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scene_user.h File Reference<File description>.
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#include "nel/misc/types_nl.h"
#include "nel/3d/u_scene.h"
#include "3d/driver_user.h"
#include "3d/camera_user.h"
#include "3d/instance_user.h"
#include "3d/particle_system_instance_user.h"
#include "3d/landscape_user.h"
#include "3d/cloud_scape_user.h"
#include "3d/instance_group_user.h"
#include "3d/skeleton_user.h"
#include "3d/visual_collision_manager_user.h"
#include "3d/animation_set_user.h"
#include "3d/play_list_manager_user.h"
Go to the source code of this file.
Detailed Description
<File description>.
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Id:
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scene_user.h,v 1.36 2002/11/14 12:55:32 berenguier Exp
Definition in file scene_user.h.
Define Documentation
#define NL3D_MEM_SCENE NL_ALLOC_CONTEXT( 3dScene )
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Definition at line 43 of file scene_user.h.
Referenced by NL3D::CSceneUser::createCamera, NL3D::CSceneUser::createTransform, NL3D::CSceneUser::deleteCamera, NL3D::CSceneUser::deleteTransform, NL3D::CSceneUser::getCam, NL3D::CSceneUser::getGlobalWindDirection, NL3D::CSceneUser::getGlobalWindPower, NL3D::CSceneUser::getGroupLoadMaxPolygon, NL3D::CSceneUser::getGroupNbFaceAsked, NL3D::CSceneUser::getNbFaceAsked, NL3D::CSceneUser::getPolygonBalancingMode, NL3D::CSceneUser::getScene, NL3D::CSceneUser::getViewport, NL3D::CSceneUser::setCam, NL3D::CSceneUser::setGlobalWindPower, NL3D::CSceneUser::setGroupLoadMaxPolygon, NL3D::CSceneUser::setPolygonBalancingMode, NL3D::CSceneUser::setViewport, and NL3D::CSceneUser::~CSceneUser. |
#define NL3D_MEM_SCENE_INIT NL_ALLOC_CONTEXT( 3dScIni )
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#define NL3D_MEM_SCENE_INIT0 NL_ALLOC_CONTEXT( 3dScIn0 )
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#define NL3D_MEM_SCENE_INIT1 NL_ALLOC_CONTEXT( 3dScIn1 )
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#define NL3D_MEM_SCENE_INIT2 NL_ALLOC_CONTEXT( 3dScIn2 )
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#define NL3D_MEM_SCENE_INIT3 NL_ALLOC_CONTEXT( 3dScIn3 )
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#define NL3D_MEM_SCENE_INIT4 NL_ALLOC_CONTEXT( 3dScIn4 )
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#define NL3D_MEM_SCENE_INIT5 NL_ALLOC_CONTEXT( 3dScIn5 )
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#define NL3D_MEM_SCENE_INIT6 NL_ALLOC_CONTEXT( 3dScIn6 )
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