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light_contribution.hGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_LIGHT_CONTRIBUTION_H 00027 #define NL_LIGHT_CONTRIBUTION_H 00028 00029 #include "nel/misc/types_nl.h" 00030 #include "nel/misc/rgba.h" 00031 #include "3d/point_light.h" 00032 00033 00034 namespace NL3D 00035 { 00036 00037 00038 // *************************************************************************** 00042 #define NL3D_MAX_LIGHT_CONTRIBUTION 6 00043 00044 00045 // *************************************************************************** 00063 class CLightContribution 00064 { 00065 public: 00067 CPointLight *PointLight[NL3D_MAX_LIGHT_CONTRIBUTION]; 00069 CPointLight::ItTransformList TransformIterator[NL3D_MAX_LIGHT_CONTRIBUTION]; 00071 uint8 Factor[NL3D_MAX_LIGHT_CONTRIBUTION]; 00073 uint8 AttFactor[NL3D_MAX_LIGHT_CONTRIBUTION]; 00075 NLMISC::CRGBA LocalAmbient; 00076 00077 00079 bool FrozenStaticLightSetup; 00084 uint8 NumFrozenStaticLight; 00085 // The contribution of the sun (directionnal light) on this model. This not apply to ambient part of the sun 00086 uint8 SunContribution; 00091 CPointLight *FrozenAmbientLight; 00092 00093 public: 00094 00096 CLightContribution(); 00097 00098 }; 00099 00100 00101 } // NL3D 00102 00103 00104 #endif // NL_LIGHT_CONTRIBUTION_H 00105 00106 /* End of light_contribution.h */ |