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landscape_def.cpp

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00001 
00007 /* Copyright, 2001 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 
00026 #include "std3d.h"
00027 
00028 
00029 #include "3d/landscape_def.h"
00030 #include "nel/misc/common.h"
00031 
00032 
00033 using namespace NLMISC;
00034 
00035 namespace NL3D 
00036 {
00037 
00038 
00039 // ***************************************************************************
00040 sint            CLandscapeGlobals::CurrentDate=0;
00041 sint            CLandscapeGlobals::CurrentRenderDate=0;
00042 CVector         CLandscapeGlobals::RefineCenter= CVector::Null;
00043 float           CLandscapeGlobals::RefineThreshold= 0.001f;
00044 float           CLandscapeGlobals::OORefineThreshold= 1.0f / CLandscapeGlobals::RefineThreshold;
00045 
00046 CVector         CLandscapeGlobals::PZBModelPosition= CVector::Null;
00047 
00048 float           CLandscapeGlobals::TileDistNear= 50;
00049 float           CLandscapeGlobals::TileDistFar= CLandscapeGlobals::TileDistNear+20;
00050 float           CLandscapeGlobals::TileDistNearSqr= sqr(CLandscapeGlobals::TileDistNear);
00051 float           CLandscapeGlobals::TileDistFarSqr= sqr(CLandscapeGlobals::TileDistFar);
00052 float           CLandscapeGlobals::OOTileDistDeltaSqr= 1.0f / (CLandscapeGlobals::TileDistFarSqr - CLandscapeGlobals::TileDistNearSqr);
00053 sint            CLandscapeGlobals::TileMaxSubdivision=0;
00054 CBSphere        CLandscapeGlobals::TileFarSphere;
00055 CBSphere        CLandscapeGlobals::TileNearSphere;
00056 float           CLandscapeGlobals::TilePixelSize= 128;
00057 float           CLandscapeGlobals::TilePixelBias128= 0.5f/CLandscapeGlobals::TilePixelSize;
00058 float           CLandscapeGlobals::TilePixelScale128= 1-1/CLandscapeGlobals::TilePixelSize;
00059 float           CLandscapeGlobals::TilePixelBias256= 0.5f/(CLandscapeGlobals::TilePixelSize*2);
00060 float           CLandscapeGlobals::TilePixelScale256= 1-1/(CLandscapeGlobals::TilePixelSize*2);
00061 
00062 
00063 float           CLandscapeGlobals::Far0Dist= 200;               // 200m.
00064 float           CLandscapeGlobals::Far1Dist= 400;               // 400m.
00065 float           CLandscapeGlobals::FarTransition= 10;   // Alpha transition= 10m.
00066 
00067 
00068 bool                                    CLandscapeGlobals::VertexProgramEnabled= false;
00069 
00070 CFarVertexBufferInfo    CLandscapeGlobals::CurrentFar0VBInfo;
00071 CFarVertexBufferInfo    CLandscapeGlobals::CurrentFar1VBInfo;
00072 CNearVertexBufferInfo   CLandscapeGlobals::CurrentTileVBInfo;
00073 
00074 CLandscapeVBAllocator   *CLandscapeGlobals::CurrentFar0VBAllocator= NULL;
00075 CLandscapeVBAllocator   *CLandscapeGlobals::CurrentFar1VBAllocator= NULL;
00076 CLandscapeVBAllocator   *CLandscapeGlobals::CurrentTileVBAllocator= NULL;
00077 
00078 
00079 IDriver                                 *CLandscapeGlobals::PatchCurrentDriver= NULL;
00080 std::vector<uint32>             CLandscapeGlobals::PassTriArray;
00081 uint                                    NL3D_LandscapeGlobals_PassNTri= 0;
00082 uint32                                  *NL3D_LandscapeGlobals_PassTriCurPtr= NULL;
00083 
00084 
00085 } // NL3D