver= drv; _DriverIterator= it;}
00067         // The virtual dtor is important.
00068         virtual ~IShader();
00069 
00070 };
00071 
00072 
00073 } // NL3D
00074 
00075 
00076 #endif // NL_SHADER_H
00077 
00078 /* End of shader.h */