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play_list_user.cpp

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #include "std3d.h"
00027 
00028 #include "3d/play_list_user.h"
00029 #include "3d/animation_set_user.h"
00030 
00031 #include "nel/misc/debug.h"
00032 
00033 using namespace NLMISC;
00034 
00035 namespace NL3D {
00036 
00037 // ***************************************************************************
00038 
00039 TAnimationTime CPlayListUser::getLocalTime (uint8 slot, TGlobalAnimationTime globalTime, const UAnimationSet& animSet) const
00040 {
00041         // Cast
00042         const CAnimationSetUser *cAnimSetUser=safe_cast<const CAnimationSetUser*>(&animSet);
00043 
00044         // Get the animationset pointer
00045         const CAnimationSet* cAnimSet=cAnimSetUser->getAnimationSet ();
00046         nlassert (cAnimSet);
00047 
00048         return _PlayList.getLocalTime (slot, globalTime, *cAnimSet);
00049 }
00050 
00051 // ***************************************************************************
00052 
00053 float CPlayListUser::getLocalWeight (uint8 slot, TGlobalAnimationTime globalTime) const
00054 {
00055         return _PlayList.getLocalWeight (slot, globalTime);
00056 }
00057 
00058 // ***************************************************************************
00059 
00060 } // NL3D