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landscape_profile.h

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00001 
00007 /* Copyright, 2000 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_LANDSCAPE_PROFILE_H
00027 #define NL_LANDSCAPE_PROFILE_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include "3d/tessellation.h"
00031 
00032 
00033 // Yoyo: hide this if do not want to profile landscape.
00034 #define         NL3D_PROFILE_LAND
00035 // Hidden in release.
00036 #ifdef NL_RELEASE
00037 #undef          NL3D_PROFILE_LAND
00038 #endif
00039 
00040 #ifdef  NL3D_PROFILE_LAND
00041 #define NL3D_PROFILE_LAND_SET(_x_, _y_) _x_=_y_
00042 #define NL3D_PROFILE_LAND_ADD(_x_, _y_) _x_+=_y_
00043 #else
00044 #define NL3D_PROFILE_LAND_SET(_x_, _y_)
00045 #define NL3D_PROFILE_LAND_ADD(_x_, _y_)
00046 #endif
00047 
00048 
00049 namespace NL3D 
00050 {
00051 
00052 // ***************************************************************************
00053 // Yoyo: for profile only.
00054 extern  sint            ProfNTessFace;
00055 extern  sint            ProfNRdrFar0;
00056 extern  sint            ProfNRdrFar1;
00057 extern  sint            ProfNRdrTile[NL3D_MAX_TILE_PASS];
00058 extern  sint            ProfNRefineFaces;
00059 extern  sint            ProfNRefineComputeFaces;
00060 extern  sint            ProfNRefineLeaves;
00061 extern  sint            ProfNSplits;
00062 extern  sint            ProfNMerges;
00063 // New PriorityList vars.
00064 extern  sint            ProfNRefineInTileTransition;
00065 extern  sint            ProfNRefineWithLowDistance;
00066 extern  sint            ProfNSplitsPass;
00067 
00068 
00069 } // NL3D
00070 
00071 
00072 #endif // NL_LANDSCAPE_PROFILE_H
00073 
00074 /* End of landscape_profile.h */