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lod_character_builder.h

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00001 
00007 /* Copyright, 2000-2002 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_LOD_CHARACTER_BUILDER_H
00027 #define NL_LOD_CHARACTER_BUILDER_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "3d/lod_character_shape.h"
00031 
00032 
00033 namespace NL3D 
00034 {
00035 
00036 
00037 class   CSkeletonShape;
00038 class   CAnimation;
00039 
00040 
00041 // ***************************************************************************
00049 class CLodCharacterBuilder
00050 {
00051 public:
00052 
00054         CLodCharacterBuilder();
00055         ~CLodCharacterBuilder();
00056 
00065         void                    setShape(const std::string &name, CSkeletonShape *skeletonShape, CLodCharacterShapeBuild *lodBuild);
00066 
00072         void                    addAnim(const char *animName, CAnimation *animation, float frameRate);
00073 
00075         const CLodCharacterShape        &getLodShape() const {return _LodCharacterShape;}
00076 
00077 
00078 // *****************************
00079 private:
00080         CLodCharacterShape                      _LodCharacterShape;
00081 
00082         NLMISC::CSmartPtr<CSkeletonShape>       _SkeletonShape; 
00083         CLodCharacterShapeBuild         *_LodBuild;
00084         std::vector<uint>                       _BoneRemap;
00085 
00086         // A Tmp Scene, builded at setShape/dtor.
00087         CScene                                          *_TmpScene;
00088 
00089         // apply the skin, from _LodBuild, into dstVertices array
00090         void                    applySkin(CSkeletonModel *skeleton, CVector     *dstVertices);
00091 };
00092 
00093 
00094 } // NL3D
00095 
00096 
00097 #endif // NL_LOD_CHARACTER_BUILDER_H
00098 
00099 /* End of lod_character_builder.h */