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mesh_instance.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_MESH_INSTANCE_H
00027 #define NL_MESH_INSTANCE_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "3d/mesh_base_instance.h"
00031 #include "3d/material.h"
00032 #include "3d/animated_material.h"
00033 
00034 
00035 namespace NL3D
00036 {
00037 
00038 
00039 class CMesh;
00040 
00041 
00042 // ***************************************************************************
00043 // ClassIds.
00044 const NLMISC::CClassId          MeshInstanceId=NLMISC::CClassId(0x6bfe0a34, 0x23b26dc9);
00045 
00046 
00047 // ***************************************************************************
00055 class CMeshInstance : public CMeshBaseInstance
00056 {
00057 public:
00059         static  void    registerBasic();
00060 
00061 public:
00062 
00063 protected:
00065         CMeshInstance();
00066 
00068         virtual ~CMeshInstance();
00069 
00071         // @{
00073         virtual bool    isSkinnable() const;
00074 
00076         virtual void    setApplySkin(bool state);
00077 
00079         virtual const std::vector<sint32>       *getSkinBoneUsage() const;
00080 
00082         virtual void    renderSkin(float alphaMRM);
00083 
00084         // @}
00085 
00086 
00087 private:
00088         static IModel   *creator() {return new CMeshInstance;}
00089         friend  class CMesh;
00090 
00091 };
00092 
00093 
00094 
00095 
00096 } // NL3D
00097 
00098 
00099 #endif // NL_MESH_INSTANCE_H
00100 
00101 /* End of mesh_instance.h */