# Home    # nevrax.com   
Nevrax
Nevrax.org
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
Docs
 
Documentation  
Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  

mrm_level_detail.cpp

Go to the documentation of this file.
00001 
00007 /* Copyright, 2000-2002 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 
00027 #include "std3d.h"
00028 
00029 #include "3d/mrm_level_detail.h"
00030 
00031 
00032 namespace NL3D 
00033 {
00034 
00035 
00036 // ***************************************************************************
00037 void                    CMRMLevelDetail::compileDistanceSetup()
00038 {
00039         // Compute _OODistDelta.
00040         OODistanceDelta= 1.0f / (DistanceCoarsest - DistanceFinest);
00041         /* Compute exponent pow, such that 0.5= dMiddle^pow;
00042                 ie 0.5= e(ln dMiddle * pow)
00043         */
00044         float   dMiddle= (DistanceCoarsest - DistanceMiddle) * OODistanceDelta;
00045         DistancePow= (float)(log(0.5) / log(dMiddle));
00046 }
00047 
00048 
00049 // ***************************************************************************
00050 float                   CMRMLevelDetail::getLevelDetailFromDist(float dist)
00051 {
00052         if(dist <= DistanceFinest)
00053                 return 1;
00054         if(dist >= DistanceCoarsest)
00055                 return 0;
00056 
00057         float   d= (DistanceCoarsest - dist) * OODistanceDelta;
00058         return  (float)pow(d, DistancePow);
00059 }
00060 
00061 
00062 } // NL3D