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landscapeig_manager.hGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_LANDSCAPEIG_MANAGER_H 00027 #define NL_LANDSCAPEIG_MANAGER_H 00028 00029 #include "nel/misc/types_nl.h" 00030 #include <vector> 00031 #include <map> 00032 #include <string> 00033 00034 00035 namespace NL3D 00036 { 00037 00038 00039 class UInstanceGroup; 00040 class UScene; 00041 00042 00043 // *************************************************************************** 00050 class CLandscapeIGManager 00051 { 00052 public: 00053 00055 CLandscapeIGManager(); 00056 ~CLandscapeIGManager(); 00057 00062 void initIG(UScene *scene, const std::string &igDesc); 00063 00068 UInstanceGroup *loadZoneIG(const std::string &name); 00069 00075 void loadArrayZoneIG(const std::vector<std::string> &names, std::vector<UInstanceGroup *> *dest = NULL); 00076 00081 void unloadZoneIG(const std::string &name); 00082 00086 void unloadArrayZoneIG(const std::vector<std::string> &names); 00087 00089 bool isIGAddedToScene(const std::string &name) const; 00090 00092 UInstanceGroup *getIG(const std::string &name) const; 00093 00095 void reset(); 00096 00097 00099 void reloadAllIgs(); 00100 00102 void getAllIG(std::vector<UInstanceGroup *> &dest) const; 00103 00105 void getAllIGWithNames(std::vector<std::pair<UInstanceGroup *, std::string> > &dest) const; 00106 00107 00108 private: 00109 UScene *_Scene; 00110 struct CInstanceGroupElement 00111 { 00112 UInstanceGroup *Ig; 00113 bool AddedToScene; 00114 std::string FileName; 00115 00116 CInstanceGroupElement(UInstanceGroup *ig= NULL, const char *fileName= NULL); 00117 00118 // delete the ig. 00119 void release(); 00120 }; 00121 typedef std::map<std::string, CInstanceGroupElement> TZoneInstanceGroupMap; 00122 typedef TZoneInstanceGroupMap::iterator ItZoneInstanceGroupMap; 00123 typedef TZoneInstanceGroupMap::const_iterator ConstItZoneInstanceGroupMap; 00124 TZoneInstanceGroupMap _ZoneInstanceGroupMap; 00125 00126 std::string translateName(const std::string &name) const; 00127 00128 }; 00129 00130 00131 } // NL3D 00132 00133 00134 #endif // NL_LANDSCAPEIG_MANAGER_H 00135 00136 /* End of landscapeig_manager.h */ |