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landscape_collision_grid.hGo to the documentation of this file.00001 00007 /* Copyright, 2001 Nevrax Ltd. 00008 * 00009 * This file is part of NEVRAX NEL. 00010 * NEVRAX NEL is free software; you can redistribute it and/or modify 00011 * it under the terms of the GNU General Public License as published by 00012 * the Free Software Foundation; either version 2, or (at your option) 00013 * any later version. 00014 00015 * NEVRAX NEL is distributed in the hope that it will be useful, but 00016 * WITHOUT ANY WARRANTY; without even the implied warranty of 00017 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00018 * General Public License for more details. 00019 00020 * You should have received a copy of the GNU General Public License 00021 * along with NEVRAX NEL; see the file COPYING. If not, write to the 00022 * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, 00023 * MA 02111-1307, USA. 00024 */ 00025 00026 #ifndef NL_LANDSCAPE_COLLISION_GRID_H 00027 #define NL_LANDSCAPE_COLLISION_GRID_H 00028 00029 #include "nel/misc/types_nl.h" 00030 #include "3d/patch.h" 00031 #include "3d/visual_collision_manager.h" 00032 #include <vector> 00033 00034 00035 namespace NL3D 00036 { 00037 00038 00039 class CVisualCollisionManager; 00040 00041 00042 // must be a power of 2. 00043 #define NL_COLGRID_SIZE 32 // Size of the grid. 00044 // NB: for speedup, one elt is always size of 2 meters. 00045 00046 00047 // *************************************************************************** 00055 class CLandscapeCollisionGrid 00056 { 00057 public: 00058 00060 CLandscapeCollisionGrid(CVisualCollisionManager *owner); 00061 ~CLandscapeCollisionGrid(); 00062 00063 00065 void clear(); 00069 void build(const std::vector<CPatchQuadBlock*> &quadBlocks, const CVector &delta); 00070 00071 00073 CVisualTileDescNode *select(const NLMISC::CVector &pos); 00074 00075 00076 // *********************** 00077 private: 00078 CVisualCollisionManager *_Owner; 00079 00080 00082 bool _Cleared; 00083 CVisualTileDescNode *_Grid[NL_COLGRID_SIZE*NL_COLGRID_SIZE]; 00084 uint _SizePower; 00085 CVector _Delta; 00086 00087 00088 private: 00089 void addQuadToGrid(uint16 paBlockId, uint16 quadId, sint minx, sint maxx, sint miny, sint maxy); 00090 00091 00092 }; 00093 00094 00095 } // NL3D 00096 00097 00098 #endif // NL_LANDSCAPE_COLLISION_GRID_H 00099 00100 /* End of landscape_collision_grid.h */ |