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interpret_fuzzy_controler.h

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00001 
00007 /* Copyright, 2000 Nevrax Ltd.
00008  *
00009  * This file is part of NEVRAX NEL.
00010  * NEVRAX NEL is free software; you can redistribute it and/or modify
00011  * it under the terms of the GNU General Public License as published by
00012  * the Free Software Foundation; either version 2, or (at your option)
00013  * any later version.
00014 
00015  * NEVRAX NEL is distributed in the hope that it will be useful, but
00016  * WITHOUT ANY WARRANTY; without even the implied warranty of
00017  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
00018  * General Public License for more details.
00019 
00020  * You should have received a copy of the GNU General Public License
00021  * along with NEVRAX NEL; see the file COPYING. If not, write to the
00022  * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,
00023  * MA 02111-1307, USA.
00024  */
00025 #ifndef NL_FUZZYCONTROLER_CLASS_H
00026 #define NL_FUZZYCONTROLER_CLASS_H
00027 
00028 #include "nel/ai/script/interpret_object_agent.h"
00029 namespace NLAISCRIPT
00030 {
00031         /*
00032         class CFuzzyControlerClass : public CAgentClass
00033         {
00034         private:
00035                 std::vector<NLAIAGENT::IObjectIA *> _Inputs;
00036                 std::vector<NLAIAGENT::IVarName *> _InputNames;
00037                 std::vector<NLAIAGENT::IObjectIA *> _Outputs;
00038                 std::vector<NLAIAGENT::IVarName *> _OutputNames;
00039         public:
00040                 static const NLAIC::CIdentType IdOperatorClass;
00041                 
00042                 CFuzzyControlerClass( std::list<NLAIAGENT::IObjectIA *> &, NLAISCRIPT::CFuzzyControlerClass *);
00043 
00044                 CFuzzyControlerClass(const NLAIAGENT::IVarName &);
00045                 CFuzzyControlerClass(const NLAIC::CIdentType &);
00046                 CFuzzyControlerClass(const NLAIAGENT::IVarName &, const NLAIAGENT::IVarName &);
00047                 CFuzzyControlerClass(const CFuzzyControlerClass &);
00048                 CFuzzyControlerClass();
00049 
00050                 const NLAIC::IBasicType *clone() const;
00051                 const NLAIC::IBasicType *newInstance() const;
00052                 void getDebugString(char *t) const;
00053 
00054                 virtual NLAIAGENT::IObjectIA *buildNewInstance() const;
00055 
00056                 virtual ~CFuzzyControlerClass();
00057 
00058                 virtual const std::vector<NLAIAGENT::IObjectIA *> &getInputs() const;
00059                 virtual const std::vector<NLAIAGENT::IObjectIA *> &getOutputs() const;
00060                 void addInput(NLAIAGENT::IObjectIA *);
00061                 void addOutput(NLAIAGENT::IObjectIA *);
00062                 const NLAIAGENT::IVarName *getInputName(sint32);
00063                 const NLAIAGENT::IVarName *getOutputName(sint32);
00064         };
00065         */
00066 }
00067 #endif