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nelu.h

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00001 
00007 /* Copyright, 2000 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_NELU_H
00027 #define NL_NELU_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/misc/smart_ptr.h"
00031 #include "3d/scene.h"
00032 #include "3d/shape_bank.h"
00033 #include "3d/dru.h"
00034 #include "nel/misc/event_server.h"
00035 #include "nel/misc/event_listener.h"
00036 #include "nel/misc/rgba.h"
00037 
00038 
00039 namespace NL3D 
00040 {
00041 
00042 
00043 using NLMISC::CSmartPtr;
00044 
00045 
00060 class CNELU
00061 {
00062 public:
00063         // Default Perspective of camera.
00064         static const float              DefLx;          //=0.26f;
00065         static const float              DefLy;          //=0.2f;
00066         static const float              DefLzNear;      //=0.15f;
00067         static const float              DefLzFar;       //=1000.0f;
00068 
00069 
00070 public:
00076         static bool             initDriver(uint w, uint h, uint bpp=32, bool windowed=true, void *systemWindow=NULL, bool offscreen=false) throw(EDru);
00077 
00087         static void             initScene(CViewport viewport=CViewport());
00088 
00093         static void             initEventServer();
00094 
00095 
00098         static void             releaseDriver();
00099 
00102         static void             releaseScene();
00103 
00106         static void             releaseEventServer();
00107 
00110         static void             screenshot();
00111 
00112 public:
00113 
00120         static bool             init(uint w, uint h, CViewport viewport=CViewport(), uint bpp=32, bool windowed=true, void *systemWindow=NULL, bool offscreen = false) throw(EDru);
00121 
00127         static void             release();
00128 
00129 
00131         static void             clearBuffers(NLMISC::CRGBA col= NLMISC::CRGBA(0,0,0,0));
00133         static void             swapBuffers();
00134 
00135 
00136 
00137 public:
00138         static IDriver                          *Driver;
00139         static CScene                           Scene;
00140         static CShapeBank                       *ShapeBank;
00141         static CRefPtr<CCamera>         Camera;
00142         static NLMISC::CEventServer                     EventServer;
00143         static NLMISC::CEventListenerAsync      AsyncListener;
00144 
00145 };
00146 
00147 
00148 } // NL3D
00149 
00150 
00151 #endif // NL_NELU_H
00152 
00153 /* End of nelu.h */