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mrm_mesh.cpp

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00001 
00007 /* Copyright, 2000 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #include "std3d.h"
00027 
00028 #include "3d/mrm_mesh.h"
00029 #include <algorithm>
00030 
00031 using namespace std;
00032 
00033 namespace NL3D
00034 {
00035 
00036 
00037 // ***************************************************************************
00038 uint CMRMMeshFinal::CWedge::NumAttributesToCompare= 0;
00039 bool CMRMMeshFinal::CWedge::CompareSkinning= false;
00040 
00041 
00042 // ***************************************************************************
00043 CMRMMesh::CMRMMesh()
00044 {
00045         NumAttributes= 0;
00046 }
00047 
00048 
00049 
00050 // ***************************************************************************
00051 sint    CMRMMeshFinal::findInsertWedge(const CWedge &w)
00052 {
00053         sint    ret;
00054         TWedgeMap::iterator             it;
00055         it= _WedgeMap.find(w);
00056 
00057         // if not found, must add it.
00058         if(it==_WedgeMap.end())
00059         {
00060                 ret= Wedges.size();
00061                 // insert into the map, with good id.
00062                 _WedgeMap.insert(make_pair(w, ret));
00063                 // add it to the array.
00064                 Wedges.push_back(w);
00065         }
00066         else
00067         {
00068                 ret= it->second;
00069         }
00070 
00071         return ret;
00072 }
00073 
00074 // ***************************************************************************
00075 CMRMMeshFinal::CWedge::CWedge()
00076 {
00077         Vertex = NLMISC::CVector::Null;
00078         NSkinMatUsed = 0;
00079         for (uint k = 0; k < NL3D_MRM_MAX_ATTRIB; ++k)
00080         {
00081                 Attributes[k].set(0, 0, 0, 0);
00082         }
00083 }
00084 
00085 } // NL3D