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landscape_face_vector_manager.hGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_LANDSCAPE_FACE_VECTOR_MANAGER_H 00027 #define NL_LANDSCAPE_FACE_VECTOR_MANAGER_H 00028 00029 #include "nel/misc/types_nl.h" 00030 #include <vector> 00031 00032 00033 namespace NL3D { 00034 00035 00036 class CLandscapeFaceVectorManager; 00037 00038 00039 // *************************************************************************** 00046 class CLandscapeFaceVector 00047 { 00048 public: 00049 CLandscapeFaceVector(); 00050 // can't copy a faceVector (assert). 00051 CLandscapeFaceVector(const CLandscapeFaceVector &o); 00052 CLandscapeFaceVector &operator=(const CLandscapeFaceVector &o); 00053 ~CLandscapeFaceVector(); 00054 00056 uint32 *TriPtr; 00058 uint32 NumTri; 00059 00060 private: 00061 friend class CLandscapeFaceVectorManager; 00062 sint _BlockId; 00063 CLandscapeFaceVector *_Next; 00064 }; 00065 00066 00067 // *************************************************************************** 00074 class CLandscapeFaceVectorManager 00075 { 00076 public: 00077 00079 CLandscapeFaceVectorManager(); 00080 ~CLandscapeFaceVectorManager(); 00081 00082 00083 // Empty the Free List. All FaceVector must be deleted. 00084 void purge(); 00085 CLandscapeFaceVector *createFaceVector(uint numTri); 00086 void deleteFaceVector(CLandscapeFaceVector *fv); 00087 00088 00089 private: 00090 // Array of List. 00091 std::vector<CLandscapeFaceVector*> _Blocks; 00092 00093 00094 }; 00095 00096 00097 } // NL3D 00098 00099 00100 #endif // NL_LANDSCAPE_FACE_VECTOR_MANAGER_H 00101 00102 /* End of landscape_face_vector_manager.h */ |