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light_contribution.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_LIGHT_CONTRIBUTION_H
00027 #define NL_LIGHT_CONTRIBUTION_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "nel/misc/rgba.h"
00031 #include "3d/point_light.h"
00032 
00033 
00034 namespace NL3D 
00035 {
00036 
00037 
00038 // ***************************************************************************
00042 #define NL3D_MAX_LIGHT_CONTRIBUTION             6
00043 
00044 
00045 // ***************************************************************************
00063 class CLightContribution
00064 {
00065 public:
00067         CPointLight                     *PointLight[NL3D_MAX_LIGHT_CONTRIBUTION];
00069         CPointLight::ItTransformList    TransformIterator[NL3D_MAX_LIGHT_CONTRIBUTION];
00071         uint8                           Factor[NL3D_MAX_LIGHT_CONTRIBUTION];
00073         uint8                           AttFactor[NL3D_MAX_LIGHT_CONTRIBUTION];
00075         NLMISC::CRGBA           LocalAmbient;
00076 
00077 
00079         bool                            FrozenStaticLightSetup;
00084         uint8                           NumFrozenStaticLight;
00085         // The contribution of the sun (directionnal light) on this model. This not apply to ambient part of the sun
00086         uint8                           SunContribution;
00091         CPointLight                     *FrozenAmbientLight;
00092 
00093 public:
00094 
00096         CLightContribution();
00097 
00098 };
00099 
00100 
00101 } // NL3D
00102 
00103 
00104 #endif // NL_LIGHT_CONTRIBUTION_H
00105 
00106 /* End of light_contribution.h */