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landscape_face_vector_manager.h

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #ifndef NL_LANDSCAPE_FACE_VECTOR_MANAGER_H
00027 #define NL_LANDSCAPE_FACE_VECTOR_MANAGER_H
00028 
00029 #include "nel/misc/types_nl.h"
00030 #include <vector>
00031 
00032 
00033 namespace NL3D {
00034 
00035 
00036 class   CLandscapeFaceVectorManager;
00037 
00038 
00039 // ***************************************************************************
00046 class   CLandscapeFaceVector
00047 {
00048 public:
00049         CLandscapeFaceVector();
00050         // can't copy a faceVector (assert).
00051         CLandscapeFaceVector(const CLandscapeFaceVector &o);
00052         CLandscapeFaceVector &operator=(const CLandscapeFaceVector &o);
00053         ~CLandscapeFaceVector();
00054 
00056         uint32          *TriPtr;
00058         uint32          NumTri;
00059 
00060 private:
00061         friend  class   CLandscapeFaceVectorManager;
00062         sint                                    _BlockId;
00063         CLandscapeFaceVector    *_Next;
00064 };
00065 
00066 
00067 // ***************************************************************************
00074 class CLandscapeFaceVectorManager
00075 {
00076 public:
00077 
00079         CLandscapeFaceVectorManager();
00080         ~CLandscapeFaceVectorManager();
00081 
00082 
00083         // Empty the Free List. All FaceVector must be deleted.
00084         void                                    purge();
00085         CLandscapeFaceVector    *createFaceVector(uint numTri);
00086         void                                    deleteFaceVector(CLandscapeFaceVector   *fv);
00087 
00088 
00089 private:
00090         // Array of List.
00091         std::vector<CLandscapeFaceVector*>      _Blocks;
00092 
00093 
00094 };
00095 
00096 
00097 } // NL3D
00098 
00099 
00100 #endif // NL_LANDSCAPE_FACE_VECTOR_MANAGER_H
00101 
00102 /* End of landscape_face_vector_manager.h */