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play_list_user.cppGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #include "std3d.h" 00027 00028 #include "3d/play_list_user.h" 00029 #include "3d/animation_set_user.h" 00030 00031 #include "nel/misc/debug.h" 00032 00033 using namespace NLMISC; 00034 00035 namespace NL3D { 00036 00037 // *************************************************************************** 00038 00039 TAnimationTime CPlayListUser::getLocalTime (uint8 slot, TGlobalAnimationTime globalTime, const UAnimationSet& animSet) const 00040 { 00041 // Cast 00042 const CAnimationSetUser *cAnimSetUser=safe_cast<const CAnimationSetUser*>(&animSet); 00043 00044 // Get the animationset pointer 00045 const CAnimationSet* cAnimSet=cAnimSetUser->getAnimationSet (); 00046 nlassert (cAnimSet); 00047 00048 return _PlayList.getLocalTime (slot, globalTime, *cAnimSet); 00049 } 00050 00051 // *************************************************************************** 00052 00053 float CPlayListUser::getLocalWeight (uint8 slot, TGlobalAnimationTime globalTime) const 00054 { 00055 return _PlayList.getLocalWeight (slot, globalTime); 00056 } 00057 00058 // *************************************************************************** 00059 00060 } // NL3D |